diff options
author | Eric Anholt <[email protected]> | 2013-06-26 12:55:32 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2013-06-28 13:35:27 -0700 |
commit | d7361f294379c3b6d7f17c06fd520a6fd3ee7cb9 (patch) | |
tree | 60b6e9b5586cb72cb02d82e081ef5ef5af3e1919 /src/mesa/drivers/dri/r200 | |
parent | 03600660a18072cac0ca5a717e2e053faba0d04d (diff) |
mesa: Remove unused allow_large_textures driconf from classic drivers.
This option hasn't been used since the introduction of DRI2.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/r200')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_context.c | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c index 7730566c1f6..b2e1f36e187 100644 --- a/src/mesa/drivers/dri/r200/r200_context.c +++ b/src/mesa/drivers/dri/r200/r200_context.c @@ -298,11 +298,6 @@ GLboolean r200CreateContext( gl_api api, _swsetup_CreateContext( ctx ); _ae_create_context( ctx ); - /* Set the maximum texture size small enough that we can guarentee that - * all texture units can bind a maximal texture and have all of them in - * texturable memory at once. Depending on the allow_large_textures driconf - * setting allow larger textures. - */ ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache, "texture_units"); ctx->Const.FragmentProgram.MaxTextureImageUnits = ctx->Const.MaxTextureUnits; @@ -312,8 +307,6 @@ GLboolean r200CreateContext( gl_api api, ctx->Const.StripTextureBorder = GL_TRUE; - i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures"); - /* FIXME: When no memory manager is available we should set this * to some reasonable value based on texture memory pool size */ ctx->Const.MaxTextureLevels = 12; |