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authorBrian Paul <[email protected]>2011-04-10 12:44:46 -0600
committerBrian Paul <[email protected]>2011-04-10 13:12:49 -0600
commitecfaab88b2577bd0395bc05d75a036126806a9c4 (patch)
tree5abb78f767f546778d551a57f7f2cfe20c479f50 /src/mesa/drivers/dri/r128
parent1cbd3a1cc734df16610a59dc49cdb42c70dc3270 (diff)
mesa: move sampler state into new gl_sampler_object type
gl_texture_object contains an instance of this type for the regular texture object sampling state. glGenSamplers() generates new instances of gl_sampler_object which can override that state with glBindSampler().
Diffstat (limited to 'src/mesa/drivers/dri/r128')
-rw-r--r--src/mesa/drivers/dri/r128/r128_tex.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c
index ba3305e076e..a3f6ce8edeb 100644
--- a/src/mesa/drivers/dri/r128/r128_tex.c
+++ b/src/mesa/drivers/dri/r128/r128_tex.c
@@ -162,9 +162,9 @@ static r128TexObjPtr r128AllocTexObj( struct gl_texture_object *texObj )
make_empty_list( (driTextureObject *) t );
- r128SetTexWrap( t, texObj->WrapS, texObj->WrapT );
- r128SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
- r128SetTexBorderColor( t, texObj->BorderColor.f );
+ r128SetTexWrap( t, texObj->Sampler.WrapS, texObj->Sampler.WrapT );
+ r128SetTexFilter( t, texObj->Sampler.MinFilter, texObj->Sampler.MagFilter );
+ r128SetTexBorderColor( t, texObj->Sampler.BorderColor.f );
}
return t;
@@ -519,18 +519,18 @@ static void r128TexParameter( struct gl_context *ctx, GLenum target,
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
if ( t->base.bound ) FLUSH_BATCH( rmesa );
- r128SetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
+ r128SetTexFilter( t, tObj->Sampler.MinFilter, tObj->Sampler.MagFilter );
break;
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
if ( t->base.bound ) FLUSH_BATCH( rmesa );
- r128SetTexWrap( t, tObj->WrapS, tObj->WrapT );
+ r128SetTexWrap( t, tObj->Sampler.WrapS, tObj->Sampler.WrapT );
break;
case GL_TEXTURE_BORDER_COLOR:
if ( t->base.bound ) FLUSH_BATCH( rmesa );
- r128SetTexBorderColor( t, tObj->BorderColor.f );
+ r128SetTexBorderColor( t, tObj->Sampler.BorderColor.f );
break;
case GL_TEXTURE_BASE_LEVEL: