diff options
author | Ben Skeggs <[email protected]> | 2005-03-15 17:00:44 +0000 |
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committer | Ben Skeggs <[email protected]> | 2005-03-15 17:00:44 +0000 |
commit | 34dd4843d7b86eee8e0d18de275dd963ac2e3ffd (patch) | |
tree | 67a8195172d48168425360d0ba4f8034c3d2c422 /src/mesa/drivers/dri/r300/r300_state.c | |
parent | 7457a648d28a49a58d2f626dcbd82d30506c7679 (diff) |
Initial multitexturing support. Old behaviour can be re-enabled by changing ifdefs in r300_setup_rs_unit and r300SetupPixelShader in r300_state.c\nRequires DRM update.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_state.c | 61 |
1 files changed, 55 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index c3c01203437..aa9eb5e28bd 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -61,6 +61,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_fixed_pipelines.h" #include "r300_tex.h" #include "r300_maos.h" +#include "r300_texprog.h" static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) { @@ -1380,7 +1381,7 @@ void r300_setup_textures(GLcontext *ctx) max_texture_unit=i; r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i); - r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter); + r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28); r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; /* No idea why linear filtered textures shake when puting random data */ @@ -1409,14 +1410,57 @@ void r300_setup_textures(GLcontext *ctx) void r300_setup_rs_unit(GLcontext *ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); - int i; - + int i, cur_reg; + GLuint interp_magic[8] = { + 0x00, + 0x40, + 0x80, + 0xC0, + 0x00, + 0x00, + 0x00, + 0x00 + }; + /* This needs to be rewritten - it is a hack at best */ R300_STATECHANGE(r300, ri); R300_STATECHANGE(r300, rc); R300_STATECHANGE(r300, rr); - + +#if 1 + cur_reg = 0; + for (i=0;i<ctx->Const.MaxTextureUnits;i++) { + r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0 + | R300_RS_INTERP_USED + | (cur_reg << R300_RS_INTERP_SRC_SHIFT) + | interp_magic[i]; +// fprintf(stderr, "RS_INTERP[%d] = 0x%x\n", i, r300->hw.ri.cmd[R300_RI_INTERP_0+i]); + + if (r300->state.render_inputs & (_TNL_BIT_TEX0<<i)) { + r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg] = 0 + | R300_RS_ROUTE_ENABLE + | i /* source INTERP */ + | (cur_reg << R300_RS_ROUTE_DEST_SHIFT); +// fprintf(stderr, "RS_ROUTE[%d] = 0x%x\n", cur_reg, r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg]); + cur_reg++; + } + } + if (r300->state.render_inputs & _TNL_BIT_COLOR0) + r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 + | R300_RS_ROUTE_0_COLOR + | (cur_reg << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); + r300->hw.rr.cmd[R300_RR_CMD_0] = cmducs(R300_RS_ROUTE_0, cur_reg); +// fprintf(stderr, "ADJ_RR0 = 0x%x\n", r300->hw.rr.cmd[R300_RR_ROUTE_0]); + +// fprintf(stderr, "rendering with %d texture co-ordinate sets\n", cur_reg); + + r300->hw.rc.cmd[1] = 0 + | (cur_reg /* count */ << R300_RS_CNTL_TC_CNT_SHIFT) + | R300_RS_CNTL_0_UNKNOWN_7 + | R300_RS_CNTL_0_UNKNOWN_18; + r300->hw.rc.cmd[2] = (0xC0 | (cur_reg-1) /* index of highest */ ); +#else for(i = 1; i <= 8; ++i) r300->hw.ri.cmd[i] = 0x00d10000; r300->hw.ri.cmd[R300_RI_INTERP_1] |= R300_RS_INTERP_1_UNKNOWN; @@ -1455,6 +1499,7 @@ void r300_setup_rs_unit(GLcontext *ctx) r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x4000; } +#endif } #define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count) @@ -1815,7 +1860,7 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300) alu_inst++; } - + r300->state.pixel_shader.program.tex.length=tex_inst; r300->state.pixel_shader.program.tex_offset=0; r300->state.pixel_shader.program.tex_end=tex_inst-1; @@ -1839,12 +1884,16 @@ int i,k; /* textures enabled ? */ if(rmesa->state.texture.tc_count>0){ +#if 1 + r300GenerateTextureFragmentShader(rmesa); +#else rmesa->state.pixel_shader=SINGLE_TEXTURE_PIXEL_SHADER; r300GenerateTexturePixelShader(rmesa); +#endif } else { rmesa->state.pixel_shader=FLAT_COLOR_PIXEL_SHADER; } - + R300_STATECHANGE(rmesa, fpt); for(i=0;i<rmesa->state.pixel_shader.program.tex.length;i++) rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rmesa->state.pixel_shader.program.tex.inst[i]; |