diff options
author | Vladimir Dergachev <[email protected]> | 2005-01-03 15:45:10 +0000 |
---|---|---|
committer | Vladimir Dergachev <[email protected]> | 2005-01-03 15:45:10 +0000 |
commit | a5039af357f58369bb9db007f911a86b5ff123f2 (patch) | |
tree | 7c166d04066baacbb5a173a1673700ac56fae16c /src/mesa/drivers/dri/r300 | |
parent | 8e73b1422814b0a540f1c61a6c8c8a8d8110f693 (diff) |
Add structs describing vertex and pixel shader state to r300_state.
Take apart program_pipeline() and move it into appropriate pieces within the driver.
Test the framework on run_flat_render()
Diffstat (limited to 'src/mesa/drivers/dri/r300')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_cmdbuf.c | 144 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_context.h | 151 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_render.c | 302 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_state.c | 56 |
4 files changed, 581 insertions, 72 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index e2bb2709af6..003cb441f53 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -49,6 +49,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "radeon_reg.h" #include "r300_reg.h" #include "r300_cmdbuf.h" +#include "r300_emit.h" // Set this to 1 for extremely verbose debugging of command buffers @@ -213,6 +214,7 @@ void r300EmitState(r300ContextPtr r300) r300->hw.all_dirty = GL_FALSE; } +#if 0 static __inline__ uint32_t cmducs(int reg, int count) { @@ -237,6 +239,7 @@ static __inline__ uint32_t cmdvpu(int addr, int count) return cmd.u; } +#endif #define CHECK( NM, COUNT ) \ static int check_##NM( r300ContextPtr r300, \ @@ -608,3 +611,144 @@ void r300EmitWait(r300ContextPtr rmesa, GLuint flags) cmd[0].wait.flags = flags; } } + +void r300EmitLOAD_VBPNTR(r300ContextPtr rmesa, int start) +{ +int i, a, count; +GLuint dw; +LOCAL_VARS + +count=rmesa->state.aos_count; + +a=1+(count>>1)*3+(count & 1)*2; +start_packet3(RADEON_CP_PACKET3_3D_LOAD_VBPNTR, a-1); +e32(count); +for(i=0;i+1<count;i+=2){ + e32( (rmesa->state.aos[i].element_size << 0) + |(rmesa->state.aos[i].stride << 8) + |(rmesa->state.aos[i+1].element_size << 16) + |(rmesa->state.aos[i+1].stride << 24) + ); + e32(rmesa->state.aos[i].offset+start*4*rmesa->state.aos[i].stride); + e32(rmesa->state.aos[i+1].offset+start*4*rmesa->state.aos[i+1].stride); + } +if(count & 1){ + e32( (rmesa->state.aos[count-1].element_size << 0) + |(rmesa->state.aos[count-1].stride << 8) + ); + e32(rmesa->state.aos[count-1].offset+start*4*rmesa->state.aos[count-1].stride); + } + +/* delay ? */ +#if 0 +e32(RADEON_CP_PACKET2); +e32(RADEON_CP_PACKET2); +#endif +} + +void static inline upload_vertex_shader_fragment(PREFIX int dest, struct r300_vertex_shader_fragment *vsf) +{ +int i; +LOCAL_VARS + +if(vsf->length==0)return; + +if(vsf->length & 0x3){ + fprintf(stderr,"VERTEX_SHADER_FRAGMENT must have length divisible by 4\n"); + exit(-1); + } + +vsf_start_fragment(dest, vsf->length); +for(i=0;i<vsf->length;i++) + e32(vsf->body.d[i]); + +} + +void r300EmitVertexShader(r300ContextPtr rmesa) +{ +LOCAL_VARS + +upload_vertex_shader_fragment(PASS_PREFIX VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program)); + +upload_vertex_shader_fragment(PASS_PREFIX VSF_DEST_MATRIX0, &(rmesa->state.vertex_shader.matrix[0])); +upload_vertex_shader_fragment(PASS_PREFIX VSF_DEST_MATRIX1, &(rmesa->state.vertex_shader.matrix[0])); +upload_vertex_shader_fragment(PASS_PREFIX VSF_DEST_MATRIX2, &(rmesa->state.vertex_shader.matrix[0])); + +upload_vertex_shader_fragment(PASS_PREFIX VSF_DEST_VECTOR0, &(rmesa->state.vertex_shader.vector[0])); +upload_vertex_shader_fragment(PASS_PREFIX VSF_DEST_VECTOR1, &(rmesa->state.vertex_shader.vector[1])); + +upload_vertex_shader_fragment(PASS_PREFIX VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1)); +upload_vertex_shader_fragment(PASS_PREFIX VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2)); + +reg_start(R300_VAP_PVS_CNTL_1, 2); +e32( (rmesa->state.vertex_shader.program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) + | (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_UNKNOWN_SHIFT) + | (rmesa->state.vertex_shader.program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT) + ); +e32( (rmesa->state.vertex_shader.param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) + | (rmesa->state.vertex_shader.param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT) + ); +e32( (rmesa->state.vertex_shader.unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) + | (rmesa->state.vertex_shader.unknown_ptr3 << 0)); + +reg_start(R300_VAP_PVS_WAITIDLE,0); + e32(0x00000000); +} + +void r300EmitPixelShader(r300ContextPtr rmesa) +{ +int i,k; +LOCAL_VARS + +if(rmesa->state.pixel_shader.program.tex.length>0){ + reg_start(R300_PFS_TEXI_0, rmesa->state.pixel_shader.program.tex.length-1); + for(i=0;i<rmesa->state.pixel_shader.program.tex.length;i++) + e32(rmesa->state.pixel_shader.program.tex.inst[i]); + } + +if(rmesa->state.pixel_shader.program.alu.length>0){ + #define OUTPUT_FIELD(reg, field) \ + reg_start(reg,rmesa->state.pixel_shader.program.alu.length-1); \ + for(i=0;i<rmesa->state.pixel_shader.program.alu.length;i++) \ + e32(rmesa->state.pixel_shader.program.alu.inst[i].field); + + OUTPUT_FIELD(R300_PFS_INSTR0_0, inst0); + OUTPUT_FIELD(R300_PFS_INSTR1_0, inst1); + OUTPUT_FIELD(R300_PFS_INSTR2_0, inst2); + OUTPUT_FIELD(R300_PFS_INSTR3_0, inst3); + #undef OUTPUT_FIELD + } + +reg_start(R300_PFS_NODE_0, 3); +for(i=0;i<4;i++){ + e32( (rmesa->state.pixel_shader.program.node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) + | (rmesa->state.pixel_shader.program.node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT) + | (rmesa->state.pixel_shader.program.node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) + | (rmesa->state.pixel_shader.program.node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT) + | ( (i==3) ? R300_PFS_NODE_LAST_NODE : 0) + ); + } + +reg_start(R300_PFS_CNTL_0, 2); + /* PFS_CNTL_0 */ +e32((rmesa->state.pixel_shader.program.active_nodes-1) | (rmesa->state.pixel_shader.program.first_node_has_tex<<3)); + /* PFS_CNTL_1 */ +e32(rmesa->state.pixel_shader.program.temp_register_count); + /* PFS_CNTL_2 */ +e32( (rmesa->state.pixel_shader.program.alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) + | (rmesa->state.pixel_shader.program.alu_end << R300_PFS_CNTL_ALU_END_SHIFT) + | (rmesa->state.pixel_shader.program.tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) + | (rmesa->state.pixel_shader.program.tex_end << R300_PFS_CNTL_TEX_END_SHIFT) + ); + +if(rmesa->state.pixel_shader.param_length>0){ + reg_start(R300_PFS_PARAM_0_X, rmesa->state.pixel_shader.param_length*4-1); + for(i=0;i<rmesa->state.pixel_shader.param_length;i++){ + efloat(rmesa->state.pixel_shader.param[i].x); + efloat(rmesa->state.pixel_shader.param[i].y); + efloat(rmesa->state.pixel_shader.param[i].z); + efloat(rmesa->state.pixel_shader.param[i].w); + } + } + +} diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index af279792803..2c3f4845bef 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -54,9 +54,16 @@ typedef struct r300_context *r300ContextPtr; #include "radeon_lock.h" #include "mm.h" + typedef GLuint uint32_t; typedef GLubyte uint8_t; + /* We should probably change types within vertex_shader + and pixel_shader structure later on */ +#define CARD32 GLuint +#include "vertex_shader.h" +#include "pixel_shader.h" +#undef CARD32 static __inline__ uint32_t r300PackFloat32(float fl) { @@ -373,7 +380,6 @@ struct r300_hw_state { struct r300_state_atom vof; /* VAP output format register 0x4000 */ struct r300_state_atom gb_enable; /* (4008) */ struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */ - struct r300_state_atom txe; /* tex enable (4104) */ struct r300_state_atom unk4200; /* (4200) */ struct r300_state_atom unk4214; /* (4214) */ struct r300_state_atom ps; /* pointsize (421C) */ @@ -432,6 +438,7 @@ struct r300_hw_state { struct r300_state_atom unknown4; struct r300_state_atom unknown5; } tex; + struct r300_state_atom txe; /* tex enable (4104) */ }; @@ -458,9 +465,151 @@ struct r300_depthbuffer_state { GLfloat scale; }; +struct r300_vap_reg_state { + /* input register assigments */ + int i_coords; + int i_color[2]; + int i_tex[R300_MAX_TEXTURE_UNITS]; + }; + +/* Vertex shader state */ + +/* 64 appears to be the maximum */ +#define VSF_MAX_FRAGMENT_LENGTH 64 + + +struct r300_vertex_shader_fragment { + int length; + union { + GLuint d[VSF_MAX_FRAGMENT_LENGTH]; + float f[VSF_MAX_FRAGMENT_LENGTH]; + VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH/4]; + } body; + }; + +#define VSF_DEST_PROGRAM 0x0 +#define VSF_DEST_MATRIX0 0x200 +#define VSF_DEST_MATRIX1 0x204 +#define VSF_DEST_MATRIX2 0x208 +#define VSF_DEST_VECTOR0 0x20c +#define VSF_DEST_VECTOR1 0x20d +#define VSF_DEST_UNKNOWN1 0x400 +#define VSF_DEST_UNKNOWN2 0x406 + +struct r300_vertex_shader_state { + struct r300_vertex_shader_fragment program; + + /* a bit of a waste - each uses only a subset of allocated space.. + but easier to program */ + struct r300_vertex_shader_fragment matrix[3]; + struct r300_vertex_shader_fragment vector[2]; + + struct r300_vertex_shader_fragment unknown1; + struct r300_vertex_shader_fragment unknown2; + + int program_start; + int unknown_ptr1; /* pointer within program space */ + int program_end; + + int param_offset; + int param_count; + + int unknown_ptr2; /* pointer within program space */ + int unknown_ptr3; /* pointer within program space */ + }; + +/* 64 appears to be the maximum */ +#define PSF_MAX_PROGRAM_LENGTH 64 + +struct r300_pixel_shader_program { + struct { + int length; + GLuint inst[PSF_MAX_PROGRAM_LENGTH]; + } tex; + + /* ALU intructions (logic and integer) */ + struct { + int length; + struct { + GLuint inst0; + GLuint inst1; + GLuint inst2; + GLuint inst3; + } inst[PSF_MAX_PROGRAM_LENGTH]; + } alu; + + /* node information */ + /* nodes are used to synchronize ALU and TEX streams */ + /* There could be up to 4 nodes each consisting of + a number of TEX instructions followed by some ALU + instructions */ + /* the last node of a program should always be node3 */ + struct { + int tex_offset; + int tex_end; + int alu_offset; + int alu_end; + } node[4]; + + int active_nodes; /* must be between 1 and 4, inclusive */ + int first_node_has_tex; /* other nodes always have it */ + + int temp_register_count; /* magic value goes into PFS_CNTL_1 */ + + /* entire program */ + int tex_offset; + int tex_end; + int alu_offset; + int alu_end; + + }; + + #define MAX_PIXEL_SHADER_PARAMS 32 +struct r300_pixel_shader_state { + struct r300_pixel_shader_program program; + + /* parameters */ + int param_length; /* to limit the number of unnecessary writes */ + struct { + float x; + float y; + float z; + float w; + } param[MAX_PIXEL_SHADER_PARAMS]; + }; + +/* 8 is somewhat bogus... it is probably something like 24 */ +#define R300_MAX_AOS_ARRAYS 8 + +struct r300_aos_rec { + GLuint offset; + int element_size; /* in dwords */ + int stride; /* distance between elements, in dwords */ + + #define AOS_FORMAT_FLOAT 1 + #define AOS_FORMAT_UBYTE 2 + #define AOS_FORMAT_FLOAT_COLOR 3 + int format; + + int ncomponents; /* number of components - between 1 and 4, inclusive */ + + /* just guesses */ + #define REG_COORDS 0 + #define REG_COLOR0 1 + #define REG_TEX0 2 + int reg; /* which register they are assigned to. */ + + }; + struct r300_state { struct r300_depthbuffer_state depth; struct r300_texture_state texture; + struct r300_vap_reg_state vap_reg; + struct r300_vertex_shader_state vertex_shader; + struct r300_pixel_shader_state pixel_shader; + struct r300_aos_rec aos[R300_MAX_AOS_ARRAYS]; + int aos_count; + }; diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index ce924eb863c..b7e6ff25778 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -138,7 +138,191 @@ static int r300_get_primitive_type(r300ContextPtr rmesa, return type; } +/* This function compiles GL context into state registers that + describe data routing inside of R300 pipeline. + + In particular, it programs input_route, output_vtx_fmt, texture + unit configuration and gb_output_vtx_fmt + + This function encompasses setup_AOS() from r300_lib.c +*/ + + + +static void inline r300_setup_routing(r300ContextPtr r300, GLcontext *ctx, GLboolean immediate) +{ +int i, count=0,reg=0; +GLuint dw, mask; +TNLcontext *tnl = TNL_CONTEXT(ctx); +struct vertex_buffer *VB = &tnl->vb; + + +/* Stage 1 - input to VAP */ + +/* Assign register number automatically, retaining it in rmesa->state.reg */ + + /* Note: immediate vertex data includes all coordinates. + To save bandwidth use either VBUF or state-based vertex generation */ + +#define CONFIGURE_AOS(v, o, r, f) \ + {\ + if(immediate){ \ + r300->state.aos[count].element_size=4; \ + r300->state.aos[count].stride=4; \ + r300->state.aos[count].ncomponents=4; \ + } else { \ + r300->state.aos[count].element_size=v->size; \ + r300->state.aos[count].stride=v->size; \ + r300->state.aos[count].ncomponents=v->size; \ + } \ + r300->state.aos[count].offset=o; \ + r300->state.aos[count].reg=reg; \ + r300->state.aos[count].format=(f); \ + r300->state.vap_reg.r=reg; \ + count++; \ + reg++; \ + } + + /* All offsets are 0 - for use by immediate mode. + Should change later to handle vertex buffers */ +CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT); +CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR); +for(i=0;i < ctx->Const.MaxTextureUnits;i++) + if(ctx->Texture.Unit[i].Enabled) + CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT); + +r300->state.aos_count=count; +if(count>R300_MAX_AOS_ARRAYS){ + fprintf(stderr, "Aieee ! AOS array count exceeded !\n"); + exit(-1); + } + +/* Implement AOS */ + + +/* setup INPUT_ROUTE */ + +R300_STATECHANGE(r300, vir[0]); +for(i=0;i+1<count;i+=2){ + dw=(r300->state.aos[i].ncomponents-1) + | ((r300->state.aos[i].reg)<<8) + | (r300->state.aos[i].format<<14) + | (((r300->state.aos[i+1].ncomponents-1) + | ((r300->state.aos[i+1].reg)<<8) + | (r300->state.aos[i+1].format<<14))<<16); + + if(i+2==count){ + dw|=(1<<(13+16)); + } + r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(i>>1)]=dw; + } +if(count & 1){ + dw=(r300->state.aos[count-1].ncomponents-1) + | (r300->state.aos[count-1].format<<14) + | ((r300->state.aos[count-1].reg)<<8) + | (1<<13); + r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(count>>1)]=dw; + } +/* Set the rest of INPUT_ROUTE_0 to 0 */ +for(i=((count+1)>>1); i<8; i++)r300->hw.vir[0].cmd[R300_VIR_CNTL_0+i]=(0x0); + +/* Mesa assumes that all missing components are from (0, 0, 0, 1) */ +#define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \ + | (R300_INPUT_ROUTE_SELECT_Y<<R300_INPUT_ROUTE_Y_SHIFT) \ + | (R300_INPUT_ROUTE_SELECT_Z<<R300_INPUT_ROUTE_Z_SHIFT) \ + | (R300_INPUT_ROUTE_SELECT_W<<R300_INPUT_ROUTE_W_SHIFT)) + +#define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \ + | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Y_SHIFT) \ + | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Z_SHIFT) \ + | (R300_INPUT_ROUTE_SELECT_ONE<<R300_INPUT_ROUTE_W_SHIFT)) + +R300_STATECHANGE(r300, vir[1]); + +for(i=0;i+1<count;i+=2){ + /* do i first.. */ + mask=(1<<(r300->state.aos[i].ncomponents*3))-1; + dw=(ALL_COMPONENTS & mask) + | (ALL_DEFAULT & ~mask) + | R300_INPUT_ROUTE_ENABLE; + + /* i+1 */ + mask=(1<<(r300->state.aos[i+1].ncomponents*3))-1; + dw|=( + (ALL_COMPONENTS & mask) + | (ALL_DEFAULT & ~mask) + | R300_INPUT_ROUTE_ENABLE + )<<16; + + r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(i>>1)]=dw; + } +if(count & 1){ + mask=(1<<(r300->state.aos[count-1].ncomponents*3))-1; + dw=(ALL_COMPONENTS & mask) + | (ALL_DEFAULT & ~mask) + | R300_INPUT_ROUTE_ENABLE; + r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(count>>1)]=dw; + } +/* Set the rest of INPUT_ROUTE_1 to 0 */ +for(i=((count+1)>>1); i<8; i++)r300->hw.vir[1].cmd[R300_VIR_CNTL_0+i]=(0x0); + +/* Set up input_cntl */ + +R300_STATECHANGE(r300, vic); +r300->hw.vic.cmd[R300_VIC_CNTL_0]=0x5555; /* Hard coded value, no idea what it means */ + +r300->hw.vic.cmd[R300_VIC_CNTL_1]=R300_INPUT_CNTL_POS + | R300_INPUT_CNTL_COLOR; + +for(i=0;i < ctx->Const.MaxTextureUnits;i++) + if(ctx->Texture.Unit[i].Enabled) + r300->hw.vic.cmd[R300_VIC_CNTL_1]|=(R300_INPUT_CNTL_TC0<<i); + +/* Stage 3: VAP output */ +R300_STATECHANGE(r300, vof); +r300->hw.vof.cmd[R300_VOF_CNTL_0]=R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT + | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; + +r300->hw.vof.cmd[R300_VOF_CNTL_1]=0; +for(i=0;i < ctx->Const.MaxTextureUnits;i++) + if(ctx->Texture.Unit[i].Enabled) + r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i)); +} + +static inline void r300_setup_textures(r300ContextPtr r300, GLcontext *ctx) +{ +int i; +struct r300_tex_obj *t; + +R300_STATECHANGE(r300, txe); +R300_STATECHANGE(r300, tex.filter); +R300_STATECHANGE(r300, tex.unknown1); +R300_STATECHANGE(r300, tex.size); +R300_STATECHANGE(r300, tex.format); +R300_STATECHANGE(r300, tex.offset); +R300_STATECHANGE(r300, tex.unknown4); +R300_STATECHANGE(r300, tex.unknown5); + +r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0; + +for(i=0;i<R300_MAX_TEXTURE_UNITS;i++){ + if((t=r300->state.texture.unit[i].texobj)!=NULL){ + r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i); + + r300->hw.tex.filter.cmd[R300_TEX_CMD_0+i]=t->filter; + r300->hw.tex.unknown1.cmd[R300_TEX_CMD_0+i]=t->pitch; + r300->hw.tex.size.cmd[R300_TEX_CMD_0+i]=t->size; + r300->hw.tex.format.cmd[R300_TEX_CMD_0+i]=t->format; + r300->hw.tex.offset.cmd[R300_TEX_CMD_0+i]=r300->radeon.radeonScreen->fbLocation+t->offset; + r300->hw.tex.unknown4.cmd[R300_TEX_CMD_0+i]=0x0; + r300->hw.tex.unknown5.cmd[R300_TEX_CMD_0+i]=0x0; + + /* We don't know how to set this yet */ + r300->hw.tex.format.cmd[R300_TEX_CMD_0+i]=0x88a0c; + } + } +} /* Immediate implementation - vertex data is sent via command stream */ @@ -199,6 +383,25 @@ static void r300_render_flat_primitive(r300ContextPtr rmesa, } +static void assign_pipeline(r300ContextPtr rmesa, R300_PIPELINE *p) +{ + /* Watch out ! This is buggy .. but will do for now */ + + /* At least one sanity check is in order */ + if(sizeof(rmesa->state.vertex_shader) != sizeof(p->vertex_shader)){ + fprintf(stderr, "Aieee ! vertex_shader sizes don't match.\n"); + exit(-1); + } + if(sizeof(rmesa->state.pixel_shader) != sizeof(p->pixel_shader)){ + fprintf(stderr, "Aieee ! vertex_shader sizes don't match.\n"); + exit(-1); + } + + memcpy(&rmesa->state.vertex_shader, &(p->vertex_shader), sizeof(rmesa->state.vertex_shader)); + memcpy(&rmesa->state.pixel_shader, &(p->pixel_shader), sizeof(rmesa->state.pixel_shader)); + +} + static GLboolean r300_run_flat_render(GLcontext *ctx, struct tnl_pipeline_stage *stage) { @@ -206,7 +409,6 @@ static GLboolean r300_run_flat_render(GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint i; - AOS_DATA vb_arrays[2]; LOCAL_VARS /* Flush state - make sure command buffer is nice and large */ @@ -215,27 +417,6 @@ static GLboolean r300_run_flat_render(GLcontext *ctx, if (RADEON_DEBUG == DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); - /* setup array of structures data */ - - /* Note: immediate vertex data includes all coordinates. - To save bandwidth use either VBUF or state-based vertex generation */ - /* xyz */ - vb_arrays[0].element_size=4; - vb_arrays[0].stride=4; - vb_arrays[0].offset=0; /* Not used */ - vb_arrays[0].format=AOS_FORMAT_FLOAT; - vb_arrays[0].ncomponents=4; - vb_arrays[0].reg=REG_COORDS; - - /* color */ - vb_arrays[1].element_size=4; - vb_arrays[1].stride=4; - vb_arrays[1].offset=0; /* Not used */ - vb_arrays[1].format=AOS_FORMAT_FLOAT_COLOR; - vb_arrays[1].ncomponents=4; - vb_arrays[1].reg=REG_COLOR0; - - /* needed before starting 3d operation .. */ reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); e32(0x0000000a); @@ -249,22 +430,28 @@ static GLboolean r300_run_flat_render(GLcontext *ctx, | R300_VPORT_Y_OFFSET_ENA | R300_VTX_W0_FMT; R300_STATECHANGE(rmesa, vte); - + + r300_setup_routing(rmesa, ctx, GL_TRUE); + r300_setup_textures(rmesa, ctx); + r300EmitState(rmesa); - FLAT_COLOR_PIPELINE.vertex_shader.matrix[0].length=16; - memcpy(FLAT_COLOR_PIPELINE.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4); - - FLAT_COLOR_PIPELINE.vertex_shader.unknown2.length=4; - FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[0]=0.0; - FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[1]=0.0; - FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[2]=1.0; - FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[3]=0.0; + assign_pipeline(rmesa, &FLAT_COLOR_PIPELINE); - program_pipeline(PASS_PREFIX &FLAT_COLOR_PIPELINE); + rmesa->state.vertex_shader.matrix[0].length=16; + memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4); + + rmesa->state.vertex_shader.unknown2.length=4; + rmesa->state.vertex_shader.unknown2.body.f[0]=0.0; + rmesa->state.vertex_shader.unknown2.body.f[1]=0.0; + rmesa->state.vertex_shader.unknown2.body.f[2]=1.0; + rmesa->state.vertex_shader.unknown2.body.f[3]=0.0; - /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */ - setup_AOS(PASS_PREFIX vb_arrays, 2); + r300EmitVertexShader(rmesa); + r300EmitPixelShader(rmesa); + + /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */ + r300EmitLOAD_VBPNTR(rmesa, 0); for(i=0; i < VB->PrimitiveCount; i++){ GLuint prim = VB->Primitive[i].mode; @@ -288,8 +475,6 @@ static GLboolean r300_run_flat_render(GLcontext *ctx, /* We use the start part of GART texture buffer for vertices */ -/* 8 is somewhat bogus... it is probably something like 24 */ -#define R300_MAX_AOS_ARRAYS 8 static void upload_vertex_buffer(r300ContextPtr rmesa, GLcontext *ctx, AOS_DATA *array, int *n_arrays) @@ -391,6 +576,8 @@ static GLboolean r300_run_vb_flat_render(GLcontext *ctx, reg_start(0x4f18,0); e32(0x00000003); + r300_setup_routing(rmesa, ctx, GL_FALSE); + r300EmitState(rmesa); FLAT_COLOR_PIPELINE.vertex_shader.matrix[0].length=16; @@ -507,7 +694,6 @@ static GLboolean r300_run_tex_render(GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint i; - AOS_DATA vb_arrays[3]; /* Only do 2d textures */ struct gl_texture_object *to=ctx->Texture.Unit[0].Current2D; r300TexObjPtr t=to->DriverData; @@ -518,6 +704,10 @@ static GLboolean r300_run_tex_render(GLcontext *ctx, All the time for now.. */ r300UpdateTextureState(ctx); + r300_setup_routing(rmesa, ctx, GL_TRUE); + r300_setup_textures(rmesa, ctx); + exit(-1); + /* Flush state - make sure command buffer is nice and large */ r300Flush(ctx); @@ -528,34 +718,6 @@ static GLboolean r300_run_tex_render(GLcontext *ctx, if (RADEON_DEBUG == DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); - /* setup array of structures data */ - - /* Note: immediate vertex data includes all coordinates. - To save bandwidth use either VBUF or state-based vertex generation */ - /* xyzw */ - vb_arrays[0].element_size=4; - vb_arrays[0].stride=4; - vb_arrays[0].offset=0; /* Not used */ - vb_arrays[0].format=AOS_FORMAT_FLOAT; - vb_arrays[0].ncomponents=4; - vb_arrays[0].reg=REG_COORDS; - - /* color */ - vb_arrays[1].element_size=4; - vb_arrays[1].stride=4; - vb_arrays[1].offset=0; /* Not used */ - vb_arrays[1].format=AOS_FORMAT_FLOAT_COLOR; - vb_arrays[1].ncomponents=4; - vb_arrays[1].reg=REG_COLOR0; - - /* texture coordinates */ - vb_arrays[2].element_size=4; - vb_arrays[2].stride=4; - vb_arrays[2].offset=0; /* Not used */ - vb_arrays[2].format=AOS_FORMAT_FLOAT; - vb_arrays[2].ncomponents=4; - vb_arrays[2].reg=REG_TEX0; - /* needed before starting 3d operation .. */ reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); @@ -598,11 +760,6 @@ static GLboolean r300_run_tex_render(GLcontext *ctx, SINGLE_TEXTURE_PIPELINE.texture_unit[0].filter=t->filter; - /* Upload texture, a hack, really we can do a lot better */ - #if 0 - memcpy(rsp->gartTextures.map, to->Image[0][0]->Data, to->Image[0][0]->RowStride*to->Image[0][0]->Height*4); - #endif - /* Program RS unit. This needs to be moved into R300 pipeline */ reg_start(R300_RS_CNTL_0,1); /* R300_RS_CNTL_0(4300) */ @@ -642,7 +799,7 @@ reg_start(R300_RS_INTERP_0,7); program_pipeline(PASS_PREFIX &SINGLE_TEXTURE_PIPELINE); /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */ - setup_AOS(PASS_PREFIX vb_arrays, 3); + r300EmitLOAD_VBPNTR(rmesa, 0); for(i=0; i < VB->PrimitiveCount; i++){ GLuint prim = VB->Primitive[i].mode; @@ -683,6 +840,7 @@ static GLboolean r300_run_render(GLcontext *ctx, if (RADEON_DEBUG == DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); + #if 1 /* Just switch between pipelines.. We could possibly do better.. (?) */ if(ctx->Texture.Unit[0].Enabled) @@ -765,7 +923,9 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage) //FALLBACK_IF(ctx->Color.DitherFlag); /* I'm almost certain I forgot something here */ + #if 0 /* This should work now.. */ FALLBACK_IF(ctx->Color.AlphaEnabled); // GL_ALPHA_TEST + #endif FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND FALLBACK_IF(ctx->Fog.Enabled); // GL_FOG FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index a233022e6c4..87a4111e4f4 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -57,6 +57,48 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_reg.h" #include "r300_program.h" +static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) +{ + r300ContextPtr rmesa = R300_CONTEXT(ctx); + int pp_misc = rmesa->hw.at.cmd[R300_AT_ALPHA_TEST]; + GLubyte refByte; + + CLAMPED_FLOAT_TO_UBYTE(refByte, ref); + + R300_STATECHANGE(rmesa, at); + + pp_misc &= ~(R300_ALPHA_TEST_OP_MASK | R300_REF_ALPHA_MASK); + pp_misc |= (refByte & R300_REF_ALPHA_MASK); + + switch (func) { + case GL_NEVER: + pp_misc |= R300_ALPHA_TEST_FAIL; + break; + case GL_LESS: + pp_misc |= R300_ALPHA_TEST_LESS; + break; + case GL_EQUAL: + pp_misc |= R300_ALPHA_TEST_EQUAL; + break; + case GL_LEQUAL: + pp_misc |= R300_ALPHA_TEST_LEQUAL; + break; + case GL_GREATER: + pp_misc |= R300_ALPHA_TEST_GREATER; + break; + case GL_NOTEQUAL: + pp_misc |= R300_ALPHA_TEST_NEQUAL; + break; + case GL_GEQUAL: + pp_misc |= R300_ALPHA_TEST_GEQUAL; + break; + case GL_ALWAYS: + pp_misc |= R300_ALPHA_TEST_PASS; + break; + } + + rmesa->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc; +} /** * Update our tracked culling state based on Mesa's state. @@ -226,6 +268,18 @@ static void r300ColorMask(GLcontext* ctx, } /* ============================================================= + * Point state + */ +static void r300PointSize(GLcontext * ctx, GLfloat size) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + + /* This might need fixing later */ + R300_STATECHANGE(r300, vps); + r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0); +} + +/* ============================================================= * Window position and viewport transformation */ @@ -589,6 +643,7 @@ void r300InitStateFuncs(struct dd_function_table* functions) radeonInitStateFuncs(functions); functions->UpdateState = r300InvalidateState; + functions->AlphaFunc = r300AlphaFunc; functions->Enable = r300Enable; functions->ColorMask = r300ColorMask; functions->DepthFunc = r300DepthFunc; @@ -599,5 +654,6 @@ void r300InitStateFuncs(struct dd_function_table* functions) /* Viewport related */ functions->Viewport = r300Viewport; functions->DepthRange = r300DepthRange; + functions->PointSize = r300PointSize; } |