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authorNicolai Haehnle <[email protected]>2005-02-17 22:07:32 +0000
committerNicolai Haehnle <[email protected]>2005-02-17 22:07:32 +0000
commit6f37e76272a3a4b3898426b943304d1c5903d0ee (patch)
treec37b8083a87efc5bbdb225001e4cade9e8c67dbf /src/mesa/drivers/dri/r300
parent74477b24a8faef4ce0870b4a68270e586d107ff7 (diff)
Fixing *lots* of warning messages, especially concerning unportable
whitespace before preprocessor commands. Please, can you try to keep the warnings down? Try running make with make -s sometime to see just how bad an offender the current code is.
Diffstat (limited to 'src/mesa/drivers/dri/r300')
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.c32
-rw-r--r--src/mesa/drivers/dri/r300/r300_emit.h12
-rw-r--r--src/mesa/drivers/dri/r300/r300_fixed_pipelines.h88
-rw-r--r--src/mesa/drivers/dri/r300/r300_maos.c40
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c30
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c296
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.c42
-rw-r--r--src/mesa/drivers/dri/r300/r300_texmem.c28
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c74
-rw-r--r--src/mesa/drivers/dri/r300/radeon_span.c4
10 files changed, 324 insertions, 322 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
index 0434421a492..7f024345663 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
@@ -95,7 +95,7 @@ int r300FlushCmdBufLocked(r300ContextPtr r300, const char* caller)
if (cmd.nbox) {
ret = drmCommandWrite(r300->radeon.dri.fd,
DRM_RADEON_CMDBUF, &cmd, sizeof(cmd));
-
+
if (RADEON_DEBUG & DEBUG_SYNC) {
fprintf(stderr, "Syncing in %s\n\n", __FUNCTION__);
radeonWaitForIdleLocked(&r300->radeon);
@@ -112,7 +112,7 @@ int r300FlushCmdBufLocked(r300ContextPtr r300, const char* caller)
return ret;
}
-
+
int r300FlushCmdBuf(r300ContextPtr r300, const char* caller)
{
int ret;
@@ -121,7 +121,7 @@ int r300FlushCmdBuf(r300ContextPtr r300, const char* caller)
int start;
LOCK_HARDWARE(&r300->radeon);
-
+
ret=r300FlushCmdBufLocked(r300, caller);
UNLOCK_HARDWARE(&r300->radeon);
@@ -294,7 +294,7 @@ void r300InitCmdBuf(r300ContextPtr r300)
int size, i, mtu;
r300->hw.max_state_size = 0;
-
+
mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
fprintf(stderr, "Using %d maximum texture units..\n", mtu);
@@ -343,10 +343,10 @@ void r300InitCmdBuf(r300ContextPtr r300)
r300->hw.unk4230.cmd[0] = cmducs(0x4230, 3);
ALLOC_STATE( lcntl, always, 2, "lcntl", 0 );
r300->hw.lcntl.cmd[0] = cmducs(R300_RE_LINE_CNT, 1);
-#ifdef EXP_C
+#ifdef EXP_C
ALLOC_STATE( lsf, always, 2, "lsf", 0 );
r300->hw.lsf.cmd[0] = cmducs(R300_RE_LINE_STIPPLE_FACTOR, 1);
-#endif
+#endif
ALLOC_STATE( unk4260, always, 4, "unk4260", 0 );
r300->hw.unk4260.cmd[0] = cmducs(0x4260, 3);
ALLOC_STATE( unk4274, always, 5, "unk4274", 0 );
@@ -440,25 +440,25 @@ void r300InitCmdBuf(r300ContextPtr r300)
/* Textures */
ALLOC_STATE( tex.filter, variable, mtu+1, "tex_filter", 0 );
r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_FILTER_0, 0);
-
+
ALLOC_STATE( tex.unknown1, variable, mtu+1, "tex_unknown1", 0 );
r300->hw.tex.unknown1.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_UNK1_0, 0);
-
+
ALLOC_STATE( tex.size, variable, mtu+1, "tex_size", 0 );
r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_SIZE_0, 0);
-
+
ALLOC_STATE( tex.format, variable, mtu+1, "tex_format", 0 );
r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_FORMAT_0, 0);
-
+
ALLOC_STATE( tex.offset, variable, mtu+1, "tex_offset", 0 );
r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_OFFSET_0, 0);
-
+
ALLOC_STATE( tex.unknown4, variable, mtu+1, "tex_unknown4", 0 );
r300->hw.tex.unknown4.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_UNK4_0, 0);
-
+
ALLOC_STATE( tex.border_color, variable, mtu+1, "tex_border_color", 0 );
r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_BORDER_COLOR_0, 0);
-
+
/* Setup the atom linked list */
make_empty_list(&r300->hw.atomlist);
@@ -486,9 +486,9 @@ void r300InitCmdBuf(r300ContextPtr r300)
insert_at_tail(&r300->hw.atomlist, &r300->hw.ps);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4230);
insert_at_tail(&r300->hw.atomlist, &r300->hw.lcntl);
-#ifdef EXP_C
+#ifdef EXP_C
insert_at_tail(&r300->hw.atomlist, &r300->hw.lsf);
-#endif
+#endif
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4260);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4274);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4288);
@@ -534,7 +534,7 @@ void r300InitCmdBuf(r300ContextPtr r300)
insert_at_tail(&r300->hw.atomlist, &r300->hw.vpp);
insert_at_tail(&r300->hw.atomlist, &r300->hw.vps);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.filter);
+ insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.filter);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.unknown1);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.size);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.format);
diff --git a/src/mesa/drivers/dri/r300/r300_emit.h b/src/mesa/drivers/dri/r300/r300_emit.h
index cba482f0fb4..4c155eb64b2 100644
--- a/src/mesa/drivers/dri/r300/r300_emit.h
+++ b/src/mesa/drivers/dri/r300/r300_emit.h
@@ -45,7 +45,7 @@
#define LOCAL_VARS int cmd_reserved=0;\
int cmd_written=0; \
drm_radeon_cmd_header_t *cmd=NULL;
-
+
#define PREFIX_VOID r300ContextPtr rmesa
#define PREFIX PREFIX_VOID ,
@@ -58,7 +58,7 @@ typedef GLuint CARD32;
/* This files defines functions for accessing R300 hardware.
It needs to be customized to whatever code r300_lib.c is used
in */
-
+
void static inline check_space(int dwords)
{
}
@@ -184,6 +184,7 @@ static __inline__ uint32_t cmdcpdelay(unsigned short count)
void static inline end_3d(PREFIX_VOID)
{
LOCAL_VARS
+(void)cmd_reserved; (void)cmd_written;
cmd=(drm_radeon_cmd_header_t *) r300AllocCmdBuf(rmesa, \
0, \
@@ -195,6 +196,7 @@ cmd[0].header.cmd_type=R300_CMD_END3D;
void static inline cp_delay(PREFIX unsigned short count)
{
LOCAL_VARS
+(void)cmd_reserved; (void)cmd_written;
cmd=(drm_radeon_cmd_header_t *) r300AllocCmdBuf(rmesa, \
0, \
@@ -211,7 +213,7 @@ check_space(9);
start_packet3(RADEON_CP_PACKET3_3D_DRAW_VBUF_2, 0);
/* e32(0x840c0024); */
- e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (vertex_count<<16) | type);
+ e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (vertex_count<<16) | type);
}
/* these are followed by the corresponding data */
@@ -232,9 +234,9 @@ start_packet3(RADEON_CP_PACKET3_3D_DRAW_VBUF_2, 0);
start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, _n); \
e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (_vc<<16) | type); \
}
-
+
/* Interestingly enough this ones needs the call to setup_AOS, even thought
- some of the data so setup is not needed and some is not as arbitrary
+ some of the data so setup is not needed and some is not as arbitrary
as when used by DRAW_VBUF_2 or DRAW_INDX_2 */
#define start_immediate_packet(vertex_count, type, vertex_size) \
{\
diff --git a/src/mesa/drivers/dri/r300/r300_fixed_pipelines.h b/src/mesa/drivers/dri/r300/r300_fixed_pipelines.h
index 1dcb402b9d8..65e1836af47 100644
--- a/src/mesa/drivers/dri/r300/r300_fixed_pipelines.h
+++ b/src/mesa/drivers/dri/r300/r300_fixed_pipelines.h
@@ -11,29 +11,29 @@ static struct r300_vertex_shader_state FLAT_COLOR_VERTEX_SHADER={
VSF_PARAM(3),
VSF_ATTR_W(0),
EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE),
-
+
EASY_VSF_OP(MUL, 1, ALL, RESULT),
VSF_REG(1),
VSF_ATTR_UNITY(1),
VSF_UNITY(1),
-
+
EASY_VSF_OP(MAD, 0, ALL, TMP),
VSF_PARAM(2),
VSF_ATTR_Z(0),
VSF_TMP(0),
-
+
EASY_VSF_OP(MAD, 0, ALL, TMP),
VSF_PARAM(1),
VSF_ATTR_Y(0),
VSF_TMP(0),
-
+
EASY_VSF_OP(MAD, 0, ALL, RESULT),
VSF_PARAM(0),
VSF_ATTR_X(0),
VSF_TMP(0),
} }
},
-
+
matrix:{
{
length: 16,
@@ -63,7 +63,7 @@ static struct r300_vertex_shader_state FLAT_COLOR_VERTEX_SHADER={
length: 0,
}
},
-
+
vector: {
{
length: 0,
@@ -72,22 +72,22 @@ static struct r300_vertex_shader_state FLAT_COLOR_VERTEX_SHADER={
length: 0,
}
},
-
+
unknown1: {
length: 0
},
-
+
unknown2: {
length: 0
- },
-
+ },
+
program_start: 0,
unknown_ptr1: 4,
program_end: 4,
-
+
param_offset: 0,
param_count: 4,
-
+
unknown_ptr2: 0,
unknown_ptr3: 4
};
@@ -99,7 +99,7 @@ static struct r300_pixel_shader_state FLAT_COLOR_PIXEL_SHADER={
},
alu: {
length: 1,
- /* My understanding is that we need at least 1 instructions for pixel shader,
+ /* My understanding is that we need at least 1 instructions for pixel shader,
in particular because alu_end==0 means there is one instruction */
inst: {
PFS_NOP
@@ -114,55 +114,55 @@ static struct r300_pixel_shader_state FLAT_COLOR_PIXEL_SHADER={
active_nodes: 1,
first_node_has_tex: 0,
temp_register_count: 0,
-
+
tex_offset: 0,
tex_end: 0,
alu_offset: 0,
alu_end: 0
},
-
+
param_length: 0
};
-
+
/******** Single texture pipeline ***********/
static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
program: {
length: 24,
-
+
body: { d: {
EASY_VSF_OP(MUL, 0, ALL, TMP),
VSF_PARAM(3),
VSF_ATTR_W(0),
EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE),
-
+
EASY_VSF_OP(MUL, 2, ALL, RESULT),
VSF_REG(2),
VSF_ATTR_UNITY(2),
VSF_UNITY(2),
-
+
EASY_VSF_OP(MAD, 0, ALL, TMP),
VSF_PARAM(2),
VSF_ATTR_Z(0),
VSF_TMP(0),
-
+
EASY_VSF_OP(MUL, 1, ALL, RESULT),
VSF_REG(1),
VSF_ATTR_UNITY(1),
VSF_UNITY(1),
-
+
EASY_VSF_OP(MAD, 0, ALL, TMP),
VSF_PARAM(1),
VSF_ATTR_Y(0),
VSF_TMP(0),
-
+
EASY_VSF_OP(MAD, 0, ALL, RESULT),
VSF_PARAM(0),
VSF_ATTR_X(0),
VSF_TMP(0),
} }
},
-
+
matrix:{
{
length: 16,
@@ -192,7 +192,7 @@ static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
length: 0,
}
},
-
+
vector: {
{
length: 0,
@@ -201,11 +201,11 @@ static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
length: 0,
}
},
-
+
unknown1: {
length: 0
},
-
+
unknown2: {
length: 4,
body: { f: {
@@ -214,19 +214,19 @@ static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
1.0,
0.0
} }
- },
-
+ },
+
program_start: 0,
unknown_ptr1: 5,
program_end: 5,
-
+
param_offset: 0,
param_count: 4,
-
+
unknown_ptr2: 0,
unknown_ptr3: 5
};
-
+
static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={
program: {
tex: {
@@ -235,28 +235,28 @@ static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={
},
alu: {
length: 2,
- inst:
+ inst:
{
/* I get misc problems without this after doing cold-reboot.
This would imply that alu programming is buggy. --aet */
#if 1
PFS_NOP,
-#endif
-
+#endif
+
/* What are 0's ORed with flags ? They are register numbers that
just happen to be 0 */
{
- EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO),
- EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL),
-
- #if 0
+ EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO),
+ EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL),
+
+#if 0
/* no alpha in textures */
- EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
+ EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
EASY_PFS_INSTR3(0, 1, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
- #endif
-
+#endif
+
/* alpha in textures */
- EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO),
+ EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO),
EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST, OUTPUT)
}
}
@@ -271,13 +271,13 @@ static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={
active_nodes: 1,
first_node_has_tex: 1,
temp_register_count: 1,
-
+
tex_offset: 0,
tex_end: 0,
alu_offset: 0,
alu_end: 0
},
-
+
param_length: 8,
param: {
{ 0.0, 0.0, 0.0, 0.0},
diff --git a/src/mesa/drivers/dri/r300/r300_maos.c b/src/mesa/drivers/dri/r300/r300_maos.c
index 20a804d97a8..af5d00892a2 100644
--- a/src/mesa/drivers/dri/r300/r300_maos.c
+++ b/src/mesa/drivers/dri/r300/r300_maos.c
@@ -221,41 +221,41 @@ void emit_elts(GLcontext * ctx, GLuint *elts,
int dec_found=0;
unsigned long *dst;
unsigned long magic_tbl2[6]= { 0x3f51eb85, 0x3e99999a, 0x3f1eb852, 0x3e6b851f, 0x3f2b851f, 0x3eb33333 };
-
+
if(n_elts == 1){
fprintf(stderr, "Dont know how to handle this\n");
exit(-1);
}
-
+
hw_elts=malloc(n_fake_elts*sizeof(unsigned short int));
-
+
for(i=0; i < n_elts; i++)
hw_elts[i]=(unsigned short int)elts[i];
-
+
/* Work around magic_1 problem by filling rest of the data with last idx */
for(; i < n_fake_elts; i++)
hw_elts[i]=(unsigned short int)elts[n_elts-1];
-
+
dst=rsp->gartTextures.map;
-
+
/* Buffer underrun in fgl causes these patterns to appear.
Filling these shouldnt be needed in real life. */
for(i=0; i < align; i++)
if(dst[i] = magic_tbl2[6-align+i])
-
+
//memset(dst, 0, align*sizeof(unsigned long));
/*for(i=0; i < align; i++)
dst[i]=rand()%(~0);*/
-
+
dst=&dst[align];
-
+
memcpy(dst, hw_elts, n_fake_elts*sizeof(unsigned short int));
dst=((char *)dst)+n_fake_elts*sizeof(unsigned short int);
-
+
/*for(i=0; i < 1024/4; i++)
dst[i]=rand()%(~0);*/
//memset(dst, 0, 1024);
-
+
//memset(((char *)rsp->gartTextures.map)+ec*sizeof(unsigned short int), 0, 1024);
/*emit_vector(ctx, &rmesa->state.elt_ao,
(char *)hw_elts,
@@ -269,15 +269,15 @@ void emit_elts(GLcontext * ctx, GLuint *elts,
inc_found=0;
break;
}
-
+
dec_found=1;
for(i=1; i < oec; i++)
if(hw_elts[i-1] != hw_elts[i]-1){
dec_found=0;
}
-
+
fprintf(stderr, "elts:");
-
+
if(inc_found==0 && dec_found==0){
fprintf(stderr, "error found\n");
exit(-1);
@@ -287,7 +287,7 @@ void emit_elts(GLcontext * ctx, GLuint *elts,
fprintf(stderr, "%d ", hw_elts[i]);
fprintf(stderr, "\n");*/
}
-
+
/* Emit vertex data to GART memory (unless immediate mode)
* Route inputs to the vertex processor
*/
@@ -475,12 +475,12 @@ drm_radeon_cmd_header_t *cmd = NULL;
/* Mesa assumes that all missing components are from (0, 0, 0, 1) */
- #define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
+#define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
| (R300_INPUT_ROUTE_SELECT_Y<<R300_INPUT_ROUTE_Y_SHIFT) \
| (R300_INPUT_ROUTE_SELECT_Z<<R300_INPUT_ROUTE_Z_SHIFT) \
| (R300_INPUT_ROUTE_SELECT_W<<R300_INPUT_ROUTE_W_SHIFT))
- #define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
+#define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
| (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Y_SHIFT) \
| (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Z_SHIFT) \
| (R300_INPUT_ROUTE_SELECT_ONE<<R300_INPUT_ROUTE_W_SHIFT))
@@ -524,13 +524,13 @@ drm_radeon_cmd_header_t *cmd = NULL;
#if 0
r300->hw.vic.cmd[R300_VIC_CNTL_1]=0;
-
+
if(r300->state.render_inputs & _TNL_BIT_POS)
r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_POS;
-
+
if(r300->state.render_inputs & _TNL_BIT_NORMAL)
r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_NORMAL;
-
+
if(r300->state.render_inputs & _TNL_BIT_COLOR0)
r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_COLOR;
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index f7951c01b1a..a02c4176c38 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -326,14 +326,14 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
type=r300_get_primitive_type(rmesa, ctx, prim);
num_verts=r300_get_num_verts(rmesa, ctx, end-start, prim);
- #if 0
+#if 0
fprintf(stderr,"ObjPtr: size=%d stride=%d\n",
VB->ObjPtr->size, VB->ObjPtr->stride);
fprintf(stderr,"ColorPtr[0]: size=%d stride=%d\n",
VB->ColorPtr[0]->size, VB->ColorPtr[0]->stride);
fprintf(stderr,"TexCoordPtr[0]: size=%d stride=%d\n",
VB->TexCoordPtr[0]->size, VB->TexCoordPtr[0]->stride);
- #endif
+#endif
if(type<0 || num_verts <= 0)return;
@@ -366,7 +366,7 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
start_immediate_packet(num_verts, type, 4*rmesa->state.aos_count);
for(i=start;i<start+num_verts;i++){
- #if 0
+#if 0
fprintf(stderr, "* (%f %f %f %f) (%f %f %f %f)\n",
VEC_ELT(VB->ObjPtr, GLfloat, i)[0],
VEC_ELT(VB->ObjPtr, GLfloat, i)[1],
@@ -378,7 +378,7 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
VEC_ELT(VB->ColorPtr[0], GLfloat, i)[2],
VEC_ELT(VB->ColorPtr[0], GLfloat, i)[3]
);
- #endif
+#endif
/* coordinates */
@@ -430,15 +430,15 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
if (RADEON_DEBUG == DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
- #if 1 /* we need this, somehow */
+#if 1 /* we need this, somehow */
/* Flush state - make sure command buffer is nice and large */
r300Flush(ctx);
/* Make sure we have enough space */
- #else
+#else
/* Count is very imprecize, but should be good upper bound */
r300EnsureCmdBufSpace(rmesa, rmesa->hw.max_state_size + 4+2+30
+VB->PrimitiveCount*(1+8)+VB->Count*4*rmesa->state.texture.tc_count+4, __FUNCTION__);
- #endif
+#endif
/* needed before starting 3d operation .. */
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
@@ -448,14 +448,14 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
e32(0x00000003);
- #if 0 /* looks like the Z offset issue got fixed */
+#if 0 /* looks like the Z offset issue got fixed */
rmesa->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
| R300_VPORT_X_OFFSET_ENA
| R300_VPORT_Y_SCALE_ENA
| R300_VPORT_Y_OFFSET_ENA
| R300_VTX_W0_FMT;
R300_STATECHANGE(rmesa, vte);
- #endif
+#endif
@@ -470,7 +470,7 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
r300EmitState(rmesa);
- #if 0
+#if 0
reg_start(R300_RB3D_COLORMASK, 0);
e32(0xf);
@@ -485,7 +485,7 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
efloat(0.0);
efloat(0.0);
efloat(1.0);
- #endif
+#endif
/* Setup INPUT_ROUTE and INPUT_CNTL */
r300EmitArrays(ctx, GL_TRUE);
@@ -763,10 +763,10 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
//FALLBACK_IF(ctx->Color.DitherFlag);
/* I'm almost certain I forgot something here */
- #if 0 /* This should work now.. */
+#if 0 /* This should work now.. */
FALLBACK_IF(ctx->Color.AlphaEnabled); // GL_ALPHA_TEST
FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND
- #endif
+#endif
//FALLBACK_IF(ctx->Fog.Enabled); // GL_FOG disable as swtcl doesnt seem to support this
FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH
FALLBACK_IF(ctx->Line.StippleFlag); // GL_LINE_STIPPLE
@@ -787,9 +787,9 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
FALLBACK_IF(ctx->Texture.Unit[i].Enabled);
/* let r300_run_render do its job */
- #if 0
+#if 0
stage->active = GL_FALSE;
- #endif
+#endif
}
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 2c42ee134b7..a8112150163 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -110,18 +110,18 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
{
GLubyte color[4];
r300ContextPtr rmesa = R300_CONTEXT(ctx);
-
+
R300_STATECHANGE(rmesa, unk4E10);
- /* Ordering might be wrong */
+ /* Ordering might be wrong */
CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]);
CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]);
CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
-
+
rmesa->hw.unk4E10.cmd[1]=radeonPackColor(4, color[0], color[1], color[2], color[3]);
//fprintf(stderr, "%s:%s is not implemented yet. Fixme !\n", __FILE__, __FUNCTION__);
- #if 0
+#if 0
R200_STATECHANGE(rmesa, ctx);
CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]);
CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
@@ -130,7 +130,7 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
if (rmesa->radeon.radeonScreen->drmSupportsBlendColor)
rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCOLOR] =
radeonPackColor(4, color[0], color[1], color[2], color[3]);
- #endif
+#endif
}
/**
@@ -221,16 +221,16 @@ static void r300_set_blend_cntl(r300ContextPtr rmesa, int func, int eqn, int cbi
{
GLuint new_ablend, new_cblend;
- #if 0
+#if 0
fprintf(stderr, "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n", eqnA, funcA, eqn, func, cbits);
- #endif
+#endif
new_ablend = eqnA | funcA;
new_cblend = eqn | func;
if(funcA == func){
new_cblend |= R300_BLEND_NO_SEPARATE;
}
new_cblend |= cbits;
-
+
if((new_ablend != rmesa->hw.bld.cmd[R300_BLD_ABLEND])
|| (new_cblend != rmesa->hw.bld.cmd[R300_BLD_CBLEND])){
R300_STATECHANGE(rmesa, bld);
@@ -242,11 +242,11 @@ static void r300_set_blend_cntl(r300ContextPtr rmesa, int func, int eqn, int cbi
static void r300_set_blend_state(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- #if 0
+#if 0
GLuint cntl = rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &
~(R300_ROP_ENABLE | R300_ALPHA_BLEND_ENABLE |
R300_SEPARATE_ALPHA_ENABLE);
- #endif
+#endif
int func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
(R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT);
@@ -258,24 +258,24 @@ static void r300_set_blend_state(GLcontext * ctx)
if (rmesa->radeon.radeonScreen->drmSupportsBlendColor) {
if (ctx->Color._LogicOpEnabled) {
- #if 0
+#if 0
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
cntl | R300_ROP_ENABLE;
- #endif
+#endif
r300_set_blend_cntl(rmesa,
func, eqn, 0,
func, eqn);
return;
} else if (ctx->Color.BlendEnabled) {
- #if 0
+#if 0
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
cntl | R300_ALPHA_BLEND_ENABLE |
R300_SEPARATE_ALPHA_ENABLE;
- #endif
+#endif
} else {
- #if 0
+#if 0
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl;
- #endif
+#endif
r300_set_blend_cntl(rmesa,
func, eqn, 0,
func, eqn);
@@ -283,22 +283,22 @@ static void r300_set_blend_state(GLcontext * ctx)
}
} else {
if (ctx->Color._LogicOpEnabled) {
- #if 0
+#if 0
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
cntl | R300_ROP_ENABLE;
rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
- #endif
+#endif
return;
} else if (ctx->Color.BlendEnabled) {
- #if 0
+#if 0
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
cntl | R300_ALPHA_BLEND_ENABLE;
- #endif
+#endif
} else {
- #if 0
+#if 0
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl;
rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
- #endif
+#endif
r300_set_blend_cntl(rmesa,
func, eqn, 0,
func, eqn);
@@ -345,9 +345,9 @@ static void r300_set_blend_state(GLcontext * ctx)
}
if (!rmesa->radeon.radeonScreen->drmSupportsBlendColor) {
- #if 0
+#if 0
rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
- #endif
+#endif
return;
}
@@ -429,7 +429,7 @@ static void r300UpdateCulling(GLcontext* ctx)
if (ctx->Polygon.FrontFace == GL_CW)
val |= R300_FRONT_FACE_CW;
else
- val |= R300_FRONT_FACE_CCW;
+ val |= R300_FRONT_FACE_CCW;
}
r300->hw.cul.cmd[R300_CUL_CULL] = val;
}
@@ -491,7 +491,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
case GL_STENCIL_TEST:
WARN_ONCE("Do not know how to enable stencil. Help me !\n");
-
+
if (r300->state.hw_stencil) {
//fprintf(stderr, "Stencil %s\n", state ? "enabled" : "disabled");
R300_STATECHANGE(r300, zs);
@@ -510,11 +510,11 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
case GL_CULL_FACE:
r300UpdateCulling(ctx);
break;
-
+
case GL_POLYGON_OFFSET_POINT:
case GL_POLYGON_OFFSET_LINE:
WARN_ONCE("Don't know how to enable polygon offset point/line. Help me !\n");
-
+
/* Something is apparently blocking these from working */
R300_STATECHANGE(r300, unk42B4);
if(state){
@@ -523,7 +523,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
r300->hw.unk42B4.cmd[1] &= (3<<0);
}
break;
-
+
case GL_POLYGON_OFFSET_FILL:
R300_STATECHANGE(r300, unk42B4);
if(state){
@@ -532,7 +532,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
r300->hw.unk42B4.cmd[1] &= ~(3<<0);
}
break;
-
+
case GL_VERTEX_PROGRAM_ARB:
//TCL_FALLBACK(rmesa->glCtx, R200_TCL_FALLBACK_TCL_DISABLE, state);
break;
@@ -652,19 +652,19 @@ static void r300ColorMask(GLcontext* ctx,
static void r300PointSize(GLcontext * ctx, GLfloat size)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
-
+
size = ctx->Point._Size;
-
+
R300_STATECHANGE(r300, ps);
r300->hw.ps.cmd[R300_PS_POINTSIZE] =
((int)(size * 6) << R300_POINTSIZE_X_SHIFT) |
((int)(size * 6) << R300_POINTSIZE_Y_SHIFT);
-
+
#if 0 /* r200 reg? */
/* This might need fixing later */
R300_STATECHANGE(r300, vps);
r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
-#endif
+#endif
}
/* =============================================================
@@ -673,9 +673,9 @@ static void r300PointSize(GLcontext * ctx, GLfloat size)
static void r300LineWidth(GLcontext *ctx, GLfloat widthf)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
-
+
widthf = ctx->Line._Width;
-
+
R300_STATECHANGE(r300, lcntl);
r300->hw.lcntl.cmd[1] = (int)(widthf * 6.0);
/* Doesnt look very good without this... */
@@ -706,10 +706,10 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
unsigned long hw_mode=0;
-
+
//hw_mode=r300->hw.unk4288.cmd[1];
hw_mode |= 1; /* enables point mode by default */
-
+
switch (ctx->Polygon.FrontMode) {
case GL_LINE:
hw_mode &= ~PM_NOT_FRONT;
@@ -723,7 +723,7 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
case GL_FILL:
break;
}
-
+
switch (ctx->Polygon.BackMode) {
case GL_LINE:
hw_mode &= ~PM_NOT_BACK;
@@ -736,11 +736,11 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
case GL_FILL:
break;
}
-
+
if(hw_mode == 1)
hw_mode = 0;
-
-#if 0
+
+#if 0
switch (face) {
case GL_FRONT:
//fprintf(stderr, "front\n");
@@ -756,7 +756,7 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
break;
}
break;
-
+
case GL_BACK:
//fprintf(stderr, "back\n");
hw_mode &= ~PM_NOT_BACK;
@@ -771,7 +771,7 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
break;
}
break;
-
+
case GL_FRONT_AND_BACK:
//fprintf(stderr, "front and back\n");
hw_mode &= ~PM_NOT_FRONT;
@@ -792,9 +792,9 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
break;
}
#endif
-
+
//if( front and back fill) hw_mode=0;
-
+
if(r300->hw.unk4288.cmd[1] != hw_mode){
R300_STATECHANGE(r300, unk4288);
r300->hw.unk4288.cmd[1] = hw_mode;
@@ -985,8 +985,8 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
GLfloat constant = units * /*rmesa->state.depth.scale*/4;
-
- factor *= 12;
+
+ factor *= 12;
/* fprintf(stderr, "%s f:%f u:%f\n", __FUNCTION__, factor, constant); */
@@ -1015,7 +1015,7 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
/* Note: immediate vertex data includes all coordinates.
To save bandwidth use either VBUF or state-based vertex generation */
- #define CONFIGURE_AOS(v, o, r, f) \
+#define CONFIGURE_AOS(v, o, r, f) \
{\
if (RADEON_DEBUG & DEBUG_STATE)fprintf(stderr, "Enabling "#r "\n"); \
r300->state.aos[count].aos_size=4; \
@@ -1035,7 +1035,7 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
/* VERT_ATTRIB_WEIGHT, VERT_ATTRIB_SIX, VERT_ATTRIB_SEVEN, VERT_ATTRIB_GENERIC0,
VERT_ATTRIB_GENERIC1, VERT_ATTRIB_GENERIC2, VERT_ATTRIB_GENERIC3 */
r300->state.render_inputs = 0;
-
+
if(r300->current_vp->inputs[VERT_ATTRIB_POS] != -1){
reg=r300->current_vp->inputs[VERT_ATTRIB_POS];
CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
@@ -1061,7 +1061,7 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);
r300->state.render_inputs |= _TNL_BIT_FOG;
}
- for(i=0;i < ctx->Const.MaxTextureUnits;i++) // tex 7 is last
+ for(i=0;i < ctx->Const.MaxTextureUnits;i++) // tex 7 is last
if(r300->current_vp->inputs[VERT_ATTRIB_TEX0+i] != -1){
reg=r300->current_vp->inputs[VERT_ATTRIB_TEX0+i];
CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
@@ -1070,42 +1070,42 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
#if 0
if((tnl->render_inputs & _TNL_BIT_INDEX))
CONFIGURE_AOS(VB->IndexPtr[0], 0, i_index, AOS_FORMAT_FLOAT);
-
+
if((tnl->render_inputs & _TNL_BIT_POINTSIZE))
CONFIGURE_AOS(VB->PointSizePtr, 0, i_pointsize, AOS_FORMAT_FLOAT);
-#endif
+#endif
}else{
-
+
r300->state.render_inputs = tnl->render_inputs;
-
+
if(tnl->render_inputs & _TNL_BIT_POS)
CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
if(tnl->render_inputs & _TNL_BIT_NORMAL)
CONFIGURE_AOS(VB->NormalPtr, 0, i_normal, AOS_FORMAT_FLOAT);
-
+
if(tnl->render_inputs & _TNL_BIT_COLOR0)
CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR);
if(tnl->render_inputs & _TNL_BIT_COLOR1)
CONFIGURE_AOS(VB->SecondaryColorPtr[0], 0, i_color[1], AOS_FORMAT_FLOAT_COLOR);
-
+
/*if(tnl->render_inputs & _TNL_BIT_FOG) // Causes lock ups when immediate mode is on
CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);*/
-
+
for(i=0;i < ctx->Const.MaxTextureUnits;i++)
if(tnl->render_inputs & (_TNL_BIT_TEX0<<i))
CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
-
+
if(tnl->render_inputs & _TNL_BIT_INDEX)
CONFIGURE_AOS(VB->IndexPtr[0], 0, i_index, AOS_FORMAT_FLOAT);
if(tnl->render_inputs & _TNL_BIT_POINTSIZE)
CONFIGURE_AOS(VB->PointSizePtr, 0, i_pointsize, AOS_FORMAT_FLOAT);
}
-
+
r300->state.aos_count=count;
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "aos_count=%d render_inputs=%08x\n", count, r300->state.render_inputs);
-
+
if(count>R300_MAX_AOS_ARRAYS){
fprintf(stderr, "Aieee ! AOS array count exceeded !\n");
@@ -1143,12 +1143,12 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
/* Mesa assumes that all missing components are from (0, 0, 0, 1) */
- #define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
+#define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
| (R300_INPUT_ROUTE_SELECT_Y<<R300_INPUT_ROUTE_Y_SHIFT) \
| (R300_INPUT_ROUTE_SELECT_Z<<R300_INPUT_ROUTE_Z_SHIFT) \
| (R300_INPUT_ROUTE_SELECT_W<<R300_INPUT_ROUTE_W_SHIFT))
- #define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
+#define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
| (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Y_SHIFT) \
| (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Z_SHIFT) \
| (R300_INPUT_ROUTE_SELECT_ONE<<R300_INPUT_ROUTE_W_SHIFT))
@@ -1190,13 +1190,13 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
r300->hw.vic.cmd[R300_VIC_CNTL_0]=0x5555; /* Hard coded value, no idea what it means */
r300->hw.vic.cmd[R300_VIC_CNTL_1]=0;
-
+
if(r300->state.render_inputs & _TNL_BIT_POS)
r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_POS;
-
+
if(r300->state.render_inputs & _TNL_BIT_NORMAL)
r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_NORMAL;
-
+
if(r300->state.render_inputs & _TNL_BIT_COLOR0)
r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_COLOR;
@@ -1270,7 +1270,7 @@ static unsigned long gen_fixed_filter(unsigned long f)
{
unsigned long mag, min, needs_fixing=0;
//return f;
-
+
/* We ignore MIRROR bit so we dont have to do everything twice */
if((f & ((7-1) << R300_TX_WRAP_S_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)){
needs_fixing |= 1;
@@ -1281,30 +1281,30 @@ static unsigned long gen_fixed_filter(unsigned long f)
if((f & ((7-1) << R300_TX_WRAP_Q_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)){
needs_fixing |= 4;
}
-
+
if(!needs_fixing)
return f;
-
+
mag=f & R300_TX_MAG_FILTER_MASK;
min=f & R300_TX_MIN_FILTER_MASK;
-
+
/* TODO: Check for anisto filters too */
if((mag != R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST))
return f;
-
+
/* r300 cant handle these modes hence we force nearest to linear */
if((mag == R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST)){
f &= ~R300_TX_MAG_FILTER_NEAREST;
f |= R300_TX_MAG_FILTER_LINEAR;
return f;
}
-
+
if((min == R300_TX_MIN_FILTER_NEAREST) && (mag != R300_TX_MAG_FILTER_NEAREST)){
f &= ~R300_TX_MIN_FILTER_NEAREST;
f |= R300_TX_MIN_FILTER_LINEAR;
return f;
}
-
+
/* Both are nearest */
if(needs_fixing & 1){
f &= ~((7-1) << R300_TX_WRAP_S_SHIFT);
@@ -1414,10 +1414,10 @@ void r300_setup_rs_unit(GLcontext *ctx)
r300->hw.ri.cmd[R300_RI_INTERP_2] |= R300_RS_INTERP_2_UNKNOWN;
r300->hw.ri.cmd[R300_RI_INTERP_3] |= R300_RS_INTERP_3_UNKNOWN;
- #if 1
+#if 1
for(i = 2; i <= 8; ++i)
r300->hw.ri.cmd[i] |= 4;
- #endif
+#endif
for(i = 1; i <= 8; ++i)
r300->hw.rr.cmd[i] = 0;
@@ -1498,12 +1498,12 @@ void r300SetupVertexProgram(r300ContextPtr rmesa);
void r300SetupVertexShader(r300ContextPtr rmesa)
{
GLcontext* ctx = rmesa->radeon.glCtx;
-
+
if(rmesa->current_vp != NULL){
r300SetupVertexProgram(rmesa);
return ;
- }
-
+ }
+
/* Reset state, in case we don't use something */
((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
@@ -1527,18 +1527,18 @@ void r300SetupVertexShader(r300ContextPtr rmesa)
setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program));
setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->state.vertex_shader.matrix[0]));
- #if 0
+#if 0
setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX1, &(rmesa->state.vertex_shader.matrix[0]));
setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX2, &(rmesa->state.vertex_shader.matrix[0]));
setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR0, &(rmesa->state.vertex_shader.vector[0]));
setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR1, &(rmesa->state.vertex_shader.vector[1]));
- #endif
+#endif
- #if 0
+#if 0
setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
- #endif
+#endif
R300_STATECHANGE(rmesa, pvs);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(rmesa->state.vertex_shader.program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
@@ -1551,10 +1551,10 @@ void r300SetupVertexShader(r300ContextPtr rmesa)
/* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
so I leave it as a reminder */
- #if 0
+#if 0
reg_start(R300_VAP_PVS_WAITIDLE,0);
e32(0x00000000);
- #endif
+#endif
}
void r300SetupVertexProgram(r300ContextPtr rmesa)
@@ -1569,19 +1569,19 @@ void r300SetupVertexProgram(r300ContextPtr rmesa)
((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
r300VertexProgUpdateParams(ctx, rmesa->current_vp);
-
+
setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->current_vp->program));
setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->current_vp->params));
-
- #if 0
+
+#if 0
setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
- #endif
-
+#endif
+
inst_count=rmesa->current_vp->program.length/4 - 1;
param_count=rmesa->current_vp->params.length/4;
-
+
R300_STATECHANGE(rmesa, pvs);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
| (inst_count/*0*/ << R300_PVS_CNTL_1_UNKNOWN_SHIFT)
@@ -1593,10 +1593,10 @@ void r300SetupVertexProgram(r300ContextPtr rmesa)
/* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
so I leave it as a reminder */
- #if 0
+#if 0
reg_start(R300_VAP_PVS_WAITIDLE,0);
e32(0x00000000);
- #endif
+#endif
}
@@ -1606,27 +1606,27 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300)
int i, mtu;
mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
GLenum envMode;
-
+
int tex_inst=0, alu_inst=0;
-
+
for(i=0;i<mtu;i++){
/* No need to proliferate {} */
if(! (r300->state.render_inputs & (_TNL_BIT_TEX0<<i)))continue;
-
+
envMode = r300->radeon.glCtx->Texture.Unit[i].EnvMode;
//fprintf(stderr, "envMode=%s\n", _mesa_lookup_enum_by_nr(envMode));
-
+
/* Fetch textured pixel */
-
+
r300->state.pixel_shader.program.tex.inst[tex_inst]=0x00018000;
tex_inst++;
-
+
switch(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeRGB){
case GL_REPLACE:
WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n");
r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
-
+
r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL);
break;
@@ -1634,10 +1634,10 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300)
WARN_ONCE("ModeRGB==GL_MODULATE is possibly broken.\n");
r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO);
-
+
r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL);
-
+
break;
default:
fprintf(stderr, "ModeRGB=%s is not implemented yet !\n",
@@ -1645,7 +1645,7 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300)
/* PFS_NOP */
r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
-
+
r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL);
}
@@ -1654,26 +1654,26 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300)
WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n");
r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
-
+
r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
EASY_PFS_INSTR3(0, 0, 0| PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT);
- #if 0
+#if 0
fprintf(stderr, "numArgsA=%d sourceA[0]=%s op=%d\n",
r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->_NumArgsA,
_mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->SourceA[0]),
r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->OperandA[0]-GL_SRC_ALPHA);
- #endif
- break;
+#endif
+ break;
case GL_MODULATE:
WARN_ONCE("ModeA==GL_MODULATE is possibly broken.\n");
-
+
r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO);
-
+
r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST, OUTPUT);
-
+
break;
default:
fprintf(stderr, "ModeA=%s is not implemented yet !\n",
@@ -1681,25 +1681,25 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300)
/* PFS_NOP */
r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
-
+
r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT);
}
-
- alu_inst++;
+
+ alu_inst++;
}
-
+
r300->state.pixel_shader.program.tex.length=tex_inst;
r300->state.pixel_shader.program.tex_offset=0;
r300->state.pixel_shader.program.tex_end=tex_inst-1;
- #if 0
+#if 0
/* saturate last instruction, like i915 driver does */
r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst0|=R300_FPI0_OUTC_SAT;
r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst2|=R300_FPI2_OUTA_SAT;
- #endif
-
+#endif
+
r300->state.pixel_shader.program.alu.length=alu_inst;
r300->state.pixel_shader.program.alu_offset=0;
r300->state.pixel_shader.program.alu_end=alu_inst-1;
@@ -1724,7 +1724,7 @@ int i,k;
rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rmesa->state.pixel_shader.program.tex.inst[i];
rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmducs(R300_PFS_TEXI_0, rmesa->state.pixel_shader.program.tex.length);
- #define OUTPUT_FIELD(st, reg, field) \
+#define OUTPUT_FIELD(st, reg, field) \
R300_STATECHANGE(rmesa, st); \
for(i=0;i<rmesa->state.pixel_shader.program.alu.length;i++) \
rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rmesa->state.pixel_shader.program.alu.inst[i].field;\
@@ -1734,7 +1734,7 @@ int i,k;
OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
- #undef OUTPUT_FIELD
+#undef OUTPUT_FIELD
R300_STATECHANGE(rmesa, fp);
for(i=0;i<4;i++){
@@ -1803,11 +1803,11 @@ void r300ResetHwState(r300ContextPtr r300)
/* This is a place to initialize registers which
have bitfields accessed by different functions
and not all bits are used */
- #if 0
+#if 0
r300->hw.zs.cmd[R300_ZS_CNTL_0] = 0;
r300->hw.zs.cmd[R300_ZS_CNTL_1] = 0;
r300->hw.zs.cmd[R300_ZS_CNTL_2] = 0xffff00;
- #endif
+#endif
/* go and compute register values from GL state */
@@ -1826,7 +1826,7 @@ void r300ResetHwState(r300ContextPtr r300)
r300UpdateCulling(ctx);
r300UpdateTextureState(ctx);
-
+
// r300_setup_routing(ctx, GL_TRUE);
r300EmitArrays(ctx, GL_TRUE); /* Just do the routing */
r300_setup_textures(ctx);
@@ -1860,7 +1860,7 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk2140.cmd[1] = 0x00000000;
#endif
- #if 0 /* Done in setup routing */
+#if 0 /* Done in setup routing */
((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = 1;
r300->hw.vir[0].cmd[1] = 0x21030003;
@@ -1869,7 +1869,7 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.vic.cmd[R300_VIR_CNTL_0] = 0x00000001;
r300->hw.vic.cmd[R300_VIR_CNTL_1] = 0x00000405;
- #endif
+#endif
r300->hw.unk21DC.cmd[1] = 0xAAAAAAAA;
@@ -1885,7 +1885,7 @@ void r300ResetHwState(r300ContextPtr r300)
else
r300->hw.unk2288.cmd[1] = R300_2288_RV350;
- #if 0
+#if 0
r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
| R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */
@@ -1894,7 +1894,7 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.pvs.cmd[R300_PVS_CNTL_1] = 0;
r300->hw.pvs.cmd[R300_PVS_CNTL_2] = 0;
r300->hw.pvs.cmd[R300_PVS_CNTL_3] = 0;
- #endif
+#endif
r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
| R300_GB_LINE_STUFF_ENABLE
@@ -1923,17 +1923,17 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk4214.cmd[1] = 0x00050005;
r300PointSize(ctx, 0.0);
-#if 0
+#if 0
r300->hw.ps.cmd[R300_PS_POINTSIZE] = (6 << R300_POINTSIZE_X_SHIFT) |
(6 << R300_POINTSIZE_Y_SHIFT);
-#endif
-
+#endif
+
r300->hw.unk4230.cmd[1] = 0x01800000;
r300->hw.unk4230.cmd[2] = 0x00020006;
r300->hw.unk4230.cmd[3] = r300PackFloat32(1.0 / 192.0);
-
+
r300LineWidth(ctx, 0.0);
-
+
#ifdef EXP_C
static int foobar=0;
r300->hw.lsf.cmd[1] = foobar++; //0x3a088889;
@@ -1951,7 +1951,7 @@ void r300ResetHwState(r300ContextPtr r300)
r300PolygonMode(ctx, GL_BACK, ctx->Polygon.BackMode);
#if 0
r300->hw.unk4288.cmd[1] = 0x00000000;
-#endif
+#endif
r300->hw.unk4288.cmd[2] = 0x00000001;
r300->hw.unk4288.cmd[3] = 0x00000000;
r300->hw.unk4288.cmd[4] = 0x00000000;
@@ -1960,19 +1960,19 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk42A0.cmd[1] = 0x00000000;
update_zbias(ctx, GL_TRIANGLES);/* FIXME */
-#if 0
+#if 0
r300->hw.unk42B4.cmd[1] = 0x00000000;
-#endif
+#endif
r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
r300->hw.unk42C0.cmd[2] = 0x00000000;
r300->hw.unk43A4.cmd[1] = 0x0000001C;
r300->hw.unk43A4.cmd[2] = 0x2DA49525;
-
+
r300->hw.unk43E8.cmd[1] = 0x00FFFFFF;
- #if 0
+#if 0
r300->hw.fp.cmd[R300_FP_CNTL0] = 0;
r300->hw.fp.cmd[R300_FP_CNTL1] = 0;
r300->hw.fp.cmd[R300_FP_CNTL2] = 0;
@@ -1980,7 +1980,7 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.fp.cmd[R300_FP_NODE1] = 0;
r300->hw.fp.cmd[R300_FP_NODE2] = 0;
r300->hw.fp.cmd[R300_FP_NODE3] = 0;
- #endif
+#endif
r300->hw.unk46A4.cmd[1] = 0x00001B01;
r300->hw.unk46A4.cmd[2] = 0x00001B0F;
@@ -1988,7 +1988,7 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk46A4.cmd[4] = 0x00001B0F;
r300->hw.unk46A4.cmd[5] = 0x00000001;
- #if 0
+#if 0
for(i = 1; i <= 64; ++i) {
/* create NOP instructions */
r300->hw.fpi[0].cmd[i] = FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO));
@@ -1996,33 +1996,33 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.fpi[2].cmd[i] = FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO));
r300->hw.fpi[3].cmd[i] = FP_SELA(0,W,NO,FP_TMP(0),0,0);
}
- #endif
+#endif
r300->hw.unk4BC0.cmd[1] = 0;
r300->hw.unk4BC8.cmd[1] = 0;
r300->hw.unk4BC8.cmd[2] = 0;
r300->hw.unk4BC8.cmd[3] = 0;
-
+
//r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
- #if 0
+#if 0
r300->hw.at.cmd[R300_AT_ALPHA_TEST] = 0;
- #endif
+#endif
r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
r300->hw.unk4BD8.cmd[1] = 0;
r300->hw.unk4E00.cmd[1] = 0;
- #if 0
+#if 0
r300->hw.bld.cmd[R300_BLD_CBLEND] = 0;
r300->hw.bld.cmd[R300_BLD_ABLEND] = 0;
- #endif
-
+#endif
+
r300BlendColor(ctx, ctx->Color.BlendColor);
#if 0
r300->hw.unk4E10.cmd[1] = 0;
-#endif
+#endif
r300->hw.unk4E10.cmd[2] = 0;
r300->hw.unk4E10.cmd[3] = 0;
@@ -2069,7 +2069,7 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk4F54.cmd[1] = 0;
- #if 0
+#if 0
((drm_r300_cmd_header_t*)r300->hw.vpi.cmd)->vpu.count = 0;
for(i = 1; i < R300_VPI_CMDSIZE; i += 4) {
/* MOV t0, t0 */
@@ -2082,7 +2082,7 @@ void r300ResetHwState(r300ContextPtr r300)
((drm_r300_cmd_header_t*)r300->hw.vpp.cmd)->vpu.count = 0;
for(i = 1; i < R300_VPP_CMDSIZE; ++i)
r300->hw.vpp.cmd[i] = 0;
- #endif
+#endif
r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0;
r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0;
@@ -2165,7 +2165,7 @@ void r300InitStateFuncs(struct dd_function_table* functions)
functions->DepthRange = r300DepthRange;
functions->PointSize = r300PointSize;
functions->LineWidth = r300LineWidth;
-
+
functions->PolygonOffset = r300PolygonOffset;
functions->PolygonMode = r300PolygonMode;
}
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c
index 0f3089d4c86..000b7be0b09 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.c
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -60,16 +60,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* \param swrap Wrap mode for the \a s texture coordinate
* \param twrap Wrap mode for the \a t texture coordinate
*/
-
+
static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap,
GLenum rwrap)
{
GLboolean is_clamp = GL_FALSE;
unsigned long hw_swrap=0, hw_twrap=0, hw_qwrap=0;
-
+
t->filter &=
~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_Q_MASK);
-
+
switch (swrap) {
case GL_REPEAT:
hw_swrap |= R300_TX_REPEAT;
@@ -162,20 +162,20 @@ static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap,
default:
_mesa_problem(NULL, "bad R wrap mode in %s", __FUNCTION__);
}
-
+
t->filter |= hw_swrap << R300_TX_WRAP_S_SHIFT;
t->filter |= hw_twrap << R300_TX_WRAP_T_SHIFT;
t->filter |= hw_qwrap << R300_TX_WRAP_Q_SHIFT;
-
+
#if 0
t->format_x &= ~R200_CLAMP_Q_MASK;
t->border_fallback = (is_clamp && is_clamp_to_border);
-#endif
+#endif
}
static void r300SetTexMaxAnisotropy(r300TexObjPtr t, GLfloat max)
{
-
+
t->filter &= ~R300_TX_MAX_ANISO_MASK;
if (max <= 1.0) {
@@ -204,10 +204,10 @@ static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf)
GLuint anisotropy = (t->filter & R300_TX_MAX_ANISO_MASK);
t->filter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MAG_FILTER_MASK);
-#if 0
+#if 0
//t->format_x &= ~R200_VOLUME_FILTER_MASK;
-#endif
-
+#endif
+
if (anisotropy == R300_TX_MAX_ANISO_1_TO_1) {
switch (minf) {
case GL_NEAREST:
@@ -316,16 +316,16 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx,
const GLboolean force16bpt =
(rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16);
(void)format;
-
- #if 0
- fprintf(stderr, "InternalFormat=%s(%d) type=%s format=%s\n",
+
+#if 0
+ fprintf(stderr, "InternalFormat=%s(%d) type=%s format=%s\n",
_mesa_lookup_enum_by_nr(internalFormat), internalFormat,
_mesa_lookup_enum_by_nr(type),
_mesa_lookup_enum_by_nr(format));
- fprintf(stderr, "do32bpt=%d force16bpt=%d\n",
+ fprintf(stderr, "do32bpt=%d force16bpt=%d\n",
do32bpt, force16bpt);
- #endif
-
+#endif
+
switch (internalFormat) {
case 4:
case GL_RGBA:
@@ -809,7 +809,7 @@ static void r300TexEnv(GLcontext * ctx, GLenum target,
fprintf(stderr, "%s( %s )\n",
__FUNCTION__, _mesa_lookup_enum_by_nr(pname));
}
-
+
/* This is incorrect: Need to maintain this data for each of
* GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch
* between them according to _ReallyEnabled.
@@ -844,12 +844,12 @@ static void r300TexEnv(GLcontext * ctx, GLenum target,
driQueryOptionb(&rmesa->radeon.optionCache,
"no_neg_lod_bias") ? 0.0 : -16.0;
bias = CLAMP(bias, min, 16.0);
-
+
/* 0.0 - 16.0 == 0x0 - 0x1000 */
/* 0.0 - -16.0 == 0x1001 - 0x1fff */
b = 0x1000 / 16.0 * bias;
b &= R300_LOD_BIAS_MASK;
-
+
if(b != (rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] & R300_LOD_BIAS_MASK)){
R300_STATECHANGE(rmesa, tex.unknown1);
rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] &= ~R300_LOD_BIAS_MASK;
@@ -974,10 +974,10 @@ static void r300TexGen(GLcontext * ctx,
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
GLuint unit = ctx->Texture.CurrentUnit;
- #if 0 /* Disable this for now - looks like we will be recalculating everything
+#if 0 /* Disable this for now - looks like we will be recalculating everything
anyway */
rmesa->recheck_texgen[unit] = GL_TRUE;
- #endif
+#endif
}
/**
diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c b/src/mesa/drivers/dri/r300/r300_texmem.c
index b32812e4f82..de011d7e39a 100644
--- a/src/mesa/drivers/dri/r300/r300_texmem.c
+++ b/src/mesa/drivers/dri/r300/r300_texmem.c
@@ -74,16 +74,16 @@ void r300DestroyTexObj(r300ContextPtr rmesa, r300TexObjPtr t)
if (t == rmesa->state.texture.unit[i].texobj) {
rmesa->state.texture.unit[i].texobj = NULL;
/* This code below is meant to shorten state
- pushed to the hardware by not programming
+ pushed to the hardware by not programming
unneeded units.
-
+
This does not appear to be worthwhile on R300 */
- #if 0
+#if 0
remove_from_list(&rmesa->hw.tex[i]);
make_empty_list(&rmesa->hw.tex[i]);
remove_from_list(&rmesa->hw.cube[i]);
make_empty_list(&rmesa->hw.cube[i]);
- #endif
+#endif
}
}
}
@@ -371,9 +371,9 @@ static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
tex.offset = offset;
tex.pitch = BLIT_WIDTH_BYTES / 64;
tex.format = R200_TXFORMAT_I8; /* any 1-byte texel format */
- #if 0 /* I am not sure HOSTDATA_BLT actually works.. Experiment here - V.D */
+#if 0 /* I am not sure HOSTDATA_BLT actually works.. Experiment here - V.D */
tex.format = R200_TXFORMAT_RGBA8888; /* any 4-byte texel format */
- #endif
+#endif
if (texImage->TexFormat->TexelBytes) {
tex.width = imageWidth * texImage->TexFormat->TexelBytes; /* in bytes */
tex.height = imageHeight;
@@ -384,19 +384,19 @@ static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
tex.height = 4;
}
tex.image = &tmp;
- #if 0
+#if 0
tex.width /= 4;
- #endif
+#endif
/* copy (x,y,width,height,data) */
memcpy(&tmp, &t->image[face][hwlevel], sizeof(tmp));
- #if 0
+#if 0
tex.image->width /=4;
- #endif
+#endif
- #if 0
+#if 0
sleep(1);
-
+
fprintf(stderr, "*** Uploading texture\n");
fprintf(stderr, " offset=0x%08x\n", offset);
fprintf(stderr, " image width=%d height=%d\n",
@@ -405,7 +405,7 @@ static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
t->image[face][hwlevel].width,
t->image[face][hwlevel].height,
t->image[face][hwlevel].data);
- #endif
+#endif
LOCK_HARDWARE(&rmesa->radeon);
do {
@@ -420,7 +420,7 @@ static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
} while (ret && errno == EAGAIN);
UNLOCK_HARDWARE(&rmesa->radeon);
-
+
if (ret) {
fprintf(stderr, "DRM_RADEON_TEXTURE: return = %d\n", ret);
fprintf(stderr, " offset=0x%08x\n", offset);
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 5da71033abf..01bfe1a16ac 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -88,9 +88,9 @@ static const struct {
_ALPHA_REV(AL88),
_ALPHA(A8),
_COLOR(L8),
- _ALPHA(I8),
- _INVALID(CI8),
- _YUV(YCBCR),
+ _ALPHA(I8),
+ _INVALID(CI8),
+ _YUV(YCBCR),
_YUV(YCBCR_REV),
};
@@ -178,7 +178,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
t->format &= ~(R200_TXFORMAT_FORMAT_MASK |
R200_TXFORMAT_ALPHA_IN_MAP);
-#if 0
+#if 0
t->filter &= ~R200_YUV_TO_RGB;
#endif
if (VALID_FORMAT(baseImage->TexFormat->MesaFormat)) {
@@ -187,7 +187,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
#if 1
t->filter |=
tx_table[baseImage->TexFormat->MesaFormat].filter;
-#endif
+#endif
} else {
_mesa_problem(NULL, "unexpected texture format in %s",
__FUNCTION__);
@@ -306,7 +306,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
t->filter &= ~R200_MAX_MIP_LEVEL_MASK;
t->filter |= (numLevels - 1) << R200_MAX_MIP_LEVEL_SHIFT;
#endif
- #if 0
+#if 0
t->format &= ~(R200_TXFORMAT_WIDTH_MASK |
R200_TXFORMAT_HEIGHT_MASK |
R200_TXFORMAT_CUBIC_MAP_ENABLE |
@@ -314,8 +314,8 @@ static void r300SetTexImages(r300ContextPtr rmesa,
R200_TXFORMAT_F5_HEIGHT_MASK);
t->format |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) |
(log2Height << R200_TXFORMAT_HEIGHT_SHIFT));
- #endif
-
+#endif
+
t->format_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK);
if (tObj->Target == GL_TEXTURE_3D) {
t->format_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
@@ -335,7 +335,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
(log2Width << R200_FACE_WIDTH_4_SHIFT) |
(log2Height << R200_FACE_HEIGHT_4_SHIFT));
}
-
+
t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
|((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT)
|((log2Width>log2Height)?log2Width:log2Height)<<R300_TX_SIZE_SHIFT);
@@ -494,16 +494,16 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit)
r300ContextPtr rmesa = R300_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLuint color_combine, alpha_combine;
-
- #if 0 /* disable for now.. */
+
+#if 0 /* disable for now.. */
GLuint color_scale = rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] &
~(R200_TXC_SCALE_MASK);
GLuint alpha_scale = rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] &
~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK);
- #endif
-
+#endif
+
GLuint color_scale=0, alpha_scale=0;
-
+
/* texUnit->_Current can be NULL if and only if the texture unit is
* not actually enabled.
*/
@@ -523,12 +523,12 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit)
*/
/* Don't cache these results.
*/
- #if 0
+#if 0
rmesa->state.texture.unit[unit].format = 0;
- #endif
+#endif
rmesa->state.texture.unit[unit].envMode = 0;
-
+
if (!texUnit->_ReallyEnabled) {
if (unit == 0) {
color_combine =
@@ -799,12 +799,12 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit)
*/
}
- #if 0
- fprintf(stderr, "color_combine=%08x alpha_combine=%08x color_scale=%08x alpha_scale=%08x\n",
+#if 0
+ fprintf(stderr, "color_combine=%08x alpha_combine=%08x color_scale=%08x alpha_scale=%08x\n",
color_combine, alpha_combine, color_scale, alpha_scale);
- #endif
-
- #if 0
+#endif
+
+#if 0
if (rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND] != color_combine ||
rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND] != alpha_combine ||
rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] != color_scale ||
@@ -816,8 +816,8 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit)
rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] = alpha_scale;
}
- #endif
-
+#endif
+
return GL_TRUE;
}
@@ -848,7 +848,7 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit)
static void import_tex_obj_state(r300ContextPtr rmesa,
int unit, r300TexObjPtr texobj)
{
- #if 0 /* needs fixing.. or should be done elsewhere */
+#if 0 /* needs fixing.. or should be done elsewhere */
GLuint *cmd = R300_DB_STATE(tex[unit]);
cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
@@ -883,7 +883,7 @@ static void import_tex_obj_state(r300ContextPtr rmesa,
}
texobj->dirty_state &= ~(1 << unit);
- #endif
+#endif
}
static void set_texgen_matrix(r300ContextPtr rmesa,
@@ -1051,7 +1051,7 @@ static void disable_tex(GLcontext * ctx, int unit)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- #if 0 /* This needs to be redone.. or done elsewhere */
+#if 0 /* This needs to be redone.. or done elsewhere */
if (rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE << unit)) {
/* Texture unit disabled */
if (rmesa->state.texture.unit[unit].texobj != NULL) {
@@ -1107,7 +1107,7 @@ static void disable_tex(GLcontext * ctx, int unit)
}
}
}
- #endif
+#endif
}
static GLboolean enable_tex_2d(GLcontext * ctx, int unit)
@@ -1272,7 +1272,7 @@ static GLboolean update_tex_common(GLcontext * ctx, int unit)
driUpdateTextureLRU((driTextureObject *) t); /* XXX: should be locked! */
}
- #if 0 /* do elsewhere ? */
+#if 0 /* do elsewhere ? */
/* Newly enabled?
*/
if (1
@@ -1300,7 +1300,7 @@ static GLboolean update_tex_common(GLcontext * ctx, int unit)
rmesa->recheck_texgen[unit] = 0;
rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
}
- #endif
+#endif
format = tObj->Image[0][tObj->BaseLevel]->Format;
if (rmesa->state.texture.unit[unit].format != format ||
@@ -1311,7 +1311,7 @@ static GLboolean update_tex_common(GLcontext * ctx, int unit)
return GL_FALSE;
}
}
-
+
FALLBACK(&rmesa->radeon, RADEON_FALLBACK_BORDER_MODE, t->border_fallback);
return !t->border_fallback;
}
@@ -1355,20 +1355,20 @@ void r300UpdateTextureState(GLcontext * ctx)
r300UpdateTextureUnit(ctx, 1) &&
r300UpdateTextureUnit(ctx, 2) &&
r300UpdateTextureUnit(ctx, 3) &&
- r300UpdateTextureUnit(ctx, 4) &&
+ r300UpdateTextureUnit(ctx, 4) &&
r300UpdateTextureUnit(ctx, 5) &&
- r300UpdateTextureUnit(ctx, 6) &&
+ r300UpdateTextureUnit(ctx, 6) &&
r300UpdateTextureUnit(ctx, 7)
);
FALLBACK(&rmesa->radeon, RADEON_FALLBACK_TEXTURE, !ok);
- /* This needs correction, or just be done elsewhere
+ /* This needs correction, or just be done elsewhere
if (rmesa->radeon.TclFallback)
r300ChooseVertexState(ctx);
*/
-
- #if 0 /* Workaround - disable.. */
+
+#if 0 /* Workaround - disable.. */
if (GET_CHIP(rmesa->radeon.radeonScreen) == RADEON_CHIP_REAL_R200) {
/*
* T0 hang workaround -------------
@@ -1466,5 +1466,5 @@ void r300UpdateTextureState(GLcontext * ctx)
dbg);
}
}
- #endif
+#endif
}
diff --git a/src/mesa/drivers/dri/r300/radeon_span.c b/src/mesa/drivers/dri/r300/radeon_span.c
index 5bb7f832e11..b0cddbb1d30 100644
--- a/src/mesa/drivers/dri/r300/radeon_span.c
+++ b/src/mesa/drivers/dri/r300/radeon_span.c
@@ -352,10 +352,10 @@ static void radeonSetBuffer(GLcontext * ctx,
if (radeon->doPageFlip && radeon->sarea->pfCurrentPage == 1)
buffer ^= 1;
- #if 0
+#if 0
fprintf(stderr, "%s: using %s buffer\n", __FUNCTION__,
buffer ? "back" : "front");
- #endif
+#endif
if (buffer) {
radeon->state.pixel.readOffset =