diff options
author | Felix Kuehling <[email protected]> | 2005-03-10 22:45:00 +0000 |
---|---|---|
committer | Felix Kuehling <[email protected]> | 2005-03-10 22:45:00 +0000 |
commit | 96035d54f3c223e6d2f6dea79fb68dbfb2b74f0a (patch) | |
tree | 9cd59f3e776715c83ba2155ed67210dd83e31860 /src/mesa/drivers/dri/savage/savagetex.c | |
parent | 746df5671789aa5338c82a8e1b7fb50d342198e0 (diff) |
- Flush before updating the timestamp of a texture heap from a bound texture.
- Flush before using a new texture or before disabling a texture unit,
because savageFlushCmdBuf can only update the timestamp of the last
used texture. This fixes corruption in quake2 with single-textured
lighting.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagetex.c')
-rw-r--r-- | src/mesa/drivers/dri/savage/savagetex.c | 24 |
1 files changed, 21 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c index 1b5b7901b58..568b5c4e7a5 100644 --- a/src/mesa/drivers/dri/savage/savagetex.c +++ b/src/mesa/drivers/dri/savage/savagetex.c @@ -1407,6 +1407,15 @@ static void savageUpdateTexState_s3d( GLcontext *ctx ) static void savageUpdateTextureState_s4( GLcontext *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); + + if ((imesa->CurrentTexObj[0] && ctx->Texture.Unit[0]._ReallyEnabled && + ctx->Texture.Unit[0]._Current->DriverData != imesa->CurrentTexObj[0]) || + (imesa->CurrentTexObj[1] && ctx->Texture.Unit[1]._ReallyEnabled && + ctx->Texture.Unit[1]._Current->DriverData != imesa->CurrentTexObj[1]) || + (imesa->CurrentTexObj[0] && !ctx->Texture.Unit[0]._ReallyEnabled) || + (imesa->CurrentTexObj[1] && !ctx->Texture.Unit[1]._ReallyEnabled)) + FLUSH_BATCH(imesa); + if (imesa->CurrentTexObj[0]) imesa->CurrentTexObj[0]->bound &= ~1; if (imesa->CurrentTexObj[1]) imesa->CurrentTexObj[1]->bound &= ~2; imesa->CurrentTexObj[0] = 0; @@ -1419,6 +1428,12 @@ static void savageUpdateTextureState_s4( GLcontext *ctx ) static void savageUpdateTextureState_s3d( GLcontext *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); + + if ((imesa->CurrentTexObj[0] && ctx->Texture.Unit[0]._ReallyEnabled && + ctx->Texture.Unit[0]._Current->DriverData != imesa->CurrentTexObj[0]) || + (imesa->CurrentTexObj[0] && !ctx->Texture.Unit[0]._ReallyEnabled)) + FLUSH_BATCH(imesa); + if (imesa->CurrentTexObj[0]) imesa->CurrentTexObj[0]->bound &= ~1; imesa->CurrentTexObj[0] = 0; savageUpdateTexState_s3d( ctx ); @@ -1472,13 +1487,16 @@ static void savageTexEnv( GLcontext *ctx, GLenum target, /* Update a heap's timestamp when a texture image is modified, so the * new image is not uploaded while the old one is still in use. - * FIXME: this should be moved to ../common/texmem.c */ static void savageTexImageChanged (savageTexObjPtr t) { /* Update the heap's time stamp, so the new image is not uploaded * while the old one is still in use. */ - if (t->base.heap && t->base.timestamp > t->base.heap->timestamp) - t->base.heap->timestamp = t->base.timestamp; + if (t->base.heap) { + if (t->base.bound) + FLUSH_BATCH((savageContextPtr)t->base.heap->driverContext); + if (t->base.timestamp > t->base.heap->timestamp) + t->base.heap->timestamp = t->base.timestamp; + } } static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level, |