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authorFelix Kuehling <[email protected]>2004-01-04 22:08:31 +0000
committerFelix Kuehling <[email protected]>2004-01-04 22:08:31 +0000
commit22d1acf2ee25280c3294c2cfded232e612ffac2e (patch)
tree1456421fa572becbf33aa545181637393a934cce /src/mesa/drivers/dri/radeon
parent9741dd6cf40d90cc10357ce06ad9c48dbc0c678c (diff)
New, less expensive workaround for state-change lockups.
Diffstat (limited to 'src/mesa/drivers/dri/radeon')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.h1
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_ioctl.c74
2 files changed, 54 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.h b/src/mesa/drivers/dri/radeon/radeon_context.h
index 64373e1b170..e5deadb41e5 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.h
+++ b/src/mesa/drivers/dri/radeon/radeon_context.h
@@ -185,6 +185,7 @@ struct radeon_state_atom {
GLuint is_tcl;
int *cmd; /* one or more cmd's */
int *lastcmd; /* one or more cmd's */
+ GLboolean dirty; /* dirty-mark in emit_state_list */
GLboolean (*check)( GLcontext * ); /* is this state active? */
};
diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.c b/src/mesa/drivers/dri/radeon/radeon_ioctl.c
index d25a7d6e507..f387c10e548 100644
--- a/src/mesa/drivers/dri/radeon/radeon_ioctl.c
+++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.c
@@ -80,30 +80,21 @@ static void radeon_emit_state_list( radeonContextPtr rmesa,
{
struct radeon_state_atom *state, *tmp;
char *dest;
-
- /* From Felix Kuhling: similar to some other lockups, glaxium will
- * lock with what we believe to be a normal command stream, but
- * sprinkling some magic waits arounds allows it to run
- * uninterrupted. This has a slight effect on q3 framerates, but
- * it might now be possible to remove the zbs hack, below.
- *
- * Felix reports that this can be narrowed down to just
- * tcl,tex0,tex1 state, but that's pretty much every statechange,
- * so let's just put the wait in always (unless Felix wants to
- * narrow it down further...)
+ int i, size, texunits;
+
+ /* It appears that some permutations of state atoms lock up the
+ * chip. Therefore we make sure that state atoms are emitted in a
+ * fixed order. First mark all dirty state atoms and then go
+ * through all state atoms in a well defined order and emit only
+ * the marked ones.
+ * FIXME: This requires knowledge of which state atoms exist.
+ * FIXME: Is the zbs hack below still needed?
*/
- if (1) {
- drmRadeonCmdHeader *cmd;
- cmd = (drmRadeonCmdHeader *)radeonAllocCmdBuf( rmesa, sizeof(*cmd),
- __FUNCTION__ );
- cmd->wait.cmd_type = RADEON_CMD_WAIT;
- cmd->wait.flags = RADEON_WAIT_3D;
- }
-
+ size = 0;
foreach_s( state, tmp, list ) {
if (state->check( rmesa->glCtx )) {
- dest = radeonAllocCmdBuf( rmesa, state->cmd_size * 4, __FUNCTION__);
- memcpy( dest, state->cmd, state->cmd_size * 4);
+ size += state->cmd_size;
+ state->dirty = GL_TRUE;
move_to_head( &(rmesa->hw.clean), state );
if (RADEON_DEBUG & DEBUG_STATE)
print_state_atom( state );
@@ -111,6 +102,47 @@ static void radeon_emit_state_list( radeonContextPtr rmesa,
else if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "skip state %s\n", state->name);
}
+ /* short cut */
+ if (!size)
+ return;
+
+ dest = radeonAllocCmdBuf( rmesa, size * 4, __FUNCTION__);
+ texunits = rmesa->glCtx->Const.MaxTextureUnits;
+
+#define EMIT_ATOM(ATOM) \
+do { \
+ if (rmesa->hw.ATOM.dirty) { \
+ rmesa->hw.ATOM.dirty = GL_FALSE; \
+ memcpy( dest, rmesa->hw.ATOM.cmd, rmesa->hw.ATOM.cmd_size * 4); \
+ dest += rmesa->hw.ATOM.cmd_size * 4; \
+ } \
+} while (0)
+
+ EMIT_ATOM (ctx);
+ EMIT_ATOM (set);
+ EMIT_ATOM (lin);
+ EMIT_ATOM (msk);
+ EMIT_ATOM (vpt);
+ EMIT_ATOM (tcl);
+ EMIT_ATOM (msc);
+ for (i = 0; i < texunits; ++i) {
+ EMIT_ATOM (tex[i]);
+ EMIT_ATOM (txr[i]);
+ }
+ EMIT_ATOM (zbs);
+ EMIT_ATOM (mtl);
+ for (i = 0; i < 3 + texunits; ++i)
+ EMIT_ATOM (mat[i]);
+ for (i = 0; i < 8; ++i)
+ EMIT_ATOM (lit[i]);
+ for (i = 0; i < 6; ++i)
+ EMIT_ATOM (ucp[i]);
+ EMIT_ATOM (eye);
+ EMIT_ATOM (grd);
+ EMIT_ATOM (fog);
+ EMIT_ATOM (glt);
+
+#undef EMIT_ATOM
}