diff options
author | Alex Deucher <[email protected]> | 2009-07-28 11:10:38 -0400 |
---|---|---|
committer | Alex Deucher <[email protected]> | 2009-07-28 11:12:36 -0400 |
commit | 4d648523aa01af3c9111f5d6394866396ebfb7a2 (patch) | |
tree | 9e84b08319647e7fa248ad2cc92500b9829f3035 /src/mesa/drivers/dri/r600 | |
parent | d2f6d6ce49699d35d6b6a234fe17a27d99f4b267 (diff) |
r600: disable flat shade fix in 506bacb8e40b0a170a4b620113506925d2333735
This breaks textures. We need to only set this bit for
attributes that that need flat shading.
Diffstat (limited to 'src/mesa/drivers/dri/r600')
-rw-r--r-- | src/mesa/drivers/dri/r600/r700_state.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c index 3812b26e136..5563a63156c 100644 --- a/src/mesa/drivers/dri/r600/r700_state.c +++ b/src/mesa/drivers/dri/r600/r700_state.c @@ -808,11 +808,11 @@ static void r700ShadeModel(GLcontext * ctx, GLenum mode) //-------------------- switch (mode) { case GL_FLAT: SETbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit); - SETbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit); + //SETbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit); break; case GL_SMOOTH: CLEARbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit); - CLEARbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit); + //CLEARbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit); break; default: return; |