diff options
author | Brian Paul <[email protected]> | 2009-02-21 14:53:25 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-02-21 14:53:25 -0700 |
commit | 9818734e0148510967ca9ee0d1aa8b196b509f02 (patch) | |
tree | 28f32aeadff161ca159674699151063c4728d1bc /src/mesa/drivers/dri/s3v | |
parent | 4d24b639d160fe485a3e8f7395e7654538be29e0 (diff) |
mesa: use an array for current texture objects
Use loops to consolidate lots of texture object code.
Diffstat (limited to 'src/mesa/drivers/dri/s3v')
-rw-r--r-- | src/mesa/drivers/dri/s3v/s3v_tex.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_tex.c b/src/mesa/drivers/dri/s3v/s3v_tex.c index 8bf2ea98783..db660263638 100644 --- a/src/mesa/drivers/dri/s3v/s3v_tex.c +++ b/src/mesa/drivers/dri/s3v/s3v_tex.c @@ -502,20 +502,20 @@ static void s3vInitTextureObjects( GLcontext *ctx ) #if 1 ctx->Texture.CurrentUnit = 0; - texObj = ctx->Texture.Unit[0].Current1D; + texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_1D_INDEX]; s3vBindTexture( ctx, GL_TEXTURE_1D, texObj ); - texObj = ctx->Texture.Unit[0].Current2D; + texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; s3vBindTexture( ctx, GL_TEXTURE_2D, texObj ); #endif #if 0 ctx->Texture.CurrentUnit = 1; - texObj = ctx->Texture.Unit[1].Current1D; + texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_1D_INDEX]; s3vBindTexture( ctx, GL_TEXTURE_1D, texObj ); - texObj = ctx->Texture.Unit[1].Current2D; + texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_2D_INDEX]; s3vBindTexture( ctx, GL_TEXTURE_2D, texObj ); #endif |