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authorJeff Smith <[email protected]>2008-06-13 09:50:43 -0500
committerBrian Paul <[email protected]>2010-03-12 08:55:05 -0700
commitfab1f07d6ad01463897ae792f4b33738afb07369 (patch)
treea2905eb93364a4479c97cdf2bae36c49586f427b /src/mesa/drivers/dri/radeon
parent39c2d3ecd9432262bb157da3bb6103f84a4375e5 (diff)
Grammar and spelling fixes
Signed-off-by: Jeff Smith <[email protected]> Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/radeon')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index 0ce97e86972..583751d64df 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -1900,7 +1900,7 @@ void radeonUploadTexMatrix( r100ContextPtr rmesa,
So: if we need the q coord in the end (solely determined by the texture
target, i.e. 2d / 1d / texrect targets) we swap the third and 4th row.
Additionally, if we don't have texgen but 4 tex coords submitted, we swap
- column 3 and 4 (for the 2d / 1d / texrect targets) since the the q coord
+ column 3 and 4 (for the 2d / 1d / texrect targets) since the q coord
will get submitted in the "wrong", i.e. 3rd, slot.
If an app submits 3 coords for 2d targets, we assume it is saving on vertex
size and using the texture matrix to swap the r and q coords around (ut2k3