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authorMatt Turner <[email protected]>2014-01-03 14:48:53 -0800
committerMatt Turner <[email protected]>2014-01-21 14:20:44 -0800
commitebf91993c18bdf90c4699b42e58cb84d0b160f25 (patch)
tree71fcd30c9ab5afc04c16327098f19c0f1e5f50a6 /src/mesa/drivers/dri/radeon
parent413622fbefb63c54d331ce5d708479ab847e6709 (diff)
mesa: rename PreferDP4 to OptimizeForAOS.
This flag was really just a proxy for determining whether the backend was vector (AOS) or scalar (SOA). It will be used to apply a future optimization only for vector backends. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/radeon')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c
index 66ba229e030..0757f7ec4ad 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_context.c
@@ -301,7 +301,7 @@ r100CreateContext( gl_api api,
ctx->Const.MaxColorAttachments = 1;
ctx->Const.MaxRenderbufferSize = 2048;
- ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = true;
+ ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
/* Install the customized pipeline:
*/