diff options
author | Kenneth Graunke <[email protected]> | 2013-04-17 17:30:23 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2013-05-12 09:36:43 -0700 |
commit | bbf029f7cf006d86a5dd13bf3bdd43f660ce2e51 (patch) | |
tree | 88ec78b20944da94e95fa69aa2505bad9df29ad7 /src/mesa/drivers/dri/r200 | |
parent | b765740a66821c4e97816a938c94740717661ba3 (diff) |
mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.
This flag essentially tells the compiler whether it prefers
dot products or multiply/adds for matrix operations. As such,
ShaderCompilerOptions seems like the right place for it.
This also lets us specify it on a per-stage basis. This patch makes all
existing users set the flag for the Vertex Shader stage only, as it's
currently only used for fixed-function vertex programs. That will
change soon, and I wanted to preserve the existing behavior.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/r200')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c index 036ff7560ad..391fa90553c 100644 --- a/src/mesa/drivers/dri/r200/r200_context.c +++ b/src/mesa/drivers/dri/r200/r200_context.c @@ -351,7 +351,7 @@ GLboolean r200CreateContext( gl_api api, ctx->Const.MaxDrawBuffers = 1; ctx->Const.MaxColorAttachments = 1; - _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); + ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = GL_TRUE; /* Install the customized pipeline: */ |