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authorAdam Jackson <[email protected]>2004-12-16 19:26:23 +0000
committerAdam Jackson <[email protected]>2004-12-16 19:26:23 +0000
commitc403bcb8a7be437976d5adce41189fff1e7f690f (patch)
treefcd53d612d1725eb2609c49031e04da54a52370b /src/mesa/drivers/dri/s3v/s3v_render.c
parent8662c5d98febd8efaf5f8ee47d34c7fcfd597ce3 (diff)
Import s3virge and trident drivers. Not functional yet; no Makefile, no DRI-aware DDX.
Diffstat (limited to 'src/mesa/drivers/dri/s3v/s3v_render.c')
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_render.c251
1 files changed, 251 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_render.c b/src/mesa/drivers/dri/s3v/s3v_render.c
new file mode 100644
index 00000000000..3da9f763a3e
--- /dev/null
+++ b/src/mesa/drivers/dri/s3v/s3v_render.c
@@ -0,0 +1,251 @@
+/*
+ * Author: Max Lingua <[email protected]>
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+#include "mem.h"
+#include "mtypes.h"
+#include "mmath.h"
+
+#include "tnl/t_context.h"
+
+#include "s3v_context.h"
+#include "s3v_tris.h"
+#include "s3v_vb.h"
+
+
+#define HAVE_POINTS 0
+#define HAVE_LINES 0
+#define HAVE_LINE_STRIPS 0
+#define HAVE_TRIANGLES 0
+#define HAVE_TRI_STRIPS 0
+#define HAVE_TRI_STRIP_1 0
+#define HAVE_TRI_FANS 0
+#define HAVE_QUADS 0
+#define HAVE_QUAD_STRIPS 0
+#define HAVE_POLYGONS 0
+
+#define HAVE_ELTS 0
+
+static void VERT_FALLBACK( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+/* s3vContextPtr vmesa = S3V_CONTEXT(ctx); */
+ int _flags;
+
+ DEBUG(("VERT_FALLBACK: flags & PRIM_MODE_MASK = %i\n",
+ flags & PRIM_MODE_MASK));
+ DEBUG(("VERT_FALLBACK: flags=%i PRIM_MODE_MASK=%i\n",
+ flags, PRIM_MODE_MASK));
+#if 0
+ tnl->Driver.Render.PrimitiveNotify( ctx, flags & PRIM_MODE_MASK );
+#endif
+ tnl->Driver.Render.BuildVertices( ctx, start, count, ~0 );
+
+ _flags = flags & PRIM_MODE_MASK;
+
+ tnl->Driver.Render.PrimTabVerts[_flags]( ctx, start, count, flags );
+ S3V_CONTEXT(ctx)->SetupNewInputs = VERT_CLIP;
+}
+
+static const GLuint hw_prim[GL_POLYGON+1] = {
+ PrimType_Points,
+ PrimType_Lines,
+ PrimType_LineLoop,
+ PrimType_LineStrip,
+ PrimType_Triangles,
+ PrimType_TriangleStrip,
+ PrimType_TriangleFan,
+ PrimType_Quads,
+ PrimType_QuadStrip,
+ PrimType_Polygon
+};
+
+static __inline void s3vStartPrimitive( s3vContextPtr vmesa, GLenum prim )
+{
+ __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
+
+ int _hw_prim = hw_prim[prim];
+
+ DEBUG(("s3vStartPrimitive (new #%i) ", prim));
+
+ if (_hw_prim != vmesa->restore_primitive) {
+
+ if (prim == 4) { /* TRI */
+ DEBUG(("switching to tri\n"));
+ vmesa->prim_cmd = vmesa->_tri[vmesa->_3d_mode];
+ vmesa->alpha_cmd = vmesa->_alpha[vmesa->_3d_mode];
+ DMAOUT_CHECK(3DTRI_Z_BASE, 12);
+ } else if (prim == 1) { /* LINE */
+ DEBUG(("switching to line\n"));
+ vmesa->prim_cmd = DO_3D_LINE;
+ vmesa->alpha_cmd = vmesa->_alpha[0];
+ DMAOUT_CHECK(3DLINE_Z_BASE, 12);
+ } else {
+ DEBUG(("Never mind the bollocks!\n"));
+ }
+
+ DMAOUT(vmesa->s3vScreen->depthOffset & 0x003FFFF8);
+ DMAOUT(vmesa->DestBase);
+ /* DMAOUT(vmesa->ScissorLR); */
+ /* DMAOUT(vmesa->ScissorTB); */
+ DMAOUT( (0 << 16) | (dPriv->w-1) );
+ DMAOUT( (0 << 16) | (dPriv->h-1) );
+ DMAOUT( (vmesa->SrcStride << 16) | vmesa->TexStride );
+ DMAOUT(vmesa->SrcStride);
+ DMAOUT(vmesa->TexOffset);
+ DMAOUT(vmesa->TextureBorderColor);
+ DMAOUT(0); /* FOG */
+ DMAOUT(0);
+ DMAOUT(0);
+ DMAOUT(vmesa->CMD | vmesa->prim_cmd | vmesa->alpha_cmd);
+ DMAFINISH();
+ }
+
+ vmesa->restore_primitive = _hw_prim;
+}
+
+static __inline void s3vEndPrimitive( s3vContextPtr vmesa )
+{
+/* GLcontext *ctx = vmesa->glCtx; */
+ DEBUG(("s3vEndPrimitive\n"));
+}
+
+#define LOCAL_VARS s3vContextPtr vmesa = S3V_CONTEXT(ctx)
+#define INIT( prim ) s3vStartPrimitive( vmesa, prim )
+#define FINISH s3vEndPrimitive( vmesa )
+#define NEW_PRIMITIVE() (void) vmesa
+#define NEW_BUFFER() (void) vmesa
+#define FIRE_VERTICES() (void) vmesa
+#define GET_CURRENT_VB_MAX_VERTS() \
+ (vmesa->bufSize - vmesa->bufCount) / 2
+#define GET_SUBSEQUENT_VB_MAX_VERTS() \
+ S3V_DMA_BUF_SZ / 2
+#define EMIT_VERTS( ctx, j, nr ) \
+do { \
+ printf("Alas, emit...\n"); \
+ /* s3v_emit(ctx, j, (j)+(nr)) */ \
+ /* we don't need emit on s3v */ \
+} while (0)
+
+#define TAG(x) s3v_##x
+
+#include "tnl_dd/t_dd_dmatmp.h"
+
+/**********************************************************************/
+/* Render pipeline stage */
+/**********************************************************************/
+
+
+static GLboolean s3v_run_render( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ s3vContextPtr vmesa = S3V_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i, length, flags = 0;
+ render_func *tab;
+
+ DEBUG(("s3v_run_render\n"));
+
+ /* FIXME: hw clip */
+ if (VB->ClipOrMask || vmesa->RenderIndex != 0) {
+ DEBUG(("*** CLIPPED in render ***\n"));
+#if 1
+ return GL_TRUE; /* don't handle clipping here */
+#endif
+ }
+
+
+ /* We don't do elts */
+ if (VB->Elts)
+ return GL_TRUE;
+
+ tab = TAG(render_tab_verts);
+
+ tnl->Driver.Render.Start( ctx );
+
+ for (i = 0 ; !(flags & PRIM_LAST) ; i += length)
+ {
+ flags = VB->Primitive[i];
+ length = VB->PrimitiveLength[i];
+
+ DEBUG(("s3v_run_render (loop=%i) (lenght=%i)\n", i, length));
+
+ if (length) {
+ tnl->Driver.Render.BuildVertices( ctx, i, i+length,
+ ~0 /*stage->inputs*/);
+ tnl->Driver.Render.PrimTabVerts[flags & PRIM_MODE_MASK]
+ ( ctx, i, i + length, flags );
+ vmesa->SetupNewInputs = VERT_CLIP;
+ }
+ }
+
+ tnl->Driver.Render.Finish( ctx );
+
+ return GL_FALSE; /* finished the pipe */
+}
+
+
+static void s3v_check_render( GLcontext *ctx,
+ struct gl_pipeline_stage *stage )
+{
+ s3vContextPtr vmesa = S3V_CONTEXT(ctx);
+ GLuint inputs = VERT_CLIP | VERT_RGBA;
+
+ DEBUG(("s3v_check_render\n"));
+
+ if (ctx->RenderMode == GL_RENDER) {
+
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
+ DEBUG(("DD_SEPARATE_SPECULAR\n"));
+ inputs |= VERT_SPEC_RGB;
+ }
+
+ if (ctx->Texture.Unit[0]._ReallyEnabled) {
+ DEBUG(("ctx->Texture.Unit[0]._ReallyEnabled\n"));
+ inputs |= VERT_TEX(0);
+ }
+
+ if (ctx->Texture.Unit[1]._ReallyEnabled) {
+ DEBUG(("ctx->Texture.Unit[1]._ReallyEnabled\n"));
+ inputs |= VERT_TEX(1);
+ }
+
+ if (ctx->Fog.Enabled) {
+ DEBUG(("ctx->Fog.Enabled\n"));
+ inputs |= VERT_FOG_COORD;
+ }
+ }
+
+ stage->inputs = inputs;
+ vmesa->SetupNewInputs = inputs;
+}
+
+
+static void dtr( struct gl_pipeline_stage *stage )
+{
+ (void)stage;
+}
+
+
+const struct gl_pipeline_stage _s3v_render_stage =
+{
+ "s3v render",
+ (_DD_NEW_SEPARATE_SPECULAR |
+ _NEW_TEXTURE|
+ _NEW_FOG|
+ _NEW_RENDERMODE), /* re-check (new inputs) */
+ 0, /* re-run (always runs) */
+ GL_TRUE, /* active */
+ 0, 0, /* inputs (set in check_render), outputs */
+ 0, 0, /* changed_inputs, private */
+ dtr, /* destructor */
+ s3v_check_render, /* check - initially set to alloc data */
+ s3v_run_render /* run */
+};