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authorDave Airlie <[email protected]>2009-02-17 10:27:45 +1000
committerDave Airlie <[email protected]>2009-02-17 10:27:45 +1000
commit646325a5efb3cf4157623d115d6d8fa36f0b357d (patch)
tree90aa1765b3c367526d1f89298912cf3f856fa7d7 /src/mesa/drivers/dri/radeon/radeon_texstate.c
parent0a8cba9a65e6ec1159a08725d2101e7eabb4526b (diff)
radeon: fix not emitting texture state correctly
this is whole texture dirty bit is probably not needed with the current codebase, need to revisit
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_texstate.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texstate.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index 0dc355723ec..2aa1a833420 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -973,6 +973,8 @@ static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int
if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
}
+
+ t->dirty_state = R100_TEX_ALL;
return GL_TRUE;
}