diff options
author | Oliver McFadden <[email protected]> | 2007-05-09 13:59:28 +0000 |
---|---|---|
committer | Oliver McFadden <[email protected]> | 2007-05-09 13:59:28 +0000 |
commit | dcc8e5f4c1b504c3ddfabda6da2c3d0f2d685c9e (patch) | |
tree | f93aa4d7e13fd038b495c2d8a5203ac8ef26d86f /src/mesa/drivers/dri/r300/r300_tex.c | |
parent | 32c8d002d02194241f4b64234f5dcd6652a1f58d (diff) |
r300: Indented r300_tex.[ch].
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_tex.c')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_tex.c | 304 |
1 files changed, 157 insertions, 147 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c index 3eb575cbddb..e8005163617 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.c +++ b/src/mesa/drivers/dri/r300/r300_tex.c @@ -63,7 +63,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap, GLenum rwrap) { - unsigned long hw_swrap=0, hw_twrap=0, hw_qwrap=0; + unsigned long hw_swrap = 0, hw_twrap = 0, hw_qwrap = 0; t->filter &= ~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_Q_MASK); @@ -224,12 +224,12 @@ static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf) case GL_NEAREST_MIPMAP_NEAREST: case GL_LINEAR_MIPMAP_NEAREST: t->filter |= - R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST; + R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST; break; case GL_NEAREST_MIPMAP_LINEAR: case GL_LINEAR_MIPMAP_LINEAR: t->filter |= - R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR; + R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR; break; } } @@ -287,35 +287,37 @@ static r300TexObjPtr r300AllocTexObj(struct gl_texture_object *texObj) } /* try to find a format which will only need a memcopy */ -static const struct gl_texture_format *r300Choose8888TexFormat( GLenum srcFormat, - GLenum srcType ) +static const struct gl_texture_format *r300Choose8888TexFormat(GLenum srcFormat, + GLenum srcType) { const GLuint ui = 1; - const GLubyte littleEndian = *((const GLubyte *) &ui); + const GLubyte littleEndian = *((const GLubyte *)&ui); if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || - (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) { + (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE + && !littleEndian) || (srcFormat == GL_ABGR_EXT + && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) + || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE + && littleEndian)) { return &_mesa_texformat_rgba8888; - } - else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || - (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) { + } else + if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) + || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE + && littleEndian) || (srcFormat == GL_ABGR_EXT + && srcType == GL_UNSIGNED_INT_8_8_8_8) + || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE + && !littleEndian)) { return &_mesa_texformat_rgba8888_rev; - } - else if (srcFormat == GL_BGRA && - ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || - srcType == GL_UNSIGNED_INT_8_8_8_8)) { + } else if (srcFormat == GL_BGRA && + ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || + srcType == GL_UNSIGNED_INT_8_8_8_8)) { return &_mesa_texformat_argb8888_rev; - } - else if (srcFormat == GL_BGRA && - ((srcType == GL_UNSIGNED_BYTE && littleEndian) || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { + } else if (srcFormat == GL_BGRA && + ((srcType == GL_UNSIGNED_BYTE && littleEndian) || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { return &_mesa_texformat_argb8888; - } - else return _dri_texformat_argb8888; + } else + return _dri_texformat_argb8888; } static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx, @@ -334,10 +336,8 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx, #if 0 fprintf(stderr, "InternalFormat=%s(%d) type=%s format=%s\n", _mesa_lookup_enum_by_nr(internalFormat), internalFormat, - _mesa_lookup_enum_by_nr(type), - _mesa_lookup_enum_by_nr(format)); - fprintf(stderr, "do32bpt=%d force16bpt=%d\n", - do32bpt, force16bpt); + _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format)); + fprintf(stderr, "do32bpt=%d force16bpt=%d\n", do32bpt, force16bpt); #endif switch (internalFormat) { @@ -383,7 +383,8 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx, case GL_RGBA12: case GL_RGBA16: return !force16bpt ? - r300Choose8888TexFormat(format, type) : _dri_texformat_argb4444; + r300Choose8888TexFormat(format, + type) : _dri_texformat_argb4444; case GL_RGBA4: case GL_RGBA2: @@ -450,43 +451,43 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx, case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; - + return &_mesa_texformat_rgb_dxt1; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; - + return &_mesa_texformat_rgba_dxt1; + case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; - + return &_mesa_texformat_rgba_dxt3; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; - - case GL_ALPHA16F_ARB: - return &_mesa_texformat_alpha_float16; + return &_mesa_texformat_rgba_dxt5; + + case GL_ALPHA16F_ARB: + return &_mesa_texformat_alpha_float16; case GL_ALPHA32F_ARB: - return &_mesa_texformat_alpha_float32; + return &_mesa_texformat_alpha_float32; case GL_LUMINANCE16F_ARB: - return &_mesa_texformat_luminance_float16; + return &_mesa_texformat_luminance_float16; case GL_LUMINANCE32F_ARB: - return &_mesa_texformat_luminance_float32; + return &_mesa_texformat_luminance_float32; case GL_LUMINANCE_ALPHA16F_ARB: - return &_mesa_texformat_luminance_alpha_float16; + return &_mesa_texformat_luminance_alpha_float16; case GL_LUMINANCE_ALPHA32F_ARB: - return &_mesa_texformat_luminance_alpha_float32; + return &_mesa_texformat_luminance_alpha_float32; case GL_INTENSITY16F_ARB: - return &_mesa_texformat_intensity_float16; + return &_mesa_texformat_intensity_float16; case GL_INTENSITY32F_ARB: - return &_mesa_texformat_intensity_float32; + return &_mesa_texformat_intensity_float32; case GL_RGB16F_ARB: - return &_mesa_texformat_rgba_float16; + return &_mesa_texformat_rgba_float16; case GL_RGB32F_ARB: - return &_mesa_texformat_rgba_float32; + return &_mesa_texformat_rgba_float32; case GL_RGBA16F_ARB: - return &_mesa_texformat_rgba_float16; + return &_mesa_texformat_rgba_float16; case GL_RGBA32F_ARB: - return &_mesa_texformat_rgba_float32; + return &_mesa_texformat_rgba_float32; default: _mesa_problem(ctx, @@ -761,43 +762,44 @@ static void r300TexSubImage2D(GLcontext * ctx, GLenum target, GLint level, t->dirty_images[face] |= (1 << level); } -static void r300CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) +static void r300CompressedTexImage2D(GLcontext * ctx, GLenum target, + GLint level, GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid * data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; - } + driTextureObject *t = (driTextureObject *) texObj->DriverData; + GLuint face; - if ( t != NULL ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) r300AllocTexObj( texObj ); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); - return; - } - } + /* which cube face or ordinary 2D image */ + switch (target) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + face = + (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; + ASSERT(face < 6); + break; + default: + face = 0; + } + + if (t != NULL) { + driSwapOutTextureObject(t); + } else { + t = (driTextureObject *) r300AllocTexObj(texObj); + if (!t) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glCompressedTexImage2D"); + return; + } + } - texImage->IsClientData = GL_FALSE; + texImage->IsClientData = GL_FALSE; /* can't call this, different parameters. Would never evaluate to true anyway currently if (r300ValidateClientStorage( ctx, target, internalFormat, @@ -807,67 +809,70 @@ static void r300CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level if (RADEON_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s: Using client storage\n", __FUNCTION__); } - else */{ - if (RADEON_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); - - /* Normal path: copy (to cached memory) and eventually upload - * via another copy to GART memory and then a blit... Could - * eliminate one copy by going straight to (permanent) GART. - * - * Note, this will call r300ChooseTextureFormat. - */ - _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width, - height, border, imageSize, data, texObj, texImage); - - t->dirty_images[face] |= (1 << level); - } -} + else */ { + if (RADEON_DEBUG & DEBUG_TEXTURE) + fprintf(stderr, "%s: Using normal storage\n", + __FUNCTION__); + /* Normal path: copy (to cached memory) and eventually upload + * via another copy to GART memory and then a blit... Could + * eliminate one copy by going straight to (permanent) GART. + * + * Note, this will call r300ChooseTextureFormat. + */ + _mesa_store_compressed_teximage2d(ctx, target, level, + internalFormat, width, height, + border, imageSize, data, + texObj, texImage); + + t->dirty_images[face] |= (1 << level); + } +} -static void r300CompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) +static void r300CompressedTexSubImage2D(GLcontext * ctx, GLenum target, + GLint level, GLint xoffset, + GLint yoffset, GLsizei width, + GLsizei height, GLenum format, + GLsizei imageSize, const GLvoid * data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; - } + driTextureObject *t = (driTextureObject *) texObj->DriverData; + GLuint face; - assert( t ); /* this _should_ be true */ - if ( t ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) r300AllocTexObj( texObj ); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3D"); - return; - } - } + /* which cube face or ordinary 2D image */ + switch (target) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + face = + (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; + ASSERT(face < 6); + break; + default: + face = 0; + } + + assert(t); /* this _should_ be true */ + if (t) { + driSwapOutTextureObject(t); + } else { + t = (driTextureObject *) r300AllocTexObj(texObj); + if (!t) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glCompressedTexSubImage3D"); + return; + } + } - _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, imageSize, data, texObj, texImage); + _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, + yoffset, width, height, format, + imageSize, data, texObj, texImage); - t->dirty_images[face] |= (1 << level); + t->dirty_images[face] |= (1 << level); } #if ENABLE_HW_3D_TEXTURE @@ -976,7 +981,7 @@ static void r300TexEnv(GLcontext * ctx, GLenum target, */ switch (pname) { case GL_TEXTURE_LOD_BIAS_EXT:{ -#if 0 /* Needs to be relocated in order to make sure we got the right tmu */ +#if 0 /* Needs to be relocated in order to make sure we got the right tmu */ GLfloat bias, min; GLuint b; @@ -996,10 +1001,16 @@ static void r300TexEnv(GLcontext * ctx, GLenum target, b = 0x1000 / 16.0 * bias; b &= R300_LOD_BIAS_MASK; - if(b != (rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] & R300_LOD_BIAS_MASK)){ + if (b != + (rmesa->hw.tex.unknown1. + cmd[R300_TEX_VALUE_0 + + unit] & R300_LOD_BIAS_MASK)) { R300_STATECHANGE(rmesa, tex.unknown1); - rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] &= ~R300_LOD_BIAS_MASK; - rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] |= b; + rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0 + + unit] &= + ~R300_LOD_BIAS_MASK; + rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0 + + unit] |= b; } #endif break; @@ -1130,7 +1141,6 @@ static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx, return obj; } - void r300InitTextureFuncs(struct dd_function_table *functions) { /* Note: we only plug in the functions we implement in the driver @@ -1158,9 +1168,9 @@ void r300InitTextureFuncs(struct dd_function_table *functions) functions->TexEnv = r300TexEnv; functions->TexParameter = r300TexParameter; - - functions->CompressedTexImage2D = r300CompressedTexImage2D; - functions->CompressedTexSubImage2D = r300CompressedTexSubImage2D; + + functions->CompressedTexImage2D = r300CompressedTexImage2D; + functions->CompressedTexSubImage2D = r300CompressedTexSubImage2D; driInitTextureFormats(); } |