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authorDave Airlie <[email protected]>2009-12-18 14:35:03 +1000
committerDave Airlie <[email protected]>2009-12-18 14:35:03 +1000
commit112908c279b0a768eca95a505856a087e479674b (patch)
tree223dbf732b663853f6e94bdf5d15adf4a352be38 /src/mesa/drivers/dri/radeon/radeon_span.c
parent5f59e79f3a9f273c683304117802bb216171c257 (diff)
radeon: fix frontbuffer read/drawpixels
Bug 25699 The main problem was the optimising flush wasn't doing the front rendering checks properly.
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_span.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.c40
1 files changed, 25 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c
index 37904dc8dc9..cffe8406628 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -828,18 +828,21 @@ static void map_unmap_rb(struct gl_renderbuffer *rb, int flag)
}
static void
-radeon_map_unmap_buffers(GLcontext *ctx, GLboolean map)
+radeon_map_unmap_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLboolean map)
{
GLuint i, j;
/* color draw buffers */
for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++)
- map_unmap_rb(ctx->DrawBuffer->_ColorDrawBuffers[j], map);
+ map_unmap_rb(fb->_ColorDrawBuffers[j], map);
+
+ map_unmap_rb(fb->_ColorReadBuffer, map);
/* check for render to textures */
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att =
- ctx->DrawBuffer->Attachment + i;
+ fb->Attachment + i;
struct gl_texture_object *tex = att->Texture;
if (tex) {
/* Render to texture. Note that a mipmapped texture need not
@@ -855,15 +858,15 @@ radeon_map_unmap_buffers(GLcontext *ctx, GLboolean map)
radeon_teximage_unmap(image);
}
}
-
- map_unmap_rb(ctx->ReadBuffer->_ColorReadBuffer, map);
-
+
/* depth buffer (Note wrapper!) */
- if (ctx->DrawBuffer->_DepthBuffer)
- map_unmap_rb(ctx->DrawBuffer->_DepthBuffer->Wrapped, map);
+ if (fb->_DepthBuffer)
+ map_unmap_rb(fb->_DepthBuffer->Wrapped, map);
+
+ if (fb->_StencilBuffer)
+ map_unmap_rb(fb->_StencilBuffer->Wrapped, map);
- if (ctx->DrawBuffer->_StencilBuffer)
- map_unmap_rb(ctx->DrawBuffer->_StencilBuffer->Wrapped, map);
+ radeon_check_front_buffer_rendering(ctx);
}
static void radeonSpanRenderStart(GLcontext * ctx)
@@ -888,23 +891,30 @@ static void radeonSpanRenderStart(GLcontext * ctx)
ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[i]._Current);
}
- radeon_map_unmap_buffers(ctx, 1);
+ radeon_map_unmap_framebuffer(ctx, ctx->DrawBuffer, GL_TRUE);
+ if (ctx->ReadBuffer != ctx->DrawBuffer)
+ radeon_map_unmap_framebuffer(ctx, ctx->ReadBuffer, GL_TRUE);
}
static void radeonSpanRenderFinish(GLcontext * ctx)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
int i;
+
_swrast_flush(ctx);
- if (!rmesa->radeonScreen->driScreen->dri2.enabled) {
- UNLOCK_HARDWARE(rmesa);
- }
+
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled)
ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[i]._Current);
}
- radeon_map_unmap_buffers(ctx, 0);
+ radeon_map_unmap_framebuffer(ctx, ctx->DrawBuffer, GL_FALSE);
+ if (ctx->ReadBuffer != ctx->DrawBuffer)
+ radeon_map_unmap_framebuffer(ctx, ctx->ReadBuffer, GL_FALSE);
+
+ if (!rmesa->radeonScreen->driScreen->dri2.enabled) {
+ UNLOCK_HARDWARE(rmesa);
+ }
}
void radeonInitSpanFuncs(GLcontext * ctx)