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authorFelix Kuehling <[email protected]>2004-02-22 16:11:12 +0000
committerFelix Kuehling <[email protected]>2004-02-22 16:11:12 +0000
commit263581bba4d61291c54313648063a30c47106f0b (patch)
tree6d078c08002c4c02a6ece9a3f1dd6ea8f1885b3c /src/mesa/drivers/dri/savage/savagetex.c
parent6e450f22bb86a18b66ec4053d5aacdf7788753dd (diff)
Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVS
with modifications to make it work with current Mesa 6.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagetex.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.c2022
1 files changed, 2022 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c
new file mode 100644
index 00000000000..94a4b23aec9
--- /dev/null
+++ b/src/mesa/drivers/dri/savage/savagetex.c
@@ -0,0 +1,2022 @@
+/*
+ * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
+ * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include <GL/gl.h>
+
+#include "mm.h"
+#include "savagecontext.h"
+#include "savagetex.h"
+#include "savagetris.h"
+#include "savageioctl.h"
+#include "simple_list.h"
+#include "enums.h"
+#include "savage_bci.h"
+
+#include "macros.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "texobj.h"
+
+#include "swrast/swrast.h"
+
+/* declarations of static and inline functions */
+__inline GLuint GetTiledCoordinates8(GLuint iBufferWidth, GLint x, GLint y);
+static GLuint GetTiledCoordinates16_4( GLint iBufferWidth,GLint x,GLint y );
+static GLuint GetTiledCoordinates16_8( GLint iBufferWidth,GLint x,GLint y );
+static GLuint GetTiledCoordinates32_4( GLint iBufferWidth, GLint x, GLint y );
+static GLuint GetTiledCoordinates32_8( GLint iBufferWidth, GLint x, GLint y );
+__inline GLuint GetTiledCoordinates( GLint iDepth,GLint iBufferWidth,GLint x,GLint y );
+__inline void savageUploadImage(savageTextureObjectPtr t, GLuint level, GLuint startx, GLuint starty, GLuint reloc);
+__inline void savageTileTex(savageTextureObjectPtr tex, GLuint level);
+
+/* tile sizes depending on texel color depth */
+GLuint gTileWidth[5] =
+{
+ 64, /* 4-bit */
+ 64, /* 8-bit */
+ 64, /* 16-bit */
+ 0, /* 24-bit */
+ 32 /* 32-bit */
+};
+
+GLuint gTileHeight[5] =
+{
+ 64, /* 4-bit */
+ 32, /* 8-bit */
+ 16, /* 16-bit */
+ 0, /* 24-bit */
+ 16 /* 32-bit */
+};
+
+__inline GLuint GetTiledCoordinates8(GLuint iBufferWidth, GLint x, GLint y)
+{
+ GLint x10, x106, x52;
+ GLint y20, y105, y43;
+ GLuint uWidthInTiles;
+
+ uWidthInTiles = (iBufferWidth + 63) >> 6;
+ x10 = x & 0x3;
+ x52 = (x & 0x3c) >> 2;
+ x106 = (x & 0x7c0) >> 6;
+
+ y20 = y & 0x7;
+ y43 = (y & 0x18) >> 3;
+ y105 = (y & 0x7e0) >> 5;
+
+ return ( x10 |
+ (y20 << 2) |
+ (x52 << 5) |
+ (y43 << 9) |
+ ((y105 * uWidthInTiles) + x106) << 11 );
+}
+
+/* 4-pixel wide subtiles */
+static GLuint GetTiledCoordinates16_4( GLint iBufferWidth,
+ GLint x,
+ GLint y )
+{
+ GLint x106;
+ GLint x10;
+ GLint x52;
+ GLint y104;
+ GLint y20;
+ GLint y3;
+ GLuint uiWidthInTiles;
+
+ /*
+ // calculating tiled address
+ */
+
+ uiWidthInTiles = (iBufferWidth + 63) >> 6;
+
+ x10 = x & 0x3;
+ x52 = (x & 0x3c ) >> 2;
+ x106 = (x & 0x7c0) >> 6;
+
+ y20 = y & 0x7;
+ y3 = (y & 8 ) >> 3;
+ y104 = (y & 0x7f0) >> 4;
+
+ return( (x10 << 1) |
+ (y20 << 3) |
+ (x52 << 6) |
+ (y3 << 10) |
+ ((y104 * uiWidthInTiles) + x106) << 11 );
+}
+/* 8-pixel wide subtiles */
+static GLuint GetTiledCoordinates16_8( GLint iBufferWidth,
+ GLint x,
+ GLint y )
+{
+ GLint x106;
+ GLint x20;
+ GLint x53;
+ GLint y104;
+ GLint y20;
+ GLint y3;
+ GLuint uiWidthInTiles;
+
+ /*
+ // calculating tiled address
+ */
+
+ uiWidthInTiles = (iBufferWidth + 63) >> 6;
+
+ x20 = x & 0x7;
+ x53 = (x & 0x38 ) >> 3;
+ x106 = (x & 0x7c0) >> 6;
+
+ y20 = y & 0x7;
+ y3 = (y & 8 ) >> 3;
+ y104 = (y & 0x7f0) >> 4;
+
+ return( (x20 << 1) |
+ (y20 << 4) |
+ (x53 << 7) |
+ (y3 << 10) |
+ ((y104 * uiWidthInTiles) + x106) << 11 );
+}
+/* function pointer set to the correct version in savageDDInitTextureFuncs */
+GLuint (*GetTiledCoordinates16) (GLint, GLint, GLint);
+
+/* 4-pixel wide subtiles */
+static GLuint GetTiledCoordinates32_4( GLint iBufferWidth,
+ GLint x,
+ GLint y )
+{
+ GLint x10;
+ GLint y20;
+ GLuint uiWidthInTiles;
+ GLint x42;
+ GLint x105;
+ GLint y3;
+ GLint y104;
+
+ /*
+ // calculating tiled address
+ */
+
+ uiWidthInTiles = (iBufferWidth + 31) >> 5;
+
+ x10 = x & 0x3;
+ x42 = (x & 0x1c ) >> 2;
+ x105 = (x & 0x7e0) >> 5;
+
+ y20 = y & 0x7;
+ y3 = (y & 8 ) >> 3;
+ y104 = (y & 0x7f0) >> 4;
+
+ return( (x10 << 2) |
+ (y20 << 4) |
+ (x42 << 7) |
+ (y3 << 10) |
+ ((y104 * uiWidthInTiles) + x105) << 11 );
+}
+/* 8-pixel wide subtiles */
+static GLuint GetTiledCoordinates32_8( GLint iBufferWidth,
+ GLint x,
+ GLint y )
+{
+ GLint x20;
+ GLint y20;
+ GLuint uiWidthInTiles;
+ GLint x43;
+ GLint x105;
+ GLint y3;
+ GLint y104;
+
+ /*
+ // calculating tiled address
+ */
+
+ uiWidthInTiles = (iBufferWidth + 31) >> 5;
+
+ x20 = x & 0x7;
+ x43 = (x & 0x18 ) >> 3;
+ x105 = (x & 0x7e0) >> 5;
+
+ y20 = y & 0x7;
+ y3 = (y & 8 ) >> 3;
+ y104 = (y & 0x7f0) >> 4;
+
+ return( (x20 << 2) |
+ (y20 << 5) |
+ (x43 << 8) |
+ (y3 << 10) |
+ ((y104 * uiWidthInTiles) + x105) << 11 );
+}
+/* function pointer set to the correct version in savageDDInitTextureFuncs */
+GLuint (*GetTiledCoordinates32) (GLint, GLint, GLint);
+
+__inline GLuint GetTiledCoordinates( GLint iDepth,
+ GLint iBufferWidth,
+ GLint x,
+ GLint y )
+{
+ /*
+ // don't check for 4 since we only have 3 types of fb
+ */
+
+ if (iDepth == 16)
+ {
+ return( GetTiledCoordinates16( iBufferWidth, x, y ) );
+ }
+ else if (iDepth == 32)
+ {
+ return( GetTiledCoordinates32( iBufferWidth, x, y ) );
+ }
+ else
+ {
+ return( GetTiledCoordinates8( iBufferWidth, x, y ) );
+ }
+}
+
+__inline void savageUploadImage(savageTextureObjectPtr t, GLuint level, GLuint startx, GLuint starty, GLuint reloc)
+{
+ GLuint uMaxTileWidth = gTileWidth[t->texelBytes];
+ GLuint x, y, w, row, col;
+ const struct gl_texture_image *image = t->image[level].image;
+ GLubyte * dst, * src, * pBuffer;
+ GLint xAdd, yAdd;
+ GLuint uRowSeparator, uChunk = MIN_TILE_CHUNK, uWrap;
+
+
+ pBuffer = (GLubyte *)(t->BufAddr + t->image[level].offset);
+ src = (GLubyte *)image->Data;
+ x = startx;
+ y = starty;
+ w = image->Width;
+
+ if(image->Format == GL_COLOR_INDEX)
+ {
+ if(w < MIN_TILE_CHUNK)
+ {
+ w = MIN_TILE_CHUNK;
+ }
+ else
+ {
+ if((w > 64 ) && (image->Height <= 16))
+ {
+ reloc = GL_TRUE;
+ if(image->Height == 16)
+ {
+ uChunk = MIN_TILE_CHUNK << 1;
+ }
+ }
+ }
+
+ if(!reloc & (w > (64 / 2)))
+ {
+ for(row = 0; row < image->Height; row++)
+ {
+ for(col = 0; col < image->Width; col++)
+ {
+ dst = pBuffer + GetTiledCoordinates(t->texelBytes << 3, w, x + col, y + row);
+ memcpy (dst, src, t->texelBytes);
+ src += t->texelBytes;
+ }
+ }
+ }
+ else
+ {
+ if(reloc & (w > 64))
+ {
+ uWrap = ((w + 63) >> 6) - 1;
+ for(row = 0; row < image->Height; row++)
+ {
+ for(col = 0; col < image->Width; col++)
+ {
+ xAdd = (col / (4 * 64)) * 64 + col % 64;
+ yAdd = row + ((col / 64) & 3) * uChunk;
+ dst = pBuffer + GetTiledCoordinates(t->texelBytes << 3, 64, x + xAdd, y + yAdd);
+ memcpy (dst, src, t->texelBytes);
+ src += t->texelBytes;
+ }
+ }
+ }
+ else
+ {
+ uRowSeparator = 64 * MIN_TILE_CHUNK / w;
+ for(row = 0; row < image->Height; row++)
+ {
+ xAdd = (w * (row / MIN_TILE_CHUNK)) % 64;
+ yAdd = row % MIN_TILE_CHUNK + MIN_TILE_CHUNK * (row / uRowSeparator);
+ for(col = 0; col < image->Width; col++)
+ {
+ dst = pBuffer + GetTiledCoordinates(t->texelBytes << 3, w, x + xAdd, y + yAdd);
+ memcpy (dst, src, t->texelBytes);
+ src += t->texelBytes;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ if(w < MIN_TILE_CHUNK)
+ {
+ w = MIN_TILE_CHUNK;
+ }
+ else
+ {
+ if((w > uMaxTileWidth ) && (image->Height <= 8))
+ {
+ reloc = GL_TRUE;
+ }
+ }
+ if(!reloc & (w > uMaxTileWidth / 2))
+ {
+ for(row = 0; row < image->Height; row++)
+ {
+ for(col = 0; col < image->Width; col++)
+ {
+ dst = pBuffer + GetTiledCoordinates(t->texelBytes << 3, w, x + col, y + row);
+ memcpy (dst, src, t->texelBytes);
+ src += t->texelBytes;
+ }
+ }
+ }
+ else
+ {
+ if(reloc & (w > uMaxTileWidth))
+ {
+ for(row = 0; row < image->Height; row++)
+ {
+ for(col = 0; col < image->Width; col++)
+ {
+ xAdd = (col / (2 * uMaxTileWidth)) * uMaxTileWidth + col % uMaxTileWidth;
+ yAdd = row + ((col / uMaxTileWidth) & 1) * MIN_TILE_CHUNK;
+ dst = pBuffer + GetTiledCoordinates(t->texelBytes << 3, w, x + xAdd, y + yAdd);
+ memcpy (dst, src, t->texelBytes);
+ src += t->texelBytes;
+ }
+ }
+ }
+ else
+ {
+ uRowSeparator = uMaxTileWidth * MIN_TILE_CHUNK / w;
+ for(row = 0; row < image->Height; row++)
+ {
+ yAdd = row % MIN_TILE_CHUNK + MIN_TILE_CHUNK * (row / uRowSeparator);
+ xAdd = (w * (row / MIN_TILE_CHUNK)) % uMaxTileWidth;
+ for(col = 0; col < image->Width; col++)
+ {
+ dst = pBuffer + GetTiledCoordinates(t->texelBytes << 3, w, x + col + xAdd, y + yAdd);
+ memcpy (dst, src, t->texelBytes);
+ src += t->texelBytes;
+ }
+ }
+ }
+ }
+ }
+}
+
+
+
+__inline void savageTileTex(savageTextureObjectPtr tex, GLuint level)
+{
+ GLuint uWidth, uHeight;
+ GLint xOffset, yOffset;
+ GLint xStart=0, yStart=0;
+ GLint minSize;
+ GLuint xRepeat, yRepeat;
+ GLuint startCol, startRow;
+ GLuint reloc;
+
+ const struct gl_texture_image *image = tex->image[level].image;
+
+ reloc = GL_FALSE;
+ uWidth = image->Width2;
+ uHeight = image->Height2;
+
+ if((uWidth > 4) || (uHeight > 4))
+ minSize = MIN_TILE_CHUNK;
+ else
+ minSize = MIPMAP_CHUNK;
+
+ if(image->Width >= minSize)
+ xRepeat = 1;
+ else
+ xRepeat = minSize / image->Width;
+
+ if(image->Height >= minSize)
+ yRepeat = 1;
+ else
+ {
+ yRepeat = minSize / image->Height;
+ if(minSize == MIN_TILE_CHUNK)
+ reloc = GL_TRUE;
+ }
+
+ if(((uWidth < 4) && (uHeight < 4)) && (tex->texelBytes >= 2))
+ {
+ if((uWidth == 2) || (uHeight == 2))
+ {
+ xStart = 4;
+ yStart = 0;
+ }
+
+ else
+ {
+ xStart = 4;
+ yStart = 4;
+ }
+ }
+ for(xOffset = 0; xOffset < xRepeat; xOffset++)
+ {
+ for(yOffset = 0; yOffset < yRepeat; yOffset++)
+ {
+ startCol = image->Width * xOffset + xStart;
+ startRow = image->Height * yOffset + yStart;
+ savageUploadImage(tex,level, startCol, startRow, reloc);
+ }
+ }
+}
+
+static void savageSetTexWrapping(savageTextureObjectPtr tex, GLenum s, GLenum t)
+{
+ tex->texParams.sWrapMode = s;
+ tex->texParams.tWrapMode = t;
+}
+
+static void savageSetTexFilter(savageTextureObjectPtr t,
+ GLenum minf, GLenum magf)
+{
+ t->texParams.minFilter = minf;
+ t->texParams.magFilter = magf;
+}
+
+
+/* Need a fallback ?
+ */
+static void savageSetTexBorderColor(savageTextureObjectPtr t, GLubyte color[4])
+{
+/* t->Setup[SAVAGE_TEXREG_TEXBORDERCOL] = */
+ t->texParams.boarderColor = SAVAGEPACKCOLOR8888(color[0],color[1],color[2],color[3]);
+}
+
+
+
+static savageTextureObjectPtr
+savageAllocTexObj( struct gl_texture_object *texObj )
+{
+ savageTextureObjectPtr t;
+
+ t = (savageTextureObjectPtr) calloc(1,sizeof(*t));
+ texObj->DriverData = t;
+ if ( t != NULL ) {
+
+ /* Initialize non-image-dependent parts of the state:
+ */
+ t->globj = texObj;
+
+ /* FIXME Something here to set initial values for other parts of
+ * FIXME t->setup?
+ */
+
+ make_empty_list( t );
+
+ savageSetTexWrapping(t,texObj->WrapS,texObj->WrapT);
+ savageSetTexFilter(t,texObj->MinFilter,texObj->MagFilter);
+ savageSetTexBorderColor(t,texObj->_BorderChan);
+ }
+
+ return t;
+}
+
+/* Called by the _mesa_store_teximage[123]d() functions. */
+static const struct gl_texture_format *
+savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+ GLenum format, GLenum type )
+{
+ savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ const GLboolean do32bpt = GL_FALSE;
+ const GLboolean force16bpt = GL_FALSE;
+ const GLboolean isSavage4 = (imesa->savageScreen->chipset >= S3_SAVAGE4);
+ (void) format;
+ (void) type;
+
+ switch ( internalFormat ) {
+ case 4:
+ case GL_RGBA:
+ case GL_COMPRESSED_RGBA:
+ switch ( type ) {
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return &_mesa_texformat_argb4444;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return &_mesa_texformat_argb1555;
+ default:
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ }
+
+ case 3:
+ case GL_RGB:
+ case GL_COMPRESSED_RGB:
+ switch ( type ) {
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return &_mesa_texformat_argb4444;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return &_mesa_texformat_argb1555;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return &_mesa_texformat_rgb565;
+ default:
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+ }
+
+ case GL_RGBA8:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return !force16bpt ?
+ &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+
+ case GL_RGB10_A2:
+ return !force16bpt ?
+ &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555;
+
+ case GL_RGBA4:
+ case GL_RGBA2:
+ return &_mesa_texformat_argb4444;
+
+ case GL_RGB5_A1:
+ return &_mesa_texformat_argb1555;
+
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+
+ case GL_RGB5:
+ case GL_RGB4:
+ case GL_R3_G3_B2:
+ return &_mesa_texformat_rgb565;
+
+ case GL_ALPHA:
+ case GL_COMPRESSED_ALPHA:
+ return isSavage4 ? &_mesa_texformat_a8 : (
+ do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444);
+ case GL_ALPHA4:
+ return isSavage4 ? &_mesa_texformat_a8 : &_mesa_texformat_argb4444;
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return isSavage4 ? &_mesa_texformat_a8 : (
+ !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444);
+
+ case 1:
+ case GL_LUMINANCE:
+ case GL_COMPRESSED_LUMINANCE:
+ /* no alpha, but use argb1555 in 16bit case to get pure grey values */
+ return isSavage4 ? &_mesa_texformat_l8 : (
+ do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555);
+ case GL_LUMINANCE4:
+ return isSavage4 ? &_mesa_texformat_l8 : &_mesa_texformat_argb1555;
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return isSavage4 ? &_mesa_texformat_l8 : (
+ !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555);
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ /* Savage4 has a al44 texture format. But it's not supported by Mesa. */
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ return &_mesa_texformat_argb4444;
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+
+ case GL_INTENSITY:
+ case GL_COMPRESSED_INTENSITY:
+ return isSavage4 ? &_mesa_texformat_i8 : (
+ do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444);
+ case GL_INTENSITY4:
+ return isSavage4 ? &_mesa_texformat_i8 : &_mesa_texformat_argb4444;
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return isSavage4 ? &_mesa_texformat_i8 : (
+ !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444);
+/*
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return &_mesa_texformat_ci8;
+*/
+ default:
+ _mesa_problem(ctx, "unexpected texture format in %s", __FUNCTION__);
+ return NULL;
+ }
+}
+
+static void savageSetTexImages( savageContextPtr imesa,
+ const struct gl_texture_object *tObj )
+{
+ savageTextureObjectPtr t = (savageTextureObjectPtr) tObj->DriverData;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ GLuint offset, width, pitch, i, textureFormat, log_pitch;
+
+ assert(t);
+ assert(image);
+
+ switch (image->TexFormat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ textureFormat = TFT_ARGB8888;
+ t->texelBytes = 4;
+ break;
+ case MESA_FORMAT_ARGB1555:
+ textureFormat = TFT_ARGB1555;
+ t->texelBytes = 2;
+ break;
+ case MESA_FORMAT_ARGB4444:
+ textureFormat = TFT_ARGB4444;
+ t->texelBytes = 2;
+ break;
+ case MESA_FORMAT_RGB565:
+ textureFormat = TFT_RGB565;
+ t->texelBytes = 2;
+ break;
+ case MESA_FORMAT_L8:
+ textureFormat = TFT_L8;
+ t->texelBytes = 1;
+ break;
+ case MESA_FORMAT_I8:
+ textureFormat = TFT_I8;
+ t->texelBytes = 1;
+ break;
+ case MESA_FORMAT_A8:
+ textureFormat = TFT_A8;
+ t->texelBytes = 1;
+ break;
+ default:
+ _mesa_problem(imesa->glCtx, "Bad texture format in %s", __FUNCTION__);
+ }
+
+ /* Figure out the size now (and count the levels). Upload won't be done
+ * until later.
+ */
+ width = image->Width * t->texelBytes;
+ for (pitch = 2, log_pitch=1 ; pitch < width ; pitch *= 2 )
+ log_pitch++;
+
+ t->dirty_images = 0;
+ t->bound = 0;
+
+ offset = 0;
+ for ( i = 0 ; i < SAVAGE_TEX_MAXLEVELS && tObj->Image[0][i] ; i++ ) {
+ t->image[i].image = tObj->Image[0][i];
+ t->image[i].offset = offset;
+ t->image[i].internalFormat = textureFormat;
+ t->dirty_images |= (1<<i);
+ offset += t->image[i].image->Height * pitch;
+ pitch = pitch >> 1;
+ }
+
+ t->totalSize = offset;
+ t->max_level = i-1;
+ t->min_level = 0;
+}
+
+void savageDestroyTexObj(savageContextPtr imesa, savageTextureObjectPtr t)
+{
+ if (!t) return;
+
+ /* This is sad - need to sync *in case* we upload a texture
+ * to this newly free memory...
+ */
+ if (t->MemBlock) {
+ mmFreeMem(t->MemBlock);
+ t->MemBlock = 0;
+
+ if (t->age > imesa->dirtyAge)
+ imesa->dirtyAge = t->age;
+ }
+
+ if (t->globj)
+ t->globj->DriverData = 0;
+
+ if (t->bound)
+ imesa->CurrentTexObj[t->bound - 1] = 0;
+
+ remove_from_list(t);
+ free(t);
+}
+
+
+static void savageSwapOutTexObj(savageContextPtr imesa, savageTextureObjectPtr t)
+{
+ if (t->MemBlock) {
+ mmFreeMem(t->MemBlock);
+ t->MemBlock = 0;
+
+ if (t->age > imesa->dirtyAge)
+ imesa->dirtyAge = t->age;
+ }
+
+ t->dirty_images = ~0;
+ move_to_tail(&(imesa->SwappedOut), t);
+}
+
+
+
+/* Upload an image from mesa's internal copy.
+ */
+static void savageUploadTexLevel( savageTextureObjectPtr t, int level )
+{
+ const struct gl_texture_image *image = t->image[level].image;
+
+
+ /* Need triangle (rather than pixel) fallbacks to simulate this using
+ * normal textured triangles.
+ *
+ * DO THIS IN DRIVER STATE MANAGMENT, not hardware state.
+ *
+ */
+
+ if(image->Border != 0)
+ fprintf (stderr, "Not supported texture border %d.\n",
+ (int) image->Border);
+
+ savageTileTex(t, level);
+}
+
+
+
+void savagePrintLocalLRU( savageContextPtr imesa , GLuint heap)
+{
+ savageTextureObjectPtr t;
+ int sz = 1 << (imesa->savageScreen->logTextureGranularity[heap]);
+
+ foreach( t, &imesa->TexObjList[heap] ) {
+ if (!t->globj)
+ fprintf(stderr, "Placeholder %d at %x sz %x\n",
+ t->MemBlock->ofs / sz,
+ t->MemBlock->ofs,
+ t->MemBlock->size);
+ else
+ fprintf(stderr, "Texture (bound %d) at %x sz %x\n",
+ t->bound,
+ t->MemBlock->ofs,
+ t->MemBlock->size);
+
+ }
+}
+
+void savagePrintGlobalLRU( savageContextPtr imesa , GLuint heap)
+{
+ int i, j;
+
+ drm_savage_tex_region_t *list = imesa->sarea->texList[heap];
+
+
+ for (i = 0, j = SAVAGE_NR_TEX_REGIONS ; i < SAVAGE_NR_TEX_REGIONS ; i++) {
+ fprintf(stderr, "list[%d] age %d next %d prev %d\n",
+ j, list[j].age, list[j].next, list[j].prev);
+ j = list[j].next;
+ if (j == SAVAGE_NR_TEX_REGIONS) break;
+ }
+
+ if (j != SAVAGE_NR_TEX_REGIONS)
+ fprintf(stderr, "Loop detected in global LRU\n");
+ for (i = 0 ; i < SAVAGE_NR_TEX_REGIONS ; i++)
+ {
+ fprintf(stderr,"list[%d] age %d next %d prev %d\n",
+ i, list[i].age, list[i].next, list[i].prev);
+ }
+}
+
+
+void savageResetGlobalLRU( savageContextPtr imesa, GLuint heap )
+{
+ drm_savage_tex_region_t *list = imesa->sarea->texList[heap];
+ int sz = 1 << imesa->savageScreen->logTextureGranularity[heap];
+ int i;
+
+ /* (Re)initialize the global circular LRU list. The last element
+ * in the array (SAVAGE_NR_TEX_REGIONS) is the sentinal. Keeping it
+ * at the end of the array allows it to be addressed rationally
+ * when looking up objects at a particular location in texture
+ * memory.
+ */
+ for (i = 0 ; (i+1) * sz <= imesa->savageScreen->textureSize[heap]; i++) {
+ list[i].prev = i-1;
+ list[i].next = i+1;
+ list[i].age = 0;
+ }
+
+ i--;
+ list[0].prev = SAVAGE_NR_TEX_REGIONS;
+ list[i].prev = i-1;
+ list[i].next = SAVAGE_NR_TEX_REGIONS;
+ list[SAVAGE_NR_TEX_REGIONS].prev = i;
+ list[SAVAGE_NR_TEX_REGIONS].next = 0;
+ imesa->sarea->texAge[heap] = 0;
+}
+
+
+static void savageUpdateTexLRU( savageContextPtr imesa, savageTextureObjectPtr t )
+{
+ int i;
+ int heap = t->heap;
+ int logsz = imesa->savageScreen->logTextureGranularity[heap];
+ int start = t->MemBlock->ofs >> logsz;
+ int end = (t->MemBlock->ofs + t->MemBlock->size - 1) >> logsz;
+ drm_savage_tex_region_t *list = imesa->sarea->texList[heap];
+
+ imesa->texAge[heap] = ++imesa->sarea->texAge[heap];
+
+ /* Update our local LRU
+ */
+ move_to_head( &(imesa->TexObjList[heap]), t );
+
+ /* Update the global LRU
+ */
+ for (i = start ; i <= end ; i++) {
+
+ list[i].in_use = 1;
+ list[i].age = imesa->texAge[heap];
+
+ /* remove_from_list(i)
+ */
+ list[(unsigned)list[i].next].prev = list[i].prev;
+ list[(unsigned)list[i].prev].next = list[i].next;
+
+ /* insert_at_head(list, i)
+ */
+ list[i].prev = SAVAGE_NR_TEX_REGIONS;
+ list[i].next = list[SAVAGE_NR_TEX_REGIONS].next;
+ list[(unsigned)list[SAVAGE_NR_TEX_REGIONS].next].prev = i;
+ list[SAVAGE_NR_TEX_REGIONS].next = i;
+ }
+}
+
+
+/* Called for every shared texture region which has increased in age
+ * since we last held the lock.
+ *
+ * Figures out which of our textures have been ejected by other clients,
+ * and pushes a placeholder texture onto the LRU list to represent
+ * the other client's textures.
+ */
+void savageTexturesGone( savageContextPtr imesa,
+ GLuint heap,
+ GLuint offset,
+ GLuint size,
+ GLuint in_use )
+{
+ savageTextureObjectPtr t, tmp;
+
+ foreach_s ( t, tmp, &imesa->TexObjList[heap] ) {
+
+ if (t->MemBlock->ofs >= offset + size ||
+ t->MemBlock->ofs + t->MemBlock->size <= offset)
+ continue;
+
+ /* It overlaps - kick it off. Need to hold onto the currently bound
+ * objects, however.
+ */
+ if (t->bound)
+ savageSwapOutTexObj( imesa, t );
+ else
+ savageDestroyTexObj( imesa, t );
+ }
+
+
+ if (in_use) {
+ t = (savageTextureObjectPtr) calloc(1,sizeof(*t));
+ if (!t) return;
+
+ t->heap = heap;
+ t->MemBlock = mmAllocMem( imesa->texHeap[heap], size, 0, offset);
+ if(!t->MemBlock)
+ {
+ free(t);
+ return;
+ }
+ insert_at_head( &imesa->TexObjList[heap], t );
+ }
+}
+
+
+
+
+
+/* This is called with the lock held. May have to eject our own and/or
+ * other client's texture objects to make room for the upload.
+ */
+int savageUploadTexImages( savageContextPtr imesa, savageTextureObjectPtr t )
+{
+ int heap;
+ int i;
+ int ofs;
+
+ heap = t->heap = SAVAGE_CARD_HEAP;
+
+ /* Do we need to eject LRU texture objects?
+ */
+ if (!t->MemBlock) {
+ while (1)
+ {
+ t->MemBlock = mmAllocMem( imesa->texHeap[heap], t->totalSize, 12, 0 );
+ if (t->MemBlock)
+ break;
+ else
+ {
+ heap = t->heap = SAVAGE_AGP_HEAP;
+ t->MemBlock = mmAllocMem( imesa->texHeap[heap], t->totalSize, 12, 0 );
+
+ if (t->MemBlock)
+ break;
+ }
+
+ if (imesa->TexObjList[heap].prev->bound) {
+ fprintf(stderr, "Hit bound texture in upload\n");
+ savagePrintLocalLRU( imesa,heap );
+ return -1;
+ }
+
+ if (imesa->TexObjList[heap].prev == &(imesa->TexObjList[heap])) {
+ fprintf(stderr, "Failed to upload texture, sz %d\n", t->totalSize);
+ mmDumpMemInfo( imesa->texHeap[heap] );
+ return -1;
+ }
+
+ savageDestroyTexObj( imesa, imesa->TexObjList[heap].prev );
+ }
+
+ ofs = t->MemBlock->ofs;
+ t->texParams.hwPhysAddress = imesa->savageScreen->textureOffset[heap] + ofs;
+ t->BufAddr = (char *)((GLuint) imesa->savageScreen->texVirtual[heap] + ofs);
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ }
+
+ /* Let the world know we've used this memory recently.
+ */
+ savageUpdateTexLRU( imesa, t );
+
+ if (t->dirty_images) {
+ if (SAVAGE_DEBUG & DEBUG_VERBOSE_LRU)
+ fprintf(stderr, "*");
+
+ for (i = t->min_level ; i <= t->max_level ; i++)
+ if (t->dirty_images & (1<<i))
+ savageUploadTexLevel( t, i );
+ }
+
+
+ t->dirty_images = 0;
+ return 0;
+}
+
+static void savageTexSetUnit( savageTextureObjectPtr t, GLuint unit )
+{
+ if (t->current_unit == unit) return;
+
+ t->current_unit = unit;
+}
+
+
+
+
+static void savageUpdateTex0State_s4( GLcontext *ctx )
+{
+ savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ struct gl_texture_object *tObj;
+ savageTextureObjectPtr t;
+ GLuint format;
+ Reg_TexCtrl TexCtrl;
+ Reg_TexBlendCtrl TexBlendCtrl;
+ Reg_TexDescr TexDescr;
+
+ /* disable */
+
+ if (ctx->Texture.Unit[0]._ReallyEnabled == 0) {
+ imesa->Registers.TexDescr.s4.tex0En = GL_FALSE;
+ imesa->Registers.TexBlendCtrl[0].ui = TBC_NoTexMap;
+ imesa->Registers.TexCtrl[0].ui = 0x20f040;
+ imesa->Registers.TexAddr[0].ui = 0;
+ imesa->Registers.changed.ni.fTex0BlendCtrlChanged = GL_TRUE;
+ imesa->Registers.changed.ni.fTex0AddrChanged = GL_TRUE;
+ imesa->Registers.changed.ni.fTexDescrChanged = GL_TRUE;
+ imesa->Registers.changed.ni.fTex0CtrlChanged = GL_TRUE;
+ return;
+ }
+
+ tObj = ctx->Texture.Unit[0]._Current;
+ if (ctx->Texture.Unit[0]._ReallyEnabled != TEXTURE_2D_BIT ||
+ tObj->Image[0][tObj->BaseLevel]->Border > 0) {
+ /* 1D or 3D texturing enabled, or texture border - fallback */
+ FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
+ return;
+ }
+
+ /* Do 2D texture setup */
+
+ t = tObj->DriverData;
+ if (!t) {
+ t = savageAllocTexObj( tObj );
+ if (!t)
+ return;
+ }
+
+ if (t->current_unit != 0)
+ savageTexSetUnit( t, 0 );
+
+ imesa->CurrentTexObj[0] = t;
+ t->bound = 1;
+
+ if (t->dirty_images) {
+ savageSetTexImages(imesa, tObj);
+ savageUploadTexImages(imesa, imesa->CurrentTexObj[0]);
+ }
+
+ if (t->MemBlock)
+ savageUpdateTexLRU( imesa, t );
+
+ TexDescr.ui = imesa->Registers.TexDescr.ui & ~0x01000000;
+ TexCtrl.ui = imesa->Registers.TexCtrl[0].ui;
+ TexBlendCtrl.ui = imesa->Registers.TexBlendCtrl[0].ui;
+
+ format = tObj->Image[0][tObj->BaseLevel]->Format;
+
+ switch (ctx->Texture.Unit[0].EnvMode) {
+ case GL_REPLACE:
+ TexCtrl.s4.clrArg1Invert = GL_FALSE;
+ switch(format)
+ {
+ case GL_LUMINANCE:
+ case GL_RGB:
+ TexBlendCtrl.ui = TBC_Decal;
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ case GL_INTENSITY:
+ TexBlendCtrl.ui = TBC_Copy;
+ break;
+
+ case GL_ALPHA:
+ TexBlendCtrl.ui = TBC_CopyAlpha;
+ break;
+ }
+ __HWEnvCombineSingleUnitScale(imesa, 0, 0, &TexBlendCtrl);
+ break;
+
+ case GL_DECAL:
+ TexCtrl.s4.clrArg1Invert = GL_FALSE;
+ switch (format)
+ {
+ case GL_RGB:
+ case GL_LUMINANCE:
+ TexBlendCtrl.ui = TBC_Decal;
+ break;
+
+ case GL_RGBA:
+ case GL_INTENSITY:
+ case GL_LUMINANCE_ALPHA:
+ TexBlendCtrl.ui = TBC_DecalAlpha;
+ break;
+
+ /*
+ GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_INTENSITY
+ are undefined with GL_DECAL
+ */
+
+ case GL_ALPHA:
+ TexBlendCtrl.ui = TBC_CopyAlpha;
+ break;
+ }
+ __HWEnvCombineSingleUnitScale(imesa, 0, 0, &TexBlendCtrl);
+ break;
+
+ case GL_MODULATE:
+ TexCtrl.s4.clrArg1Invert = GL_FALSE;
+ TexBlendCtrl.ui = TBC_ModulAlpha;
+ __HWEnvCombineSingleUnitScale(imesa, 0, 0, &TexBlendCtrl);
+ break;
+
+ case GL_BLEND:
+
+ switch (format)
+ {
+ case GL_ALPHA:
+ TexBlendCtrl.ui = TBC_ModulAlpha;
+ TexCtrl.s4.clrArg1Invert = GL_FALSE;
+ break;
+
+ case GL_LUMINANCE:
+ case GL_RGB:
+ TexBlendCtrl.ui = TBC_Blend0;
+ TexDescr.s4.tex1En = GL_TRUE;
+ TexDescr.s4.texBLoopEn = GL_TRUE;
+ TexDescr.s4.tex1Width = TexDescr.s4.tex0Width;
+ TexDescr.s4.tex1Height = TexDescr.s4.tex0Height;
+ TexDescr.s4.tex1Fmt = TexDescr.s4.tex0Fmt;
+
+ if (imesa->Registers.TexAddr[1].ui != imesa->Registers.TexAddr[0].ui)
+ {
+ imesa->Registers.TexAddr[1].ui = imesa->Registers.TexAddr[0].ui;
+ imesa->Registers.changed.ni.fTex1AddrChanged = GL_TRUE;
+ }
+
+ if (imesa->Registers.TexBlendCtrl[1].ui != TBC_Blend1)
+ {
+ imesa->Registers.TexBlendCtrl[1].ui = TBC_Blend1;
+ imesa->Registers.changed.ni.fTex1BlendCtrlChanged = GL_TRUE;
+ }
+
+ TexCtrl.s4.clrArg1Invert = GL_TRUE;
+ imesa->bTexEn1 = GL_TRUE;
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ TexBlendCtrl.ui = TBC_BlendAlpha0;
+ TexDescr.s4.tex1En = GL_TRUE;
+ TexDescr.s4.texBLoopEn = GL_TRUE;
+ TexDescr.s4.tex1Width = TexDescr.s4.tex0Width;
+ TexDescr.s4.tex1Height = TexDescr.s4.tex0Height;
+ TexDescr.s4.tex1Fmt = TexDescr.s4.tex0Fmt;
+
+ if (imesa->Registers.TexAddr[1].ui != imesa->Registers.TexAddr[0].ui)
+ {
+ imesa->Registers.TexAddr[1].ui = imesa->Registers.TexAddr[0].ui;
+ imesa->Registers.changed.ni.fTex1AddrChanged = GL_TRUE;
+ }
+
+ if (imesa->Registers.TexBlendCtrl[1].ui != TBC_BlendAlpha1)
+ {
+ imesa->Registers.TexBlendCtrl[1].ui = TBC_BlendAlpha1;
+ imesa->Registers.changed.ni.fTex1BlendCtrlChanged = GL_TRUE;
+ }
+
+ TexCtrl.s4.clrArg1Invert = GL_TRUE;
+ imesa->bTexEn1 = GL_TRUE;
+ break;
+
+ case GL_INTENSITY:
+ TexBlendCtrl.ui = TBC_BlendInt0;
+ TexDescr.s4.tex1En = GL_TRUE;
+ TexDescr.s4.texBLoopEn = GL_TRUE;
+ TexDescr.s4.tex1Width = TexDescr.s4.tex0Width;
+ TexDescr.s4.tex1Height = TexDescr.s4.tex0Height;
+ TexDescr.s4.tex1Fmt = TexDescr.s4.tex0Fmt;
+
+ if (imesa->Registers.TexAddr[1].ui != imesa->Registers.TexAddr[0].ui)
+ {
+ imesa->Registers.TexAddr[1].ui = imesa->Registers.TexAddr[0].ui;
+ imesa->Registers.changed.ni.fTex1AddrChanged = GL_TRUE;
+ }
+
+ if (imesa->Registers.TexBlendCtrl[1].ui != TBC_BlendInt1)
+ {
+ imesa->Registers.TexBlendCtrl[1].ui = TBC_BlendInt1;
+ imesa->Registers.changed.ni.fTex1BlendCtrlChanged = GL_TRUE;
+ }
+ TexCtrl.s4.clrArg1Invert = GL_TRUE;
+ TexCtrl.s4.alphaArg1Invert = GL_TRUE;
+ imesa->bTexEn1 = GL_TRUE;
+ break;
+ }
+ __HWEnvCombineSingleUnitScale(imesa, 0, 0, &TexBlendCtrl);
+ break;
+
+ /*
+ GL_ADD
+ */
+ case GL_ADD:
+ printf("Add\n");
+ TexCtrl.s4.clrArg1Invert = GL_FALSE;
+ TexBlendCtrl.ui = TBC_AddAlpha;
+ __HWEnvCombineSingleUnitScale(imesa, 0, 0, &TexBlendCtrl);
+ break;
+
+#if GL_ARB_texture_env_combine
+ case GL_COMBINE_ARB:
+ __HWParseTexEnvCombine(imesa, 0, &TexCtrl, &TexBlendCtrl);
+ break;
+#endif
+
+ default:
+ fprintf(stderr, "unknown tex env mode");
+ exit(1);
+ break;
+ }
+
+ TexCtrl.s4.uMode = !(t->texParams.sWrapMode & 0x01);
+ TexCtrl.s4.vMode = !(t->texParams.tWrapMode & 0x01);
+
+ switch (t->texParams.minFilter)
+ {
+ case GL_NEAREST:
+ TexCtrl.s4.filterMode = TFM_Point;
+ TexCtrl.s4.mipmapEnable = GL_FALSE;
+ break;
+
+ case GL_LINEAR:
+ TexCtrl.s4.filterMode = TFM_Bilin;
+ TexCtrl.s4.mipmapEnable = GL_FALSE;
+ break;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ TexCtrl.s4.filterMode = TFM_Point;
+ TexCtrl.s4.mipmapEnable = GL_TRUE;
+ break;
+
+ case GL_LINEAR_MIPMAP_NEAREST:
+ TexCtrl.s4.filterMode = TFM_Bilin;
+ TexCtrl.s4.mipmapEnable = GL_TRUE;
+ break;
+
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ TexCtrl.s4.filterMode = TFM_Trilin;
+ TexCtrl.s4.mipmapEnable = GL_TRUE;
+ break;
+ }
+
+ if((ctx->Texture.Unit[0].LodBias !=0.0F) && (TexCtrl.s4.dBias != 0))
+ {
+ union {
+ GLfloat f;
+ GLint i;
+ } bias;
+ GLuint ul;
+
+ bias.f = ctx->Texture.Unit[0].LodBias;
+
+ /* if the value is >= 15.9375 determine whether >= 16
+ or <0
+ */
+ if(((bias.i) & 0x7FFFFFFF) >= 0x417F0000)
+ {
+ if((bias.i) & 0x80000000)
+ {
+ ul=0x101;
+ }
+ else
+ {
+ ul=0xff;
+ }
+ }
+ else
+ {
+ ul=(GLuint)(bias.f*16.0);
+ }
+
+ ul &= 0x1FF;
+ TexCtrl.s4.dBias = ul;
+ }
+
+ TexDescr.s4.tex0En = GL_TRUE;
+ TexDescr.s4.tex0Width = t->image[0].image->WidthLog2;
+ TexDescr.s4.tex0Height = t->image[0].image->HeightLog2;
+ TexDescr.s4.tex0Fmt = t->image[0].internalFormat;
+ TexCtrl.s4.dMax = t->max_level;
+
+ if (TexDescr.s4.tex1En)
+ TexDescr.s4.texBLoopEn = GL_TRUE;
+
+ if (imesa->Registers.TexAddr[0].ui != (GLuint)t->texParams.hwPhysAddress)
+ {
+ imesa->Registers.TexAddr[0].ui = (GLuint) t->texParams.hwPhysAddress | 0x2;
+
+ if(t->heap == SAVAGE_AGP_HEAP)
+ imesa->Registers.TexAddr[0].ui |= 0x1;
+
+ imesa->Registers.changed.ni.fTex0AddrChanged = GL_TRUE;
+ }
+
+ if (imesa->Registers.TexCtrl[0].ui != TexCtrl.ui)
+ {
+ imesa->Registers.TexCtrl[0].ui = TexCtrl.ui;
+ imesa->Registers.changed.ni.fTex0CtrlChanged = GL_TRUE;
+ }
+
+ if (imesa->Registers.TexBlendCtrl[0].ui != TexBlendCtrl.ui)
+ {
+ imesa->Registers.TexBlendCtrl[0].ui = TexBlendCtrl.ui;
+ imesa->Registers.changed.ni.fTex0BlendCtrlChanged = GL_TRUE;
+ }
+
+ if (imesa->Registers.TexDescr.ui != TexDescr.ui)
+ {
+ imesa->Registers.TexDescr.ui = TexDescr.ui;
+ imesa->Registers.changed.ni.fTexDescrChanged = GL_TRUE;
+ }
+
+ return;
+}
+static void savageUpdateTex1State_s4( GLcontext *ctx )
+{
+ savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ struct gl_texture_object *tObj;
+ savageTextureObjectPtr t;
+ GLuint format;
+ Reg_TexCtrl TexCtrl;
+ Reg_TexBlendCtrl TexBlendCtrl;
+ Reg_TexDescr TexDescr;
+
+
+ /* disable */
+ if(imesa->bTexEn1)
+ {
+ imesa->bTexEn1 = GL_FALSE;
+ return;
+ }
+
+ if (ctx->Texture.Unit[1]._ReallyEnabled == 0) {
+ imesa->Registers.TexDescr.s4.tex1En = GL_FALSE;
+ imesa->Registers.TexBlendCtrl[1].ui = TBC_NoTexMap1;
+ imesa->Registers.TexCtrl[1].ui = 0x20f040;
+ imesa->Registers.TexAddr[1].ui = 0;
+ imesa->Registers.TexDescr.s4.texBLoopEn = GL_FALSE;
+ imesa->Registers.changed.ni.fTex1BlendCtrlChanged = GL_TRUE;
+ imesa->Registers.changed.ni.fTexDescrChanged = GL_TRUE;
+ imesa->Registers.changed.ni.fTex1BlendCtrlChanged = GL_TRUE;
+ imesa->Registers.changed.ni.fTex1AddrChanged = GL_TRUE;
+ return;
+ }
+
+ tObj = ctx->Texture.Unit[1]._Current;
+
+ if (ctx->Texture.Unit[1]._ReallyEnabled != TEXTURE_2D_BIT ||
+ tObj->Image[0][tObj->BaseLevel]->Border > 0) {
+ /* 1D or 3D texturing enabled, or texture border - fallback */
+ FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
+ return;
+ }
+
+ /* Do 2D texture setup */
+
+ t = tObj->DriverData;
+ if (!t) {
+ t = savageAllocTexObj( tObj );
+ if (!t)
+ return;
+ }
+
+ if (t->current_unit != 1)
+ savageTexSetUnit( t, 1 );
+
+ imesa->CurrentTexObj[1] = t;
+
+ t->bound = 2;
+
+ if (t->dirty_images) {
+ savageSetTexImages(imesa, tObj);
+ savageUploadTexImages(imesa, imesa->CurrentTexObj[1]);
+ }
+
+ if (t->MemBlock)
+ savageUpdateTexLRU( imesa, t );
+
+ TexDescr.ui = imesa->Registers.TexDescr.ui;
+ TexCtrl.ui = imesa->Registers.TexCtrl[1].ui;
+ TexBlendCtrl.ui = imesa->Registers.TexBlendCtrl[1].ui;
+
+ format = tObj->Image[0][tObj->BaseLevel]->Format;
+
+ switch (ctx->Texture.Unit[1].EnvMode) {
+ case GL_REPLACE:
+ TexCtrl.s4.clrArg1Invert = GL_FALSE;
+ switch (format)
+ {
+ case GL_LUMINANCE:
+ case GL_RGB:
+ TexBlendCtrl.ui = TBC_Decal;
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_RGBA:
+ TexBlendCtrl.ui = TBC_Copy;
+ break;
+
+ case GL_ALPHA:
+ TexBlendCtrl.ui = TBC_CopyAlpha1;
+ break;
+ }
+ __HWEnvCombineSingleUnitScale(imesa, 0, 1, &TexBlendCtrl);
+ break;
+ case GL_MODULATE:
+ TexCtrl.s4.clrArg1Invert = GL_FALSE;
+ TexBlendCtrl.ui = TBC_ModulAlpha1;
+ __HWEnvCombineSingleUnitScale(imesa, 0, 1, &TexBlendCtrl);
+ break;
+
+/*#if GL_EXT_texture_env_add*/
+ case GL_ADD:
+ TexCtrl.s4.clrArg1Invert = GL_FALSE;
+ TexBlendCtrl.ui = TBC_AddAlpha1;
+ __HWEnvCombineSingleUnitScale(imesa, 0, 1, &TexBlendCtrl);
+ break;
+/*#endif*/
+
+#if GL_ARB_texture_env_combine
+ case GL_COMBINE_ARB:
+ __HWParseTexEnvCombine(imesa, 1, &TexCtrl, &TexBlendCtrl);
+ break;
+#endif
+
+ case GL_DECAL:
+ TexCtrl.s4.clrArg1Invert = GL_FALSE;
+
+ switch (format)
+ {
+ case GL_LUMINANCE:
+ case GL_RGB:
+ TexBlendCtrl.ui = TBC_Decal1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_RGBA:
+ TexBlendCtrl.ui = TBC_DecalAlpha1;
+ break;
+
+ /*
+ // GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_INTENSITY
+ // are undefined with GL_DECAL
+ */
+ case GL_ALPHA:
+ TexBlendCtrl.ui = TBC_CopyAlpha1;
+ break;
+ }
+ __HWEnvCombineSingleUnitScale(imesa, 0, 1, &TexBlendCtrl);
+ break;
+
+ case GL_BLEND:
+ if (format == GL_LUMINANCE)
+ {
+ /*
+ // This is a hack for GLQuake, invert.
+ */
+ TexCtrl.s4.clrArg1Invert = GL_TRUE;
+ TexBlendCtrl.ui = 0;
+ }
+ __HWEnvCombineSingleUnitScale(imesa, 0, 1, &TexBlendCtrl);
+ break;
+
+ default:
+ fprintf(stderr, "unkown tex 1 env mode\n");
+ exit(1);
+ break;
+ }
+
+ TexCtrl.s4.uMode = !(t->texParams.sWrapMode & 0x01);
+ TexCtrl.s4.vMode = !(t->texParams.tWrapMode & 0x01);
+
+ switch (t->texParams.minFilter)
+ {
+ case GL_NEAREST:
+ TexCtrl.s4.filterMode = TFM_Point;
+ TexCtrl.s4.mipmapEnable = GL_FALSE;
+ break;
+
+ case GL_LINEAR:
+ TexCtrl.s4.filterMode = TFM_Bilin;
+ TexCtrl.s4.mipmapEnable = GL_FALSE;
+ break;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ TexCtrl.s4.filterMode = TFM_Point;
+ TexCtrl.s4.mipmapEnable = GL_TRUE;
+ break;
+
+ case GL_LINEAR_MIPMAP_NEAREST:
+ TexCtrl.s4.filterMode = TFM_Bilin;
+ TexCtrl.s4.mipmapEnable = GL_TRUE;
+ break;
+
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ TexCtrl.s4.filterMode = TFM_Trilin;
+ TexCtrl.s4.mipmapEnable = GL_TRUE;
+ break;
+ }
+
+ if((ctx->Texture.Unit[1].LodBias !=0.0F)&&(TexCtrl.s4.dBias != 0))
+ {
+ union {
+ GLfloat f;
+ GLint i;
+ } bias;
+ GLuint ul;
+
+ bias.f = ctx->Texture.Unit[1].LodBias;
+
+ /* if the value is >= 15.9375 determine whether >= 16
+ or <0
+ */
+ if(((bias.i) & 0x7FFFFFFF) >= 0x417F0000)
+ {
+ if((bias.i) & 0x80000000)
+ {
+ ul=0x101;
+ }
+ else
+ {
+ ul=0xff;
+ }
+ }
+ else
+ {
+ ul=(GLuint)(bias.f*16.0);
+ }
+
+ ul &= 0x1FF;
+ TexCtrl.s4.dBias = ul;
+ }
+
+ TexDescr.s4.tex1En = GL_TRUE;
+ TexDescr.s4.tex1Width = t->image[0].image->WidthLog2;
+ TexDescr.s4.tex1Height = t->image[0].image->HeightLog2;
+ TexDescr.s4.tex1Fmt = t->image[0].internalFormat;
+ TexCtrl.s4.dMax = t->max_level;
+ TexDescr.s4.texBLoopEn = GL_TRUE;
+
+ if (imesa->Registers.TexAddr[1].ui != (GLuint)t->texParams.hwPhysAddress)
+ {
+ imesa->Registers.TexAddr[1].ui = (GLuint) t->texParams.hwPhysAddress| 2;
+
+ if(t->heap == SAVAGE_AGP_HEAP)
+ imesa->Registers.TexAddr[1].ui |= 0x1;
+
+ /*imesa->Registers.TexAddr[1].ui = (GLuint) t->texParams.hwPhysAddress| 3;*/
+ imesa->Registers.changed.ni.fTex1AddrChanged = GL_TRUE;
+ }
+
+ if (imesa->Registers.TexCtrl[1].ui != TexCtrl.ui)
+ {
+ imesa->Registers.TexCtrl[1].ui = TexCtrl.ui;
+ imesa->Registers.changed.ni.fTex1CtrlChanged = GL_TRUE;
+ }
+
+ if (imesa->Registers.TexBlendCtrl[1].ui != TexBlendCtrl.ui)
+ {
+ imesa->Registers.TexBlendCtrl[1].ui = TexBlendCtrl.ui;
+ imesa->Registers.changed.ni.fTex1BlendCtrlChanged = GL_TRUE;
+ }
+
+ if (imesa->Registers.TexDescr.ui != TexDescr.ui)
+ {
+ imesa->Registers.TexDescr.ui = TexDescr.ui;
+ imesa->Registers.changed.ni.fTexDescrChanged = GL_TRUE;
+ }
+
+}
+static void savageUpdateTexState_s3d( GLcontext *ctx )
+{
+ savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ struct gl_texture_object *tObj;
+ savageTextureObjectPtr t;
+ GLuint format;
+ Reg_TexCtrl TexCtrl;
+ Reg_DrawCtrl DrawCtrl;
+ Reg_TexDescr TexDescr;
+
+ /* disable */
+ if (ctx->Texture.Unit[0]._ReallyEnabled == 0) {
+ imesa->Registers.TexCtrl[0].ui = 0;
+ imesa->Registers.TexCtrl[0].s3d.texEn = GL_FALSE;
+ imesa->Registers.TexCtrl[0].s3d.dBias = 0x08;
+ imesa->Registers.TexCtrl[0].s3d.texXprEn = GL_TRUE;
+ imesa->Registers.TexAddr[0].ui = 0;
+ imesa->Registers.changed.ni.fTex0AddrChanged = GL_TRUE;
+ imesa->Registers.changed.ni.fTex0CtrlChanged = GL_TRUE;
+ return;
+ }
+
+ tObj = ctx->Texture.Unit[0]._Current;
+ if (ctx->Texture.Unit[0]._ReallyEnabled != TEXTURE_2D_BIT ||
+ tObj->Image[0][tObj->BaseLevel]->Border > 0) {
+ /* 1D or 3D texturing enabled, or texture border - fallback */
+ FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
+ return;
+ }
+
+ /* Do 2D texture setup */
+ t = tObj->DriverData;
+ if (!t) {
+ t = savageAllocTexObj( tObj );
+ if (!t)
+ return;
+ }
+
+ if (t->current_unit != 0)
+ savageTexSetUnit( t, 0 );
+
+ imesa->CurrentTexObj[0] = t;
+ t->bound = 1;
+
+ if (t->dirty_images) {
+ savageSetTexImages(imesa, tObj);
+ savageUploadTexImages(imesa, imesa->CurrentTexObj[0]);
+ }
+
+ if (t->MemBlock)
+ savageUpdateTexLRU( imesa, t );
+
+ TexDescr.ui = imesa->Registers.TexDescr.ui;
+ TexCtrl.ui = imesa->Registers.TexCtrl[0].ui;
+ DrawCtrl.ui = imesa->Registers.DrawCtrl.ui;
+
+ format = tObj->Image[0][tObj->BaseLevel]->Format;
+
+ /* FIXME: copied from utah-glx, probably needs some tuning */
+ switch (ctx->Texture.Unit[0].EnvMode) {
+ case GL_DECAL:
+ DrawCtrl.ni.texBlendCtrl = SAVAGETBC_DECAL_S3D;
+ break;
+ case GL_REPLACE:
+ DrawCtrl.ni.texBlendCtrl = SAVAGETBC_COPY_S3D;
+ break;
+ case GL_BLEND: /* FIXIT */
+ case GL_MODULATE:
+ DrawCtrl.ni.texBlendCtrl = SAVAGETBC_MODULATEALPHA_S3D;
+ break;
+ default:
+ fprintf(stderr, "unkown tex env mode\n");
+ /*exit(1);*/
+ break;
+ }
+
+ DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ DrawCtrl.ni.flushPdZbufWrites = GL_TRUE;
+
+ /* FIXME: this is how the utah-driver works. I doubt it's the ultimate
+ truth. */
+ TexCtrl.s3d.uWrapEn = 0;
+ TexCtrl.s3d.vWrapEn = 0;
+ if (t->texParams.sWrapMode == GL_CLAMP)
+ TexCtrl.s3d.wrapMode = TAM_Clamp;
+ else
+ TexCtrl.s3d.wrapMode = TAM_Wrap;
+
+ switch (t->texParams.minFilter) {
+ case GL_NEAREST:
+ TexCtrl.s3d.filterMode = TFM_Point;
+ TexCtrl.s3d.mipmapDisable = GL_TRUE;
+ break;
+
+ case GL_LINEAR:
+ TexCtrl.s3d.filterMode = TFM_Bilin;
+ TexCtrl.s3d.mipmapDisable = GL_TRUE;
+ break;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ TexCtrl.s3d.filterMode = TFM_Point;
+ TexCtrl.s3d.mipmapDisable = GL_FALSE;
+ break;
+
+ case GL_LINEAR_MIPMAP_NEAREST:
+ TexCtrl.s3d.filterMode = TFM_Bilin;
+ TexCtrl.s3d.mipmapDisable = GL_FALSE;
+ break;
+
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ TexCtrl.s3d.filterMode = TFM_Trilin;
+ TexCtrl.s3d.mipmapDisable = GL_FALSE;
+ break;
+ }
+
+ /* There is no way to specify a maximum mipmap level. We may have to
+ disable mipmapping completely. */
+ /*
+ if (t->max_level < t->image[0].image->WidthLog2 ||
+ t->max_level < t->image[0].image->HeightLog2) {
+ TexCtrl.s3d.mipmapEnable = GL_TRUE;
+ if (TexCtrl.s3d.filterMode == TFM_Trilin)
+ TexCtrl.s3d.filterMode = TFM_Bilin;
+ TexCtrl.s3d.filterMode = TFM_Point;
+ }
+ */
+
+ /* LOD bias makes corruption of small mipmap levels worse on Savage IX
+ * but doesn't show the desired effect with the lodbias mesa demo. */
+ TexCtrl.s3d.dBias = 0;
+
+ TexCtrl.s3d.texEn = GL_TRUE;
+ TexDescr.s3d.texWidth = t->image[0].image->WidthLog2;
+ TexDescr.s3d.texHeight = t->image[0].image->HeightLog2;
+ assert (t->image[0].internalFormat <= 7);
+ TexDescr.s3d.texFmt = t->image[0].internalFormat;
+
+ if (imesa->Registers.TexAddr[0].ni.addr != (GLuint)t->texParams.hwPhysAddress >> 3)
+ {
+ imesa->Registers.TexAddr[0].ni.addr = (GLuint) t->texParams.hwPhysAddress >> 3;
+
+ if(t->heap == SAVAGE_AGP_HEAP) {
+ imesa->Registers.TexAddr[0].ni.inSysTex = 1;
+ imesa->Registers.TexAddr[0].ni.inAGPTex = 1;
+ } else {
+ imesa->Registers.TexAddr[0].ni.inSysTex = 0;
+ imesa->Registers.TexAddr[0].ni.inAGPTex = 1;
+ }
+
+ imesa->Registers.changed.ni.fTex0AddrChanged = GL_TRUE;
+ }
+
+ if (imesa->Registers.TexCtrl[0].ui != TexCtrl.ui)
+ {
+ imesa->Registers.TexCtrl[0].ui = TexCtrl.ui;
+ imesa->Registers.changed.ni.fTex0CtrlChanged = GL_TRUE;
+ }
+
+ if (imesa->Registers.TexDescr.ui != TexDescr.ui)
+ {
+ imesa->Registers.TexDescr.ui = TexDescr.ui;
+ imesa->Registers.changed.ni.fTexDescrChanged = GL_TRUE;
+ }
+
+ if (imesa->Registers.DrawCtrl.ui != DrawCtrl.ui)
+ {
+ imesa->Registers.DrawCtrl.ui = DrawCtrl.ui;
+ imesa->Registers.changed.ni.fDrawCtrlChanged = GL_TRUE;
+ }
+}
+
+
+
+static void savageUpdateTextureState_s4( GLcontext *ctx )
+{
+ savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ if (imesa->CurrentTexObj[0]) imesa->CurrentTexObj[0]->bound = 0;
+ if (imesa->CurrentTexObj[1]) imesa->CurrentTexObj[1]->bound = 0;
+ imesa->CurrentTexObj[0] = 0;
+ imesa->CurrentTexObj[1] = 0;
+ FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_FALSE);
+ savageUpdateTex0State_s4( ctx );
+ savageUpdateTex1State_s4( ctx );
+ imesa->dirty |= (SAVAGE_UPLOAD_CTX |
+ SAVAGE_UPLOAD_TEX0 |
+ SAVAGE_UPLOAD_TEX1);
+}
+static void savageUpdateTextureState_s3d( GLcontext *ctx )
+{
+ savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ if (imesa->CurrentTexObj[0]) imesa->CurrentTexObj[0]->bound = 0;
+ imesa->CurrentTexObj[0] = 0;
+ if (ctx->Texture.Unit[1]._ReallyEnabled) {
+ FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
+ } else {
+ FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_FALSE);
+ savageUpdateTexState_s3d( ctx );
+ imesa->dirty |= (SAVAGE_UPLOAD_CTX |
+ SAVAGE_UPLOAD_TEX0);
+ }
+}
+static void savageUpdateTextureState_first( GLcontext *ctx)
+{
+ savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+ if (imesa->savageScreen->chipset <= S3_SAVAGE4) {
+ GetTiledCoordinates16 = GetTiledCoordinates16_4;
+ GetTiledCoordinates32 = GetTiledCoordinates32_4;
+ } else {
+ GetTiledCoordinates16 = GetTiledCoordinates16_8;
+ GetTiledCoordinates32 = GetTiledCoordinates32_8;
+ }
+ if (imesa->savageScreen->chipset >= S3_SAVAGE4)
+ savageUpdateTextureState = savageUpdateTextureState_s4;
+ else
+ savageUpdateTextureState = savageUpdateTextureState_s3d;
+ savageUpdateTextureState (ctx);
+}
+void (*savageUpdateTextureState)( GLcontext *ctx ) =
+ savageUpdateTextureState_first;
+
+
+
+/*****************************************
+ * DRIVER functions
+ *****************************************/
+
+static void savageTexEnv( GLcontext *ctx, GLenum target,
+ GLenum pname, const GLfloat *param )
+{
+ savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+
+ if (pname == GL_TEXTURE_ENV_MODE) {
+
+ imesa->new_state |= SAVAGE_NEW_TEXTURE;
+
+ } else if (pname == GL_TEXTURE_ENV_COLOR) {
+
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ const GLfloat *fc = texUnit->EnvColor;
+ GLuint r, g, b, a, col;
+ CLAMPED_FLOAT_TO_UBYTE(r, fc[0]);
+ CLAMPED_FLOAT_TO_UBYTE(g, fc[1]);
+ CLAMPED_FLOAT_TO_UBYTE(b, fc[2]);
+ CLAMPED_FLOAT_TO_UBYTE(a, fc[3]);
+
+ col = ((a << 24) |
+ (r << 16) |
+ (g << 8) |
+ (b << 0));
+
+
+ }
+}
+
+static void savageTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ savageTextureObjectPtr t = (savageTextureObjectPtr) texObj->DriverData;
+ if (t) {
+ savageSwapOutTexObj( SAVAGE_CONTEXT(ctx), t );
+ } else {
+ t = savageAllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+ }
+ _mesa_store_teximage2d( ctx, target, level, internalFormat,
+ width, height, border, format, type,
+ pixels, packing, texObj, texImage );
+ t->dirty_images |= (1 << level);
+ SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
+}
+
+static void savageTexSubImage2D( GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ savageTextureObjectPtr t = (savageTextureObjectPtr) texObj->DriverData;
+ assert( t ); /* this _should_ be true */
+ if (t) {
+ savageSwapOutTexObj( SAVAGE_CONTEXT(ctx), t );
+ } else {
+ t = savageAllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+ }
+ _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, type, pixels, packing, texObj,
+ texImage);
+ t->dirty_images |= (1 << level);
+ SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
+}
+
+static void savageTexParameter( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj,
+ GLenum pname, const GLfloat *params )
+{
+ savageTextureObjectPtr t = (savageTextureObjectPtr) tObj->DriverData;
+ savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+
+ if (!t || target != GL_TEXTURE_2D)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ savageSetTexFilter(t,tObj->MinFilter,tObj->MagFilter);
+ break;
+
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ savageSetTexWrapping(t,tObj->WrapS,tObj->WrapT);
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ savageSetTexBorderColor(t,tObj->_BorderChan);
+ break;
+
+ default:
+ return;
+ }
+
+ imesa->new_state |= SAVAGE_NEW_TEXTURE;
+}
+
+static void savageBindTexture( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj )
+{
+ savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+
+
+ if (imesa->CurrentTexObj[ctx->Texture.CurrentUnit]) {
+ imesa->CurrentTexObj[ctx->Texture.CurrentUnit]->bound = 0;
+ imesa->CurrentTexObj[ctx->Texture.CurrentUnit] = 0;
+ }
+
+ assert( (target != GL_TEXTURE_2D) || (tObj->DriverData != NULL) );
+
+ imesa->new_state |= SAVAGE_NEW_TEXTURE;
+}
+
+static void savageDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+{
+ savageTextureObjectPtr t = (savageTextureObjectPtr)tObj->DriverData;
+ savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+
+ if (t) {
+
+ if (t->bound) {
+ imesa->CurrentTexObj[t->bound-1] = 0;
+ imesa->new_state |= SAVAGE_NEW_TEXTURE;
+ }
+
+ savageDestroyTexObj(imesa,t);
+ tObj->DriverData=0;
+ }
+ /* Free mipmap images and the texture object itself */
+ _mesa_delete_texture_object(ctx, tObj);
+}
+
+
+static GLboolean savageIsTextureResident( GLcontext *ctx,
+ struct gl_texture_object *t )
+{
+ savageTextureObjectPtr mt;
+
+/* LOCK_HARDWARE; */
+ mt = (savageTextureObjectPtr)t->DriverData;
+/* UNLOCK_HARDWARE; */
+
+ return mt && mt->MemBlock;
+}
+
+
+static struct gl_texture_object *
+savageNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+{
+ struct gl_texture_object *obj;
+ obj = _mesa_new_texture_object(ctx, name, target);
+ savageAllocTexObj( obj );
+
+ return obj;
+}
+
+void savageDDInitTextureFuncs( struct dd_function_table *functions )
+{
+ functions->TexEnv = savageTexEnv;
+ functions->ChooseTextureFormat = savageChooseTextureFormat;
+ functions->TexImage2D = savageTexImage2D;
+ functions->TexSubImage2D = savageTexSubImage2D;
+ functions->BindTexture = savageBindTexture;
+ functions->NewTextureObject = savageNewTextureObject;
+ functions->DeleteTexture = savageDeleteTexture;
+ functions->IsTextureResident = savageIsTextureResident;
+ functions->TexParameter = savageTexParameter;
+}