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authorAdam Jackson <[email protected]>2004-12-16 19:26:23 +0000
committerAdam Jackson <[email protected]>2004-12-16 19:26:23 +0000
commitc403bcb8a7be437976d5adce41189fff1e7f690f (patch)
treefcd53d612d1725eb2609c49031e04da54a52370b /src/mesa/drivers/dri/s3v/s3virgetri.h
parent8662c5d98febd8efaf5f8ee47d34c7fcfd597ce3 (diff)
Import s3virge and trident drivers. Not functional yet; no Makefile, no DRI-aware DDX.
Diffstat (limited to 'src/mesa/drivers/dri/s3v/s3virgetri.h')
-rw-r--r--src/mesa/drivers/dri/s3v/s3virgetri.h383
1 files changed, 383 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3virgetri.h b/src/mesa/drivers/dri/s3v/s3virgetri.h
new file mode 100644
index 00000000000..5519cfd7416
--- /dev/null
+++ b/src/mesa/drivers/dri/s3v/s3virgetri.h
@@ -0,0 +1,383 @@
+/*
+ * Author: Max Lingua <[email protected]>
+ */
+
+#define LOCAL_VARS \
+ int vert0, vert1, vert2; \
+ GLfloat y0, y1, y2, ydiff; \
+ int iy0, iy1, iy2; \
+ int x0, x1, x2, z0, z1, z2; \
+ int dy01, dy02, dy12, dx01, dx02, dx12; \
+ int delt02, delt01, delt12, end01, end12, start02; \
+ int zstart, arstart, gbstart; \
+ int deltzy, deltzx, deltarx, deltgbx, deltary, deltgby; \
+ GLubyte (*colours)[4]; \
+ GLubyte (*scolours)[4]; \
+ static int tp = 0; \
+ int tmp, lr
+
+#define LOCAL_TEX_VARS \
+ int u0, u1, u2; \
+ GLfloat ru0, ru1, ru2; \
+ int v0, v1, v2; \
+ GLfloat rv0, rv1, rv2; \
+ GLfloat w0, w1, w2; \
+ GLfloat rw0, rw1, rw2; \
+ int baseu, basev; \
+ int d0, d1, d2; \
+ int deltdx, deltvx, deltux, deltdy, deltvy, deltuy; \
+ int deltwx, deltwy; \
+ int rbaseu, rbasev; \
+ int dstart, ustart, wstart, vstart; \
+ static int stmp = 0; \
+ s3virgeTextureObject_t *t
+
+#define CULL_BACKFACE() \
+ do { \
+ GLfloat *w0 = VB->Win.data[e0]; \
+ GLfloat *w1 = VB->Win.data[e1]; \
+ GLfloat *w2 = VB->Win.data[e2]; \
+ float cull; \
+ cull = ctx->backface_sign * ((w1[0] - w0[0]) * (w0[1] - w2[1]) + \
+ (w1[1] - w0[1]) * (w2[0] - w0[0])); \
+ if (cull < 0) \
+ return; \
+ } while (0)
+
+#define SORT_VERTICES() \
+ do { \
+ y0 = VB->Win.data[e0][1]; \
+ y1 = VB->Win.data[e1][1]; \
+ y2 = VB->Win.data[e2][1]; \
+ if (y1 > y0) { \
+ if (y2 > y0) { \
+ vert0 = e0; \
+ if (y1 > y2) { vert2 = e1; vert1 = e2; } else { vert2 = e2; vert1 = e1; } \
+ } else { vert0 = e2; vert1 = e0; vert2 = e1; } \
+ } else { \
+ if (y2 > y0) { vert0 = e1; vert1 = e0; vert2 = e2; } else { \
+ vert2 = e0; \
+ if (y2 > y1) { vert0 = e1; vert1 = e2; } else { vert0 = e2; vert1 = e1; } \
+ } \
+ } \
+ } while (0)
+
+#define SET_VARIABLES() \
+ do { \
+ iy0 = y0 = ((s3virgeDB->height - (VB->Win.data[vert0][1]))); \
+ iy1 = y1 = ((s3virgeDB->height - (VB->Win.data[vert1][1]))); \
+ iy2 = y2 = ((s3virgeDB->height - (VB->Win.data[vert2][1]))); \
+ if (iy0 == iy2) { return; } \
+ ydiff = y0 - (float)iy0; \
+ x0 = ((VB->Win.data[vert0][0]) * 1024.0 * 1024.0); \
+ x1 = ((VB->Win.data[vert1][0]) * 1024.0 * 1024.0); \
+ x2 = ((VB->Win.data[vert2][0]) * 1024.0 * 1024.0); \
+ z0 = (VB->Win.data[vert0][2] * 1024.0 * 32.0); \
+ z1 = (VB->Win.data[vert1][2] * 1024.0 * 32.0); \
+ z2 = (VB->Win.data[vert2][2] * 1024.0 * 32.0); \
+ dx12 = x2 - x1; \
+ dy12 = iy1 - iy2; \
+ dx01 = x1 - x0; \
+ dy01 = iy0 - iy1; \
+ dx02 = x2 - x0; \
+ dy02 = iy0 - iy2; \
+ delt12 = delt02 = delt01 = 0; \
+ } while (0)
+
+#define SET_TEX_VARIABLES() \
+ do { \
+ t = ((s3virgeTextureObject_t *)ctx->Texture.Unit[0].Current->DriverData); \
+ deltwx = deltwy = wstart = deltdx = deltdy = dstart = 0; \
+ u0 = (VB->TexCoordPtr[0]->data[vert0][0] * (GLfloat)(t->tObj->Image[0]->Width) * 256.0); \
+ u1 = (VB->TexCoordPtr[0]->data[vert1][0] * (GLfloat)(t->tObj->Image[0]->Width) * 256.0); \
+ u2 = (VB->TexCoordPtr[0]->data[vert2][0] * (GLfloat)(t->tObj->Image[0]->Width) * 256.0); \
+ v0 = (VB->TexCoordPtr[0]->data[vert0][1] * (GLfloat)(t->tObj->Image[0]->Height) * 256.0); \
+ v1 = (VB->TexCoordPtr[0]->data[vert1][1] * (GLfloat)(t->tObj->Image[0]->Height) * 256.0); \
+ v2 = (VB->TexCoordPtr[0]->data[vert2][1] * (GLfloat)(t->tObj->Image[0]->Height) * 256.0); \
+ w0 = (VB->Win.data[vert0][3]); \
+ w1 = (VB->Win.data[vert1][3]); \
+ w2 = (VB->Win.data[vert2][3]); \
+ } while (0)
+
+#define FLATSHADE_COLORS() \
+ do { \
+ GLubyte *col = &(colours[pv][0]); \
+ deltarx = deltary = deltgbx = deltgby = 0; \
+ gbstart = (((col[1]) << 23) | ((col[2]) << 7)); \
+ arstart = (((col[3]) << 23) | ((col[0]) << 7)); \
+ } while (0)
+
+#define GOURAUD_COLORS() \
+ do { \
+ int ctmp, ctmp2, ctmp3, ctmp4; \
+ GLubyte *col0, *col1, *col2; \
+ col0 = &(colours[vert0][0]); \
+ col1 = &(colours[vert1][0]); \
+ col2 = &(colours[vert2][0]); \
+ ctmp = ((col2[3] - col0[3]) << 7) / dy02; \
+ ctmp2 = ((col2[0] - col0[0]) << 7) / dy02; \
+ deltary = ((ctmp << 16) & 0xFFFF0000) | (ctmp2 & 0xFFFF); \
+ ctmp3 = ((col2[1] - col0[1]) << 7) / dy02; \
+ ctmp4 = ((col2[2] - col0[2]) << 7) / dy02; \
+ deltgby = ((ctmp3 << 16) & 0xFFFF0000) | (ctmp4 & 0xFFFF); \
+ gbstart = (((int)((ydiff * ctmp3) + (col0[1] << 7)) << 16) & 0x7FFF0000) | \
+ ((int)((ydiff * ctmp4) + (col0[2] << 7)) & 0x7FFF); \
+ arstart = (((int)((ydiff * ctmp) + (col0[3] << 7)) << 16) & 0x7FFF0000) | \
+ ((int)((ydiff * ctmp2) + (col0[0] << 7)) & 0x7FFF); \
+ if (tmp) { \
+ int ax, rx, gx, bx; \
+ ax = ((col1[3] << 7) - (dy01 * ctmp + (col0[3] << 7))) / tmp; \
+ rx = ((col1[0] << 7) - (dy01 * ctmp2 + (col0[0] << 7))) / tmp; \
+ gx = ((col1[1] << 7) - (dy01 * ctmp3 + (col0[1] << 7))) / tmp; \
+ bx = ((col1[2] << 7) - (dy01 * ctmp4 + (col0[2] << 7))) / tmp; \
+ deltarx = ((ax << 16) & 0xFFFF0000) | (rx & 0xFFFF); \
+ deltgbx = ((gx << 16) & 0xFFFF0000) | (bx & 0xFFFF); \
+ } else { \
+ deltgbx = deltarx = 0; \
+ } \
+ } while (0)
+
+#define SET_XY() \
+ do { \
+ delt02 = dx02 / dy02; \
+ if (dy12) delt12 = dx12 / dy12; \
+ if (dy01) delt01 = dx01 / dy01; \
+ start02 = (ydiff * delt02) + x0; \
+ end01 = (ydiff * delt01) + x0; \
+ end12 = ((y1 - (GLfloat)iy1) * delt12) + x1; \
+ } while (0)
+
+#define SET_DIR() \
+ do { \
+ tmp = x1 - (dy01 * delt02 + x0); \
+ if (tmp > 0) { \
+ lr = 0x80000000; \
+ } else { \
+ tmp *= -1; \
+ lr = 0; \
+ } \
+ tmp >>= 20; \
+ } while (0)
+
+#define SET_Z() \
+ do { \
+ deltzy = (z2 - z0) / dy02; \
+ if (tmp) { \
+ deltzx = (z1 - (dy01 * deltzy + z0)) / tmp; \
+ } else { deltzx = 0; } \
+ zstart = (deltzy * ydiff) + z0; \
+ } while (0)
+
+#define SET_BASEUV() \
+ do { \
+ if (u0 < u1) { \
+ if (u0 < u2) { \
+ baseu = u0; \
+ } else { \
+ baseu = u2; \
+ } \
+ } else { \
+ if (u1 < u2) { \
+ baseu = u1; \
+ } else { \
+ baseu = u2; \
+ } \
+ } \
+ if (v0 < v1) { \
+ if (v0 < v2) { \
+ basev = v0; \
+ } else { \
+ basev = v2; \
+ } \
+ } else { \
+ if (v1 < v2) { \
+ basev = v1; \
+ } else { \
+ basev = v2; \
+ } \
+ } \
+ } while (0)
+
+#define SET_RW() \
+ do { \
+ /* GLfloat minW; \
+ if (w0 < w1) { \
+ if (w0 < w2) { \
+ minW = w0; \
+ } else { \
+ minW = w2; \
+ } \
+ } else { \
+ if (w1 < w2) { \
+ minW = w1; \
+ } else { \
+ minW = w2; \
+ } \
+ } */ \
+ rw0 = (512.0 * w0); \
+ rw1 = (512.0 * w1); \
+ rw2 = (512.0 * w2); \
+ } while (0)
+
+
+#define SET_D() \
+ do { \
+ GLfloat sxy, suv; \
+ int lev; \
+ suv = (VB->TexCoordPtr[0]->data[vert0][0] - \
+ VB->TexCoordPtr[0]->data[vert2][0]) * \
+ (VB->TexCoordPtr[0]->data[vert1][1] - \
+ VB->TexCoordPtr[0]->data[vert2][1]) - \
+ (VB->TexCoordPtr[0]->data[vert1][0] - \
+ VB->TexCoordPtr[0]->data[vert2][0]) * \
+ (VB->TexCoordPtr[0]->data[vert0][1] - \
+ VB->TexCoordPtr[0]->data[vert2][2]); \
+ sxy = (VB->Win.data[vert0][0] - \
+ VB->Win.data[vert2][0]) * \
+ (VB->Win.data[vert1][1] - \
+ VB->Win.data[vert2][1]) - \
+ (VB->Win.data[vert1][0] - \
+ VB->Win.data[vert2][0]) * \
+ (VB->Win.data[vert0][1] - \
+ VB->Win.data[vert2][2]); \
+ if (sxy < 0) sxy *= -1.0; \
+ if (suv < 0) suv *= -1.0; \
+ lev = *(int*)&suv - *(int *)&sxy; \
+ if (lev < 0) \
+ lev = 0; \
+ else \
+ lev >>=23; \
+ dstart = (lev << 27); \
+ } while (0)
+
+
+
+#define SET_UVWD() \
+ do { \
+ SET_BASEUV(); \
+ SET_RW(); \
+ SET_D(); \
+ ru0 = (((u0 - baseu) * rw0)); \
+ ru1 = (((u1 - baseu) * rw1)); \
+ ru2 = (((u2 - baseu) * rw2)); \
+ rv0 = (((v0 - basev) * rw0)); \
+ rv1 = (((v1 - basev) * rw1)); \
+ rv2 = (((v2 - basev) * rw2)); \
+ while (baseu < 0) { baseu += (t->tObj->Image[0]->Width << 8); } \
+ while (basev < 0) { basev += (t->tObj->Image[0]->Height << 8); } \
+ if (!(baseu & 0xFF)) { baseu = (baseu >> 8); } else { baseu = (baseu >> 8) + 1; } \
+ if ((basev & 0x80) || !(basev & 0xFF)) { basev = (basev >> 8); } else { basev = (basev >> 8) - 1; } \
+ rbaseu = (baseu) << (16 - t->widthLog2); \
+ rbasev = (basev) << (16 - t->widthLog2); \
+ deltuy = (((ru2 - ru0) / dy02)); \
+ deltvy = (((rv2 - rv0) / dy02)); \
+ rw0 *= (1024.0 * 512.0); \
+ rw1 *= (1024.0 * 512.0); \
+ rw2 *= (1024.0 * 512.0); \
+ deltwy = ((rw2 - rw0) / dy02); \
+ if (tmp) { \
+ deltux = ((ru1 - (dy01 * deltuy + ru0)) / tmp); \
+ deltvx = ((rv1 - (dy01 * deltvy + rv0)) / tmp); \
+ deltwx = ((rw1 - (dy01 * deltwy + rw0)) / tmp); \
+ } else { deltux = deltvx = deltwx = 0; } \
+ ustart = (deltuy * ydiff) + (ru0); \
+ vstart = (deltvy * ydiff) + (rv0); \
+ wstart = (deltwy * ydiff) + (rw0); \
+ } while (0)
+
+
+#define SEND_COLORS() \
+ do { \
+ WAITFIFOEMPTY(6); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_GBX), deltgbx); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ARX), deltarx); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_GBY), deltgby); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ARY), deltary); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_GS_BS), gbstart); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_AS_RS), arstart); \
+ } while (0)
+
+#define SEND_VERTICES() \
+ do { \
+ WAITFIFOEMPTY(6); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ZSTART), zstart); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ZXD), deltzx); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ZYD), deltzy); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXDELTA12), delt12); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXEND12), end12); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXDELTA01), delt01); \
+ WAITFIFOEMPTY(5); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXEND01), end01); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXDELTA02), delt02); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXSTART02), start02); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TYS), iy0); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TY01_Y12), \
+ ((((iy0 - iy1) & 0x7FF) << 16) | \
+ ((iy1 - iy2) & 0x7FF) | lr)); \
+ } while (0)
+
+#define SEND_UVWD() \
+ do { \
+ WAITFIFOEMPTY(7); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_BASEV), (rbasev & 0xFFFF)); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_BASEU), (0xa0000000 | (rbaseu & 0xFFFF))); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_WXD), deltwx); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_WYD), deltwy); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_WSTART), wstart); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_DXD), deltdx); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_VXD), deltvx); \
+ WAITFIFOEMPTY(7); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_UXD), deltux); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_DYD), deltdy); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_VYD), deltvy); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_UYD), deltuy); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_DSTART), dstart); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_VSTART), vstart); \
+ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_USTART), ustart); \
+ } while (0)
+
+#define DMA_SEND_UVWD() \
+ do { \
+ DMAOUT((rbasev & 0xFFFF)); \
+ DMAOUT((0xa0000000 | (rbaseu & 0xFFFF))); \
+ DMAOUT(deltwx); \
+ DMAOUT(deltwy); \
+ DMAOUT(wstart); \
+ DMAOUT(deltdx); \
+ DMAOUT(deltvx); \
+ DMAOUT(deltux); \
+ DMAOUT(deltdy); \
+ DMAOUT(deltvy); \
+ DMAOUT(deltuy); \
+ DMAOUT(dstart); \
+ DMAOUT(vstart); \
+ DMAOUT(ustart); \
+ } while (0)
+
+
+#define DMA_SEND_COLORS() \
+ do { \
+ DMAOUT(deltgbx); \
+ DMAOUT(deltarx); \
+ DMAOUT(deltgby); \
+ DMAOUT(deltary); \
+ DMAOUT(gbstart); \
+ DMAOUT(arstart); \
+ } while (0)
+
+#define DMA_SEND_VERTICES() \
+ do { \
+ DMAOUT(deltzx); \
+ DMAOUT(deltzy); \
+ DMAOUT(zstart); \
+ DMAOUT(delt12); \
+ DMAOUT(end12); \
+ DMAOUT(delt01); \
+ DMAOUT(end01); \
+ DMAOUT(delt02); \
+ DMAOUT(start02); \
+ DMAOUT(iy0); \
+ DMAOUT(((((iy0 - iy1) & 0x7FF) << 16) | \
+ ((iy1 - iy2) & 0x7FF) | lr)); \
+ } while (0)
+