diff options
author | Aapo Tahkola <[email protected]> | 2005-04-30 11:06:14 +0000 |
---|---|---|
committer | Aapo Tahkola <[email protected]> | 2005-04-30 11:06:14 +0000 |
commit | 7d33053e47c8e70a1530d810babab6294ae19782 (patch) | |
tree | 6d05251e15eb759f1adcc61d3358131a1b20d808 /src/mesa/drivers/dri/r300 | |
parent | 47d18cbb6457316896524eb383f864d0ac0d638d (diff) |
r300 side support for fixed function pipeline. This isnt functional with current Mesa.
Diffstat (limited to 'src/mesa/drivers/dri/r300')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_context.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_context.h | 16 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_maos.c | 81 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_render.c | 12 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_shader.c | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_state.c | 42 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_texprog.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_vertexprog.c | 46 |
8 files changed, 117 insertions, 95 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 856445acf1a..42c80e7ced4 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -62,7 +62,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "utils.h" #include "xmlpool.h" /* for symbolic values of enum-type options */ -int hw_vertprog_on=1; +int hw_tcl_on=1; /* Extension strings exported by the R300 driver. */ @@ -109,7 +109,7 @@ static const struct tnl_pipeline_stage *r300_pipeline[] = { /* Try and go straight to t&l */ - //&_r300_tcl_stage, + &_r300_tcl_stage, /* Catch any t&l fallbacks */ diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 5bade861e7c..72472c4d595 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -566,10 +566,15 @@ struct r300_vertex_shader_state { int unknown_ptr3; /* pointer within program space */ }; -extern int hw_vertprog_on; -#define VERTPROG_ACTIVE(ctx) ( ctx->VertexProgram._Enabled && (R300_CONTEXT(ctx)->current_vp != NULL) && \ - (R300_CONTEXT(ctx)->current_vp->translated) && hw_vertprog_on) - +extern int hw_tcl_on; + +#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : &ctx->_TnlProgram) + +//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) : \ +// (r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))) +#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) : \ + ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit))) + /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday. * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly. */ @@ -583,7 +588,6 @@ struct r300_vertex_program { int t2rs; unsigned long num_temporaries; /* Number of temp vars used by program */ int inputs[VERT_ATTRIB_MAX]; - GLuint outputs; }; /* 64 appears to be the maximum */ @@ -738,8 +742,6 @@ struct r300_context { GLuint TexGenInputs; GLuint TexGenCompSel; GLmatrix tmpmat; - - struct r300_vertex_program *current_vp; }; #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx)) diff --git a/src/mesa/drivers/dri/r300/r300_maos.c b/src/mesa/drivers/dri/r300/r300_maos.c index 22c47d6915c..b435b0cbbd4 100644 --- a/src/mesa/drivers/dri/r300/r300_maos.c +++ b/src/mesa/drivers/dri/r300/r300_maos.c @@ -240,7 +240,8 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) GLuint vic_1 = 0; /* R300_VAP_INPUT_CNTL_1 */ GLuint aa_vap_reg = 0; /* VAP register assignment */ GLuint i; - GLuint inputs = 0, outputs = 0; + GLuint inputs = 0; + GLuint InputsRead = CURRENT_VERTEX_SHADER(ctx)->InputsRead; #define CONFIGURE_AOS(r, f, v, sz, cn) { \ @@ -251,7 +252,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) exit(-1); \ } \ \ - if (VERTPROG_ACTIVE(ctx) == GL_FALSE) \ + if (hw_tcl_on == GL_FALSE) \ rmesa->state.aos[nr-1].aos_reg = aa_vap_reg++; \ rmesa->state.aos[nr-1].aos_format = f; \ if (immd) { \ @@ -269,48 +270,41 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) } \ } - if (VERTPROG_ACTIVE(ctx)) { - if (rmesa->current_vp->inputs[VERT_ATTRIB_POS] != -1) { + if (hw_tcl_on) { + struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); + if (InputsRead & (1<<VERT_ATTRIB_POS)) { inputs |= _TNL_BIT_POS; - rmesa->state.aos[nr++].aos_reg = rmesa->current_vp->inputs[VERT_ATTRIB_POS]; + rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_POS]; } - if (rmesa->current_vp->inputs[VERT_ATTRIB_NORMAL] != -1) { + if (InputsRead & (1<<VERT_ATTRIB_NORMAL)) { inputs |= _TNL_BIT_NORMAL; - rmesa->state.aos[nr++].aos_reg = rmesa->current_vp->inputs[VERT_ATTRIB_NORMAL]; + rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_NORMAL]; } - if (rmesa->current_vp->inputs[VERT_ATTRIB_COLOR0] != -1) { + if (InputsRead & (1<<VERT_ATTRIB_COLOR0)) { inputs |= _TNL_BIT_COLOR0; - rmesa->state.aos[nr++].aos_reg = rmesa->current_vp->inputs[VERT_ATTRIB_COLOR0]; + rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_COLOR0]; } - if (rmesa->current_vp->inputs[VERT_ATTRIB_COLOR1] != -1) { + if (InputsRead & (1<<VERT_ATTRIB_COLOR1)) { inputs |= _TNL_BIT_COLOR1; - rmesa->state.aos[nr++].aos_reg = rmesa->current_vp->inputs[VERT_ATTRIB_COLOR1]; + rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_COLOR1]; } - if (rmesa->current_vp->inputs[VERT_ATTRIB_FOG] != -1) { + if (InputsRead & (1<<VERT_ATTRIB_FOG)) { inputs |= _TNL_BIT_FOG; - rmesa->state.aos[nr++].aos_reg = rmesa->current_vp->inputs[VERT_ATTRIB_FOG]; + rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_FOG]; } if(ctx->Const.MaxTextureUnits > 8) { /* Not sure if this can even happen... */ fprintf(stderr, "%s: Cant handle that many inputs\n", __FUNCTION__); exit(-1); } for (i=0;i<ctx->Const.MaxTextureUnits;i++) { - if (rmesa->current_vp->inputs[VERT_ATTRIB_TEX0+i] != -1) { + if (InputsRead & (1<<(VERT_ATTRIB_TEX0+i))) { inputs |= _TNL_BIT_TEX0<<i; - rmesa->state.aos[nr++].aos_reg = rmesa->current_vp->inputs[VERT_ATTRIB_TEX0+i]; + rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_TEX0+i]; } } nr = 0; } else { inputs = TNL_CONTEXT(ctx)->render_inputs; - /* Hack to see what would happen if we would enable tex units according to their enabled values. - Why arent we doing this? - As for vertex programs tex coords should be passed if program wants them as some programs might deliver - some other values to the program with them. Futher more some programs might generate output tex coords - without taking them as inputs. */ - /*for (i=0;i<ctx->Const.MaxTextureUnits;i++) - if(ctx->Texture.Unit[i].Enabled == 0) - inputs &= ~ (_TNL_BIT_TEX0<<i);*/ } rmesa->state.render_inputs = inputs; @@ -494,23 +488,40 @@ drm_radeon_cmd_header_t *cmd = NULL; #endif /* Stage 3: VAP output */ - if (VERTPROG_ACTIVE(ctx)) - outputs = rmesa->current_vp->outputs; - else - outputs = inputs; R300_STATECHANGE(r300, vof); r300->hw.vof.cmd[R300_VOF_CNTL_0]=0; - if(outputs & _TNL_BIT_POS) - r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; - if(outputs & _TNL_BIT_COLOR0) - r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; - r300->hw.vof.cmd[R300_VOF_CNTL_1]=0; - for(i=0;i < ctx->Const.MaxTextureUnits;i++) - if(outputs & (_TNL_BIT_TEX0<<i)) - r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i)); + if (hw_tcl_on){ + GLuint OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten; + + if(OutputsWritten & (1<<VERT_RESULT_HPOS)) + r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; + if(OutputsWritten & (1<<VERT_RESULT_COL0)) + r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; + /*if(OutputsWritten & (1<<VERT_RESULT_COL1)) + r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT; + if(OutputsWritten & (1<<VERT_RESULT_BFC0)) + r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT; + if(OutputsWritten & (1<<VERT_RESULT_BFC1)) + r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;*/ + //if(OutputsWritten & (1<<VERT_RESULT_FOGC)) + //if(OutputsWritten & (1<<VERT_RESULT_PSIZ)) + + for(i=0;i < ctx->Const.MaxTextureUnits;i++) + if(OutputsWritten & (1<<(VERT_RESULT_TEX0+i))) + r300->hw.vof.cmd[R300_VOF_CNTL_1] |= (4<<(3*i)); + } else { + if(inputs & _TNL_BIT_POS) + r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; + if(inputs & _TNL_BIT_COLOR0) + r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; + + for(i=0;i < ctx->Const.MaxTextureUnits;i++) + if(inputs & (_TNL_BIT_TEX0<<i)) + r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i)); + } rmesa->state.aos_count = nr; } diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index b5b75c8d85b..4ecb2905b10 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -748,6 +748,12 @@ static GLboolean r300_run_tcl_render(GLcontext *ctx, if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); + if(hw_tcl_on == GL_FALSE) + return GL_TRUE; + if(ctx->VertexProgram._Enabled == GL_FALSE){ + _tnl_UpdateFixedFunctionProgram(ctx); + r300ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->_TnlProgram); + } return r300_run_vb_render(ctx, stage); } @@ -765,12 +771,6 @@ static void r300_check_tcl_render(GLcontext *ctx, struct tnl_pipeline_stage *sta //stage->active = GL_FALSE; return; } - if(VERTPROG_ACTIVE(ctx)) { - //stage->active = GL_TRUE; - //stage->inputs = ctx->VertexProgram.Current->InputsRead; - } else { - //stage->active = GL_FALSE; - } } const struct tnl_pipeline_stage _r300_tcl_stage = { diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c index d8fd7fd07d4..0690b19a0cd 100644 --- a/src/mesa/drivers/dri/r300/r300_shader.c +++ b/src/mesa/drivers/dri/r300/r300_shader.c @@ -13,7 +13,7 @@ static void r300BindProgram(GLcontext *ctx, GLenum target, struct program *prog) switch(target){ case GL_VERTEX_PROGRAM_ARB: - rmesa->current_vp = vp; + //rmesa->current_vp = vp; break; default: WARN_ONCE("Target not supported yet!\n"); @@ -59,13 +59,13 @@ static void r300DeleteProgram(GLcontext *ctx, struct program *prog) r300ContextPtr rmesa = R300_CONTEXT(ctx); struct r300_vertex_program *vp=(void *)prog; - if(rmesa->current_vp == vp) - rmesa->current_vp = NULL; + /*if(rmesa->current_vp == vp) + rmesa->current_vp = NULL;*/ _mesa_delete_program(ctx, prog); } -static void r300ProgramStringNotify(GLcontext *ctx, GLenum target, +void r300ProgramStringNotify(GLcontext *ctx, GLenum target, struct program *prog) { struct r300_vertex_program *vp=(void *)prog; diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 7a0f8bc87ea..1448577e128 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1024,7 +1024,7 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) } /* Routing and texture-related */ - +#if 0 void r300_setup_routing(GLcontext *ctx, GLboolean immediate) { int i, count=0,reg=0; @@ -1241,7 +1241,7 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate) r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i)); } - +#endif static r300TexObj default_tex_obj={ filter:R300_TX_MAG_FILTER_LINEAR | R300_TX_MIN_FILTER_LINEAR, pitch: 0x8000, @@ -1354,6 +1354,7 @@ void r300_setup_textures(GLcontext *ctx) r300ContextPtr r300 = R300_CONTEXT(ctx); int max_texture_unit=-1; /* -1 translates into no setup costs for fields */ struct gl_texture_unit *texUnit; + GLuint OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten; R300_STATECHANGE(r300, txe); R300_STATECHANGE(r300, tex.filter); @@ -1379,14 +1380,12 @@ void r300_setup_textures(GLcontext *ctx) } for(i=0; i < mtu; i++) { - /*if(ctx->Texture.Unit[i].Enabled == 0) - continue;*/ - if( ((r300->state.render_inputs & (_TNL_BIT_TEX0<<i))!=0) != ((ctx->Texture.Unit[i].Enabled)!=0) ) { + /*if( ((r300->state.render_inputs & (_TNL_BIT_TEX0<<i))!=0) != ((ctx->Texture.Unit[i].Enabled)!=0) ) { WARN_ONCE("Mismatch between render_inputs and ctx->Texture.Unit[i].Enabled value(%d vs %d).\n", ((r300->state.render_inputs & (_TNL_BIT_TEX0<<i))!=0), ((ctx->Texture.Unit[i].Enabled)!=0)); - } + }*/ - if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i)) { + if(TMU_ENABLED(ctx, i)) { t=r300->state.texture.unit[i].texobj; //fprintf(stderr, "format=%08x\n", r300->state.texture.unit[i].format); r300->state.texture.tc_count++; @@ -1449,7 +1448,7 @@ void r300_setup_rs_unit(GLcontext *ctx) 0x00, 0x00 }; - GLuint vap_outputs; + GLuint OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten; /* This needs to be rewritten - it is a hack at best */ @@ -1461,11 +1460,6 @@ void r300_setup_rs_unit(GLcontext *ctx) cur_reg = 0; r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0; - if (VERTPROG_ACTIVE(ctx)) - vap_outputs = r300->current_vp->outputs; - else - vap_outputs = r300->state.render_inputs; - for (i=0;i<ctx->Const.MaxTextureUnits;i++) { r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0 | R300_RS_INTERP_USED @@ -1473,7 +1467,7 @@ void r300_setup_rs_unit(GLcontext *ctx) | interp_magic[i]; // fprintf(stderr, "RS_INTERP[%d] = 0x%x\n", i, r300->hw.ri.cmd[R300_RI_INTERP_0+i]); - if (r300->state.render_inputs & (_TNL_BIT_TEX0<<i)) { + if (TMU_ENABLED(ctx, i)) { assert(r300->state.texture.tc_count != 0); r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg] = 0 | R300_RS_ROUTE_ENABLE @@ -1483,7 +1477,7 @@ void r300_setup_rs_unit(GLcontext *ctx) cur_reg++; } } - if (vap_outputs & _TNL_BIT_COLOR0) + if (hw_tcl_on ? OutputsWritten & (1<<VERT_RESULT_COL0) : r300->state.render_inputs & _TNL_BIT_COLOR0) r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (cur_reg << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); @@ -1719,7 +1713,7 @@ void r300SetupVertexShader(r300ContextPtr rmesa) 0x400 area might have something to do with pixel shaders as it appears right after pfs programming. 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */ //setup_vertex_shader_fragment(rmesa, 0x406, &unk4); - if(VERTPROG_ACTIVE(ctx)){ + if(hw_tcl_on && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->translated){ r300SetupVertexProgram(rmesa); return ; } @@ -1780,6 +1774,7 @@ void r300SetupVertexProgram(r300ContextPtr rmesa) int inst_count; int param_count; LOCAL_VARS + struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); /* Reset state, in case we don't use something */ @@ -1787,19 +1782,19 @@ void r300SetupVertexProgram(r300ContextPtr rmesa) ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0; ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0; - r300VertexProgUpdateParams(ctx, rmesa->current_vp); + r300VertexProgUpdateParams(ctx, prog); - setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->current_vp->program)); + setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(prog->program)); - setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->current_vp->params)); + setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(prog->params)); #if 0 setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1)); setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2)); #endif - inst_count=rmesa->current_vp->program.length/4 - 1; - param_count=rmesa->current_vp->params.length/4; + inst_count=prog->program.length/4 - 1; + param_count=prog->params.length/4; R300_STATECHANGE(rmesa, pvs); rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) @@ -1808,7 +1803,7 @@ void r300SetupVertexProgram(r300ContextPtr rmesa) rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(0/*rmesa->state.vertex_shader.unknown_ptr2*/ << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) - | ((inst_count-rmesa->current_vp->t2rs) /*rmesa->state.vertex_shader.unknown_ptr3*/ << 0); + | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3*/ << 0); /* This is done for vertex shader fragments, but also needs to be done for vap_pvs, so I leave it as a reminder */ @@ -1825,12 +1820,13 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300) int i, mtu; mtu = r300->radeon.glCtx->Const.MaxTextureUnits; GLenum envMode; + GLuint OutputsWritten = CURRENT_VERTEX_SHADER(r300->radeon.glCtx)->OutputsWritten; int tex_inst=0, alu_inst=0; for(i=0;i<mtu;i++){ /* No need to proliferate {} */ - if(! (r300->state.render_inputs & (_TNL_BIT_TEX0<<i)))continue; + if(!TMU_ENABLED(r300->radeon.glCtx, i))continue; envMode = r300->radeon.glCtx->Texture.Unit[i].EnvMode; //fprintf(stderr, "envMode=%s\n", _mesa_lookup_enum_by_nr(envMode)); diff --git a/src/mesa/drivers/dri/r300/r300_texprog.c b/src/mesa/drivers/dri/r300/r300_texprog.c index d38acd840da..f90c4bacb88 100644 --- a/src/mesa/drivers/dri/r300/r300_texprog.c +++ b/src/mesa/drivers/dri/r300/r300_texprog.c @@ -223,6 +223,7 @@ void r300GenerateTextureFragmentShader(r300ContextPtr r300) struct r300_pixel_shader_program *p = &ps->program; GLcontext *ctx = r300->radeon.glCtx; int i, tc_reg; + GLuint OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten; p->tex.length = 0; p->alu.length = 0; @@ -235,7 +236,7 @@ void r300GenerateTextureFragmentShader(r300ContextPtr r300) tc_reg = 0; for (i=0;i<ctx->Const.MaxTextureUnits;i++) { - if (r300->state.render_inputs & (_TNL_BIT_TEX0<<i)) { + if (TMU_ENABLED(ctx, i)) { ps->have_sample = 0; ps->src_previous = emit_texenv(r300, tc_reg, i); tc_reg++; diff --git a/src/mesa/drivers/dri/r300/r300_vertexprog.c b/src/mesa/drivers/dri/r300/r300_vertexprog.c index 4b73c2fd1cc..7d4c4de1dc7 100644 --- a/src/mesa/drivers/dri/r300/r300_vertexprog.c +++ b/src/mesa/drivers/dri/r300/r300_vertexprog.c @@ -313,6 +313,35 @@ static unsigned long t_dst_class(enum register_file file) static unsigned long t_dst_index(struct r300_vertex_program *vp, struct vp_dst_register *dst) { + if(dst->File == PROGRAM_OUTPUT) + switch(dst->Index){ + case VERT_RESULT_HPOS: + return 0; + case VERT_RESULT_COL0: + return 1; + case VERT_RESULT_TEX0: + return 2; + case VERT_RESULT_TEX1: + return 3; + case VERT_RESULT_TEX2: + return 4; + case VERT_RESULT_TEX3: + return 5; + case VERT_RESULT_TEX4: + return 6; + case VERT_RESULT_TEX5: + return 7; + case VERT_RESULT_TEX6: + return 8; + case VERT_RESULT_TEX7: + return 9; + case VERT_RESULT_COL1: + case VERT_RESULT_BFC0: + case VERT_RESULT_BFC1: + case VERT_RESULT_FOGC: + case VERT_RESULT_PSIZ: + default: WARN_ONCE("Unknown output\n"); return 1; + } return dst->Index; } @@ -495,23 +524,6 @@ void translate_vertex_shader(struct r300_vertex_program *vp) for(i=0; i < VERT_ATTRIB_MAX; i++) vp->inputs[i]=-1; - vp->outputs = 0; - /* FIXME: hardcoded values in arbprogparse.c:parse_result_binding () - We might want to use these constants for VAP output in general as well once they have been added to - mesa headers. - */ - if(mesa_vp->OutputsWritten & (1<<0)) - vp->outputs |= _TNL_BIT_POS; - if(mesa_vp->OutputsWritten & (1<<1)) - vp->outputs |= _TNL_BIT_COLOR0; - if(mesa_vp->OutputsWritten & (1<<2)) - vp->outputs |= _TNL_BIT_COLOR1; - for(i=0; i < 8/*ctx->Const.MaxTextureUnits*/; i++) - if(mesa_vp->OutputsWritten & (1<<(7+i))) - vp->outputs |= _TNL_BIT_TEX(i); - if(mesa_vp->OutputsWritten & ~(0x7 | 0x3f80)) - fprintf(stderr, "%s:Odd bits(0x%08x)\n", __FUNCTION__, mesa_vp->OutputsWritten); - o_inst=vp->program.body.i; for(vpi=mesa_vp->Instructions; vpi->Opcode != VP_OPCODE_END; vpi++, o_inst++){ |