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author | Felix Kuehling <[email protected]> | 2005-02-12 14:03:05 +0000 |
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committer | Felix Kuehling <[email protected]> | 2005-02-12 14:03:05 +0000 |
commit | 0872b85b1ea97850d42972c80c2d3350d5ae2d44 (patch) | |
tree | 27f28b99cb497b97a37619f28de73292e4729c6c /src/mesa/drivers/dri/savage/savageioctl.c | |
parent | 6125515cec54ce31521bb815d0d6f216a1ca0c3d (diff) |
Savage3D-based chips seem so use a constant tile stride of 2048 for
vertically incomplete tiles, but only if the color depth is
32bpp. Nobody said this was supposed to be logical!
Diffstat (limited to 'src/mesa/drivers/dri/savage/savageioctl.c')
0 files changed, 0 insertions, 0 deletions