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authorIan Romanick <[email protected]>2004-05-27 00:03:53 +0000
committerIan Romanick <[email protected]>2004-05-27 00:03:53 +0000
commitc1d455f5827e7044dcb316dadc755a6f91299906 (patch)
treeb2963dd582acd88e45226e618d386eb8712ce997 /src/mesa/drivers/dri/r200
parent77bbbb3759c83e66f0391651597c400fea2d95e4 (diff)
Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.
Diffstat (limited to 'src/mesa/drivers/dri/r200')
-rw-r--r--src/mesa/drivers/dri/r200/r200_vtxfmt.c65
1 files changed, 36 insertions, 29 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt.c b/src/mesa/drivers/dri/r200/r200_vtxfmt.c
index 25afd3ca970..ee313610b9d 100644
--- a/src/mesa/drivers/dri/r200/r200_vtxfmt.c
+++ b/src/mesa/drivers/dri/r200/r200_vtxfmt.c
@@ -394,17 +394,24 @@ static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller )
}
+/**
+ * \todo
+ * An interesting optimization of this function would be to have 3 element
+ * table with the dispatch offsets of the TexCoord?fv functions, use count
+ * to look-up the table, and a specialized version of GL_CALL that used the
+ * offset number instead of the name.
+ */
static void dispatch_texcoord( GLuint count, GLfloat * f )
{
switch( count ) {
case 3:
- _glapi_Dispatch->TexCoord3fv( f );
+ GL_CALL(TexCoord3fv)( f );
break;
case 2:
- _glapi_Dispatch->TexCoord2fv( f );
+ GL_CALL(TexCoord2fv)( f );
break;
case 1:
- _glapi_Dispatch->TexCoord1fv( f );
+ GL_CALL(TexCoord1fv)( f );
break;
default:
assert( count == 0 );
@@ -416,13 +423,13 @@ static void dispatch_multitexcoord( GLuint count, GLuint unit, GLfloat * f )
{
switch( count ) {
case 3:
- _glapi_Dispatch->MultiTexCoord3fvARB( GL_TEXTURE0+unit, f );
+ GL_CALL(MultiTexCoord3fvARB)( GL_TEXTURE0+unit, f );
break;
case 2:
- _glapi_Dispatch->MultiTexCoord2fvARB( GL_TEXTURE0+unit, f );
+ GL_CALL(MultiTexCoord2fvARB)( GL_TEXTURE0+unit, f );
break;
case 1:
- _glapi_Dispatch->MultiTexCoord1fvARB( GL_TEXTURE0+unit, f );
+ GL_CALL(MultiTexCoord1fvARB)( GL_TEXTURE0+unit, f );
break;
default:
assert( count == 0 );
@@ -470,7 +477,7 @@ static void VFMT_FALLBACK( const char *caller )
assert(rmesa->dma.flush == 0);
rmesa->vb.fell_back = GL_TRUE;
rmesa->vb.installed = GL_FALSE;
- _glapi_Dispatch->Begin( prim );
+ GL_CALL(Begin)( prim );
if (rmesa->vb.installed_color_3f_sz == 4)
alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
@@ -481,25 +488,25 @@ static void VFMT_FALLBACK( const char *caller )
GLuint offset = 3;
if (ind0 & R200_VTX_N0) {
- _glapi_Dispatch->Normal3fv( &tmp[i][offset] );
+ GL_CALL(Normal3fv)( &tmp[i][offset] );
offset += 3;
}
if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) {
- _glapi_Dispatch->Color4ubv( (GLubyte *)&tmp[i][offset] );
+ GL_CALL(Color4ubv)( (GLubyte *)&tmp[i][offset] );
offset++;
}
else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) {
- _glapi_Dispatch->Color4fv( &tmp[i][offset] );
+ GL_CALL(Color4fv)( &tmp[i][offset] );
offset+=4;
}
else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) {
- _glapi_Dispatch->Color3fv( &tmp[i][offset] );
+ GL_CALL(Color3fv)( &tmp[i][offset] );
offset+=3;
}
if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) {
- _glapi_Dispatch->SecondaryColor3ubvEXT( (GLubyte *)&tmp[i][offset] );
+ GL_CALL(SecondaryColor3ubvEXT)( (GLubyte *)&tmp[i][offset] );
offset++;
}
@@ -513,39 +520,39 @@ static void VFMT_FALLBACK( const char *caller )
offset += count;
}
- _glapi_Dispatch->Vertex3fv( &tmp[i][0] );
+ GL_CALL(Vertex3fv)( &tmp[i][0] );
}
/* Replay current vertex
*/
if (ind0 & R200_VTX_N0)
- _glapi_Dispatch->Normal3fv( rmesa->vb.normalptr );
+ GL_CALL(Normal3fv)( rmesa->vb.normalptr );
if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) {
- _glapi_Dispatch->Color4ub( rmesa->vb.colorptr->red,
- rmesa->vb.colorptr->green,
- rmesa->vb.colorptr->blue,
- rmesa->vb.colorptr->alpha );
+ GL_CALL(Color4ub)( rmesa->vb.colorptr->red,
+ rmesa->vb.colorptr->green,
+ rmesa->vb.colorptr->blue,
+ rmesa->vb.colorptr->alpha );
}
else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) {
- _glapi_Dispatch->Color4fv( rmesa->vb.floatcolorptr );
+ GL_CALL(Color4fv)( rmesa->vb.floatcolorptr );
}
else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) {
if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0) {
- _glapi_Dispatch->Color4f( rmesa->vb.floatcolorptr[0],
- rmesa->vb.floatcolorptr[1],
- rmesa->vb.floatcolorptr[2],
- alpha );
+ GL_CALL(Color4f)( rmesa->vb.floatcolorptr[0],
+ rmesa->vb.floatcolorptr[1],
+ rmesa->vb.floatcolorptr[2],
+ alpha );
}
else {
- _glapi_Dispatch->Color3fv( rmesa->vb.floatcolorptr );
+ GL_CALL(Color3fv)( rmesa->vb.floatcolorptr );
}
}
if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA)
- _glapi_Dispatch->SecondaryColor3ubEXT( rmesa->vb.specptr->red,
- rmesa->vb.specptr->green,
- rmesa->vb.specptr->blue );
+ GL_CALL(SecondaryColor3ubEXT)( rmesa->vb.specptr->red,
+ rmesa->vb.specptr->green,
+ rmesa->vb.specptr->blue );
count = VTX_TEXn_COUNT( ind1, 0 );
dispatch_texcoord( count, rmesa->vb.texcoordptr[0] );
@@ -886,7 +893,7 @@ static void r200_Materialfv( GLenum face, GLenum pname,
if (rmesa->vb.prim[0] != GL_POLYGON+1) {
VFMT_FALLBACK( __FUNCTION__ );
- _glapi_Dispatch->Materialfv( face, pname, params );
+ GL_CALL(Materialfv)( face, pname, params );
return;
}
_mesa_noop_Materialfv( face, pname, params );
@@ -925,7 +932,7 @@ static void r200_Begin( GLenum mode )
r200VtxfmtValidate( ctx );
if (!rmesa->vb.installed) {
- _glapi_Dispatch->Begin( mode );
+ GL_CALL(Begin)( mode );
return;
}