diff options
author | Eric Anholt <[email protected]> | 2011-06-10 12:58:56 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-06-14 11:17:39 -0700 |
commit | 10e418f3815d690b2526e835bc7eb421b6be7050 (patch) | |
tree | 982da3af4c97148dfdff2ad2e2442ae4d1b9b2a1 /src/mesa/drivers/dri/radeon | |
parent | b0c4db68b2bea1d41ba42211a3ff6b41dfee21a8 (diff) |
mesa: Switch generate_mipmaps_compressed() to using TexImage2D to upload.
The code was playing fast and loose with rowstrides, which meant that
if a driver chose anything different for its alignment requirements,
the generated mipmaps came out garbage. Unlike the uncompressed case,
we can't generate mipmaps directly into image->Data, so by using
TexImage2D we cut out most of the weird logic that existed to generate
in-place into ->Data. The up/downside is that the driver recovery
code for the fact that _mesa_generate_mipmaps whacked ->Data has to be
turned off for compressed now.
Fixes 6 piglit tests about compressed mipmap gen.
Diffstat (limited to 'src/mesa/drivers/dri/radeon')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_texture.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index 9ec53881bb2..ce0df32bfe4 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -249,6 +249,7 @@ static void radeon_generate_mipmap(struct gl_context *ctx, GLenum target, radeonTexObj* t = radeon_tex_obj(texObj); GLuint nr_faces = (t->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; int i, face; + struct gl_texture_image *first_image; radeon_print(RADEON_TEXTURE, RADEON_VERBOSE, "%s(%p, tex %p) Target type %s.\n", @@ -257,6 +258,13 @@ static void radeon_generate_mipmap(struct gl_context *ctx, GLenum target, _mesa_generate_mipmap(ctx, target, texObj); + /* For the compressed case, we don't need to do the + * non-TexImage recovery path below. + */ + first_image = texObj->Image[0][texObj->BaseLevel]; + if (_mesa_is_format_compressed(first_image->TexFormat)) + return; + for (face = 0; face < nr_faces; face++) { for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) { radeon_texture_image *image; |