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authorJon Smirl <[email protected]>2004-07-05 23:42:02 +0000
committerJon Smirl <[email protected]>2004-07-05 23:42:02 +0000
commit550009441375e55bda3896eba7375b9228c7fdec (patch)
treecacc259a1d4111d41fb189c7769adff7a270ea83 /src/mesa/drivers/dri/r128
parent10b3bf60137b1f5faae46d2266f54faa89798570 (diff)
Convert miniglx to use Ian's fancy new driver config code.
This removes the miniglx driver function InitContextModes(). All of the server directories were edited to remove the implementations.
Diffstat (limited to 'src/mesa/drivers/dri/r128')
-rw-r--r--src/mesa/drivers/dri/r128/server/r128_dri.c44
1 files changed, 0 insertions, 44 deletions
diff --git a/src/mesa/drivers/dri/r128/server/r128_dri.c b/src/mesa/drivers/dri/r128/server/r128_dri.c
index fff2549aefb..1df8876fafd 100644
--- a/src/mesa/drivers/dri/r128/server/r128_dri.c
+++ b/src/mesa/drivers/dri/r128/server/r128_dri.c
@@ -66,49 +66,6 @@
# define DRM_PAGE_SIZE 4096
#endif
-/**
- * \brief Establish the set of modes available for the display.
- *
- * \param ctx display handle.
- * \param numModes will receive the number of supported modes.
- * \param modes will point to the list of supported modes.
- *
- * \return one on success, or zero on failure.
- *
- * Allocates a single visual and fills it with information according to the
- * display bit depth. Supports only 16 and 32 bpp bit depths, aborting
- * otherwise.
- */
-const __GLcontextModes __glModes[] = {
-
- /* 32 bit, RGBA Depth=24 Stencil=8 */
- {.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE,
- .haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_TRUE,
- .redBits = 8, .greenBits = 8, .blueBits = 8, .alphaBits = 8,
- .redMask = 0xff0000, .greenMask = 0xff00, .blueMask = 0xff, .alphaMask = 0xff000000,
- .rgbBits = 32, .indexBits = 0,
- .accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0,
- .depthBits = 24, .stencilBits = 8,
- .numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, },
-
- /* 16 bit, RGB Depth=16 */
- {.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE,
- .haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_FALSE,
- .redBits = 5, .greenBits = 6, .blueBits = 5, .alphaBits = 0,
- .redMask = 0xf800, .greenMask = 0x07e0, .blueMask = 0x001f, .alphaMask = 0x0,
- .rgbBits = 16, .indexBits = 0,
- .accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0,
- .depthBits = 16, .stencilBits = 0,
- .numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, },
-};
-static int R128InitContextModes( const DRIDriverContext *ctx,
- int *numModes, const __GLcontextModes **modes)
-{
- *numModes = sizeof(__glModes)/sizeof(__GLcontextModes *);
- *modes = &__glModes[0];
- return 1;
-}
-
/* Compute log base 2 of val. */
static int R128MinBits(int val)
{
@@ -1153,7 +1110,6 @@ static int R128EngineRestore( const DRIDriverContext *ctx )
* \sa DRIDriverRec.
*/
const struct DRIDriverRec __driDriver = {
- R128InitContextModes,
R128ValidateMode,
R128PostValidateMode,
R128InitFBDev,