diff options
author | Michal Krol <[email protected]> | 2006-04-11 11:41:11 +0000 |
---|---|---|
committer | Michal Krol <[email protected]> | 2006-04-11 11:41:11 +0000 |
commit | bb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d (patch) | |
tree | 8474881f1f529e1217d3442a98defb1a667b8403 /src/mesa/drivers/dri/r200 | |
parent | d90ad3fd876860b7a2ba763c031e46f76e4c47c6 (diff) |
More GLSL code:
- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
(ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
Diffstat (limited to 'src/mesa/drivers/dri/r200')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_context.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_swtcl.c | 31 |
2 files changed, 18 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h index faf1b96a2b8..f6709d3d7fd 100644 --- a/src/mesa/drivers/dri/r200/r200_context.h +++ b/src/mesa/drivers/dri/r200/r200_context.h @@ -897,7 +897,7 @@ struct r200_context { GLuint TclFallback; GLuint Fallback; GLuint NewGLState; - GLuint tnl_index; /* index of bits for last tnl_install_attrs */ + DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */ /* Vertex buffers */ diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c index 7ab3f7cd032..aa78f382868 100644 --- a/src/mesa/drivers/dri/r200/r200_swtcl.c +++ b/src/mesa/drivers/dri/r200/r200_swtcl.c @@ -85,11 +85,12 @@ static void r200SetVertexFormat( GLcontext *ctx ) r200ContextPtr rmesa = R200_CONTEXT( ctx ); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; - GLuint index = tnl->render_inputs; + DECLARE_RENDERINPUTS(index_bitset); int fmt_0 = 0; int fmt_1 = 0; int offset = 0; + RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); /* Important: */ @@ -106,7 +107,8 @@ static void r200SetVertexFormat( GLcontext *ctx ) /* EMIT_ATTR's must be in order as they tell t_vertex.c how to * build up a hardware vertex. */ - if ( !rmesa->swtcl.needproj || (index & _TNL_BITS_TEX_ANY)) { /* need w coord for projected textures */ + if ( !rmesa->swtcl.needproj || + RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { /* need w coord for projected textures */ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F, R200_VTX_XY | R200_VTX_Z0 | R200_VTX_W0 ); offset = 4; } @@ -124,10 +126,11 @@ static void r200SetVertexFormat( GLcontext *ctx ) offset += 1; rmesa->swtcl.specoffset = 0; - if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) { + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) || + RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { #if MESA_LITTLE_ENDIAN - if (index & _TNL_BIT_COLOR1) { + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { rmesa->swtcl.specoffset = offset; EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) ); } @@ -135,21 +138,21 @@ static void r200SetVertexFormat( GLcontext *ctx ) EMIT_PAD( 3 ); } - if (index & _TNL_BIT_FOG) { + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) ); } else { EMIT_PAD( 1 ); } #else - if (index & _TNL_BIT_FOG) { + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) ); } else { EMIT_PAD( 1 ); } - if (index & _TNL_BIT_COLOR1) { + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { rmesa->swtcl.specoffset = offset; EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) ); } @@ -159,11 +162,11 @@ static void r200SetVertexFormat( GLcontext *ctx ) #endif } - if (index & _TNL_BITS_TEX_ANY) { + if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { int i; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (index & _TNL_BIT_TEX(i)) { + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) { GLuint sz = VB->TexCoordPtr[i]->size; fmt_1 |= sz << (3 * i); @@ -179,7 +182,7 @@ static void r200SetVertexFormat( GLcontext *ctx ) rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |= R200_FOG_USE_SPEC_ALPHA; } - if ( rmesa->tnl_index != index || + if (!RENDERINPUTS_EQUAL( rmesa->tnl_index_bitset, index_bitset ) || (rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0) || (rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) { R200_NEWPRIM(rmesa); @@ -193,7 +196,7 @@ static void r200SetVertexFormat( GLcontext *ctx ) rmesa->swtcl.vertex_attr_count, NULL, 0 ); rmesa->swtcl.vertex_size /= 4; - rmesa->tnl_index = index; + RENDERINPUTS_COPY( rmesa->tnl_index_bitset, index_bitset ); } } @@ -235,12 +238,12 @@ void r200ChooseVertexState( GLcontext *ctx ) /* HW perspective divide is a win, but tiny vertex formats are a * bigger one. */ - if ( ((tnl->render_inputs & _TNL_BITS_TEX_ANY) == 0) + if (!RENDERINPUTS_TEST_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX ) || (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { rmesa->swtcl.needproj = GL_TRUE; vte |= R200_VTX_XY_FMT | R200_VTX_Z_FMT; vte &= ~R200_VTX_W0_FMT; - if (tnl->render_inputs & _TNL_BITS_TEX_ANY) { + if (RENDERINPUTS_TEST_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { vap &= ~R200_VAP_FORCE_W_TO_ONE; } else { @@ -719,7 +722,7 @@ void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ) */ _tnl_invalidate_vertex_state( ctx, ~0 ); _tnl_invalidate_vertices( ctx, ~0 ); - rmesa->tnl_index = 0; + RENDERINPUTS_ZERO( rmesa->tnl_index_bitset ); r200ChooseVertexState( ctx ); r200ChooseRenderState( ctx ); } |