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authorFelix Kuehling <[email protected]>2005-04-21 21:43:21 +0000
committerFelix Kuehling <[email protected]>2005-04-21 21:43:21 +0000
commit07d91bbb59e42abb9c5c6d84c850d004db1d964c (patch)
treeb65f59bda775999ed34845f2997c37ef89b10552 /src/mesa/drivers/dri/savage/savagecontext.h
parentb3474de7b50fc2a3e3531f4343e47e8aea50736d (diff)
Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. Disabled
the use of hardware texture format I8 as it produces garbage at least on ProSavageDDR.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagecontext.h')
-rw-r--r--src/mesa/drivers/dri/savage/savagecontext.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h
index 30a97150a8c..95dedc13603 100644
--- a/src/mesa/drivers/dri/savage/savagecontext.h
+++ b/src/mesa/drivers/dri/savage/savagecontext.h
@@ -189,6 +189,7 @@ struct savage_context_t {
* completely on the fly:
*/
GLuint LcsCullMode;
+ GLuint texEnvColor;
/* Vertex state
*/