diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/drivers/dri/radeon/radeon_texture.c | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_texture.c')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_texture.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index d1ebd83550d..18ccb512d7a 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -76,7 +76,7 @@ void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride, /** * Allocate an empty texture image object. */ -struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx) +struct gl_texture_image *radeonNewTextureImage(struct gl_context *ctx) { return CALLOC(sizeof(radeon_texture_image)); } @@ -84,7 +84,7 @@ struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx) /** * Free memory associated with this texture image. */ -void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage) +void radeonFreeTexImageData(struct gl_context *ctx, struct gl_texture_image *timage) { radeon_texture_image* image = get_radeon_texture_image(timage); @@ -154,7 +154,7 @@ void radeon_teximage_unmap(radeon_texture_image *image) } } -static void map_override(GLcontext *ctx, radeonTexObj *t) +static void map_override(struct gl_context *ctx, radeonTexObj *t) { radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]); @@ -163,7 +163,7 @@ static void map_override(GLcontext *ctx, radeonTexObj *t) img->base.Data = t->bo->ptr; } -static void unmap_override(GLcontext *ctx, radeonTexObj *t) +static void unmap_override(struct gl_context *ctx, radeonTexObj *t) { radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]); @@ -175,7 +175,7 @@ static void unmap_override(GLcontext *ctx, radeonTexObj *t) /** * Map a validated texture for reading during software rendering. */ -void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj) +void radeonMapTexture(struct gl_context *ctx, struct gl_texture_object *texObj) { radeonTexObj* t = radeon_tex_obj(texObj); int face, level; @@ -213,7 +213,7 @@ void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj) } } -void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj) +void radeonUnmapTexture(struct gl_context *ctx, struct gl_texture_object *texObj) { radeonTexObj* t = radeon_tex_obj(texObj); int face, level; @@ -241,7 +241,7 @@ void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj) * This relies on internal details of _mesa_generate_mipmap, in particular * the fact that the memory for recreated texture images is always freed. */ -static void radeon_generate_mipmap(GLcontext *ctx, GLenum target, +static void radeon_generate_mipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj) { radeonTexObj* t = radeon_tex_obj(texObj); @@ -273,7 +273,7 @@ static void radeon_generate_mipmap(GLcontext *ctx, GLenum target, } -void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj) +void radeonGenerateMipmap(struct gl_context* ctx, GLenum target, struct gl_texture_object *texObj) { radeonContextPtr rmesa = RADEON_CONTEXT(ctx); struct radeon_bo *bo; @@ -338,7 +338,7 @@ static gl_format radeonChoose8888TexFormat(radeonContextPtr rmesa, return _dri_texformat_argb8888; } -gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx, +gl_format radeonChooseTextureFormat_mesa(struct gl_context * ctx, GLint internalFormat, GLenum format, GLenum type) @@ -347,7 +347,7 @@ gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx, type, 0); } -gl_format radeonChooseTextureFormat(GLcontext * ctx, +gl_format radeonChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, GLenum format, GLenum type, GLboolean fbo) @@ -641,7 +641,7 @@ static void teximage_assign_miptree(radeonContextPtr rmesa, "%s Failed to allocate miptree.\n", __func__); } -static GLuint * allocate_image_offsets(GLcontext *ctx, +static GLuint * allocate_image_offsets(struct gl_context *ctx, unsigned alignedWidth, unsigned height, unsigned depth) @@ -665,7 +665,7 @@ static GLuint * allocate_image_offsets(GLcontext *ctx, /** * Update a subregion of the given texture image. */ -static void radeon_store_teximage(GLcontext* ctx, int dims, +static void radeon_store_teximage(struct gl_context* ctx, int dims, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, @@ -758,7 +758,7 @@ static void radeon_store_teximage(GLcontext* ctx, int dims, * All glTexImage calls go through this function. */ static void radeon_teximage( - GLcontext *ctx, int dims, + struct gl_context *ctx, int dims, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, @@ -833,7 +833,7 @@ static void radeon_teximage( _mesa_unmap_teximage_pbo(ctx, packing); } -void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level, +void radeonTexImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid * pixels, @@ -845,7 +845,7 @@ void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level, 0, format, type, pixels, packing, texObj, texImage, 0); } -void radeonTexImage2D(GLcontext * ctx, GLenum target, GLint level, +void radeonTexImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid * pixels, @@ -858,7 +858,7 @@ void radeonTexImage2D(GLcontext * ctx, GLenum target, GLint level, 0, format, type, pixels, packing, texObj, texImage, 0); } -void radeonCompressedTexImage2D(GLcontext * ctx, GLenum target, +void radeonCompressedTexImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid * data, @@ -869,7 +869,7 @@ void radeonCompressedTexImage2D(GLcontext * ctx, GLenum target, imageSize, 0, 0, data, &ctx->Unpack, texObj, texImage, 1); } -void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level, +void radeonTexImage3D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, @@ -885,7 +885,7 @@ void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level, /** * All glTexSubImage calls go through this function. */ -static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int level, +static void radeon_texsubimage(struct gl_context* ctx, int dims, GLenum target, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, @@ -939,7 +939,7 @@ static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int leve _mesa_unmap_teximage_pbo(ctx, packing); } -void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, +void radeonTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, @@ -952,7 +952,7 @@ void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, format, type, pixels, packing, texObj, texImage, 0); } -void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, +void radeonTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, @@ -966,7 +966,7 @@ void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, 0); } -void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target, +void radeonCompressedTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, @@ -979,7 +979,7 @@ void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target, } -void radeonTexSubImage3D(GLcontext * ctx, GLenum target, GLint level, +void radeonTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, |