diff options
author | Vladimir Dergachev <[email protected]> | 2005-01-15 19:33:19 +0000 |
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committer | Vladimir Dergachev <[email protected]> | 2005-01-15 19:33:19 +0000 |
commit | 76de160b642aa7eac41db05883a9c6b414d17cb5 (patch) | |
tree | 2848e3f49983528268af4a1483430faa8539257f /src/mesa/drivers/dri/r300/r300_render.c | |
parent | b5f49e6f91664a82f2356d667eaa8504ba56b7c0 (diff) |
On the way to getting stencil and texture formats working.
Looks like the matter of texture formats is a lot simpler, with the wrong
display in quake explained by the fact that we are not handling texture combine modes.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_render.c')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_render.c | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index d069f3512c2..cdf972a46d9 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -293,6 +293,7 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx, R300_STATECHANGE(rmesa, vte); #endif + /* Magic register - note it is right after 20b0 */ @@ -302,14 +303,25 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx, e32(0x0000000c); } - + r300EmitState(rmesa); #if 0 reg_start(R300_RB3D_COLORMASK, 0); e32(0xf); + + vsf_start_fragment(0x406, 4); + efloat(0.0); + efloat(0.0); + efloat(0.0); + efloat(1.0); + + vsf_start_fragment(0x400, 4); + efloat(0.0); + efloat(0.0); + efloat(0.0); + efloat(1.0); #endif - /* ----------------------------------- */ /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */ r300EmitLOAD_VBPNTR(rmesa, 0); |