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authorBen Skeggs <[email protected]>2005-03-15 17:00:44 +0000
committerBen Skeggs <[email protected]>2005-03-15 17:00:44 +0000
commit34dd4843d7b86eee8e0d18de275dd963ac2e3ffd (patch)
tree67a8195172d48168425360d0ba4f8034c3d2c422 /src/mesa/drivers/dri/r300/r300_state.c
parent7457a648d28a49a58d2f626dcbd82d30506c7679 (diff)
Initial multitexturing support. Old behaviour can be re-enabled by changing ifdefs in r300_setup_rs_unit and r300SetupPixelShader in r300_state.c\nRequires DRM update.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c61
1 files changed, 55 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index c3c01203437..aa9eb5e28bd 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -61,6 +61,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_fixed_pipelines.h"
#include "r300_tex.h"
#include "r300_maos.h"
+#include "r300_texprog.h"
static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
@@ -1380,7 +1381,7 @@ void r300_setup_textures(GLcontext *ctx)
max_texture_unit=i;
r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
- r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter);
+ r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28);
r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0;
/* No idea why linear filtered textures shake when puting random data */
@@ -1409,14 +1410,57 @@ void r300_setup_textures(GLcontext *ctx)
void r300_setup_rs_unit(GLcontext *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- int i;
-
+ int i, cur_reg;
+ GLuint interp_magic[8] = {
+ 0x00,
+ 0x40,
+ 0x80,
+ 0xC0,
+ 0x00,
+ 0x00,
+ 0x00,
+ 0x00
+ };
+
/* This needs to be rewritten - it is a hack at best */
R300_STATECHANGE(r300, ri);
R300_STATECHANGE(r300, rc);
R300_STATECHANGE(r300, rr);
-
+
+#if 1
+ cur_reg = 0;
+ for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
+ r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0
+ | R300_RS_INTERP_USED
+ | (cur_reg << R300_RS_INTERP_SRC_SHIFT)
+ | interp_magic[i];
+// fprintf(stderr, "RS_INTERP[%d] = 0x%x\n", i, r300->hw.ri.cmd[R300_RI_INTERP_0+i]);
+
+ if (r300->state.render_inputs & (_TNL_BIT_TEX0<<i)) {
+ r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg] = 0
+ | R300_RS_ROUTE_ENABLE
+ | i /* source INTERP */
+ | (cur_reg << R300_RS_ROUTE_DEST_SHIFT);
+// fprintf(stderr, "RS_ROUTE[%d] = 0x%x\n", cur_reg, r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg]);
+ cur_reg++;
+ }
+ }
+ if (r300->state.render_inputs & _TNL_BIT_COLOR0)
+ r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
+ | R300_RS_ROUTE_0_COLOR
+ | (cur_reg << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
+ r300->hw.rr.cmd[R300_RR_CMD_0] = cmducs(R300_RS_ROUTE_0, cur_reg);
+// fprintf(stderr, "ADJ_RR0 = 0x%x\n", r300->hw.rr.cmd[R300_RR_ROUTE_0]);
+
+// fprintf(stderr, "rendering with %d texture co-ordinate sets\n", cur_reg);
+
+ r300->hw.rc.cmd[1] = 0
+ | (cur_reg /* count */ << R300_RS_CNTL_TC_CNT_SHIFT)
+ | R300_RS_CNTL_0_UNKNOWN_7
+ | R300_RS_CNTL_0_UNKNOWN_18;
+ r300->hw.rc.cmd[2] = (0xC0 | (cur_reg-1) /* index of highest */ );
+#else
for(i = 1; i <= 8; ++i)
r300->hw.ri.cmd[i] = 0x00d10000;
r300->hw.ri.cmd[R300_RI_INTERP_1] |= R300_RS_INTERP_1_UNKNOWN;
@@ -1455,6 +1499,7 @@ void r300_setup_rs_unit(GLcontext *ctx)
r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x4000;
}
+#endif
}
#define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
@@ -1815,7 +1860,7 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300)
alu_inst++;
}
-
+
r300->state.pixel_shader.program.tex.length=tex_inst;
r300->state.pixel_shader.program.tex_offset=0;
r300->state.pixel_shader.program.tex_end=tex_inst-1;
@@ -1839,12 +1884,16 @@ int i,k;
/* textures enabled ? */
if(rmesa->state.texture.tc_count>0){
+#if 1
+ r300GenerateTextureFragmentShader(rmesa);
+#else
rmesa->state.pixel_shader=SINGLE_TEXTURE_PIXEL_SHADER;
r300GenerateTexturePixelShader(rmesa);
+#endif
} else {
rmesa->state.pixel_shader=FLAT_COLOR_PIXEL_SHADER;
}
-
+
R300_STATECHANGE(rmesa, fpt);
for(i=0;i<rmesa->state.pixel_shader.program.tex.length;i++)
rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rmesa->state.pixel_shader.program.tex.inst[i];