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authorDave Airlie <[email protected]>2009-04-01 16:13:30 +1000
committerDave Airlie <[email protected]>2009-04-01 16:13:30 +1000
commitf9d272fa414ec04d9cc608840436f29e6adf84bc (patch)
tree4677ee291c91e9e976e62098f5e0d85672af3437 /src/mesa/drivers/dri/r300/r300_texstate.c
parent6e30fe4873f30ccf9edec9ab6113ea647dccb9b7 (diff)
radeon: go back and repick texture formats.
This might trip up some serious FBO users, will have to see, but it avoids the slow paths for all the demos I have.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_texstate.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 0c6d092df36..baaca5f1e59 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -457,7 +457,7 @@ void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo
texImage->RowStride = rb->pitch / rb->cpp;
texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx,
internalFormat,
- type, format);
+ type, format, 0);
rImage->bo = rb->bo;
radeon_bo_ref(rImage->bo);
t->bo = rb->bo;