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authorAapo Tahkola <[email protected]>2005-02-28 00:27:02 +0000
committerAapo Tahkola <[email protected]>2005-02-28 00:27:02 +0000
commitd1e40c9bddc3516da0facf0d2f3f7db4533a1396 (patch)
treee882aff729d1e21e47f31a5298341e334de1a3e5 /src/mesa/drivers/dri/r300/r300_context.h
parent6c0c91714c17da75d0386a48f7de7b558b3ec1a9 (diff)
fix for 'nasty bug' and some sanity checks to avoid buffer overruns. Bumping VSF_MAX_FRAGMENT_LENGTH as it seems a bit low otherwise.before_upgrade_03_01_05
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_context.h')
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index d3dbccc8ed6..7879de1b88c 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -122,16 +122,11 @@ struct r300_dma_region {
int aos_reg; /* VAP register assignment */
};
-#define DUMP_DMA(rmesa) fprintf(stderr, "start=%d, end=%d, prt=%d, offset=%d, stride=%d, size=%d, format=%d, reg=%d\n",\
-rmesa->dma.current.start, rmesa->dma.current.end, rmesa->dma.current.ptr, rmesa->dma.current.aos_offset, \
-rmesa->dma.current.aos_stride, rmesa->dma.current.aos_size, rmesa->dma.current.aos_format, rmesa->dma.current.aos_reg);
-
struct r300_dma {
/* Active dma region. Allocations for vertices and retained
* regions come from here. Also used for emitting random vertices,
* these may be flushed by calling flush_current();
*/
- int dummy; /* move this below current to make arbvptorus work */
struct r300_dma_region current;
void (*flush) (r300ContextPtr);
@@ -519,7 +514,7 @@ struct r300_vap_reg_state {
/* Vertex shader state */
/* 64 appears to be the maximum */
-#define VSF_MAX_FRAGMENT_LENGTH 64
+#define VSF_MAX_FRAGMENT_LENGTH (64*4)
struct r300_vertex_shader_fragment {
@@ -676,11 +671,10 @@ struct r300_state {
GLuint render_inputs; /* actual render inputs that R300 was configured for.
They are the same as tnl->render_inputs for fixed pipeline */
-#if 0
+
struct {
int transform_offset; /* Transform matrix offset, -1 if none */
} vap_param; /* vertex processor parameter allocation - tells where to write parameters */
-#endif
int hw_stencil;
};