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authorAapo Tahkola <[email protected]>2005-02-19 02:25:53 +0000
committerAapo Tahkola <[email protected]>2005-02-19 02:25:53 +0000
commit42896b2a18a89c74a2f95e491bed0b7352bef0aa (patch)
treebb40fef885acfd0c9676ee10f8719bc23b3f6c08 /src/mesa/drivers/dri/r300/r300_render.c
parent10b892af96afa4fd8493810f5cf84a97c2e4adaa (diff)
Fix for buffer overrun caused by ALLOC_STATE not having args surrounded by parenthesis. Can you see it? HINT: Anything texture related should now work slightly better. And yes it took me several hours to find it.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_render.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 71977e7e416..2a57828e05c 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -614,10 +614,10 @@ static GLboolean r300_run_vb_render(GLcontext *ctx,
struct vertex_buffer *VB = &tnl->vb;
int i, j;
LOCAL_VARS
-
+
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
-
+
r300ReleaseArrays(ctx);
r300EmitArrays(ctx, GL_FALSE);
@@ -634,7 +634,6 @@ static GLboolean r300_run_vb_render(GLcontext *ctx,
reg_start(0x4f18,0);
e32(0x00000003);
-
r300EmitState(rmesa);
rmesa->state.Elts = VB->Elts;