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authorNicolai Haehnle <[email protected]>2005-02-17 22:07:32 +0000
committerNicolai Haehnle <[email protected]>2005-02-17 22:07:32 +0000
commit6f37e76272a3a4b3898426b943304d1c5903d0ee (patch)
treec37b8083a87efc5bbdb225001e4cade9e8c67dbf /src/mesa/drivers/dri/r300/r300_render.c
parent74477b24a8faef4ce0870b4a68270e586d107ff7 (diff)
Fixing *lots* of warning messages, especially concerning unportable
whitespace before preprocessor commands. Please, can you try to keep the warnings down? Try running make with make -s sometime to see just how bad an offender the current code is.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_render.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index f7951c01b1a..a02c4176c38 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -326,14 +326,14 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
type=r300_get_primitive_type(rmesa, ctx, prim);
num_verts=r300_get_num_verts(rmesa, ctx, end-start, prim);
- #if 0
+#if 0
fprintf(stderr,"ObjPtr: size=%d stride=%d\n",
VB->ObjPtr->size, VB->ObjPtr->stride);
fprintf(stderr,"ColorPtr[0]: size=%d stride=%d\n",
VB->ColorPtr[0]->size, VB->ColorPtr[0]->stride);
fprintf(stderr,"TexCoordPtr[0]: size=%d stride=%d\n",
VB->TexCoordPtr[0]->size, VB->TexCoordPtr[0]->stride);
- #endif
+#endif
if(type<0 || num_verts <= 0)return;
@@ -366,7 +366,7 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
start_immediate_packet(num_verts, type, 4*rmesa->state.aos_count);
for(i=start;i<start+num_verts;i++){
- #if 0
+#if 0
fprintf(stderr, "* (%f %f %f %f) (%f %f %f %f)\n",
VEC_ELT(VB->ObjPtr, GLfloat, i)[0],
VEC_ELT(VB->ObjPtr, GLfloat, i)[1],
@@ -378,7 +378,7 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
VEC_ELT(VB->ColorPtr[0], GLfloat, i)[2],
VEC_ELT(VB->ColorPtr[0], GLfloat, i)[3]
);
- #endif
+#endif
/* coordinates */
@@ -430,15 +430,15 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
if (RADEON_DEBUG == DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
- #if 1 /* we need this, somehow */
+#if 1 /* we need this, somehow */
/* Flush state - make sure command buffer is nice and large */
r300Flush(ctx);
/* Make sure we have enough space */
- #else
+#else
/* Count is very imprecize, but should be good upper bound */
r300EnsureCmdBufSpace(rmesa, rmesa->hw.max_state_size + 4+2+30
+VB->PrimitiveCount*(1+8)+VB->Count*4*rmesa->state.texture.tc_count+4, __FUNCTION__);
- #endif
+#endif
/* needed before starting 3d operation .. */
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
@@ -448,14 +448,14 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
e32(0x00000003);
- #if 0 /* looks like the Z offset issue got fixed */
+#if 0 /* looks like the Z offset issue got fixed */
rmesa->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
| R300_VPORT_X_OFFSET_ENA
| R300_VPORT_Y_SCALE_ENA
| R300_VPORT_Y_OFFSET_ENA
| R300_VTX_W0_FMT;
R300_STATECHANGE(rmesa, vte);
- #endif
+#endif
@@ -470,7 +470,7 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
r300EmitState(rmesa);
- #if 0
+#if 0
reg_start(R300_RB3D_COLORMASK, 0);
e32(0xf);
@@ -485,7 +485,7 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
efloat(0.0);
efloat(0.0);
efloat(1.0);
- #endif
+#endif
/* Setup INPUT_ROUTE and INPUT_CNTL */
r300EmitArrays(ctx, GL_TRUE);
@@ -763,10 +763,10 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
//FALLBACK_IF(ctx->Color.DitherFlag);
/* I'm almost certain I forgot something here */
- #if 0 /* This should work now.. */
+#if 0 /* This should work now.. */
FALLBACK_IF(ctx->Color.AlphaEnabled); // GL_ALPHA_TEST
FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND
- #endif
+#endif
//FALLBACK_IF(ctx->Fog.Enabled); // GL_FOG disable as swtcl doesnt seem to support this
FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH
FALLBACK_IF(ctx->Line.StippleFlag); // GL_LINE_STIPPLE
@@ -787,9 +787,9 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
FALLBACK_IF(ctx->Texture.Unit[i].Enabled);
/* let r300_run_render do its job */
- #if 0
+#if 0
stage->active = GL_FALSE;
- #endif
+#endif
}