diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/drivers/dri/r128 | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/drivers/dri/r128')
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_context.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_context.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_dd.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_ioctl.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_screen.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_span.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_span.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_state.c | 76 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_state.h | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_tex.c | 20 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_tex.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_texstate.c | 12 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_tris.c | 28 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_tris.h | 6 |
14 files changed, 86 insertions, 86 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_context.c b/src/mesa/drivers/dri/r128/r128_context.c index accd9a5ddbe..274108005f3 100644 --- a/src/mesa/drivers/dri/r128/r128_context.c +++ b/src/mesa/drivers/dri/r128/r128_context.c @@ -103,7 +103,7 @@ GLboolean r128CreateContext( gl_api api, __DRIcontext *driContextPriv, void *sharedContextPrivate ) { - GLcontext *ctx, *shareCtx; + struct gl_context *ctx, *shareCtx; __DRIscreen *sPriv = driContextPriv->driScreenPriv; struct dd_function_table functions; r128ContextPtr rmesa; diff --git a/src/mesa/drivers/dri/r128/r128_context.h b/src/mesa/drivers/dri/r128/r128_context.h index e9ff2fe9de4..0a06c43878d 100644 --- a/src/mesa/drivers/dri/r128/r128_context.h +++ b/src/mesa/drivers/dri/r128/r128_context.h @@ -113,7 +113,7 @@ typedef void (*r128_point_func)( r128ContextPtr, struct r128_context { - GLcontext *glCtx; /* Mesa context */ + struct gl_context *glCtx; /* Mesa context */ /* Driver and hardware state management */ diff --git a/src/mesa/drivers/dri/r128/r128_dd.c b/src/mesa/drivers/dri/r128/r128_dd.c index 7dcfa3b2854..0b7005eba69 100644 --- a/src/mesa/drivers/dri/r128/r128_dd.c +++ b/src/mesa/drivers/dri/r128/r128_dd.c @@ -59,7 +59,7 @@ static void r128GetBufferSize( struct gl_framebuffer *buffer, /* Return various strings for glGetString(). */ -static const GLubyte *r128GetString( GLcontext *ctx, GLenum name ) +static const GLubyte *r128GetString( struct gl_context *ctx, GLenum name ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); static char buffer[128]; @@ -97,7 +97,7 @@ static const GLubyte *r128GetString( GLcontext *ctx, GLenum name ) * hardware. All commands that are normally sent to the ring are * already considered `flushed'. */ -static void r128Flush( GLcontext *ctx ) +static void r128Flush( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -118,7 +118,7 @@ static void r128Flush( GLcontext *ctx ) /* Make sure all commands have been sent to the hardware and have * completed processing. */ -static void r128Finish( GLcontext *ctx ) +static void r128Finish( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); diff --git a/src/mesa/drivers/dri/r128/r128_ioctl.c b/src/mesa/drivers/dri/r128/r128_ioctl.c index 56758d971c3..950e1d4fbd5 100644 --- a/src/mesa/drivers/dri/r128/r128_ioctl.c +++ b/src/mesa/drivers/dri/r128/r128_ioctl.c @@ -398,7 +398,7 @@ void r128PageFlip( __DRIdrawable *dPriv ) * Buffer clear */ -static void r128Clear( GLcontext *ctx, GLbitfield mask ) +static void r128Clear( struct gl_context *ctx, GLbitfield mask ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); __DRIdrawable *dPriv = rmesa->driDrawable; diff --git a/src/mesa/drivers/dri/r128/r128_screen.c b/src/mesa/drivers/dri/r128/r128_screen.c index 43ab0fc64dd..bbcb6ee1808 100644 --- a/src/mesa/drivers/dri/r128/r128_screen.c +++ b/src/mesa/drivers/dri/r128/r128_screen.c @@ -359,7 +359,7 @@ r128SwapBuffers(__DRIdrawable *dPriv) { if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { r128ContextPtr rmesa; - GLcontext *ctx; + struct gl_context *ctx; rmesa = (r128ContextPtr) dPriv->driContextPriv->driverPrivate; ctx = rmesa->glCtx; if (ctx->Visual.doubleBufferMode) { diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c index d9d109c17ed..307de56ee13 100644 --- a/src/mesa/drivers/dri/r128/r128_span.c +++ b/src/mesa/drivers/dri/r128/r128_span.c @@ -400,7 +400,7 @@ do { \ #include "stenciltmp.h" static void -r128SpanRenderStart( GLcontext *ctx ) +r128SpanRenderStart( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); FLUSH_BATCH(rmesa); @@ -409,7 +409,7 @@ r128SpanRenderStart( GLcontext *ctx ) } static void -r128SpanRenderFinish( GLcontext *ctx ) +r128SpanRenderFinish( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); _swrast_flush( ctx ); @@ -417,7 +417,7 @@ r128SpanRenderFinish( GLcontext *ctx ) UNLOCK_HARDWARE( rmesa ); } -void r128DDInitSpanFuncs( GLcontext *ctx ) +void r128DDInitSpanFuncs( struct gl_context *ctx ) { struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); swdd->SpanRenderStart = r128SpanRenderStart; diff --git a/src/mesa/drivers/dri/r128/r128_span.h b/src/mesa/drivers/dri/r128/r128_span.h index 259810ee792..adb571d4d0f 100644 --- a/src/mesa/drivers/dri/r128/r128_span.h +++ b/src/mesa/drivers/dri/r128/r128_span.h @@ -37,7 +37,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "drirenderbuffer.h" -extern void r128DDInitSpanFuncs( GLcontext *ctx ); +extern void r128DDInitSpanFuncs( struct gl_context *ctx ); extern void r128SetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis); diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c index 9ad25f7f463..4a49e8fc70f 100644 --- a/src/mesa/drivers/dri/r128/r128_state.c +++ b/src/mesa/drivers/dri/r128/r128_state.c @@ -125,7 +125,7 @@ static int blend_factor( r128ContextPtr rmesa, GLenum factor, GLboolean is_src ) } -static void r128UpdateAlphaMode( GLcontext *ctx ) +static void r128UpdateAlphaMode( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); GLuint a = rmesa->setup.misc_3d_state_cntl_reg; @@ -209,7 +209,7 @@ static void r128UpdateAlphaMode( GLcontext *ctx ) } } -static void r128DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref ) +static void r128DDAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -217,7 +217,7 @@ static void r128DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref ) rmesa->new_state |= R128_NEW_ALPHA; } -static void r128DDBlendEquationSeparate( GLcontext *ctx, +static void r128DDBlendEquationSeparate( struct gl_context *ctx, GLenum modeRGB, GLenum modeA ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -239,7 +239,7 @@ static void r128DDBlendEquationSeparate( GLcontext *ctx, rmesa->new_state |= R128_NEW_ALPHA; } -static void r128DDBlendFuncSeparate( GLcontext *ctx, +static void r128DDBlendFuncSeparate( struct gl_context *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ) { @@ -254,7 +254,7 @@ static void r128DDBlendFuncSeparate( GLcontext *ctx, */ static void -r128DDStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func, +r128DDStencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func, GLint ref, GLuint mask ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -302,7 +302,7 @@ r128DDStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func, } static void -r128DDStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask ) +r128DDStencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << 0) | @@ -315,7 +315,7 @@ r128DDStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask ) } } -static void r128DDStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail, +static void r128DDStencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -414,7 +414,7 @@ static void r128DDStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail, } } -static void r128DDClearStencil( GLcontext *ctx, GLint s ) +static void r128DDClearStencil( struct gl_context *ctx, GLint s ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -428,7 +428,7 @@ static void r128DDClearStencil( GLcontext *ctx, GLint s ) * Depth testing */ -static void r128UpdateZMode( GLcontext *ctx ) +static void r128UpdateZMode( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); GLuint z = rmesa->setup.z_sten_cntl_c; @@ -485,7 +485,7 @@ static void r128UpdateZMode( GLcontext *ctx ) } } -static void r128DDDepthFunc( GLcontext *ctx, GLenum func ) +static void r128DDDepthFunc( struct gl_context *ctx, GLenum func ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -493,7 +493,7 @@ static void r128DDDepthFunc( GLcontext *ctx, GLenum func ) rmesa->new_state |= R128_NEW_DEPTH; } -static void r128DDDepthMask( GLcontext *ctx, GLboolean flag ) +static void r128DDDepthMask( struct gl_context *ctx, GLboolean flag ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -501,7 +501,7 @@ static void r128DDDepthMask( GLcontext *ctx, GLboolean flag ) rmesa->new_state |= R128_NEW_DEPTH; } -static void r128DDClearDepth( GLcontext *ctx, GLclampd d ) +static void r128DDClearDepth( struct gl_context *ctx, GLclampd d ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -524,7 +524,7 @@ static void r128DDClearDepth( GLcontext *ctx, GLclampd d ) * Fog */ -static void r128UpdateFogAttrib( GLcontext *ctx ) +static void r128UpdateFogAttrib( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); GLuint t = rmesa->setup.tex_cntl_c; @@ -553,7 +553,7 @@ static void r128UpdateFogAttrib( GLcontext *ctx ) } } -static void r128DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) +static void r128DDFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -566,7 +566,7 @@ static void r128DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) * Clipping */ -static void r128UpdateClipping( GLcontext *ctx ) +static void r128UpdateClipping( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -622,7 +622,7 @@ static void r128UpdateClipping( GLcontext *ctx ) } } -static void r128DDScissor( GLcontext *ctx, +static void r128DDScissor( struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -636,7 +636,7 @@ static void r128DDScissor( GLcontext *ctx, * Culling */ -static void r128UpdateCull( GLcontext *ctx ) +static void r128UpdateCull( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); GLuint f = rmesa->setup.pm4_vc_fpu_setup; @@ -675,7 +675,7 @@ static void r128UpdateCull( GLcontext *ctx ) } } -static void r128DDCullFace( GLcontext *ctx, GLenum mode ) +static void r128DDCullFace( struct gl_context *ctx, GLenum mode ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -683,7 +683,7 @@ static void r128DDCullFace( GLcontext *ctx, GLenum mode ) rmesa->new_state |= R128_NEW_CULL; } -static void r128DDFrontFace( GLcontext *ctx, GLenum mode ) +static void r128DDFrontFace( struct gl_context *ctx, GLenum mode ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -696,7 +696,7 @@ static void r128DDFrontFace( GLcontext *ctx, GLenum mode ) * Masks */ -static void r128UpdateMasks( GLcontext *ctx ) +static void r128UpdateMasks( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -712,7 +712,7 @@ static void r128UpdateMasks( GLcontext *ctx ) } } -static void r128DDColorMask( GLcontext *ctx, +static void r128DDColorMask( struct gl_context *ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) { @@ -731,7 +731,7 @@ static void r128DDColorMask( GLcontext *ctx, * sense to break them out of the core texture state update routines. */ -static void updateSpecularLighting( GLcontext *ctx ) +static void updateSpecularLighting( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); GLuint t = rmesa->setup.tex_cntl_c; @@ -761,7 +761,7 @@ static void updateSpecularLighting( GLcontext *ctx ) } -static void r128DDLightModelfv( GLcontext *ctx, GLenum pname, +static void r128DDLightModelfv( struct gl_context *ctx, GLenum pname, const GLfloat *param ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -777,7 +777,7 @@ static void r128DDLightModelfv( GLcontext *ctx, GLenum pname, } } -static void r128DDShadeModel( GLcontext *ctx, GLenum mode ) +static void r128DDShadeModel( struct gl_context *ctx, GLenum mode ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); GLuint s = rmesa->setup.pm4_vc_fpu_setup; @@ -811,7 +811,7 @@ static void r128DDShadeModel( GLcontext *ctx, GLenum mode ) * Window position */ -static void r128UpdateWindow( GLcontext *ctx ) +static void r128UpdateWindow( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); int x = rmesa->driDrawable->x; @@ -834,7 +834,7 @@ static void r128UpdateWindow( GLcontext *ctx ) * Viewport */ -static void r128CalcViewport( GLcontext *ctx ) +static void r128CalcViewport( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); const GLfloat *v = ctx->Viewport._WindowMap.m; @@ -850,14 +850,14 @@ static void r128CalcViewport( GLcontext *ctx ) m[MAT_TZ] = v[MAT_TZ] * rmesa->depth_scale; } -static void r128Viewport( GLcontext *ctx, +static void r128Viewport( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) { r128CalcViewport( ctx ); } -static void r128DepthRange( GLcontext *ctx, +static void r128DepthRange( struct gl_context *ctx, GLclampd nearval, GLclampd farval ) { r128CalcViewport( ctx ); @@ -868,7 +868,7 @@ static void r128DepthRange( GLcontext *ctx, * Miscellaneous */ -static void r128DDClearColor( GLcontext *ctx, +static void r128DDClearColor( struct gl_context *ctx, const GLfloat color[4] ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -883,7 +883,7 @@ static void r128DDClearColor( GLcontext *ctx, c[0], c[1], c[2], c[3] ); } -static void r128DDLogicOpCode( GLcontext *ctx, GLenum opcode ) +static void r128DDLogicOpCode( struct gl_context *ctx, GLenum opcode ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -894,7 +894,7 @@ static void r128DDLogicOpCode( GLcontext *ctx, GLenum opcode ) } } -static void r128DDDrawBuffer( GLcontext *ctx, GLenum mode ) +static void r128DDDrawBuffer( struct gl_context *ctx, GLenum mode ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -921,7 +921,7 @@ static void r128DDDrawBuffer( GLcontext *ctx, GLenum mode ) rmesa->new_state |= R128_NEW_WINDOW; } -static void r128DDReadBuffer( GLcontext *ctx, GLenum mode ) +static void r128DDReadBuffer( struct gl_context *ctx, GLenum mode ) { /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */ } @@ -931,7 +931,7 @@ static void r128DDReadBuffer( GLcontext *ctx, GLenum mode ) * Polygon stipple */ -static void r128DDPolygonStipple( GLcontext *ctx, const GLubyte *mask ) +static void r128DDPolygonStipple( struct gl_context *ctx, const GLubyte *mask ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); GLuint stipple[32], i; @@ -962,7 +962,7 @@ static void r128DDPolygonStipple( GLcontext *ctx, const GLubyte *mask ) * Render mode */ -static void r128DDRenderMode( GLcontext *ctx, GLenum mode ) +static void r128DDRenderMode( struct gl_context *ctx, GLenum mode ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); FALLBACK( rmesa, R128_FALLBACK_RENDER_MODE, (mode != GL_RENDER) ); @@ -974,7 +974,7 @@ static void r128DDRenderMode( GLcontext *ctx, GLenum mode ) * State enable/disable */ -static void r128DDEnable( GLcontext *ctx, GLenum cap, GLboolean state ) +static void r128DDEnable( struct gl_context *ctx, GLenum cap, GLboolean state ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -1206,7 +1206,7 @@ static void r128DDPrintState( const char *msg, GLuint flags ) (flags & R128_NEW_WINDOW) ? "window, " : "" ); } -void r128DDUpdateHWState( GLcontext *ctx ) +void r128DDUpdateHWState( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); int new_state = rmesa->new_state; @@ -1253,7 +1253,7 @@ void r128DDUpdateHWState( GLcontext *ctx ) } -static void r128DDInvalidateState( GLcontext *ctx, GLuint new_state ) +static void r128DDInvalidateState( struct gl_context *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); @@ -1404,7 +1404,7 @@ void r128DDInitState( r128ContextPtr rmesa ) /* Initialize the driver's state functions. */ -void r128DDInitStateFuncs( GLcontext *ctx ) +void r128DDInitStateFuncs( struct gl_context *ctx ) { ctx->Driver.UpdateState = r128DDInvalidateState; diff --git a/src/mesa/drivers/dri/r128/r128_state.h b/src/mesa/drivers/dri/r128/r128_state.h index a44327dfb39..55b0cbf4b77 100644 --- a/src/mesa/drivers/dri/r128/r128_state.h +++ b/src/mesa/drivers/dri/r128/r128_state.h @@ -38,10 +38,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r128_context.h" extern void r128DDInitState( r128ContextPtr rmesa ); -extern void r128DDInitStateFuncs( GLcontext *ctx ); +extern void r128DDInitStateFuncs( struct gl_context *ctx ); -extern void r128DDUpdateState( GLcontext *ctx ); -extern void r128DDUpdateHWState( GLcontext *ctx ); +extern void r128DDUpdateState( struct gl_context *ctx ); +extern void r128DDUpdateHWState( struct gl_context *ctx ); extern void r128EmitHwStateLocked( r128ContextPtr rmesa ); diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c index 2dd47b06a56..ba3305e076e 100644 --- a/src/mesa/drivers/dri/r128/r128_tex.c +++ b/src/mesa/drivers/dri/r128/r128_tex.c @@ -173,7 +173,7 @@ static r128TexObjPtr r128AllocTexObj( struct gl_texture_object *texObj ) /* Called by the _mesa_store_teximage[123]d() functions. */ static gl_format -r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, +r128ChooseTextureFormat( struct gl_context *ctx, GLint internalFormat, GLenum format, GLenum type ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -287,7 +287,7 @@ r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, } -static void r128TexImage1D( GLcontext *ctx, GLenum target, GLint level, +static void r128TexImage1D( struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, @@ -317,7 +317,7 @@ static void r128TexImage1D( GLcontext *ctx, GLenum target, GLint level, } -static void r128TexSubImage1D( GLcontext *ctx, +static void r128TexSubImage1D( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, @@ -350,7 +350,7 @@ static void r128TexSubImage1D( GLcontext *ctx, } -static void r128TexImage2D( GLcontext *ctx, GLenum target, GLint level, +static void r128TexImage2D( struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, @@ -380,7 +380,7 @@ static void r128TexImage2D( GLcontext *ctx, GLenum target, GLint level, } -static void r128TexSubImage2D( GLcontext *ctx, +static void r128TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, @@ -412,7 +412,7 @@ static void r128TexSubImage2D( GLcontext *ctx, } -static void r128TexEnv( GLcontext *ctx, GLenum target, +static void r128TexEnv( struct gl_context *ctx, GLenum target, GLenum pname, const GLfloat *param ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -500,7 +500,7 @@ static void r128TexEnv( GLcontext *ctx, GLenum target, } -static void r128TexParameter( GLcontext *ctx, GLenum target, +static void r128TexParameter( struct gl_context *ctx, GLenum target, struct gl_texture_object *tObj, GLenum pname, const GLfloat *params ) { @@ -551,7 +551,7 @@ static void r128TexParameter( GLcontext *ctx, GLenum target, } } -static void r128BindTexture( GLcontext *ctx, GLenum target, +static void r128BindTexture( struct gl_context *ctx, GLenum target, struct gl_texture_object *tObj ) { if ( R128_DEBUG & DEBUG_VERBOSE_API ) { @@ -564,7 +564,7 @@ static void r128BindTexture( GLcontext *ctx, GLenum target, } -static void r128DeleteTexture( GLcontext *ctx, +static void r128DeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -588,7 +588,7 @@ static void r128DeleteTexture( GLcontext *ctx, * texture object from the core mesa gl_texture_object. Not done at this time. */ static struct gl_texture_object * -r128NewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) +r128NewTextureObject( struct gl_context *ctx, GLuint name, GLenum target ) { struct gl_texture_object *obj; obj = _mesa_new_texture_object(ctx, name, target); diff --git a/src/mesa/drivers/dri/r128/r128_tex.h b/src/mesa/drivers/dri/r128/r128_tex.h index 7df8decf76b..98e9b04ad01 100644 --- a/src/mesa/drivers/dri/r128/r128_tex.h +++ b/src/mesa/drivers/dri/r128/r128_tex.h @@ -35,7 +35,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __R128_TEX_H__ #define __R128_TEX_H__ -extern void r128UpdateTextureState( GLcontext *ctx ); +extern void r128UpdateTextureState( struct gl_context *ctx ); extern void r128UploadTexImages( r128ContextPtr rmesa, r128TexObjPtr t ); diff --git a/src/mesa/drivers/dri/r128/r128_texstate.c b/src/mesa/drivers/dri/r128/r128_texstate.c index 2505b5cd655..11441639411 100644 --- a/src/mesa/drivers/dri/r128/r128_texstate.c +++ b/src/mesa/drivers/dri/r128/r128_texstate.c @@ -192,7 +192,7 @@ static void r128SetTexImages( r128ContextPtr rmesa, #define INPUT_PREVIOUS (R128_INPUT_FACTOR_PREV_COLOR | \ R128_INP_FACTOR_A_PREV_ALPHA) -static GLboolean r128UpdateTextureEnv( GLcontext *ctx, int unit ) +static GLboolean r128UpdateTextureEnv( struct gl_context *ctx, int unit ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); GLint source = rmesa->tmu_source[unit]; @@ -476,7 +476,7 @@ static GLboolean r128UpdateTextureEnv( GLcontext *ctx, int unit ) return GL_TRUE; } -static void disable_tex( GLcontext *ctx, int unit ) +static void disable_tex( struct gl_context *ctx, int unit ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -499,7 +499,7 @@ static void disable_tex( GLcontext *ctx, int unit ) rmesa->blend_flags &= ~R128_BLEND_MULTITEX; } -static GLboolean enable_tex_2d( GLcontext *ctx, int unit ) +static GLboolean enable_tex_2d( struct gl_context *ctx, int unit ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); const int source = rmesa->tmu_source[unit]; @@ -524,7 +524,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, int unit ) return GL_TRUE; } -static GLboolean update_tex_common( GLcontext *ctx, int unit ) +static GLboolean update_tex_common( struct gl_context *ctx, int unit ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); const int source = rmesa->tmu_source[unit]; @@ -597,7 +597,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit ) return r128UpdateTextureEnv( ctx, unit ); } -static GLboolean updateTextureUnit( GLcontext *ctx, int unit ) +static GLboolean updateTextureUnit( struct gl_context *ctx, int unit ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); const int source = rmesa->tmu_source[unit]; @@ -618,7 +618,7 @@ static GLboolean updateTextureUnit( GLcontext *ctx, int unit ) } -void r128UpdateTextureState( GLcontext *ctx ) +void r128UpdateTextureState( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); GLboolean ok; diff --git a/src/mesa/drivers/dri/r128/r128_tris.c b/src/mesa/drivers/dri/r128/r128_tris.c index 9ea2a9d1624..92c8a4eb6b8 100644 --- a/src/mesa/drivers/dri/r128/r128_tris.c +++ b/src/mesa/drivers/dri/r128/r128_tris.c @@ -62,8 +62,8 @@ static const GLuint hw_prim[GL_POLYGON+1] = { R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST, }; -static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim ); -static void r128RenderPrimitive( GLcontext *ctx, GLenum prim ); +static void r128RasterPrimitive( struct gl_context *ctx, GLuint hwprim ); +static void r128RenderPrimitive( struct gl_context *ctx, GLenum prim ); /*********************************************************************** @@ -344,7 +344,7 @@ r128_fallback_tri( r128ContextPtr rmesa, r128Vertex *v1, r128Vertex *v2 ) { - GLcontext *ctx = rmesa->glCtx; + struct gl_context *ctx = rmesa->glCtx; SWvertex v[3]; _swsetup_Translate( ctx, v0, &v[0] ); _swsetup_Translate( ctx, v1, &v[1] ); @@ -358,7 +358,7 @@ r128_fallback_line( r128ContextPtr rmesa, r128Vertex *v0, r128Vertex *v1 ) { - GLcontext *ctx = rmesa->glCtx; + struct gl_context *ctx = rmesa->glCtx; SWvertex v[2]; _swsetup_Translate( ctx, v0, &v[0] ); _swsetup_Translate( ctx, v1, &v[1] ); @@ -370,7 +370,7 @@ static void r128_fallback_point( r128ContextPtr rmesa, r128Vertex *v0 ) { - GLcontext *ctx = rmesa->glCtx; + struct gl_context *ctx = rmesa->glCtx; SWvertex v[1]; _swsetup_Translate( ctx, v0, &v[0] ); _swrast_Point( ctx, &v[0] ); @@ -426,7 +426,7 @@ r128_fallback_point( r128ContextPtr rmesa, #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) #define _R128_NEW_RENDER_STATE (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS) -void r128ChooseRenderState(GLcontext *ctx) +void r128ChooseRenderState(struct gl_context *ctx) { r128ContextPtr rmesa = R128_CONTEXT(ctx); GLuint flags = ctx->_TriangleCaps; @@ -479,7 +479,7 @@ void r128ChooseRenderState(GLcontext *ctx) /* Validate state at pipeline start */ /**********************************************************************/ -static void r128RunPipeline( GLcontext *ctx ) +static void r128RunPipeline( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -509,7 +509,7 @@ static void r128RunPipeline( GLcontext *ctx ) * primitives. */ -static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim ) +static void r128RasterPrimitive( struct gl_context *ctx, GLuint hwprim ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -531,7 +531,7 @@ static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim ) } } -static void r128SetupAntialias( GLcontext *ctx, GLenum prim ) +static void r128SetupAntialias( struct gl_context *ctx, GLenum prim ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -553,7 +553,7 @@ static void r128SetupAntialias( GLcontext *ctx, GLenum prim ) } } -static void r128RenderPrimitive( GLcontext *ctx, GLenum prim ) +static void r128RenderPrimitive( struct gl_context *ctx, GLenum prim ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); GLuint hw = hw_prim[prim]; @@ -584,7 +584,7 @@ do { \ offset += (SIZE); \ } while (0) -static void r128RenderStart( GLcontext *ctx ) +static void r128RenderStart( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -681,7 +681,7 @@ static void r128RenderStart( GLcontext *ctx ) } } -static void r128RenderFinish( GLcontext *ctx ) +static void r128RenderFinish( struct gl_context *ctx ) { if (R128_CONTEXT(ctx)->RenderIndex & R128_FALLBACK_BIT) _swrast_flush( ctx ); @@ -717,7 +717,7 @@ static const char *getFallbackString(GLuint bit) return fallbackStrings[i]; } -void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ) +void r128Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode ) { TNLcontext *tnl = TNL_CONTEXT(ctx); r128ContextPtr rmesa = R128_CONTEXT(ctx); @@ -768,7 +768,7 @@ void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ) /* Initialization. */ /**********************************************************************/ -void r128InitTriFuncs( GLcontext *ctx ) +void r128InitTriFuncs( struct gl_context *ctx ) { r128ContextPtr rmesa = R128_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); diff --git a/src/mesa/drivers/dri/r128/r128_tris.h b/src/mesa/drivers/dri/r128/r128_tris.h index c0667edb61f..a1394977656 100644 --- a/src/mesa/drivers/dri/r128/r128_tris.h +++ b/src/mesa/drivers/dri/r128/r128_tris.h @@ -37,10 +37,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/mtypes.h" -extern void r128InitTriFuncs( GLcontext *ctx ); -extern void r128ChooseRenderState( GLcontext *ctx ); +extern void r128InitTriFuncs( struct gl_context *ctx ); +extern void r128ChooseRenderState( struct gl_context *ctx ); -extern void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ); +extern void r128Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode ); #define FALLBACK( rmesa, bit, mode ) r128Fallback( rmesa->glCtx, bit, mode ) |