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authorMaciej Cencora <[email protected]>2009-04-18 13:35:43 +0200
committerDave Airlie <[email protected]>2009-04-19 22:15:01 +1000
commita2d49eeaebcb9d5869e6f6d57d0aa050a825d8b6 (patch)
treed1510a0493bae02b65d650f966dc6843a9c676d1 /src/mesa/drivers/dri/r300/r300_shader.c
parent300661d12a1f0ab6c81b087a2ca8c4655abf7066 (diff)
r300: move common fp functions to seperate file
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_shader.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_shader.c31
1 files changed, 28 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c
index 68fd8cd21e2..0133b837966 100644
--- a/src/mesa/drivers/dri/r300/r300_shader.c
+++ b/src/mesa/drivers/dri/r300/r300_shader.c
@@ -1,10 +1,36 @@
+/*
+ * Copyright 2009 Maciej Cencora <[email protected]>
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
#include "main/glheader.h"
#include "shader/program.h"
#include "tnl/tnl.h"
#include "r300_context.h"
-#include "r300_fragprog.h"
+#include "r300_fragprog_common.h"
static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target,
GLuint id)
@@ -59,10 +85,9 @@ static GLboolean
r300IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_fragment_program *fp = (struct r300_fragment_program *)prog;
if (!fp->translated)
- rmesa->vtbl.TranslateFragmentShader(ctx, &fp->Base);
+ r300TranslateFragmentShader(ctx, &fp->Base);
return !fp->error;
} else