diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/drivers/dri/savage/savagestate.c | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagestate.c')
-rw-r--r-- | src/mesa/drivers/dri/savage/savagestate.c | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c index 84e1b525854..0906f85b1fa 100644 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ b/src/mesa/drivers/dri/savage/savagestate.c @@ -73,8 +73,8 @@ #define S3D_TR 15 -static void savageBlendFunc_s4(GLcontext *); -static void savageBlendFunc_s3d(GLcontext *); +static void savageBlendFunc_s4(struct gl_context *); +static void savageBlendFunc_s3d(struct gl_context *); static INLINE GLuint savagePackColor(GLuint format, GLubyte r, GLubyte g, @@ -92,16 +92,16 @@ static INLINE GLuint savagePackColor(GLuint format, } -static void savageDDAlphaFunc_s4(GLcontext *ctx, GLenum func, GLfloat ref) +static void savageDDAlphaFunc_s4(struct gl_context *ctx, GLenum func, GLfloat ref) { savageBlendFunc_s4(ctx); } -static void savageDDAlphaFunc_s3d(GLcontext *ctx, GLenum func, GLfloat ref) +static void savageDDAlphaFunc_s3d(struct gl_context *ctx, GLenum func, GLfloat ref) { savageBlendFunc_s3d(ctx); } -static void savageDDBlendEquationSeparate(GLcontext *ctx, +static void savageDDBlendEquationSeparate(struct gl_context *ctx, GLenum modeRGB, GLenum modeA) { assert( modeRGB == modeA ); @@ -119,7 +119,7 @@ static void savageDDBlendEquationSeparate(GLcontext *ctx, } -static void savageBlendFunc_s4(GLcontext *ctx) +static void savageBlendFunc_s4(struct gl_context *ctx) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui; @@ -294,7 +294,7 @@ static void savageBlendFunc_s4(GLcontext *ctx) drawCtrl1 != imesa->regs.s4.drawCtrl1.ui) imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; } -static void savageBlendFunc_s3d(GLcontext *ctx) +static void savageBlendFunc_s3d(struct gl_context *ctx) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui; @@ -465,14 +465,14 @@ static void savageBlendFunc_s3d(GLcontext *ctx) imesa->dirty |= SAVAGE_UPLOAD_LOCAL; } -static void savageDDBlendFuncSeparate_s4( GLcontext *ctx, GLenum sfactorRGB, +static void savageDDBlendFuncSeparate_s4( struct gl_context *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ) { assert (dfactorRGB == dfactorA && sfactorRGB == sfactorA); savageBlendFunc_s4( ctx ); } -static void savageDDBlendFuncSeparate_s3d( GLcontext *ctx, GLenum sfactorRGB, +static void savageDDBlendFuncSeparate_s3d( struct gl_context *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ) { @@ -482,7 +482,7 @@ static void savageDDBlendFuncSeparate_s3d( GLcontext *ctx, GLenum sfactorRGB, -static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func) +static void savageDDDepthFunc_s4(struct gl_context *ctx, GLenum func) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); ZCmpFunc zmode; @@ -546,7 +546,7 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func) zWatermarks != imesa->regs.s4.zWatermarks.ui) imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; } -static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func) +static void savageDDDepthFunc_s3d(struct gl_context *ctx, GLenum func) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); ZCmpFunc zmode; @@ -600,11 +600,11 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func) imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; } -static void savageDDDepthMask_s4(GLcontext *ctx, GLboolean flag) +static void savageDDDepthMask_s4(struct gl_context *ctx, GLboolean flag) { savageDDDepthFunc_s4(ctx,ctx->Depth.Func); } -static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag) +static void savageDDDepthMask_s3d(struct gl_context *ctx, GLboolean flag) { savageDDDepthFunc_s3d(ctx,ctx->Depth.Func); } @@ -617,7 +617,7 @@ static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag) */ -static void savageDDScissor( GLcontext *ctx, GLint x, GLint y, +static void savageDDScissor( struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); @@ -635,7 +635,7 @@ static void savageDDScissor( GLcontext *ctx, GLint x, GLint y, -static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode ) +static void savageDDDrawBuffer(struct gl_context *ctx, GLenum mode ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); uint32_t destCtrl = imesa->regs.s4.destCtrl.ui; @@ -667,13 +667,13 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode ) imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; } -static void savageDDReadBuffer(GLcontext *ctx, GLenum mode ) +static void savageDDReadBuffer(struct gl_context *ctx, GLenum mode ) { /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */ } #if 0 -static void savageDDSetColor(GLcontext *ctx, +static void savageDDSetColor(struct gl_context *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) { @@ -686,7 +686,7 @@ static void savageDDSetColor(GLcontext *ctx, * Window position and viewport transformation */ -void savageCalcViewport( GLcontext *ctx ) +void savageCalcViewport( struct gl_context *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); const GLfloat *v = ctx->Viewport._WindowMap.m; @@ -712,14 +712,14 @@ void savageCalcViewport( GLcontext *ctx ) imesa->SetupNewInputs = ~0; } -static void savageViewport( GLcontext *ctx, +static void savageViewport( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) { savageCalcViewport( ctx ); } -static void savageDepthRange( GLcontext *ctx, +static void savageDepthRange( struct gl_context *ctx, GLclampd nearval, GLclampd farval ) { savageCalcViewport( ctx ); @@ -730,7 +730,7 @@ static void savageDepthRange( GLcontext *ctx, * Miscellaneous */ -static void savageDDClearColor(GLcontext *ctx, +static void savageDDClearColor(struct gl_context *ctx, const GLfloat color[4] ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); @@ -746,7 +746,7 @@ static void savageDDClearColor(GLcontext *ctx, /* Fallback to swrast for select and feedback. */ -static void savageRenderMode( GLcontext *ctx, GLenum mode ) +static void savageRenderMode( struct gl_context *ctx, GLenum mode ) { FALLBACK( ctx, SAVAGE_FALLBACK_RENDERMODE, (mode != GL_RENDER) ); } @@ -758,7 +758,7 @@ static void savageRenderMode( GLcontext *ctx, GLenum mode ) * Culling - the savage isn't quite as clean here as the rest of * its interfaces, but it's not bad. */ -static void savageDDCullFaceFrontFace(GLcontext *ctx, GLenum unused) +static void savageDDCullFaceFrontFace(struct gl_context *ctx, GLenum unused) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); GLuint cullMode=imesa->LcsCullMode; @@ -793,7 +793,7 @@ static void savageDDCullFaceFrontFace(GLcontext *ctx, GLenum unused) } #endif /* end #if HW_CULL */ -static void savageUpdateCull( GLcontext *ctx ) +static void savageUpdateCull( struct gl_context *ctx ) { #if HW_CULL savageContextPtr imesa = SAVAGE_CONTEXT(ctx); @@ -829,7 +829,7 @@ static void savageUpdateCull( GLcontext *ctx ) * to have any effect. If only some channels are masked we need a * software fallback on all chips. */ -static void savageDDColorMask_s4(GLcontext *ctx, +static void savageDDColorMask_s4(struct gl_context *ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) { @@ -855,7 +855,7 @@ static void savageDDColorMask_s4(GLcontext *ctx, imesa->dirty |= SAVAGE_UPLOAD_LOCAL; } } -static void savageDDColorMask_s3d(GLcontext *ctx, +static void savageDDColorMask_s3d(struct gl_context *ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) { @@ -865,7 +865,7 @@ static void savageDDColorMask_s3d(GLcontext *ctx, FALLBACK (ctx, SAVAGE_FALLBACK_COLORMASK, !(r && g && b)); } -static void savageUpdateSpecular_s4(GLcontext *ctx) { +static void savageUpdateSpecular_s4(struct gl_context *ctx) { savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui; @@ -879,7 +879,7 @@ static void savageUpdateSpecular_s4(GLcontext *ctx) { imesa->dirty |= SAVAGE_UPLOAD_LOCAL; } -static void savageUpdateSpecular_s3d(GLcontext *ctx) { +static void savageUpdateSpecular_s3d(struct gl_context *ctx) { savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui; @@ -893,18 +893,18 @@ static void savageUpdateSpecular_s3d(GLcontext *ctx) { imesa->dirty |= SAVAGE_UPLOAD_LOCAL; } -static void savageDDLightModelfv_s4(GLcontext *ctx, GLenum pname, +static void savageDDLightModelfv_s4(struct gl_context *ctx, GLenum pname, const GLfloat *param) { savageUpdateSpecular_s4 (ctx); } -static void savageDDLightModelfv_s3d(GLcontext *ctx, GLenum pname, +static void savageDDLightModelfv_s3d(struct gl_context *ctx, GLenum pname, const GLfloat *param) { savageUpdateSpecular_s3d (ctx); } -static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod) +static void savageDDShadeModel_s4(struct gl_context *ctx, GLuint mod) { savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui; @@ -921,7 +921,7 @@ static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod) if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui) imesa->dirty |= SAVAGE_UPLOAD_LOCAL; } -static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod) +static void savageDDShadeModel_s3d(struct gl_context *ctx, GLuint mod) { savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui; @@ -946,7 +946,7 @@ static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod) * on savage3d and savage4. No need for two separate functions. */ -static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) +static void savageDDFogfv(struct gl_context *ctx, GLenum pname, const GLfloat *param) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); GLuint fogClr; @@ -977,7 +977,7 @@ static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) static void -savageDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, +savageDDStencilFuncSeparate(struct gl_context *ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); @@ -1010,7 +1010,7 @@ savageDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, } static void -savageDDStencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) +savageDDStencilMaskSeparate(struct gl_context *ctx, GLenum face, GLuint mask) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); @@ -1039,7 +1039,7 @@ static unsigned get_stencil_op_value( GLenum op ) } static void -savageDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, +savageDDStencilOpSeparate(struct gl_context *ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); @@ -1057,7 +1057,7 @@ savageDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, /* ============================================================= */ -static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state) +static void savageDDEnable_s4(struct gl_context *ctx, GLenum cap, GLboolean state) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); @@ -1148,7 +1148,7 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state) ; } } -static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state) +static void savageDDEnable_s3d(struct gl_context *ctx, GLenum cap, GLboolean state) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); @@ -1227,7 +1227,7 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state) } } -void savageDDUpdateHwState( GLcontext *ctx ) +void savageDDUpdateHwState( struct gl_context *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); @@ -1671,7 +1671,7 @@ void savageDDInitState( savageContextPtr imesa ) { NEW_TEXTURE_MATRIX|\ NEW_USER_CLIP|NEW_CLIENT_STATE)) -static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state ) +static void savageDDInvalidateState( struct gl_context *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); @@ -1681,7 +1681,7 @@ static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state ) } -void savageDDInitStateFuncs(GLcontext *ctx) +void savageDDInitStateFuncs(struct gl_context *ctx) { ctx->Driver.UpdateState = savageDDInvalidateState; ctx->Driver.BlendEquationSeparate = savageDDBlendEquationSeparate; |