diff options
author | Ian Romanick <[email protected]> | 2015-09-30 15:23:38 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2015-10-06 10:41:56 -0700 |
commit | 46b13666d8c045acf066f2982cc0a89b6584f09d (patch) | |
tree | 5565430a6fc708b7762c02ef9671d6eff94810f9 /src/mesa/drivers/dri/radeon | |
parent | 68976a5a009beeb5118a52c31b0e7784202707a3 (diff) |
radeon: Use C99 initializers for primitive arrays
Using C99 initializers for the primitive arrays makes things more
readable.
Signed-off-by: Ian Romanick <[email protected]>
Suggested-by: Matt Turner <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/radeon')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_swtcl.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c index b671a3be143..d7a02e90266 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c @@ -359,16 +359,16 @@ void r100_swtcl_flush(struct gl_context *ctx, uint32_t current_offset) #define HAVE_ELTS 0 static const GLuint hw_prim[GL_POLYGON+1] = { - RADEON_CP_VC_CNTL_PRIM_TYPE_POINT, - RADEON_CP_VC_CNTL_PRIM_TYPE_LINE, - 0, - RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP, - RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST, - RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP, - RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN, - 0, - 0, - 0 + [GL_POINTS] = RADEON_CP_VC_CNTL_PRIM_TYPE_POINT, + [GL_LINES] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE, + [GL_LINE_LOOP] = 0, + [GL_LINE_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP, + [GL_TRIANGLES] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST, + [GL_TRIANGLE_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP, + [GL_TRIANGLE_FAN] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN, + [GL_QUADS] = 0, + [GL_QUAD_STRIP] = 0, + [GL_POLYGON] = 0 }; static inline void @@ -468,16 +468,16 @@ const struct tnl_pipeline_stage _radeon_render_stage = static const GLuint reduced_hw_prim[GL_POLYGON+1] = { - RADEON_CP_VC_CNTL_PRIM_TYPE_POINT, - RADEON_CP_VC_CNTL_PRIM_TYPE_LINE, - RADEON_CP_VC_CNTL_PRIM_TYPE_LINE, - RADEON_CP_VC_CNTL_PRIM_TYPE_LINE, - RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST, - RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST, - RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST, - RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST, - RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST, - RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST + [GL_POINTS] = RADEON_CP_VC_CNTL_PRIM_TYPE_POINT, + [GL_LINES] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE, + [GL_LINE_LOOP] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE, + [GL_LINE_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE, + [GL_TRIANGLES] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST, + [GL_TRIANGLE_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST, + [GL_TRIANGLE_FAN] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST, + [GL_QUADS] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST, + [GL_QUAD_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST, + [GL_POLYGON] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST }; static void radeonRasterPrimitive( struct gl_context *ctx, GLuint hwprim ); |