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authorFelix Kuehling <[email protected]>2004-03-25 01:16:27 +0000
committerFelix Kuehling <[email protected]>2004-03-25 01:16:27 +0000
commit6e963e965cd00d69de0d868882c2c5322b39f578 (patch)
tree071a2deeeaf18f90473257ef4c8d63977f30c9f7 /src/mesa/drivers/dri/savage/savagecontext.h
parentadf33a1c6f087075b65f0fbc756839481a38e10d (diff)
More state management changes:
- Don't lock in savageDDUpdateStatte, don't call savageEmitHwStateLocked - Need to grab the lock for texture uploads now - New SAVAGE_NEW_CULL bit in new_state to make sure that culling state and raster_primitive are not examined at the wrong times.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagecontext.h')
-rw-r--r--src/mesa/drivers/dri/savage/savagecontext.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h
index 13f3d4a51e8..68a966a6a39 100644
--- a/src/mesa/drivers/dri/savage/savagecontext.h
+++ b/src/mesa/drivers/dri/savage/savagecontext.h
@@ -66,6 +66,7 @@ typedef struct savage_texture_object_t *savageTextureObjectPtr;
/* for savagectx.new_state - manage GL->driver state changes
*/
#define SAVAGE_NEW_TEXTURE 0x1
+#define SAVAGE_NEW_CULL 0x2
/*define the max numer of vertex in vertex buf*/