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authorFelix Kuehling <[email protected]>2004-02-29 20:42:22 +0000
committerFelix Kuehling <[email protected]>2004-02-29 20:42:22 +0000
commitc6338e60ffac532a4e10013d5720597a431cbc34 (patch)
treedc8560f5101a686f16c0e1a8c9644de56e8dab58 /src/mesa/drivers/dri/savage/savagestate.c
parent4923e1926ad7b7eb7de017eda8e7db64d357e5c8 (diff)
Reorganized hardware state data structures and state emission. Don't track
which registers changed in all the functions that change the state. Instead check which registers changed in the end when the hardware state is updated. Tried to avoid cosmetic (whitespace) changes in this commit.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagestate.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c1282
1 files changed, 378 insertions, 904 deletions
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index 7c724eb7598..e38aa85c655 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -100,17 +100,12 @@ static void savageDDBlendEquationSeparate(GLcontext *ctx,
static void savageBlendFunc_s4(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- Reg_DrawLocalCtrl DrawLocalCtrl;
/* set up draw control register (including blending, alpha
- * test, dithering, and shading model)
+ * test, and shading model)
*/
- /*
- * And mask removes flushPdDestWrites
- */
-
- DrawLocalCtrl.ui = imesa->Registers.DrawLocalCtrl.ui & ~0x40000000;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = 0;
/*
* blend modes
@@ -119,55 +114,55 @@ static void savageBlendFunc_s4(GLcontext *ctx)
switch (ctx->Color.BlendDstRGB)
{
case GL_ZERO:
- DrawLocalCtrl.ni.dstAlphaMode = DAM_Zero;
+ imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_Zero;
break;
case GL_ONE:
- DrawLocalCtrl.ni.dstAlphaMode = DAM_One;
- DrawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_One;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_SRC_COLOR:
- DrawLocalCtrl.ni.dstAlphaMode = DAM_SrcClr;
- DrawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_SrcClr;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_ONE_MINUS_SRC_COLOR:
- DrawLocalCtrl.ni.dstAlphaMode = DAM_1SrcClr;
- DrawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_1SrcClr;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_SRC_ALPHA:
- DrawLocalCtrl.ni.dstAlphaMode = DAM_SrcAlpha;
- DrawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_SrcAlpha;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_ONE_MINUS_SRC_ALPHA:
- DrawLocalCtrl.ni.dstAlphaMode = DAM_1SrcAlpha;
- DrawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_1SrcAlpha;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_DST_ALPHA:
if (imesa->glCtx->Visual.alphaBits == 0)
{
- DrawLocalCtrl.ni.dstAlphaMode = DAM_One;
+ imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_One;
}
else
{
- DrawLocalCtrl.ni.dstAlphaMode = DAM_DstAlpha;
+ imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode= DAM_DstAlpha;
}
- DrawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_ONE_MINUS_DST_ALPHA:
if (imesa->glCtx->Visual.alphaBits == 0)
{
- DrawLocalCtrl.ni.dstAlphaMode = DAM_Zero;
+ imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_Zero;
}
else
{
- DrawLocalCtrl.ni.dstAlphaMode = DAM_1DstAlpha;
- DrawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode=DAM_1DstAlpha;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites= GL_TRUE;
}
break;
}
@@ -175,60 +170,60 @@ static void savageBlendFunc_s4(GLcontext *ctx)
switch (ctx->Color.BlendSrcRGB)
{
case GL_ZERO:
- DrawLocalCtrl.ni.srcAlphaMode = SAM_Zero;
+ imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_Zero;
break;
case GL_ONE:
- DrawLocalCtrl.ni.srcAlphaMode = SAM_One;
+ imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_One;
break;
case GL_DST_COLOR:
- DrawLocalCtrl.ni.srcAlphaMode = SAM_DstClr;
- DrawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_DstClr;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_ONE_MINUS_DST_COLOR:
- DrawLocalCtrl.ni.srcAlphaMode = SAM_1DstClr;
- DrawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_1DstClr;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_SRC_ALPHA:
- DrawLocalCtrl.ni.srcAlphaMode = SAM_SrcAlpha;
+ imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_SrcAlpha;
break;
case GL_ONE_MINUS_SRC_ALPHA:
- DrawLocalCtrl.ni.srcAlphaMode = SAM_1SrcAlpha;
+ imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_1SrcAlpha;
break;
case GL_DST_ALPHA:
if (imesa->glCtx->Visual.alphaBits == 0)
{
- DrawLocalCtrl.ni.srcAlphaMode = SAM_One;
+ imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_One;
}
else
{
- DrawLocalCtrl.ni.srcAlphaMode = SAM_DstAlpha;
- DrawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode= SAM_DstAlpha;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites= GL_TRUE;
}
break;
case GL_ONE_MINUS_DST_ALPHA:
if (imesa->glCtx->Visual.alphaBits == 0)
{
- DrawLocalCtrl.ni.srcAlphaMode = SAM_Zero;
+ imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_Zero;
}
else
{
- DrawLocalCtrl.ni.srcAlphaMode = SAM_1DstAlpha;
- DrawLocalCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode=SAM_1DstAlpha;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites= GL_TRUE;
}
break;
}
}
else
{
- DrawLocalCtrl.ni.dstAlphaMode = DAM_Zero;
- DrawLocalCtrl.ni.srcAlphaMode = SAM_One;
+ imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_Zero;
+ imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_One;
}
/* alpha test*/
@@ -252,82 +247,31 @@ static void savageBlendFunc_s4(GLcontext *ctx)
default:return;
}
- if (imesa->Registers.DrawCtrl1.ni.alphaTestEn != GL_TRUE)
- {
- imesa->Registers.DrawCtrl1.ni.alphaTestEn = GL_TRUE;
- imesa->Registers.changed.ni.fDrawCtrl1Changed = GL_TRUE;
- }
-
- if (imesa->Registers.DrawCtrl1.ni.alphaTestCmpFunc !=
- (a & 0x0F))
- {
- imesa->Registers.DrawCtrl1.ni.alphaTestCmpFunc =
- a & 0x0F;
- imesa->Registers.changed.ni.fDrawCtrl1Changed = GL_TRUE;
- }
-
- /* looks like rounding control is different on katmai than p2*/
-
- if (imesa->Registers.DrawCtrl0.ni.alphaRefVal != alphaRef)
- {
- imesa->Registers.DrawCtrl0.ni.alphaRefVal = alphaRef;
- imesa->Registers.changed.ni.fDrawCtrl0Changed = GL_TRUE;
- }
+ imesa->regs.s4.drawCtrl1.ni.alphaTestEn = GL_TRUE;
+ imesa->regs.s4.drawCtrl1.ni.alphaTestCmpFunc = a & 0x0F;
+ imesa->regs.s4.drawCtrl0.ni.alphaRefVal = alphaRef;
}
else
{
- if (imesa->Registers.DrawCtrl1.ni.alphaTestEn != GL_FALSE)
- {
- imesa->Registers.DrawCtrl1.ni.alphaTestEn = GL_FALSE;
- imesa->Registers.changed.ni.fDrawCtrl1Changed = GL_TRUE;
- }
+ imesa->regs.s4.drawCtrl1.ni.alphaTestEn = GL_FALSE;
}
/* Set/Reset Z-after-alpha*/
- DrawLocalCtrl.ni.wrZafterAlphaTst = imesa->Registers.DrawCtrl1.ni.alphaTestEn;
- /*DrawLocalCtrl.ni.zUpdateEn = ~DrawLocalCtrl.ni.wrZafterAlphaTst;*/
-
- if (imesa->Registers.DrawLocalCtrl.ui != DrawLocalCtrl.ui)
- {
- imesa->Registers.DrawLocalCtrl.ui = DrawLocalCtrl.ui;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
- }
-
- /* dithering*/
-
- if ( ctx->Color.DitherFlag )
- {
- if (imesa->Registers.DrawCtrl1.ni.ditherEn != GL_TRUE)
- {
- imesa->Registers.DrawCtrl1.ni.ditherEn = GL_TRUE;
- imesa->Registers.changed.ni.fDrawCtrl1Changed = GL_TRUE;
- }
- }
- else
- {
- if (imesa->Registers.DrawCtrl1.ni.ditherEn != GL_FALSE)
- {
- imesa->Registers.DrawCtrl1.ni.ditherEn = GL_FALSE;
- imesa->Registers.changed.ni.fDrawCtrl1Changed = GL_TRUE;
- }
- }
+ imesa->regs.s4.drawLocalCtrl.ni.wrZafterAlphaTst =
+ imesa->regs.s4.drawCtrl1.ni.alphaTestEn;
+ /*imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn =
+ ~drawLocalCtrl.ni.wrZafterAlphaTst;*/
}
static void savageBlendFunc_s3d(GLcontext *ctx)
{
-
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- Reg_DrawCtrl DrawCtrl;
/* set up draw control register (including blending, alpha
* test, dithering, and shading model)
*/
- /*
- * And mask removes flushPdDestWrites
- */
-
- DrawCtrl.ui = imesa->Registers.DrawCtrl.ui & ~0x20000000;
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = 0;
/*
* blend modes
@@ -336,55 +280,55 @@ static void savageBlendFunc_s3d(GLcontext *ctx)
switch (ctx->Color.BlendDstRGB)
{
case GL_ZERO:
- DrawCtrl.ni.dstAlphaMode = DAM_Zero;
+ imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_Zero;
break;
case GL_ONE:
- DrawCtrl.ni.dstAlphaMode = DAM_One;
- DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_One;
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_SRC_COLOR:
- DrawCtrl.ni.dstAlphaMode = DAM_SrcClr;
- DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_SrcClr;
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_ONE_MINUS_SRC_COLOR:
- DrawCtrl.ni.dstAlphaMode = DAM_1SrcClr;
- DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_1SrcClr;
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_SRC_ALPHA:
- DrawCtrl.ni.dstAlphaMode = DAM_SrcAlpha;
- DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_SrcAlpha;
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_ONE_MINUS_SRC_ALPHA:
- DrawCtrl.ni.dstAlphaMode = DAM_1SrcAlpha;
- DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_1SrcAlpha;
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_DST_ALPHA:
if (imesa->glCtx->Visual.alphaBits == 0)
{
- DrawCtrl.ni.dstAlphaMode = DAM_One;
+ imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_One;
}
else
{
- DrawCtrl.ni.dstAlphaMode = DAM_DstAlpha;
+ imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_DstAlpha;
}
- DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_ONE_MINUS_DST_ALPHA:
if (imesa->glCtx->Visual.alphaBits == 0)
{
- DrawCtrl.ni.dstAlphaMode = DAM_Zero;
+ imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_Zero;
}
else
{
- DrawCtrl.ni.dstAlphaMode = DAM_1DstAlpha;
- DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_1DstAlpha;
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
}
break;
}
@@ -392,60 +336,60 @@ static void savageBlendFunc_s3d(GLcontext *ctx)
switch (ctx->Color.BlendSrcRGB)
{
case GL_ZERO:
- DrawCtrl.ni.srcAlphaMode = SAM_Zero;
+ imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_Zero;
break;
case GL_ONE:
- DrawCtrl.ni.srcAlphaMode = SAM_One;
+ imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_One;
break;
case GL_DST_COLOR:
- DrawCtrl.ni.srcAlphaMode = SAM_DstClr;
- DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_DstClr;
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_ONE_MINUS_DST_COLOR:
- DrawCtrl.ni.srcAlphaMode = SAM_1DstClr;
- DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_1DstClr;
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
break;
case GL_SRC_ALPHA:
- DrawCtrl.ni.srcAlphaMode = SAM_SrcAlpha;
+ imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_SrcAlpha;
break;
case GL_ONE_MINUS_SRC_ALPHA:
- DrawCtrl.ni.srcAlphaMode = SAM_1SrcAlpha;
+ imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_1SrcAlpha;
break;
case GL_DST_ALPHA:
if (imesa->glCtx->Visual.alphaBits == 0)
{
- DrawCtrl.ni.srcAlphaMode = SAM_One;
+ imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_One;
}
else
{
- DrawCtrl.ni.srcAlphaMode = SAM_DstAlpha;
- DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_DstAlpha;
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
}
break;
case GL_ONE_MINUS_DST_ALPHA:
if (imesa->glCtx->Visual.alphaBits == 0)
{
- DrawCtrl.ni.srcAlphaMode = SAM_Zero;
+ imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_Zero;
}
else
{
- DrawCtrl.ni.srcAlphaMode = SAM_1DstAlpha;
- DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_1DstAlpha;
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
}
break;
}
}
else
{
- DrawCtrl.ni.dstAlphaMode = DAM_Zero;
- DrawCtrl.ni.srcAlphaMode = SAM_One;
+ imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_Zero;
+ imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_One;
}
/* alpha test*/
@@ -469,42 +413,19 @@ static void savageBlendFunc_s3d(GLcontext *ctx)
default:return;
}
- DrawCtrl.ni.alphaTestEn = GL_TRUE;
- DrawCtrl.ni.alphaTestCmpFunc = a & 0x07;
- DrawCtrl.ni.alphaRefVal = alphaRef;
+ imesa->regs.s3d.drawCtrl.ni.alphaTestEn = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.alphaTestCmpFunc = a & 0x07;
+ imesa->regs.s3d.drawCtrl.ni.alphaRefVal = alphaRef;
}
else
{
- DrawCtrl.ni.alphaTestEn = GL_FALSE;
+ imesa->regs.s3d.drawCtrl.ni.alphaTestEn = GL_FALSE;
}
/* Set/Reset Z-after-alpha*/
- if (imesa->Registers.ZBufCtrl.s3d.wrZafterAlphaTst !=
- DrawCtrl.ni.alphaTestEn)
- {
- imesa->Registers.ZBufCtrl.s3d.wrZafterAlphaTst =
- DrawCtrl.ni.alphaTestEn;
- imesa->Registers.changed.ni.fZBufCtrlChanged = GL_TRUE;
- }
- /*DrawLocalCtrl.ni.zUpdateEn = ~DrawLocalCtrl.ni.wrZafterAlphaTst;*/
-
- /* dithering*/
-
- if ( ctx->Color.DitherFlag )
- {
- DrawCtrl.ni.ditherEn = GL_TRUE;
- }
- else
- {
- DrawCtrl.ni.ditherEn = GL_FALSE;
- }
-
- if (imesa->Registers.DrawCtrl.ui != DrawCtrl.ui)
- {
- imesa->Registers.DrawCtrl.ui = DrawCtrl.ui;
- imesa->Registers.changed.ni.fDrawCtrlChanged = GL_TRUE;
- }
+ imesa->regs.s3d.zBufCtrl.ni.wrZafterAlphaTst =
+ imesa->regs.s3d.drawCtrl.ni.alphaTestEn;
}
static void savageDDBlendFuncSeparate_s4( GLcontext *ctx, GLenum sfactorRGB,
@@ -549,33 +470,14 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
if (ctx->Depth.Test)
{
- if (imesa->Registers.ZBufCtrl.s4.zCmpFunc != (zmode & 0x0F))
- {
- imesa->Registers.ZBufCtrl.s4.zCmpFunc = zmode & 0x0F;
- imesa->Registers.changed.ni.fZBufCtrlChanged = GL_TRUE;
- }
-
- if (imesa->Registers.DrawLocalCtrl.ni.zUpdateEn != ctx->Depth.Mask)
- {
- imesa->Registers.DrawLocalCtrl.ni.zUpdateEn = ctx->Depth.Mask;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
- }
-
- if (imesa->Registers.DrawLocalCtrl.ni.flushPdZbufWrites == GL_FALSE)
- {
- imesa->Registers.DrawLocalCtrl.ni.flushPdZbufWrites = GL_TRUE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
+ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = zmode & 0x0F;
+ imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = ctx->Depth.Mask;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_TRUE;
#if 1
- imesa->Registers.ZWatermarks.ni.wLow = 0;
- imesa->Registers.changed.ni.fZWatermarksChanged = GL_TRUE;
+ imesa->regs.s4.zWatermarks.ni.wLow = 0;
#endif
- }
- if (imesa->Registers.ZBufCtrl.s4.zBufEn != GL_TRUE)
- {
- imesa->Registers.ZBufCtrl.s4.zBufEn = GL_TRUE;
- imesa->Registers.changed.ni.fZBufCtrlChanged = GL_TRUE;
- }
+ imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
}
else if (imesa->glCtx->Stencil.Enabled &&
!imesa->glCtx->DrawBuffer->UseSoftwareStencilBuffer)
@@ -586,70 +488,31 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
#if HW_STENCIL
if(imesa->hw_stencil)
{
- if ((imesa->Registers.ZBufCtrl.ui & STENCIL) != STENCIL)
- {
- imesa->Registers.ZBufCtrl.s4.zCmpFunc = GL_ALWAYS & 0x0F;
- imesa->Registers.ZBufCtrl.s4.zBufEn = GL_TRUE;
- imesa->Registers.changed.ni.fZBufCtrlChanged = GL_TRUE;
- }
-
- if (imesa->Registers.DrawLocalCtrl.ni.zUpdateEn != GL_FALSE)
- {
- imesa->Registers.DrawLocalCtrl.ni.zUpdateEn = GL_FALSE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
- }
-
- if (imesa->Registers.DrawLocalCtrl.ni.flushPdZbufWrites == GL_TRUE)
- {
- imesa->Registers.DrawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
-
- imesa->Registers.ZWatermarks.ni.wLow = 8;
- imesa->Registers.changed.ni.fZWatermarksChanged = GL_TRUE;
- }
+ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = LCS_Z_ALWAYS & 0x0F;
+ imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
+ imesa->regs.s4.zWatermarks.ni.wLow = 8;
}
#endif /* end #if HW_STENCIL */
}
else
{
- if (imesa->Registers.DrawLocalCtrl.ni.drawUpdateEn == GL_FALSE)
+ if (imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn == GL_FALSE)
{
- imesa->Registers.ZBufCtrl.s4.zCmpFunc = LCS_Z_ALWAYS & 0x0F;
- imesa->Registers.ZBufCtrl.s4.zBufEn = GL_TRUE;
- imesa->Registers.changed.ni.fZBufCtrlChanged = GL_TRUE;
-
- if (imesa->Registers.DrawLocalCtrl.ni.zUpdateEn != GL_FALSE)
- {
- imesa->Registers.DrawLocalCtrl.ni.zUpdateEn = GL_FALSE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
- }
-
- if (imesa->Registers.DrawLocalCtrl.ni.flushPdZbufWrites == GL_TRUE)
- {
- imesa->Registers.DrawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
-
- imesa->Registers.ZWatermarks.ni.wLow = 8;
- imesa->Registers.changed.ni.fZWatermarksChanged = GL_TRUE;
-
- }
+ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = LCS_Z_ALWAYS & 0x0F;
+ imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
}
else
/* DRAWUPDATE_REQUIRES_Z_ENABLED*/
{
- if (imesa->Registers.ZBufCtrl.s4.zBufEn != GL_FALSE)
- {
- imesa->Registers.ZBufCtrl.s4.zBufEn = GL_FALSE;
- imesa->Registers.DrawLocalCtrl.ni.zUpdateEn = GL_FALSE;
- imesa->Registers.changed.ni.fZBufCtrlChanged = GL_TRUE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
- imesa->Registers.DrawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
- imesa->Registers.ZWatermarks.ni.wLow = 8;
- imesa->Registers.changed.ni.fZWatermarksChanged = GL_TRUE;
- }
+ imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_FALSE;
}
+ imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
+ imesa->regs.s4.zWatermarks.ni.wLow = 8;
}
imesa->dirty |= SAVAGE_UPLOAD_CTX;
@@ -657,7 +520,6 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- Reg_ZBufCtrl ZBufCtrl;
int zmode;
#define depthIndex 0
@@ -665,8 +527,6 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
* set up z-buffer offset register (global)
* set up z read/write watermarks register (global)
*/
- ZBufCtrl.ui = imesa->Registers.ZBufCtrl.ui;
-
switch(func) {
case GL_NEVER: zmode = LCS_Z_NEVER; break;
case GL_ALWAYS: zmode = LCS_Z_ALWAYS; break;
@@ -680,51 +540,32 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
}
if (ctx->Depth.Test)
{
- ZBufCtrl.s3d.zBufEn = GL_TRUE;
- ZBufCtrl.s3d.zCmpFunc = zmode & 0x0F;
- ZBufCtrl.s3d.zUpdateEn = ctx->Depth.Mask;
+ imesa->regs.s3d.zBufCtrl.ni.zBufEn = GL_TRUE;
+ imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = zmode & 0x0F;
+ imesa->regs.s3d.zBufCtrl.ni.zUpdateEn = ctx->Depth.Mask;
- if (imesa->Registers.DrawCtrl.ni.flushPdZbufWrites == GL_FALSE)
- {
- imesa->Registers.DrawCtrl.ni.flushPdZbufWrites = GL_TRUE;
- imesa->Registers.changed.ni.fDrawCtrlChanged = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE;
#if 1
- imesa->Registers.ZWatermarks.ni.wLow = 0;
- imesa->Registers.changed.ni.fZWatermarksChanged = GL_TRUE;
+ imesa->regs.s3d.zWatermarks.ni.wLow = 0;
#endif
- }
}
else
{
- if (ZBufCtrl.s3d.drawUpdateEn == GL_FALSE) {
- ZBufCtrl.s3d.zCmpFunc = LCS_Z_ALWAYS & 0x0F;
- ZBufCtrl.s3d.zBufEn = GL_TRUE;
- ZBufCtrl.s3d.zUpdateEn = GL_FALSE;
+ if (imesa->regs.s3d.zBufCtrl.ni.drawUpdateEn == GL_FALSE) {
+ imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = LCS_Z_ALWAYS & 0x0F;
+ imesa->regs.s3d.zBufCtrl.ni.zBufEn = GL_TRUE;
}
else
/* DRAWUPDATE_REQUIRES_Z_ENABLED*/
{
- ZBufCtrl.s3d.zBufEn = GL_FALSE;
- ZBufCtrl.s3d.zUpdateEn = GL_FALSE;
+ imesa->regs.s3d.zBufCtrl.ni.zBufEn = GL_FALSE;
}
-
- if (imesa->Registers.DrawCtrl.ni.flushPdZbufWrites == GL_TRUE)
- {
- imesa->Registers.DrawCtrl.ni.flushPdZbufWrites = GL_FALSE;
- imesa->Registers.changed.ni.fDrawCtrlChanged = GL_TRUE;
-
- imesa->Registers.ZWatermarks.ni.wLow = 8;
- imesa->Registers.changed.ni.fZWatermarksChanged = GL_TRUE;
- }
+ imesa->regs.s3d.zBufCtrl.ni.zUpdateEn = GL_FALSE;
+ imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_FALSE;
+ imesa->regs.s3d.zWatermarks.ni.wLow = 8;
}
- if (imesa->Registers.ZBufCtrl.ui != ZBufCtrl.ui)
- {
- imesa->Registers.ZBufCtrl.ui = ZBufCtrl.ui;
- imesa->Registers.changed.ni.fZBufCtrlChanged = GL_TRUE;
- }
-
imesa->dirty |= SAVAGE_UPLOAD_CTX;
}
@@ -735,19 +576,11 @@ static void savageDDDepthMask_s4(GLcontext *ctx, GLboolean flag)
imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (flag)
{
- if (imesa->Registers.DrawLocalCtrl.ni.flushPdZbufWrites == GL_FALSE)
- {
- imesa->Registers.DrawLocalCtrl.ni.flushPdZbufWrites = GL_TRUE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
- }
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_TRUE;
}
else
{
- if (imesa->Registers.DrawLocalCtrl.ni.flushPdZbufWrites == GL_TRUE)
- {
- imesa->Registers.DrawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
- }
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
}
savageDDDepthFunc_s4(ctx,ctx->Depth.Func);
}
@@ -758,19 +591,11 @@ static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (flag)
{
- if (imesa->Registers.DrawCtrl.ni.flushPdZbufWrites == GL_FALSE)
- {
- imesa->Registers.DrawCtrl.ni.flushPdZbufWrites = GL_TRUE;
- imesa->Registers.changed.ni.fDrawCtrlChanged = GL_TRUE;
- }
+ imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE;
}
else
{
- if (imesa->Registers.DrawCtrl.ni.flushPdZbufWrites == GL_TRUE)
- {
- imesa->Registers.DrawCtrl.ni.flushPdZbufWrites = GL_FALSE;
- imesa->Registers.changed.ni.fDrawCtrlChanged = GL_TRUE;
- }
+ imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_FALSE;
}
savageDDDepthFunc_s3d(ctx,ctx->Depth.Func);
}
@@ -783,7 +608,7 @@ static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
*/
- void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
+static void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
GLsizei w, GLsizei h )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -795,7 +620,7 @@ static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
imesa->draw_rect.y2);
- imesa->Registers.changed.ni.fScissorsChanged=GL_TRUE;
+ imesa->scissorChanged=GL_TRUE;
imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
}
@@ -977,15 +802,13 @@ static void savageUpdateCull( GLcontext *ctx )
else
cullMode = BCM_None;
if (imesa->savageScreen->chipset >= S3_SAVAGE4) {
- if (imesa->Registers.DrawCtrl1.ni.cullMode != cullMode) {
- imesa->Registers.DrawCtrl1.ni.cullMode = cullMode;
- imesa->Registers.changed.ni.fDrawCtrl1Changed = GL_TRUE;
+ if (imesa->regs.s4.drawCtrl1.ni.cullMode != cullMode) {
+ imesa->regs.s4.drawCtrl1.ni.cullMode = cullMode;
imesa->dirty |= SAVAGE_UPLOAD_CTX;
}
} else {
- if (imesa->Registers.DrawCtrl.ni.cullMode != cullMode) {
- imesa->Registers.DrawCtrl.ni.cullMode = cullMode;
- imesa->Registers.changed.ni.fDrawCtrlChanged = GL_TRUE;
+ if (imesa->regs.s3d.drawCtrl.ni.cullMode != cullMode) {
+ imesa->regs.s3d.drawCtrl.ni.cullMode = cullMode;
imesa->dirty |= SAVAGE_UPLOAD_CTX;
}
}
@@ -1021,22 +844,13 @@ static void savageDDColorMask_s4(GLcontext *ctx,
if (enable)
{
- if (imesa->Registers.DrawLocalCtrl.ni.drawUpdateEn == GL_FALSE)
- {
- imesa->Registers.DrawLocalCtrl.ni.drawUpdateEn = GL_TRUE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
- }
+ imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn = GL_TRUE;
}
else
{
- if (imesa->Registers.DrawLocalCtrl.ni.drawUpdateEn)
- {
- imesa->Registers.DrawLocalCtrl.ni.drawUpdateEn = GL_FALSE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
- }
+ imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn = GL_FALSE;
}
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
/* TODO: need a software fallback */
}
static void savageDDColorMask_s3d(GLcontext *ctx,
@@ -1057,22 +871,13 @@ static void savageDDColorMask_s3d(GLcontext *ctx,
if (enable)
{
- if (imesa->Registers.ZBufCtrl.s3d.drawUpdateEn == GL_FALSE)
- {
- imesa->Registers.ZBufCtrl.s3d.drawUpdateEn = GL_TRUE;
- imesa->Registers.changed.ni.fZBufCtrlChanged = GL_TRUE;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
- }
+ imesa->regs.s3d.zBufCtrl.ni.drawUpdateEn = GL_TRUE;
}
else
{
- if (imesa->Registers.ZBufCtrl.s3d.drawUpdateEn)
- {
- imesa->Registers.ZBufCtrl.s3d.drawUpdateEn = GL_FALSE;
- imesa->Registers.changed.ni.fZBufCtrlChanged = GL_TRUE;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
- }
+ imesa->regs.s3d.zBufCtrl.ni.drawUpdateEn = GL_FALSE;
}
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
/* TODO: need a software fallback */
}
@@ -1088,36 +893,26 @@ static void savageUpdateSpecular_s4(GLcontext *ctx) {
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR &&
ctx->Light.Enabled) {
- if (imesa->Registers.DrawLocalCtrl.ni.specShadeEn == GL_FALSE) {
- imesa->Registers.DrawLocalCtrl.ni.specShadeEn = GL_TRUE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
- }
+ imesa->regs.s4.drawLocalCtrl.ni.specShadeEn = GL_TRUE;
/*FALLBACK (ctx, SAVAGE_FALLBACK_SPECULAR, GL_TRUE);*/
} else {
- if (imesa->Registers.DrawLocalCtrl.ni.specShadeEn == GL_TRUE) {
- imesa->Registers.DrawLocalCtrl.ni.specShadeEn = GL_FALSE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
- }
+ imesa->regs.s4.drawLocalCtrl.ni.specShadeEn = GL_FALSE;
/*FALLBACK (ctx, SAVAGE_FALLBACK_SPECULAR, GL_FALSE);*/
}
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
}
static void savageUpdateSpecular_s3d(GLcontext *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR &&
ctx->Light.Enabled) {
- if (imesa->Registers.DrawCtrl.ni.specShadeEn == GL_FALSE) {
- imesa->Registers.DrawCtrl.ni.specShadeEn = GL_TRUE;
- imesa->Registers.changed.ni.fDrawCtrlChanged = GL_TRUE;
- }
- FALLBACK (ctx, SAVAGE_FALLBACK_SPECULAR, GL_TRUE);
+ imesa->regs.s3d.drawCtrl.ni.specShadeEn = GL_TRUE;
+ /*FALLBACK (ctx, SAVAGE_FALLBACK_SPECULAR, GL_TRUE);*/
} else {
- if (imesa->Registers.DrawCtrl.ni.specShadeEn == GL_TRUE) {
- imesa->Registers.DrawCtrl.ni.specShadeEn = GL_FALSE;
- imesa->Registers.changed.ni.fDrawCtrlChanged = GL_TRUE;
- }
- FALLBACK (ctx, SAVAGE_FALLBACK_SPECULAR, GL_FALSE);
+ imesa->regs.s3d.drawCtrl.ni.specShadeEn = GL_FALSE;
+ /*FALLBACK (ctx, SAVAGE_FALLBACK_SPECULAR, GL_FALSE);*/
}
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
}
static void savageDDLightModelfv_s4(GLcontext *ctx, GLenum pname,
@@ -1137,22 +932,13 @@ static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
if (mod == GL_SMOOTH)
{
- if(imesa->Registers.DrawLocalCtrl.ni.flatShadeEn == GL_TRUE)
- {
- imesa->Registers.DrawLocalCtrl.ni.flatShadeEn = GL_FALSE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
- }
+ imesa->regs.s4.drawLocalCtrl.ni.flatShadeEn = GL_FALSE;
}
else
{
- if(imesa->Registers.DrawLocalCtrl.ni.flatShadeEn == GL_FALSE)
- {
- imesa->Registers.DrawLocalCtrl.ni.flatShadeEn = GL_TRUE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
- }
+ imesa->regs.s4.drawLocalCtrl.ni.flatShadeEn = GL_TRUE;
}
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
}
static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
{
@@ -1160,27 +946,20 @@ static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
if (mod == GL_SMOOTH)
{
- if(imesa->Registers.DrawCtrl.ni.flatShadeEn == GL_TRUE)
- {
- imesa->Registers.DrawCtrl.ni.flatShadeEn = GL_FALSE;
- imesa->Registers.changed.ni.fDrawCtrlChanged = GL_TRUE;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
- }
+ imesa->regs.s3d.drawCtrl.ni.flatShadeEn = GL_FALSE;
}
else
{
- if(imesa->Registers.DrawCtrl.ni.flatShadeEn == GL_FALSE)
- {
- imesa->Registers.DrawCtrl.ni.flatShadeEn = GL_TRUE;
- imesa->Registers.changed.ni.fDrawCtrlChanged = GL_TRUE;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
- }
+ imesa->regs.s3d.drawCtrl.ni.flatShadeEn = GL_TRUE;
}
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
}
/* =============================================================
* Fog
+ * The fogCtrl register has the same position and the same layout
+ * on savage3d and savage4. No need for two separate functions.
*/
static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
@@ -1194,36 +973,19 @@ static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
fogClr = (((GLubyte)(ctx->Fog.Color[0]*255.0F) << 16) |
((GLubyte)(ctx->Fog.Color[1]*255.0F) << 8) |
((GLubyte)(ctx->Fog.Color[2]*255.0F) << 0));
- if (imesa->Registers.FogCtrl.ni.fogEn != GL_TRUE)
- {
- imesa->Registers.FogCtrl.ni.fogEn = GL_TRUE;
- imesa->Registers.changed.ni.fFogCtrlChanged = GL_TRUE;
- }
+ imesa->regs.s4.fogCtrl.ni.fogEn = GL_TRUE;
/*cheap fog*/
- if (imesa->Registers.FogCtrl.ni.fogMode != GL_TRUE)
- {
- imesa->Registers.FogCtrl.ni.fogMode = GL_TRUE;
- imesa->Registers.changed.ni.fFogCtrlChanged = GL_TRUE;
- }
- if (imesa->Registers.FogCtrl.ni.fogClr != fogClr)
- {
- imesa->Registers.FogCtrl.ni.fogClr = fogClr;
- imesa->Registers.changed.ni.fFogCtrlChanged = GL_TRUE;
- }
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ imesa->regs.s4.fogCtrl.ni.fogMode = GL_TRUE;
+ imesa->regs.s4.fogCtrl.ni.fogClr = fogClr;
}
else
{
/*No fog*/
- if (imesa->Registers.FogCtrl.ni.fogEn != 0)
- {
- imesa->Registers.FogCtrl.ni.fogEn = 0;
- imesa->Registers.FogCtrl.ni.fogMode = 0;
- imesa->Registers.changed.ni.fFogCtrlChanged = GL_TRUE;
- }
- return;
+ imesa->regs.s4.fogCtrl.ni.fogEn = 0;
+ imesa->regs.s4.fogCtrl.ni.fogMode = 0;
}
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
}
@@ -1250,14 +1012,12 @@ static void savageDDStencilOp(GLcontext *ctx, GLenum fail, GLenum zfail,
static void savageStencilFunc(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- Reg_StencilCtrl StencilCtrl;
int a=0;
- StencilCtrl.ui = 0x0;
-
if (ctx->Stencil.Enabled)
{
-
+ imesa->regs.s4.stencilCtrl.ui = 0x0;
+
switch (ctx->Stencil.Function[0])
{
case GL_NEVER: a = LCS_S_NEVER; break;
@@ -1272,37 +1032,37 @@ static void savageStencilFunc(GLcontext *ctx)
break;
}
- StencilCtrl.ni.cmpFunc = (GLuint)a & 0x0F;
- StencilCtrl.ni.stencilEn = GL_TRUE;
- StencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0];
- StencilCtrl.ni.writeMask = ctx->Stencil.WriteMask[0];
+ imesa->regs.s4.stencilCtrl.ni.cmpFunc = (GLuint)a & 0x0F;
+ imesa->regs.s4.stencilCtrl.ni.stencilEn = GL_TRUE;
+ imesa->regs.s4.stencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0];
+ imesa->regs.s4.stencilCtrl.ni.writeMask = ctx->Stencil.WriteMask[0];
switch (ctx->Stencil.FailFunc[0])
{
case GL_KEEP:
- StencilCtrl.ni.failOp = STC_FAIL_Keep;
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Keep;
break;
case GL_ZERO:
- StencilCtrl.ni.failOp = STC_FAIL_Zero;
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Zero;
break;
case GL_REPLACE:
- StencilCtrl.ni.failOp = STC_FAIL_Equal;
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Equal;
break;
case GL_INCR:
- StencilCtrl.ni.failOp = STC_FAIL_IncClamp;
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_IncClamp;
break;
case GL_DECR:
- StencilCtrl.ni.failOp = STC_FAIL_DecClamp;
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_DecClamp;
break;
case GL_INVERT:
- StencilCtrl.ni.failOp = STC_FAIL_Invert;
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Invert;
break;
#if GL_EXT_stencil_wrap
case GL_INCR_WRAP_EXT:
- StencilCtrl.ni.failOp = STC_FAIL_Inc;
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Inc;
break;
case GL_DECR_WRAP_EXT:
- StencilCtrl.ni.failOp = STC_FAIL_Dec;
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Dec;
break;
#endif
}
@@ -1310,29 +1070,29 @@ static void savageStencilFunc(GLcontext *ctx)
switch (ctx->Stencil.ZFailFunc[0])
{
case GL_KEEP:
- StencilCtrl.ni.passZfailOp = STC_FAIL_Keep;
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Keep;
break;
case GL_ZERO:
- StencilCtrl.ni.passZfailOp = STC_FAIL_Zero;
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Zero;
break;
case GL_REPLACE:
- StencilCtrl.ni.passZfailOp = STC_FAIL_Equal;
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Equal;
break;
case GL_INCR:
- StencilCtrl.ni.passZfailOp = STC_FAIL_IncClamp;
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_IncClamp;
break;
case GL_DECR:
- StencilCtrl.ni.passZfailOp = STC_FAIL_DecClamp;
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_DecClamp;
break;
case GL_INVERT:
- StencilCtrl.ni.passZfailOp = STC_FAIL_Invert;
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Invert;
break;
#if GL_EXT_stencil_wrap
case GL_INCR_WRAP_EXT:
- StencilCtrl.ni.passZfailOp = STC_FAIL_Inc;
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Inc;
break;
case GL_DECR_WRAP_EXT:
- StencilCtrl.ni.passZfailOp = STC_FAIL_Dec;
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Dec;
break;
#endif
}
@@ -1340,67 +1100,52 @@ static void savageStencilFunc(GLcontext *ctx)
switch (ctx->Stencil.ZPassFunc[0])
{
case GL_KEEP:
- StencilCtrl.ni.passZpassOp = STC_FAIL_Keep;
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Keep;
break;
case GL_ZERO:
- StencilCtrl.ni.passZpassOp = STC_FAIL_Zero;
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Zero;
break;
case GL_REPLACE:
- StencilCtrl.ni.passZpassOp = STC_FAIL_Equal;
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Equal;
break;
case GL_INCR:
- StencilCtrl.ni.passZpassOp = STC_FAIL_IncClamp;
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_IncClamp;
break;
case GL_DECR:
- StencilCtrl.ni.passZpassOp = STC_FAIL_DecClamp;
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_DecClamp;
break;
case GL_INVERT:
- StencilCtrl.ni.passZpassOp = STC_FAIL_Invert;
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Invert;
break;
#if GL_EXT_stencil_wrap
case GL_INCR_WRAP_EXT:
- StencilCtrl.ni.passZpassOp = STC_FAIL_Inc;
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Inc;
break;
case GL_DECR_WRAP_EXT:
- StencilCtrl.ni.passZpassOp = STC_FAIL_Dec;
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Dec;
break;
#endif
}
- if (imesa->Registers.StencilCtrl.ui != StencilCtrl.ui)
- {
- imesa->Registers.StencilCtrl.ui = StencilCtrl.ui;
- imesa->Registers.changed.ni.fStencilCtrlChanged = GL_TRUE;
- }
-
- if (imesa->Registers.ZBufCtrl.s4.stencilRefVal != (GLuint) ctx->Stencil.Ref) {
- imesa->Registers.ZBufCtrl.s4.stencilRefVal = ctx->Stencil.Ref[0];
- imesa->Registers.changed.ni.fZBufCtrlChanged = GL_TRUE;
- }
+ imesa->regs.s4.zBufCtrl.ni.stencilRefVal = ctx->Stencil.Ref[0];
/*
* force Z on, HW limitation
*/
- if (imesa->Registers.ZBufCtrl.s4.zBufEn != GL_TRUE)
+ if (imesa->regs.s4.zBufCtrl.ni.zBufEn != GL_TRUE)
{
- imesa->Registers.ZBufCtrl.s4.zCmpFunc = LCS_Z_ALWAYS & 0x0F;
- imesa->Registers.ZBufCtrl.s4.zBufEn = GL_TRUE;
- imesa->Registers.changed.ni.fZBufCtrlChanged = GL_TRUE;
- imesa->Registers.DrawLocalCtrl.ni.zUpdateEn = GL_FALSE;
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged = GL_TRUE;
+ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = LCS_Z_ALWAYS & 0x0F;
+ imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
}
else
{
- if (imesa->Registers.StencilCtrl.ni.stencilEn != GL_FALSE)
- {
- imesa->Registers.StencilCtrl.ni.stencilEn = GL_FALSE;
- imesa->Registers.changed.ni.fStencilCtrlChanged = GL_TRUE;
- }
+ imesa->regs.s4.stencilCtrl.ni.stencilEn = GL_FALSE;
}
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
}
#endif /* end #if HW_STENCIL */
/* =============================================================
@@ -1410,7 +1155,6 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- unsigned int ui;
switch(cap) {
case GL_ALPHA_TEST:
/* we should consider the disable case*/
@@ -1439,42 +1183,6 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
imesa->scissor = state;
imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
break;
-#if 0
- case GL_LINE_SMOOTH:
- if (ctx->PB->primitive == GL_LINE) {
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
- if (state) {
- ui=imesa->Registers.DrawLocalCtrl.ui;
- imesa->Registers.DrawLocalCtrl.ni.flatShadeEn=GL_TRUE;
- if(imesa->Registers.DrawLocalCtrl.ui!=ui)
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged=GL_TRUE;
- }
- }
- break;
- case GL_POINT_SMOOTH:
- if (ctx->PB->primitive == GL_POINT) {
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
- if (state)
- {
- ui=imesa->Registers.DrawLocalCtrl.ui;
- imesa->Registers.DrawLocalCtrl.ni.flatShadeEn=GL_FALSE;
- if(imesa->Registers.DrawLocalCtrl.ui!=ui)
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged=GL_TRUE;
- }
- }
- break;
- case GL_POLYGON_SMOOTH:
- if (ctx->PB->primitive == GL_POLYGON) {
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
- if (state) {
- ui=imesa->Registers.DrawLocalCtrl.ui;
- imesa->Registers.DrawLocalCtrl.ni.flatShadeEn=GL_TRUE;
- if(imesa->Registers.DrawLocalCtrl.ui!=ui)
- imesa->Registers.changed.ni.fDrawLocalCtrlChanged=GL_TRUE;
- }
- }
- break;
-#endif
case GL_STENCIL_TEST:
imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (state)
@@ -1482,15 +1190,12 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
#if HW_STENCIL
if(imesa->hw_stencil)
{
- ui=imesa->Registers.StencilCtrl.ui;
#endif /* end if HW_STENCIL */
if(!imesa->hw_stencil)
FALLBACK (ctx, SAVAGE_FALLBACK_STENCIL, GL_TRUE);
#if HW_STENCIL
- imesa->Registers.StencilCtrl.ni.stencilEn=GL_TRUE;
- if(imesa->Registers.StencilCtrl.ui!=ui)
- imesa->Registers.changed.ni.fStencilCtrlChanged=GL_TRUE;
+ imesa->regs.s4.stencilCtrl.ni.stencilEn=GL_TRUE;
}
#endif /* end if HW_STENCIL */
}
@@ -1500,14 +1205,10 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
#if HW_STENCIL
if(imesa->hw_stencil)
{
- if(imesa->Registers.StencilCtrl.ni.stencilEn == GL_TRUE)
- {
- imesa->Registers.StencilCtrl.ni.stencilEn=GL_FALSE;
- imesa->Registers.changed.ni.fStencilCtrlChanged=GL_TRUE;
- }
+ imesa->regs.s4.stencilCtrl.ni.stencilEn=GL_FALSE;
}
- FALLBACK (ctx, SAVAGE_FALLBACK_STENCIL, GL_FALSE);
#endif
+ FALLBACK (ctx, SAVAGE_FALLBACK_STENCIL, GL_FALSE);
}
break;
case GL_FOG:
@@ -1517,17 +1218,14 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
case GL_CULL_FACE:
#if HW_CULL
imesa->dirty |= SAVAGE_UPLOAD_CTX;
- ui=imesa->Registers.DrawCtrl1.ui;
if (state)
{
savageDDCullFaceFrontFace(ctx,0);
}
else
{
- imesa->Registers.DrawCtrl1.ni.cullMode=BCM_None;
+ imesa->regs.s4.drawCtrl1.ni.cullMode=BCM_None;
}
- if(imesa->Registers.DrawCtrl1.ui!=ui)
- imesa->Registers.changed.ni.fDrawCtrl1Changed=GL_TRUE;
#endif
break;
case GL_DITHER:
@@ -1536,18 +1234,12 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
{
if ( ctx->Color.DitherFlag )
{
- ui=imesa->Registers.DrawCtrl1.ui;
- imesa->Registers.DrawCtrl1.ni.ditherEn=GL_TRUE;
- if(imesa->Registers.DrawCtrl1.ui!=ui)
- imesa->Registers.changed.ni.fDrawCtrl1Changed=GL_TRUE;
+ imesa->regs.s4.drawCtrl1.ni.ditherEn=GL_TRUE;
}
}
if (!ctx->Color.DitherFlag )
{
- ui=imesa->Registers.DrawCtrl1.ui;
- imesa->Registers.DrawCtrl1.ni.ditherEn=GL_FALSE;
- if(imesa->Registers.DrawCtrl1.ui!=ui)
- imesa->Registers.changed.ni.fDrawCtrl1Changed=GL_TRUE;
+ imesa->regs.s4.drawCtrl1.ni.ditherEn=GL_FALSE;
}
break;
@@ -1569,7 +1261,6 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- unsigned int ui;
switch(cap) {
case GL_ALPHA_TEST:
/* we should consider the disable case*/
@@ -1605,17 +1296,14 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
case GL_CULL_FACE:
#if HW_CULL
imesa->dirty |= SAVAGE_UPLOAD_CTX;
- ui=imesa->Registers.DrawCtrl.ui;
if (state)
{
savageDDCullFaceFrontFace(ctx,0);
}
else
{
- imesa->Registers.DrawCtrl.ni.cullMode=BCM_None;
+ imesa->regs.s3d.drawCtrl.ni.cullMode=BCM_None;
}
- if(imesa->Registers.DrawCtrl.ui!=ui)
- imesa->Registers.changed.ni.fDrawCtrlChanged=GL_TRUE;
#endif
break;
case GL_DITHER:
@@ -1624,18 +1312,12 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
{
if ( ctx->Color.DitherFlag )
{
- ui=imesa->Registers.DrawCtrl.ui;
- imesa->Registers.DrawCtrl.ni.ditherEn=GL_TRUE;
- if(imesa->Registers.DrawCtrl.ui!=ui)
- imesa->Registers.changed.ni.fDrawCtrlChanged=GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.ditherEn=GL_TRUE;
}
}
if (!ctx->Color.DitherFlag )
{
- ui=imesa->Registers.DrawCtrl.ui;
- imesa->Registers.DrawCtrl.ni.ditherEn=GL_FALSE;
- if(imesa->Registers.DrawCtrl.ui!=ui)
- imesa->Registers.changed.ni.fDrawCtrlChanged=GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.ditherEn=GL_FALSE;
}
break;
@@ -1724,10 +1406,10 @@ void savageEmitDrawingRectangle( savageContextPtr imesa )
imesa->draw_rect.y2 = y1;
}
- imesa->Registers.changed.ni.fScissorsChanged=GL_TRUE;
+ imesa->scissorChanged = GL_TRUE;
- /* imesa->Registers.changed.ni.fDrawCtrl0Changed=GL_TRUE;
- imesa->Registers.changed.ni.fDrawCtrl1Changed=GL_TRUE;*/
+ /* imesa->regs.ni.changed.ni.fDrawCtrl0Changed=GL_TRUE;
+ imesa->regs.ni.changed.ni.fDrawCtrl1Changed=GL_TRUE;*/
imesa->dirty |= SAVAGE_UPLOAD_BUFFERS;
@@ -1748,247 +1430,148 @@ static void savageDDPrintDirty( const char *msg, GLuint state )
}
-
-static void savageUpdateRegister_s4(savageContextPtr imesa)
-{
+/**
+ * Check if global registers were changed
+ */
+static GLboolean savageGlobalRegChanged (savageContextPtr imesa,
+ GLuint first, GLuint last) {
+ GLuint i;
+ for (i = first - SAVAGE_FIRST_REG; i <= last - SAVAGE_FIRST_REG; ++i) {
+ if (((imesa->oldRegs.ui[i] ^ imesa->regs.ui[i]) &
+ imesa->globalRegMask.ui[i]) != 0)
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+static void savageEmitContiguousRegs (savageContextPtr imesa,
+ GLuint first, GLuint last) {
+ GLuint i;
GLuint *pBCIBase;
- pBCIBase = savageDMAAlloc (imesa, 100);
- /*
- *make sure there is enough room for everything
- */
- /*savageKickDMA(imesa);*/
-#define PARAMT 1
-#if defined(PARAMT) && PARAMT
-#define GLOBAL_REG SAVAGE_GLOBAL_CHANGED
-#else
-#define GLOBAL_REG (SAVAGE_GLOBAL_CHANGED | SAVAGE_TEXTURE_CHANGED)
-#endif
- if (imesa->Registers.changed.uiRegistersChanged & GLOBAL_REG)
- {
- WRITE_CMD(pBCIBase,WAIT_3D_IDLE,GLuint);
- }
-
- if (imesa->Registers.changed.ni.fTexPalAddrChanged)
- {
- WRITE_CMD(pBCIBase, SET_REGISTER(SAVAGE_TEXPALADDR_S4, 1),GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.TexPalAddr.ui,GLuint);
- }
+ pBCIBase = savageDMAAlloc (imesa, last - first + 2);
+ WRITE_CMD (pBCIBase, SET_REGISTER(first, last - first + 1), GLuint);
- if (imesa->Registers.changed.uiRegistersChanged & 0xFC)
- {
- WRITE_CMD(pBCIBase, SET_REGISTER(SAVAGE_TEXCTRL0_S4, 6),GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.TexCtrl[0].ui,GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.TexCtrl[1].ui,GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.TexAddr[0].ui,GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.TexAddr[1].ui,GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.TexBlendCtrl[0].ui,GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.TexBlendCtrl[1].ui,GLuint);
- }
-
- if (imesa->Registers.changed.ni.fTexDescrChanged)
- {
- WRITE_CMD(pBCIBase, SET_REGISTER(SAVAGE_TEXDESCR_S4, 1),GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.TexDescr.ui,GLuint);
- imesa->Registers.TexDescr.s4.newPal = GL_FALSE;
+ for (i = first - SAVAGE_FIRST_REG; i <= last - SAVAGE_FIRST_REG; ++i) {
+ WRITE_CMD (pBCIBase, imesa->regs.ui[i], GLuint);
+ imesa->oldRegs.ui[i] = imesa->regs.ui[i];
}
-
- if (imesa->Registers.changed.ni.fFogCtrlChanged)
- {
-
- WRITE_CMD(pBCIBase,SET_REGISTER(SAVAGE_FOGCTRL_S4, 1),GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.FogCtrl.ui,GLuint);
+ savageDMACommit (imesa, pBCIBase);
+}
+static void savageEmitChangedRegs (savageContextPtr imesa,
+ GLuint first, GLuint last) {
+ GLuint i, firstChanged;
+ firstChanged = SAVAGE_NR_REGS;
+ for (i = first - SAVAGE_FIRST_REG; i <= last - SAVAGE_FIRST_REG; ++i) {
+ if (imesa->oldRegs.ui[i] != imesa->regs.ui[i]) {
+ if (firstChanged == SAVAGE_NR_REGS)
+ firstChanged = i;
+ } else {
+ if (firstChanged != SAVAGE_NR_REGS) {
+ savageEmitContiguousRegs (imesa, firstChanged+SAVAGE_FIRST_REG,
+ i-1+SAVAGE_FIRST_REG);
+ firstChanged = SAVAGE_NR_REGS;
+ }
+ }
}
+ if (firstChanged != SAVAGE_NR_REGS)
+ savageEmitContiguousRegs (imesa, firstChanged+SAVAGE_FIRST_REG,
+ last);
+}
+static void savageUpdateRegister_s4(savageContextPtr imesa)
+{
+ GLuint *pBCIBase;
- if (imesa->Registers.changed.ni.fDestCtrlChanged)
- {
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_DESTCTRL_S4,1),GLuint);
- WRITE_CMD( pBCIBase ,imesa->Registers.DestCtrl.ui,GLuint);
- }
-
- if (imesa->Registers.changed.ni.fDrawLocalCtrlChanged)
- {
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_DRAWLOCALCTRL_S4,1),GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.DrawLocalCtrl.ui,GLuint);
- }
/*
* Scissors updates drawctrl0 and drawctrl 1
*/
-
- if (imesa->Registers.changed.ni.fScissorsChanged)
+ if (imesa->scissorChanged)
{
if(imesa->scissor)
{
- imesa->Registers.DrawCtrl0.ni.scissorXStart = imesa->scissor_rect.x1;
- imesa->Registers.DrawCtrl0.ni.scissorYStart = imesa->scissor_rect.y1;
- imesa->Registers.DrawCtrl1.ni.scissorXEnd = imesa->scissor_rect.x2-1;
- imesa->Registers.DrawCtrl1.ni.scissorYEnd = imesa->scissor_rect.y2-1;
+ imesa->regs.s4.drawCtrl0.ni.scissorXStart = imesa->scissor_rect.x1;
+ imesa->regs.s4.drawCtrl0.ni.scissorYStart = imesa->scissor_rect.y1;
+ imesa->regs.s4.drawCtrl1.ni.scissorXEnd = imesa->scissor_rect.x2-1;
+ imesa->regs.s4.drawCtrl1.ni.scissorYEnd = imesa->scissor_rect.y2-1;
}
else
{
- imesa->Registers.DrawCtrl0.ni.scissorXStart = imesa->draw_rect.x1;
- imesa->Registers.DrawCtrl0.ni.scissorYStart = imesa->draw_rect.y1;
- imesa->Registers.DrawCtrl1.ni.scissorXEnd = imesa->draw_rect.x2-1;
- imesa->Registers.DrawCtrl1.ni.scissorYEnd = imesa->draw_rect.y2-1;
+ imesa->regs.s4.drawCtrl0.ni.scissorXStart = imesa->draw_rect.x1;
+ imesa->regs.s4.drawCtrl0.ni.scissorYStart = imesa->draw_rect.y1;
+ imesa->regs.s4.drawCtrl1.ni.scissorXEnd = imesa->draw_rect.x2-1;
+ imesa->regs.s4.drawCtrl1.ni.scissorYEnd = imesa->draw_rect.y2-1;
}
-
- imesa->Registers.changed.ni.fDrawCtrl0Changed=GL_TRUE;
- imesa->Registers.changed.ni.fDrawCtrl1Changed=GL_TRUE;
- }
- if (imesa->Registers.changed.uiRegistersChanged )
- {
-
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_DRAWCTRLGLOBAL0_S4,2),GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.DrawCtrl0.ui,GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.DrawCtrl1.ui,GLuint);
-
}
- if (imesa->Registers.changed.ni.fZBufCtrlChanged)
- {
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_ZBUFCTRL_S4,1),GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.ZBufCtrl.ui,GLuint);
- }
-
- if (imesa->Registers.changed.ni.fStencilCtrlChanged)
- {
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_STENCILCTRL_S4,1),GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.StencilCtrl.ui,GLuint);
- }
-
- if (imesa->Registers.changed.ni.fTexBlendColorChanged)
- {
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_TEXBLENDCOLOR_S4,1),GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.TexBlendColor.ui,GLuint);
- }
-
- if (imesa->Registers.changed.ni.fZWatermarksChanged)
- {
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_ZWATERMARK_S4,1),GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.ZWatermarks.ui,GLuint);
- }
-
- if (imesa->Registers.changed.ni.fDestTexWatermarksChanged)
- {
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_DESTTEXRWWATERMARK_S4,1),GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.DestTexWatermarks.ui,GLuint);
+ /* the savage4 uses the contiguous range of BCI registers 0x1e-0x39 */
+ if (imesa->lostContext || savageGlobalRegChanged (imesa, 0x1e, 0x39)) {
+ pBCIBase = savageDMAAlloc (imesa, 1);
+ WRITE_CMD (pBCIBase, WAIT_3D_IDLE, GLuint);
+ savageDMACommit (imesa, pBCIBase);
}
+ if (imesa->lostContext)
+ savageEmitContiguousRegs (imesa, 0x1e, 0x39);
+ else
+ savageEmitChangedRegs (imesa, 0x1e, 0x39);
- imesa->Registers.changed.uiRegistersChanged = 0;
- imesa->dirty=0;
- savageDMACommit (imesa, pBCIBase);
+ imesa->dirty=0;
+ imesa->lostContext = GL_FALSE;
}
static void savageUpdateRegister_s3d(savageContextPtr imesa)
{
GLuint *pBCIBase;
- pBCIBase = savageDMAAlloc (imesa, 100);
- /* Always wait for idle for now.
- * FIXME: On the Savage3D individual fields in registers can be
- * local/global. */
- WRITE_CMD(pBCIBase,WAIT_3D_IDLE,GLuint);
-
- if (imesa->Registers.changed.ni.fZBufCtrlChanged)
- {
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_ZBUFCTRL_S3D,1),GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.ZBufCtrl.ui,GLuint);
- }
-
- if (imesa->Registers.changed.ni.fDestCtrlChanged)
- {
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_DESTCTRL_S3D,1),GLuint);
- WRITE_CMD( pBCIBase ,imesa->Registers.DestCtrl.ui,GLuint);
- }
- /* Better leave these alone. They don't seem to be needed and I
- * don't know exactly what they ary good for. Changing them may
- * have been responsible for lockups with texturing. */
-/*
- if (imesa->Registers.changed.ni.fZWatermarksChanged)
- {
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_ZWATERMARK_S3D,1),GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.ZWatermarks.ui,GLuint);
- }
- if (imesa->Registers.changed.ni.fDestTexWatermarksChanged)
- {
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_DESTTEXRWWATERMARK_S3D,1),GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.DestTexWatermarks.ui,GLuint);
- }
-*/
- if (imesa->Registers.changed.ni.fDrawCtrlChanged)
- {
- /* Same as above. The utah-driver always sets these to true.
- * Changing them definitely caused lockups with texturing. */
- imesa->Registers.DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
- imesa->Registers.DrawCtrl.ni.flushPdZbufWrites = GL_TRUE;
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_DRAWCTRL_S3D,1),GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.DrawCtrl.ui,GLuint);
- }
-
- if (imesa->Registers.changed.ni.fScissorsChanged)
+ if (imesa->scissorChanged)
{
if(imesa->scissor)
{
- imesa->Registers.ScissorsStart.ni.scissorXStart =
+ imesa->regs.s3d.scissorsStart.ni.scissorXStart =
imesa->scissor_rect.x1;
- imesa->Registers.ScissorsStart.ni.scissorYStart =
+ imesa->regs.s3d.scissorsStart.ni.scissorYStart =
imesa->scissor_rect.y1;
- imesa->Registers.ScissorsEnd.ni.scissorXEnd =
+ imesa->regs.s3d.scissorsEnd.ni.scissorXEnd =
imesa->scissor_rect.x2-1;
- imesa->Registers.ScissorsEnd.ni.scissorYEnd =
+ imesa->regs.s3d.scissorsEnd.ni.scissorYEnd =
imesa->scissor_rect.y2-1;
}
else
{
- imesa->Registers.ScissorsStart.ni.scissorXStart =
+ imesa->regs.s3d.scissorsStart.ni.scissorXStart =
imesa->draw_rect.x1;
- imesa->Registers.ScissorsStart.ni.scissorYStart =
+ imesa->regs.s3d.scissorsStart.ni.scissorYStart =
imesa->draw_rect.y1;
- imesa->Registers.ScissorsEnd.ni.scissorXEnd =
+ imesa->regs.s3d.scissorsEnd.ni.scissorXEnd =
imesa->draw_rect.x2-1;
- imesa->Registers.ScissorsEnd.ni.scissorYEnd =
+ imesa->regs.s3d.scissorsEnd.ni.scissorYEnd =
imesa->draw_rect.y2-1;
}
-
- imesa->Registers.changed.ni.fScissorsStartChanged=GL_TRUE;
- imesa->Registers.changed.ni.fScissorsEndChanged=GL_TRUE;
- }
- if (imesa->Registers.changed.uiRegistersChanged & 0x00C00000)
- {
- WRITE_CMD(pBCIBase , SET_REGISTER(SAVAGE_SCSTART_S3D,2),GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.ScissorsStart.ui,GLuint);
- WRITE_CMD(pBCIBase , imesa->Registers.ScissorsEnd.ui,GLuint);
- }
-
- if (imesa->Registers.changed.ni.fTex0CtrlChanged)
- {
- WRITE_CMD(pBCIBase, SET_REGISTER(SAVAGE_TEXCTRL_S3D, 1),GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.TexCtrl[0].ui,GLuint);
}
- if (imesa->Registers.changed.ni.fFogCtrlChanged)
- {
- WRITE_CMD(pBCIBase,SET_REGISTER(SAVAGE_FOGCTRL_S3D, 1),GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.FogCtrl.ui,GLuint);
- }
-
- if (imesa->Registers.changed.ni.fTex0AddrChanged ||
- imesa->Registers.changed.ni.fTexDescrChanged)
- {
- WRITE_CMD(pBCIBase, SET_REGISTER(SAVAGE_TEXADDR_S3D, 1),GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.TexAddr[0].ui,GLuint);
- WRITE_CMD(pBCIBase, SET_REGISTER(SAVAGE_TEXDESCR_S3D, 1),GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.TexDescr.ui,GLuint);
- imesa->Registers.TexDescr.s3d.newPal = GL_FALSE;
- }
-
- if (imesa->Registers.changed.ni.fTexPalAddrChanged)
- {
- WRITE_CMD(pBCIBase, SET_REGISTER(SAVAGE_TEXPALADDR_S3D, 1),GLuint);
- WRITE_CMD(pBCIBase, imesa->Registers.TexPalAddr.ui,GLuint);
+ /* Some temporary hacks to workaround lockups. Not sure if they are
+ * still needed. But they work for now. */
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE;
+
+ /* the savage3d uses two contiguous ranges of BCI registers:
+ * 0x18-0x1c and 0x20-0x38. The first range is local. */
+ if (imesa->lostContext || savageGlobalRegChanged (imesa, 0x20, 0x38)) {
+ pBCIBase = savageDMAAlloc (imesa, 1);
+ WRITE_CMD (pBCIBase, WAIT_3D_IDLE, GLuint);
+ savageDMACommit (imesa, pBCIBase);
+ }
+ /* FIXME: watermark registers aren't programmed correctly ATM */
+ /* Emitting only changed registers introduces strange texturing errors
+ * on my SavageIX. Emit them all to be on the safe side.
+ * FIXME: might be smarter to emit all texture regs if one changed and
+ * all other regs independently, if one of them changed. */
+ if (1 || imesa->lostContext) {
+ savageEmitContiguousRegs (imesa, 0x18, 0x1c);
+ savageEmitContiguousRegs (imesa, 0x20, 0x36);
+ } else {
+ savageEmitChangedRegs (imesa, 0x18, 0x1c);
+ savageEmitChangedRegs (imesa, 0x20, 0x36);
}
- imesa->Registers.changed.uiRegistersChanged = 0;
imesa->dirty=0;
- savageDMACommit (imesa, pBCIBase);
+ imesa->lostContext = GL_FALSE;
}
@@ -2006,7 +1589,7 @@ void savageEmitHwStateLocked( savageContextPtr imesa )
SAVAGE_UPLOAD_TEX1 | SAVAGE_UPLOAD_BUFFERS))
{
- SAVAGE_STATE_COPY(imesa);
+ /*SAVAGE_STATE_COPY(imesa);*/
/* update state to hw*/
if (imesa->driDrawable &&imesa->driDrawable->numClipRects ==0 )
{
@@ -2029,171 +1612,152 @@ void savageEmitHwStateLocked( savageContextPtr imesa )
static void savageDDInitState_s4( savageContextPtr imesa )
{
#if 1
- *(GLuint *)&imesa->Registers.DestCtrl = 1<<7;
-#else
- *(GLuint *)&imesa->Registers.DestCtrl = 0;
+ imesa->regs.s4.destCtrl.ui = 1<<7;
#endif
- *(GLuint *)&imesa->Registers.ZBufCtrl = 0;
-
- imesa->Registers.ZBufCtrl.s4.zCmpFunc = LCS_Z_LESS;
- imesa->Registers.ZBufCtrl.s4.wToZEn = GL_TRUE;
- /*imesa->Registers.ZBufCtrl.ni.floatZEn = GL_TRUE;*/
- *(GLuint *)&imesa->Registers.ZBufOffset = 0;
- *(GLuint *)&imesa->Registers.FogCtrl = 0;
- imesa->Registers.FogTable.ni.ulEntry[0] = 0;
- imesa->Registers.FogTable.ni.ulEntry[1] = 0;
- imesa->Registers.FogTable.ni.ulEntry[2] = 0;
- imesa->Registers.FogTable.ni.ulEntry[3] = 0;
- imesa->Registers.FogTable.ni.ulEntry[4] = 0;
- imesa->Registers.FogTable.ni.ulEntry[5] = 0;
- imesa->Registers.FogTable.ni.ulEntry[6] = 0;
- imesa->Registers.FogTable.ni.ulEntry[7] = 0;
- *(GLuint *)&imesa->Registers.TexDescr = 0;
- imesa->Registers.TexAddr[0].ui = 0;
- imesa->Registers.TexAddr[1].ui = 0;
- imesa->Registers.TexPalAddr.ui = 0;
- *(GLuint *)&imesa->Registers.TexCtrl[0] = 0;
- *(GLuint *)&imesa->Registers.TexCtrl[1] = 0;
- imesa->Registers.TexBlendCtrl[0].ui = TBC_NoTexMap;
- imesa->Registers.TexBlendCtrl[1].ui = TBC_NoTexMap1;
- *(GLuint *)&imesa->Registers.DrawCtrl0 = 0;
-#if 1/*def __GL_HALF_PIXEL_OFFSET*/
- *(GLuint *)&imesa->Registers.DrawCtrl1 = 0;
-#else
- *(GLuint *)&imesa->Registers.DrawCtrl1 = 1<<11;
+
+ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = LCS_Z_LESS;
+ imesa->regs.s4.zBufCtrl.ni.wToZEn = GL_TRUE;
+ /*imesa->regs.s4.ZBufCtrl.ni.floatZEn = GL_TRUE;*/
+ imesa->regs.s4.texBlendCtrl[0].ui = TBC_NoTexMap;
+ imesa->regs.s4.texBlendCtrl[1].ui = TBC_NoTexMap1;
+ imesa->regs.s4.drawCtrl0.ui = 0;
+#if 0
+ imesa->regs.s4.drawCtrl1.ni.xyOffsetEn = 1;
#endif
- *(GLuint *)&imesa->Registers.DrawLocalCtrl = 0;
- *(GLuint *)&imesa->Registers.StencilCtrl = 0;
/* Set DestTexWatermarks_31,30 to 01 always.
*Has no effect if dest. flush is disabled.
*/
#if 0
- *(GLuint *)&imesa->Registers.ZWatermarks = 0x12000C04;
- *(GLuint *)&imesa->Registers.DestTexWatermarks = 0x40200400;
+ imesa->regs.s4.zWatermarks.ui = 0x12000C04;
+ imesa->regs.s4.destTexWatermarks.ui = 0x40200400;
#else
- *(GLuint *)&imesa->Registers.ZWatermarks = 0x16001808;
- *(GLuint *)&imesa->Registers.DestTexWatermarks = 0x4f000000;
+ imesa->regs.s4.zWatermarks.ui = 0x16001808;
+ imesa->regs.s4.destTexWatermarks.ui = 0x4f000000;
#endif
- imesa->Registers.DrawCtrl0.ni.DPerfAccelEn = GL_TRUE;
+ imesa->regs.s4.drawCtrl0.ni.dPerfAccelEn = GL_TRUE;
/* clrCmpAlphaBlendCtrl is needed to get alphatest and
* alpha blending working properly
*/
- imesa->Registers.TexCtrl[0].s4.dBias = 0x08;
- imesa->Registers.TexCtrl[1].s4.dBias = 0x08;
- imesa->Registers.TexCtrl[0].s4.texXprEn = GL_TRUE;
- imesa->Registers.TexCtrl[1].s4.texXprEn = GL_TRUE;
- imesa->Registers.TexCtrl[0].s4.dMax = 0x0f;
- imesa->Registers.TexCtrl[1].s4.dMax = 0x0f;
- imesa->Registers.DrawLocalCtrl.ni.drawUpdateEn = GL_TRUE;
- imesa->Registers.DrawLocalCtrl.ni.srcAlphaMode = SAM_One;
- imesa->Registers.DrawLocalCtrl.ni.wrZafterAlphaTst = GL_FALSE;
- imesa->Registers.DrawLocalCtrl.ni.flushPdZbufWrites= GL_TRUE;
- imesa->Registers.DrawLocalCtrl.ni.flushPdDestWrites= GL_TRUE;
-
- imesa->Registers.DrawLocalCtrl.ni.zUpdateEn= GL_TRUE;
- imesa->Registers.DrawCtrl1.ni.ditherEn=GL_TRUE;
- imesa->Registers.DrawCtrl1.ni.cullMode = BCM_None;
+ imesa->regs.s4.texCtrl[0].ni.dBias = 0x08;
+ imesa->regs.s4.texCtrl[1].ni.dBias = 0x08;
+ imesa->regs.s4.texCtrl[0].ni.texXprEn = GL_TRUE;
+ imesa->regs.s4.texCtrl[1].ni.texXprEn = GL_TRUE;
+ imesa->regs.s4.texCtrl[0].ni.dMax = 0x0f;
+ imesa->regs.s4.texCtrl[1].ni.dMax = 0x0f;
+ imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_One;
+ imesa->regs.s4.drawLocalCtrl.ni.wrZafterAlphaTst = GL_FALSE;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites= GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites= GL_TRUE;
+
+ imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn= GL_TRUE;
+ imesa->regs.s4.drawCtrl1.ni.ditherEn=GL_TRUE;
+ imesa->regs.s4.drawCtrl1.ni.cullMode = BCM_None;
imesa->LcsCullMode=BCM_None;
- imesa->Registers.TexDescr.s4.palSize = TPS_256;
+ imesa->regs.s4.texDescr.ni.palSize = TPS_256;
+
+ /* clear the local registers in the global reg mask */
+ imesa->globalRegMask.s4.drawLocalCtrl.ui = 0;
+ imesa->globalRegMask.s4.texPalAddr.ui = 0;
+ imesa->globalRegMask.s4.texCtrl[0].ui = 0;
+ imesa->globalRegMask.s4.texCtrl[1].ui = 0;
+ imesa->globalRegMask.s4.texAddr[0].ui = 0;
+ imesa->globalRegMask.s4.texAddr[1].ui = 0;
+ imesa->globalRegMask.s4.texBlendCtrl[0].ui = 0;
+ imesa->globalRegMask.s4.texBlendCtrl[1].ui = 0;
+ imesa->globalRegMask.s4.texXprClr.ui = 0;
+ imesa->globalRegMask.s4.texDescr.ui = 0;
}
static void savageDDInitState_s3d( savageContextPtr imesa )
{
#if 1
- imesa->Registers.DestCtrl.ui = 1<<7;
-#else
- imesa->Registers.DestCtrl.ui = 0;
+ imesa->regs.s3d.destCtrl.ui = 1<<7;
#endif
- imesa->Registers.ZBufCtrl.ui = 0;
-
- imesa->Registers.ZBufCtrl.s3d.zCmpFunc = LCS_Z_LESS & 0x07;
- imesa->Registers.ZBufOffset.ui = 0;
- imesa->Registers.FogCtrl.ui = 0;
- memset (imesa->Registers.FogTable.ni.ucEntry, 0, 64);
- imesa->Registers.TexDescr.ui = 0;
- imesa->Registers.TexAddr[0].ui = 0;
- imesa->Registers.TexPalAddr.ui = 0;
- imesa->Registers.TexCtrl[0].ui = 0;
-#if 1/*def __GL_HALF_PIXEL_OFFSET*/
- imesa->Registers.DrawCtrl.ui = 0;
-#else
- imesa->Registers.DrawCtrl.ui = 1<<1;
+
+ imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = LCS_Z_LESS & 0x07;
+#if 0
+ imesa->regs.s3d.drawCtrl.ni.xyOffsetEn = 1;
#endif
- imesa->Registers.ScissorsStart.ui = 0;
- imesa->Registers.ScissorsEnd.ui = 0;
/* Set DestTexWatermarks_31,30 to 01 always.
*Has no effect if dest. flush is disabled.
*/
#if 0
- imesa->Registers.ZWatermarks.ui = 0x12000C04;
- imesa->Registers.DestTexWatermarks.ui = 0x40200400;
+ imesa->regs.s3d.zWatermarks.ui = 0x12000C04;
+ imesa->regs.s3d.destTexWatermarks.ui = 0x40200400;
#else
- imesa->Registers.ZWatermarks.ui = 0x16001808;
- imesa->Registers.DestTexWatermarks.ui = 0x4f000000;
+ imesa->regs.s3d.zWatermarks.ui = 0x16001808;
+ imesa->regs.s3d.destTexWatermarks.ui = 0x4f000000;
#endif
/* clrCmpAlphaBlendCtrl is needed to get alphatest and
* alpha blending working properly
*/
- imesa->Registers.TexCtrl[0].s3d.dBias = 0x08;
- imesa->Registers.TexCtrl[0].s3d.texXprEn = GL_TRUE;
+ imesa->regs.s3d.texCtrl.ni.dBias = 0x08;
+ imesa->regs.s3d.texCtrl.ni.texXprEn = GL_TRUE;
- imesa->Registers.ZBufCtrl.s3d.drawUpdateEn = GL_TRUE;
- imesa->Registers.ZBufCtrl.s3d.wrZafterAlphaTst = GL_FALSE;
- imesa->Registers.ZBufCtrl.s3d.zUpdateEn = GL_TRUE;
+ imesa->regs.s3d.zBufCtrl.ni.drawUpdateEn = GL_TRUE;
+ imesa->regs.s3d.zBufCtrl.ni.wrZafterAlphaTst = GL_FALSE;
+ imesa->regs.s3d.zBufCtrl.ni.zUpdateEn = GL_TRUE;
- imesa->Registers.DrawCtrl.ni.srcAlphaMode = SAM_One;
- imesa->Registers.DrawCtrl.ni.flushPdZbufWrites = GL_TRUE;
- imesa->Registers.DrawCtrl.ni.flushPdDestWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_One;
+ imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
- imesa->Registers.DrawCtrl.ni.ditherEn = GL_TRUE;
- imesa->Registers.DrawCtrl.ni.cullMode = BCM_None;
+ imesa->regs.s3d.drawCtrl.ni.ditherEn = GL_TRUE;
+ imesa->regs.s3d.drawCtrl.ni.cullMode = BCM_None;
imesa->LcsCullMode = BCM_None;
- imesa->Registers.TexDescr.s3d.palSize = TPS_256;
+ imesa->regs.s3d.texDescr.ni.palSize = TPS_256;
+
+ /* on savage3d all registers are global for now */
}
void savageDDInitState( savageContextPtr imesa ) {
- volatile GLuint* pBCIBase;
+ memset (imesa->regs.ui, 0, SAVAGE_NR_REGS*sizeof(GLuint));
+ memset (imesa->oldRegs.ui, 0, SAVAGE_NR_REGS*sizeof(GLuint));
+ memset (imesa->globalRegMask.ui, 0xff, SAVAGE_NR_REGS*sizeof(GLuint));
if (imesa->savageScreen->chipset >= S3_SAVAGE4)
savageDDInitState_s4 (imesa);
else
savageDDInitState_s3d (imesa);
/*fprintf(stderr,"DBflag:%d\n",imesa->glCtx->Visual->DBflag);*/
- imesa->Registers.DestCtrl.ni.offset = imesa->savageScreen->backOffset>>11;
+ /* zbufoffset and destctrl have the same position and layout on
+ * savage4 and savage3d. */
+ imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->backOffset>>11;
if(imesa->savageScreen->cpp == 2)
{
- imesa->Registers.DestCtrl.ni.dstPixFmt = 0;
- imesa->Registers.DestCtrl.ni.dstWidthInTile =
+ imesa->regs.s4.destCtrl.ni.dstPixFmt = 0;
+ imesa->regs.s4.destCtrl.ni.dstWidthInTile =
(imesa->savageScreen->width+63)>>6;
}
else
{
- imesa->Registers.DestCtrl.ni.dstPixFmt = 1;
- imesa->Registers.DestCtrl.ni.dstWidthInTile =
+ imesa->regs.s4.destCtrl.ni.dstPixFmt = 1;
+ imesa->regs.s4.destCtrl.ni.dstWidthInTile =
(imesa->savageScreen->width+31)>>5;
}
imesa->IsDouble = GL_TRUE;
imesa->NotFirstFrame = GL_FALSE;
- imesa->Registers.ZBufOffset.ni.offset=imesa->savageScreen->depthOffset>>11;
+ imesa->regs.s4.zBufOffset.ni.offset=imesa->savageScreen->depthOffset>>11;
if(imesa->savageScreen->zpp == 2)
{
- imesa->Registers.ZBufOffset.ni.zBufWidthInTiles =
+ imesa->regs.s4.zBufOffset.ni.zBufWidthInTiles =
(imesa->savageScreen->width+63)>>6;
- imesa->Registers.ZBufOffset.ni.zDepthSelect = 0;
+ imesa->regs.s4.zBufOffset.ni.zDepthSelect = 0;
}
else
{
- imesa->Registers.ZBufOffset.ni.zBufWidthInTiles =
+ imesa->regs.s4.zBufOffset.ni.zBufWidthInTiles =
(imesa->savageScreen->width+31)>>5;
- imesa->Registers.ZBufOffset.ni.zDepthSelect = 1;
+ imesa->regs.s4.zBufOffset.ni.zDepthSelect = 1;
}
if (imesa->glCtx->Color._DrawDestMask == BACK_LEFT_BIT) {
@@ -2225,96 +1789,6 @@ void savageDDInitState( savageContextPtr imesa ) {
imesa->readMap = (char *)imesa->apertureBase[TARGET_BACK];
}
}
-
-#if 0
- if(imesa->driDrawable)
- {
- LOCK_HARDWARE(imesa);
- }
- pBCIBase=SAVAGE_GET_BCI_POINTER(imesa,38);
- *pBCIBase++ = WAIT_3D_IDLE;
- pBCIBase[0] = SET_REGISTER(DST,1);
- pBCIBase[1] = imesa->Registers.DestCtrl.ui;
- pBCIBase+=2;
-
- pBCIBase[0] = SET_REGISTER(ZBUFCTRL,1);
- pBCIBase[1] = imesa->Registers.ZBufCtrl.ui;
- pBCIBase+=2;
-
- pBCIBase[0] = SET_REGISTER(ZBUFOFF,1);
- pBCIBase[1] = imesa->Registers.ZBufOffset.ui;
- pBCIBase+=2;
-
- pBCIBase[0] = SET_REGISTER(FOGCTRL,1);
- pBCIBase[1] = imesa->Registers.FogCtrl.ui;
- pBCIBase+=2;
-
-
- pBCIBase[0] = SET_REGISTER(FOGTABLE,8);
- memcpy((GLvoid *)(pBCIBase+1),(GLvoid *)imesa->Registers.FogTable.ni.ulEntry,32);
- pBCIBase+=9;
-
- pBCIBase[0] = SET_REGISTER(DRAWLOCALCTRL,1);
- pBCIBase[1] = imesa->Registers.DrawLocalCtrl.ui;
- pBCIBase+=2;
-
- pBCIBase[0] = SET_REGISTER(DRAWCTRLGLOBAL0,2);
- pBCIBase[1] = imesa->Registers.DrawCtrl0.ui;
- pBCIBase[2] = imesa->Registers.DrawCtrl1.ui;
- pBCIBase+=3;
-
-
- pBCIBase[0] = SET_REGISTER(TEXPALADDR,1);
- pBCIBase[1] = imesa->Registers.TexPalAddr.ui;
- pBCIBase+=2;
-
-
- pBCIBase[0] = SET_REGISTER(TEXCTRL0,6);
- pBCIBase[1] = imesa->Registers.TexCtrl[0].ui;
- pBCIBase[2] = imesa->Registers.TexCtrl[1].ui;
-
- pBCIBase[3] = imesa->Registers.TexAddr[0].ui;
- pBCIBase[4] = imesa->Registers.TexAddr[1].ui;
- pBCIBase[5] = imesa->Registers.TexBlendCtrl[0].ui;
- pBCIBase[6] = imesa->Registers.TexBlendCtrl[1].ui;
- pBCIBase+=7;
-
- pBCIBase[0] = SET_REGISTER(TEXDESCR,1);
- pBCIBase[1] = imesa->Registers.TexDescr.ui;
- pBCIBase+=2;
-
-
- pBCIBase[0] = SET_REGISTER(STENCILCTRL,1);
- pBCIBase[1] = imesa->Registers.StencilCtrl.ui;
- pBCIBase+=2;
-
- pBCIBase[0] = SET_REGISTER(ZWATERMARK,1);
- pBCIBase[1] = imesa->Registers.ZWatermarks.ui;
- pBCIBase+=2;
-
- pBCIBase[0] = SET_REGISTER(DESTTEXRWWATERMARK,1);
- pBCIBase[1] = imesa->Registers.DestTexWatermarks.ui;
- pBCIBase+=2;
-
- if(imesa->driDrawable)
- {
- UNLOCK_HARDWARE(imesa);
- }
-#else
- if(imesa->driDrawable)
- LOCK_HARDWARE(imesa);
-
- /* This is the only reg that is not emitted in savageUpdateRegisters.
- * FIXME: Should this be set by the Xserver? */
- pBCIBase = SAVAGE_GET_BCI_POINTER(imesa,3);
- *pBCIBase++ = WAIT_3D_IDLE;
- *pBCIBase++ = SET_REGISTER(SAVAGE_ZBUFOFF_S4,1); /* The same on S3D. */
- *pBCIBase++ = imesa->Registers.ZBufOffset.ui;
-
- if(imesa->driDrawable)
- UNLOCK_HARDWARE(imesa);
- imesa->Registers.changed.uiRegistersChanged = ~0;
-#endif
}