diff options
author | Brian <[email protected]> | 2008-01-06 10:43:20 -0700 |
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committer | Brian <[email protected]> | 2008-01-06 10:43:20 -0700 |
commit | ff73c783cc47361ff0dd819c82d067b4b85870dd (patch) | |
tree | 07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/drivers/dri/r128 | |
parent | 9f6022d0567dc1288888212d7128acc48795b306 (diff) |
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have
a simple array of renderbuffer pointers.
If the shader writes to gl_FragData[i], send those colors to the N
_ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or
the fixed-function color) to the N _ColorDrawBuffers.
A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/drivers/dri/r128')
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_state.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c index e476afa5d82..f1e92d7a7a9 100644 --- a/src/mesa/drivers/dri/r128/r128_state.c +++ b/src/mesa/drivers/dri/r128/r128_state.c @@ -813,7 +813,7 @@ static void r128UpdateWindow( GLcontext *ctx ) r128ContextPtr rmesa = R128_CONTEXT(ctx); int x = rmesa->driDrawable->x; int y = rmesa->driDrawable->y; - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; driRenderbuffer *drb = (driRenderbuffer *) rb; rmesa->setup.window_xy_offset = (((y & 0xFFF) << R128_WINDOW_Y_SHIFT) | |