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authorFelix Kuehling <[email protected]>2005-02-12 14:03:05 +0000
committerFelix Kuehling <[email protected]>2005-02-12 14:03:05 +0000
commit0872b85b1ea97850d42972c80c2d3350d5ae2d44 (patch)
tree27f28b99cb497b97a37619f28de73292e4729c6c /src/mesa/drivers/dri/savage/savageioctl.c
parent6125515cec54ce31521bb815d0d6f216a1ca0c3d (diff)
Savage3D-based chips seem so use a constant tile stride of 2048 for
vertically incomplete tiles, but only if the color depth is 32bpp. Nobody said this was supposed to be logical!
Diffstat (limited to 'src/mesa/drivers/dri/savage/savageioctl.c')
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