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authorMarek Olšák <[email protected]>2014-08-03 04:31:56 +0200
committerMarek Olšák <[email protected]>2014-08-11 21:53:57 +0200
commit002211f9eea258acc253528024ee104aa1fcd90d (patch)
treede9c794cf0313358ae483a5701e167404d22b550 /src/mesa/drivers/dri/r200
parent5c69173907e72a0978af5028db336f051ce733b0 (diff)
mesa: move ShaderCompilerOptions into gl_constants
Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/r200')
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index d5749f3e10d..7815c4e9656 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -340,7 +340,7 @@ GLboolean r200CreateContext( gl_api api,
ctx->Const.MaxDrawBuffers = 1;
ctx->Const.MaxColorAttachments = 1;
- ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
+ ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
/* Install the customized pipeline:
*/