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authorFelix Kuehling <[email protected]>2005-01-01 20:40:14 +0000
committerFelix Kuehling <[email protected]>2005-01-01 20:40:14 +0000
commit1067ce0cea1392b4ea1cc1c2c940cec33efb9c96 (patch)
tree8a489032a80fea40a528c64e745cc5bd53aacfdf /src/mesa/drivers/dri/savage/savagecontext.h
parent467d64a177d611293c6db14daf97997b389f3cb0 (diff)
Removed all direct hardware access (MMIO, BCI) from the Savage DRI
driver. It uses the new DRM version 2.0.x now, which has just been committed to DRM CVS.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagecontext.h')
-rw-r--r--src/mesa/drivers/dri/savage/savagecontext.h61
1 files changed, 44 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h
index f41b73e0de5..8978f9247cf 100644
--- a/src/mesa/drivers/dri/savage/savagecontext.h
+++ b/src/mesa/drivers/dri/savage/savagecontext.h
@@ -42,7 +42,6 @@ typedef struct savage_texture_object_t *savageTextureObjectPtr;
#include "tnl/t_vertex.h"
#include "savagetex.h"
-#include "savagedma.h"
#include "xmlconfig.h"
@@ -69,10 +68,26 @@ typedef struct savage_texture_object_t *savageTextureObjectPtr;
#define SAVAGE_NEW_TEXTURE 0x1
#define SAVAGE_NEW_CULL 0x2
+/* What needs to be changed for the current vertex dma buffer?
+ * This will go away!
+ */
+#define SAVAGE_UPLOAD_LOCAL 0x1 /* DrawLocalCtrl (S4) or
+ DrawCtrl and ZBufCtrl (S3D) */
+#define SAVAGE_UPLOAD_TEX0 0x2 /* texture unit 0 */
+#define SAVAGE_UPLOAD_TEX1 0x4 /* texture unit 1 (S4 only) */
+#define SAVAGE_UPLOAD_FOGTBL 0x8 /* fog table */
+#define SAVAGE_UPLOAD_GLOBAL 0x10 /* most global regs */
+#define SAVAGE_UPLOAD_TEXGLOBAL 0x20 /* TexBlendColor (S4 only) */
+#define SAVAGE_UPLOAD_CLIPRECTS 0x1000 /* FIXME: get rid of this */
/*define the max numer of vertex in vertex buf*/
#define SAVAGE_MAX_VERTEXS 0x10000
+/* Don't make it too big. We don't want to buffer up a whole frame
+ * that would force the application to wait later. */
+#define SAVAGE_CMDBUF_SIZE 1024
+#define SAVAGE_MAX_VERTS_PENDING 1024
+
/* Use the templated vertex formats:
*/
#define TAG(x) savage##x
@@ -113,6 +128,18 @@ typedef void (*savage_point_func)( savageContextPtr, savageVertex * );
imesa->savageScreen->deviceID == CHIP_S3TRISTAR64CDDR )
+struct savage_vtxbuf_t {
+ GLuint total, used, flushed; /* in 32 bit units */
+ GLuint idx; /* for DMA buffers */
+ u_int32_t *buf;
+};
+
+struct savage_cmdbuf_t {
+ GLuint size; /* size in qwords */
+ drm_savage_cmd_header_t *base; /* initial state starts here */
+ drm_savage_cmd_header_t *start; /* drawing/state commands start here */
+ drm_savage_cmd_header_t *write; /* append stuff here */
+};
struct savage_context_t {
@@ -143,11 +170,12 @@ struct savage_context_t {
GLuint new_gl_state;
GLboolean ptexHack;
- GLuint BCIBase;
- GLuint MMIO_BASE;
+ /* Command buffer */
+ struct savage_cmdbuf_t cmdBuf;
- /* DMA command buffer */
- DMABuffer_t DMABuf;
+ /* Vertex buffers */
+ struct savage_vtxbuf_t dmaVtxBuf, clientVtxBuf;
+ struct savage_vtxbuf_t *vtxBuf;
/* aperture base */
GLuint apertureBase[5];
@@ -179,7 +207,8 @@ struct savage_context_t {
GLenum raster_primitive;
GLenum render_primitive;
- GLuint DrawPrimitiveCmd;
+ GLuint skip;
+ GLubyte HwPrim;
GLuint HwVertexSize;
/* Fallback rasterization functions
@@ -194,8 +223,9 @@ struct savage_context_t {
GLuint ClearColor;
GLfloat depth_scale;
GLfloat hw_viewport[16];
- /* DRI stuff */
- drmBufPtr vertex_dma_buffer;
+ /* DRI stuff */
+ GLuint bufferSize;
+ GLuint vertsPending;
GLframebuffer *glBuffer;
@@ -225,8 +255,8 @@ struct savage_context_t {
GLuint backup_streamFIFO;
GLuint NotFirstFrame;
+ GLboolean inSwap;
GLuint lastSwap;
- GLuint secondLastSwap;
GLuint ctxAge;
GLuint dirtyAge;
GLuint any_contend; /* throttle me harder */
@@ -235,7 +265,7 @@ struct savage_context_t {
GLboolean scissorChanged;
drm_clip_rect_t draw_rect;
drm_clip_rect_t scissor_rect;
- drm_clip_rect_t tmp_boxes[2][SAVAGE_NR_SAREA_CLIPRECTS];
+
/*Texture aging and DMA based aging*/
unsigned int texAge[SAVAGE_NR_TEX_HEAPS];
@@ -259,16 +289,11 @@ struct savage_context_t {
GLboolean hw_stencil;
- /*shadow pointer*/
- volatile GLuint *shadowPointer;
- volatile GLuint *eventTag1;
- GLuint shadowCounter;
- GLboolean shadowStatus;
-
/* Configuration cache
*/
driOptionCache optionCache;
- int texture_depth;
+ GLint texture_depth;
+ GLboolean no_rast;
};
#define SAVAGE_CONTEXT(ctx) ((savageContextPtr)(ctx->DriverCtx))
@@ -283,6 +308,8 @@ extern int SAVAGE_DEBUG;
#define DEBUG_FALLBACKS 0x001
#define DEBUG_VERBOSE_API 0x002
#define DEBUG_VERBOSE_LRU 0x004
+#define DEBUG_VERBOSE_MSG 0x008
+#define DEBUG_DMA 0x010
#define TARGET_FRONT 0x0
#define TARGET_BACK 0x1