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authorMathias Froehlich <[email protected]>2015-03-29 18:57:45 +0200
committerMathias Froehlich <[email protected]>2015-04-05 08:01:46 +0200
commit472913ea7563e136b9ad3d33111925147a044a39 (patch)
tree1313d2ea170c9e3933cd1e6e338fb105058e1bb8 /src/mesa/drivers/dri/radeon
parenta8ceb8e450354083b0b4141cd7fa0174a4d18f72 (diff)
radeon: Make use of _mesa_get_viewport_xform v2.
Instead of _WindowMap just use the translation and scale of the viewport transform directly. Thereby avoid dividing by _DepthMaxF again. v2: Change order of assignments. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/radeon')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index e83a34db9c3..66a50a9b4a1 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -44,6 +44,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/state.h"
#include "main/core.h"
#include "main/stencil.h"
+#include "main/viewport.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
@@ -1352,9 +1353,8 @@ void radeonUpdateWindow( struct gl_context *ctx )
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = 0.0;
GLfloat yoffset = dPriv ? (GLfloat) dPriv->h : 0;
- const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
const GLboolean render_to_fbo = (ctx->DrawBuffer ? _mesa_is_user_fbo(ctx->DrawBuffer) : 0);
- const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ double scale[3], translate[3];
GLfloat y_scale, y_bias;
if (render_to_fbo) {
@@ -1365,12 +1365,13 @@ void radeonUpdateWindow( struct gl_context *ctx )
y_bias = yoffset;
}
- float_ui32_type sx = { v[MAT_SX] };
- float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X };
- float_ui32_type sy = { v[MAT_SY] * y_scale };
- float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y };
- float_ui32_type sz = { v[MAT_SZ] * depthScale };
- float_ui32_type tz = { v[MAT_TZ] * depthScale };
+ _mesa_get_viewport_xform(ctx, 0, scale, translate);
+ float_ui32_type sx = { scale[0] };
+ float_ui32_type sy = { scale[1] * y_scale };
+ float_ui32_type sz = { scale[2] };
+ float_ui32_type tx = { translate[0] + xoffset + SUBPIXEL_X };
+ float_ui32_type ty = { (translate[1] * y_scale) + y_bias + SUBPIXEL_Y };
+ float_ui32_type tz = { translate[2] };
RADEON_STATECHANGE( rmesa, vpt );