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authorMichal Krol <[email protected]>2006-04-11 11:41:11 +0000
committerMichal Krol <[email protected]>2006-04-11 11:41:11 +0000
commitbb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d (patch)
tree8474881f1f529e1217d3442a98defb1a667b8403 /src/mesa/drivers/dri/r200
parentd90ad3fd876860b7a2ba763c031e46f76e4c47c6 (diff)
More GLSL code:
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
Diffstat (limited to 'src/mesa/drivers/dri/r200')
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.h2
-rw-r--r--src/mesa/drivers/dri/r200/r200_swtcl.c31
2 files changed, 18 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h
index faf1b96a2b8..f6709d3d7fd 100644
--- a/src/mesa/drivers/dri/r200/r200_context.h
+++ b/src/mesa/drivers/dri/r200/r200_context.h
@@ -897,7 +897,7 @@ struct r200_context {
GLuint TclFallback;
GLuint Fallback;
GLuint NewGLState;
- GLuint tnl_index; /* index of bits for last tnl_install_attrs */
+ DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
/* Vertex buffers
*/
diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c
index 7ab3f7cd032..aa78f382868 100644
--- a/src/mesa/drivers/dri/r200/r200_swtcl.c
+++ b/src/mesa/drivers/dri/r200/r200_swtcl.c
@@ -85,11 +85,12 @@ static void r200SetVertexFormat( GLcontext *ctx )
r200ContextPtr rmesa = R200_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- GLuint index = tnl->render_inputs;
+ DECLARE_RENDERINPUTS(index_bitset);
int fmt_0 = 0;
int fmt_1 = 0;
int offset = 0;
+ RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
/* Important:
*/
@@ -106,7 +107,8 @@ static void r200SetVertexFormat( GLcontext *ctx )
/* EMIT_ATTR's must be in order as they tell t_vertex.c how to
* build up a hardware vertex.
*/
- if ( !rmesa->swtcl.needproj || (index & _TNL_BITS_TEX_ANY)) { /* need w coord for projected textures */
+ if ( !rmesa->swtcl.needproj ||
+ RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { /* need w coord for projected textures */
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F, R200_VTX_XY | R200_VTX_Z0 | R200_VTX_W0 );
offset = 4;
}
@@ -124,10 +126,11 @@ static void r200SetVertexFormat( GLcontext *ctx )
offset += 1;
rmesa->swtcl.specoffset = 0;
- if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) ||
+ RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
#if MESA_LITTLE_ENDIAN
- if (index & _TNL_BIT_COLOR1) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
rmesa->swtcl.specoffset = offset;
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
}
@@ -135,21 +138,21 @@ static void r200SetVertexFormat( GLcontext *ctx )
EMIT_PAD( 3 );
}
- if (index & _TNL_BIT_FOG) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
}
else {
EMIT_PAD( 1 );
}
#else
- if (index & _TNL_BIT_FOG) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
}
else {
EMIT_PAD( 1 );
}
- if (index & _TNL_BIT_COLOR1) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
rmesa->swtcl.specoffset = offset;
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
}
@@ -159,11 +162,11 @@ static void r200SetVertexFormat( GLcontext *ctx )
#endif
}
- if (index & _TNL_BITS_TEX_ANY) {
+ if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
int i;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (index & _TNL_BIT_TEX(i)) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
GLuint sz = VB->TexCoordPtr[i]->size;
fmt_1 |= sz << (3 * i);
@@ -179,7 +182,7 @@ static void r200SetVertexFormat( GLcontext *ctx )
rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |= R200_FOG_USE_SPEC_ALPHA;
}
- if ( rmesa->tnl_index != index ||
+ if (!RENDERINPUTS_EQUAL( rmesa->tnl_index_bitset, index_bitset ) ||
(rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0) ||
(rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) {
R200_NEWPRIM(rmesa);
@@ -193,7 +196,7 @@ static void r200SetVertexFormat( GLcontext *ctx )
rmesa->swtcl.vertex_attr_count,
NULL, 0 );
rmesa->swtcl.vertex_size /= 4;
- rmesa->tnl_index = index;
+ RENDERINPUTS_COPY( rmesa->tnl_index_bitset, index_bitset );
}
}
@@ -235,12 +238,12 @@ void r200ChooseVertexState( GLcontext *ctx )
/* HW perspective divide is a win, but tiny vertex formats are a
* bigger one.
*/
- if ( ((tnl->render_inputs & _TNL_BITS_TEX_ANY) == 0)
+ if (!RENDERINPUTS_TEST_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )
|| (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
rmesa->swtcl.needproj = GL_TRUE;
vte |= R200_VTX_XY_FMT | R200_VTX_Z_FMT;
vte &= ~R200_VTX_W0_FMT;
- if (tnl->render_inputs & _TNL_BITS_TEX_ANY) {
+ if (RENDERINPUTS_TEST_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
vap &= ~R200_VAP_FORCE_W_TO_ONE;
}
else {
@@ -719,7 +722,7 @@ void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
*/
_tnl_invalidate_vertex_state( ctx, ~0 );
_tnl_invalidate_vertices( ctx, ~0 );
- rmesa->tnl_index = 0;
+ RENDERINPUTS_ZERO( rmesa->tnl_index_bitset );
r200ChooseVertexState( ctx );
r200ChooseRenderState( ctx );
}