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authorRoland Scheidegger <[email protected]>2005-10-13 14:30:20 +0000
committerRoland Scheidegger <[email protected]>2005-10-13 14:30:20 +0000
commit30daa7529331057ecb470efb500152e9c4aa1ae5 (patch)
tree40faf1f7190d9d06b046f4706601a5659a1ad32c /src/mesa/drivers/dri/radeon/radeon_context.h
parented2f8635f006886a16da07c77bcab8094229042c (diff)
enable 3rd texture unit on radeon (default still 2 enabled units). Disable some multitexcoord codegen stuff noone understands to make it work. Replace most code testing explicitly for unit 0 and 1 with loops instead of adding test for unit 2, smaller/more readable code at the cost of maybe some slight performance hit. (Code provided by Andreas Stenglein, some adjustments by me.)
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_context.h')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.h37
1 files changed, 21 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.h b/src/mesa/drivers/dri/radeon/radeon_context.h
index 3bd8f6ebc68..09bb96861ee 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.h
+++ b/src/mesa/drivers/dri/radeon/radeon_context.h
@@ -122,11 +122,17 @@ struct radeon_stipple_state {
GLuint mask[32];
};
+/* used for both tcl_vtx and vc_frmt tex bits (they are identical) */
+#define RADEON_ST_BIT(unit) \
+(unit == 0 ? RADEON_CP_VC_FRMT_ST0 : (RADEON_CP_VC_FRMT_ST1 >> 2) << (2 * unit))
+#define RADEON_Q_BIT(unit) \
+(unit == 0 ? RADEON_CP_VC_FRMT_Q0 : (RADEON_CP_VC_FRMT_Q1 >> 2) << (2 * unit))
#define TEX_0 0x1
#define TEX_1 0x2
-#define TEX_ALL 0x3
+#define TEX_2 0x4
+#define TEX_ALL 0x7
typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
@@ -408,17 +414,17 @@ struct radeon_hw_state {
struct radeon_state_atom vpt;
struct radeon_state_atom tcl;
struct radeon_state_atom msc;
- struct radeon_state_atom tex[2];
+ struct radeon_state_atom tex[3];
struct radeon_state_atom zbs;
struct radeon_state_atom mtl;
- struct radeon_state_atom mat[5];
+ struct radeon_state_atom mat[6];
struct radeon_state_atom lit[8]; /* includes vec, scl commands */
struct radeon_state_atom ucp[6];
struct radeon_state_atom eye; /* eye pos */
struct radeon_state_atom grd; /* guard band clipping */
struct radeon_state_atom fog;
struct radeon_state_atom glt;
- struct radeon_state_atom txr[2]; /* for NPOT */
+ struct radeon_state_atom txr[3]; /* for NPOT */
int max_state_size; /* Number of bytes necessary for a full state emit. */
GLboolean is_dirty, all_dirty;
@@ -646,30 +652,29 @@ struct radeon_prim {
GLuint prim;
};
+/* A maximum total of 20 elements per vertex: 3 floats for position, 3
+ * floats for normal, 4 floats for color, 4 bytes for secondary color,
+ * 3 floats for each texture unit (9 floats total).
+ *
+ * The position data is never actually stored here, so 3 elements could be
+ * trimmed out of the buffer. This number is only valid for vtxfmt!
+ */
+#define RADEON_MAX_VERTEX_SIZE 20
+
struct radeon_vbinfo {
GLint counter, initial_counter;
GLint *dmaptr;
void (*notify)( void );
GLint vertex_size;
- /* A maximum total of 15 elements per vertex: 3 floats for position, 3
- * floats for normal, 4 floats for color, 4 bytes for secondary color,
- * 2 floats for each texture unit (4 floats total).
- *
- * As soon as the 3rd TMU is supported or cube maps (or 3D textures) are
- * supported, this value will grow.
- *
- * The position data is never actually stored here, so 3 elements could be
- * trimmed out of the buffer.
- */
- union { float f; int i; radeon_color_t color; } vertex[15];
+ union { float f; int i; radeon_color_t color; } vertex[RADEON_MAX_VERTEX_SIZE];
GLfloat *normalptr;
GLfloat *floatcolorptr;
radeon_color_t *colorptr;
GLfloat *floatspecptr;
radeon_color_t *specptr;
- GLfloat *texcoordptr[2];
+ GLfloat *texcoordptr[4]; /* 3 (TMU) + 1 for radeon_vtxfmt_c.c when GL_TEXTURE3 */
GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
GLuint primflags;