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authorBrian Paul <[email protected]>2004-01-20 15:24:50 +0000
committerBrian Paul <[email protected]>2004-01-20 15:24:50 +0000
commit4e713913fb88bc221eea1a18822cc782ca39af4d (patch)
tree71607e8e178163d5e8b79df15582cce89c6728cd /src/mesa/drivers/dri/radeon
parentd4636e74c86fad221c57a3a1704106e2367fc230 (diff)
Undo some bits from last check-in related to the ctx->Driver.NewTextureObject
functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was).
Diffstat (limited to 'src/mesa/drivers/dri/radeon')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tex.c17
1 files changed, 4 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.c b/src/mesa/drivers/dri/radeon/radeon_tex.c
index ca6acba16af..99aa4a458b5 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tex.c
@@ -401,7 +401,6 @@ static void radeonTexImage1D( GLcontext *ctx, GLenum target, GLint level,
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
- assert(t);
if ( t ) {
driSwapOutTextureObject( t );
}
@@ -464,8 +463,6 @@ static void radeonTexImage2D( GLcontext *ctx, GLenum target, GLint level,
driTextureObject * t = (driTextureObject *) texObj->DriverData;
GLuint face;
- assert(t);
-
/* which cube face or ordinary 2D image */
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
@@ -669,8 +666,6 @@ static void radeonTexParameter( GLcontext *ctx, GLenum target,
}
-#if 00
-/* not needed anymore */
static void radeonBindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj )
{
@@ -685,7 +680,7 @@ static void radeonBindTexture( GLcontext *ctx, GLenum target,
}
}
}
-#endif
+
static void radeonDeleteTexture( GLcontext *ctx,
struct gl_texture_object *texObj )
@@ -734,22 +729,18 @@ static void radeonTexGen( GLcontext *ctx,
/**
* Allocate a new texture object.
* Called via ctx->Driver.NewTextureObject.
+ * Note: we could use containment here to 'derive' the driver-specific
+ * texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
struct gl_texture_object *obj;
- driTextureObject *t;
obj = _mesa_new_texture_object(ctx, name, target);
if (!obj)
return NULL;
obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
- t = (driTextureObject *) radeonAllocTexObj(obj);
- if (!t) {
- _mesa_delete_texture_object(ctx, obj);
- return NULL;
- }
return obj;
}
@@ -763,7 +754,7 @@ void radeonInitTextureFuncs( struct dd_function_table *functions )
functions->TexSubImage2D = radeonTexSubImage2D;
functions->NewTextureObject = radeonNewTextureObject;
- /*functions->BindTexture = radeonBindTexture;*/
+ functions->BindTexture = radeonBindTexture;
functions->DeleteTexture = radeonDeleteTexture;
functions->IsTextureResident = driIsTextureResident;