diff options
author | Brian Paul <[email protected]> | 2011-04-10 12:44:46 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-04-10 13:12:49 -0600 |
commit | ecfaab88b2577bd0395bc05d75a036126806a9c4 (patch) | |
tree | 5abb78f767f546778d551a57f7f2cfe20c479f50 /src/mesa/drivers/dri/savage/savagerender.c | |
parent | 1cbd3a1cc734df16610a59dc49cdb42c70dc3270 (diff) |
mesa: move sampler state into new gl_sampler_object type
gl_texture_object contains an instance of this type for the regular
texture object sampling state. glGenSamplers() generates new instances
of gl_sampler_object which can override that state with glBindSampler().
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagerender.c')
-rw-r--r-- | src/mesa/drivers/dri/savage/savagerender.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/savage/savagerender.c b/src/mesa/drivers/dri/savage/savagerender.c index 8cc448ad4f7..6687dc5f466 100644 --- a/src/mesa/drivers/dri/savage/savagerender.c +++ b/src/mesa/drivers/dri/savage/savagerender.c @@ -250,9 +250,9 @@ static GLboolean run_texnorm_stage( struct gl_context *ctx, const GLbitfield reallyEnabled = ctx->Texture.Unit[i]._ReallyEnabled; if (reallyEnabled) { const struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; - const GLboolean normalizeS = (texObj->WrapS == GL_REPEAT); + const GLboolean normalizeS = (texObj->Sampler.WrapS == GL_REPEAT); const GLboolean normalizeT = (reallyEnabled & TEXTURE_2D_BIT) && - (texObj->WrapT == GL_REPEAT); + (texObj->Sampler.WrapT == GL_REPEAT); const GLfloat *in = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->data; const GLint instride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->stride; GLfloat (*out)[4] = store->texcoord[i].data; @@ -332,15 +332,15 @@ static void validate_texnorm( struct gl_context *ctx, GLuint flags = 0; if (((ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) && - (ctx->Texture.Unit[0]._Current->WrapS == GL_REPEAT)) || + (ctx->Texture.Unit[0]._Current->Sampler.WrapS == GL_REPEAT)) || ((ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) && - (ctx->Texture.Unit[0]._Current->WrapT == GL_REPEAT))) + (ctx->Texture.Unit[0]._Current->Sampler.WrapT == GL_REPEAT))) flags |= VERT_BIT_TEX0; if (((ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) && - (ctx->Texture.Unit[1]._Current->WrapS == GL_REPEAT)) || + (ctx->Texture.Unit[1]._Current->Sampler.WrapS == GL_REPEAT)) || ((ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT) && - (ctx->Texture.Unit[1]._Current->WrapT == GL_REPEAT))) + (ctx->Texture.Unit[1]._Current->Sampler.WrapT == GL_REPEAT))) flags |= VERT_BIT_TEX1; store->active = (flags != 0); |