diff options
author | Marek Olšák <[email protected]> | 2010-05-08 01:19:59 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2010-05-08 23:03:44 +0200 |
commit | eb9dc2595f33f43e99c70dd69588f5573459fbca (patch) | |
tree | 8cf1cced82daeeffbdcdb45bcc82986de2fe8872 /src/mesa/drivers/dri/r300/compiler | |
parent | c637f38e70881b2321db12f5f5fea9b46057ff6a (diff) |
r300/compiler: generalize depth texture mode to support arbitrary swizzles
Diffstat (limited to 'src/mesa/drivers/dri/r300/compiler')
-rw-r--r-- | src/mesa/drivers/dri/r300/compiler/radeon_code.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c | 6 |
2 files changed, 2 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_code.h b/src/mesa/drivers/dri/r300/compiler/radeon_code.h index 27274f07122..17703a9ad38 100644 --- a/src/mesa/drivers/dri/r300/compiler/radeon_code.h +++ b/src/mesa/drivers/dri/r300/compiler/radeon_code.h @@ -132,7 +132,7 @@ struct r300_fragment_program_external_state { * 2 - GL_ALPHA * depending on the depth texture mode. */ - unsigned depth_texture_mode : 2; + unsigned depth_texture_swizzle:12; /** * If the sampler is used as a shadow sampler, diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c b/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c index b4ba0b3f870..98e391ab0c0 100644 --- a/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c +++ b/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c @@ -113,7 +113,6 @@ int radeonTransformTEX( return 1; } else { rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func; - unsigned int depthmode = compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_mode; struct rc_instruction * inst_rcp = rc_insert_new_instruction(c, inst); struct rc_instruction * inst_mad = rc_insert_new_instruction(c, inst_rcp); struct rc_instruction * inst_cmp = rc_insert_new_instruction(c, inst_mad); @@ -141,10 +140,7 @@ int radeonTransformTEX( inst_mad->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW; inst_mad->U.I.SrcReg[2].File = RC_FILE_TEMPORARY; inst_mad->U.I.SrcReg[2].Index = inst->U.I.DstReg.Index; - if (depthmode == 0) /* GL_LUMINANCE */ - inst_mad->U.I.SrcReg[2].Swizzle = RC_MAKE_SWIZZLE(RC_SWIZZLE_X, RC_SWIZZLE_Y, RC_SWIZZLE_Z, RC_SWIZZLE_Z); - else if (depthmode == 2) /* GL_ALPHA */ - inst_mad->U.I.SrcReg[2].Swizzle = RC_SWIZZLE_WWWW; + inst_mad->U.I.SrcReg[2].Swizzle = compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_swizzle; /* Recall that SrcReg[0] is tex, SrcReg[2] is r and: * r < tex <=> -tex+r < 0 |