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authorBrian Paul <[email protected]>2004-03-21 17:05:03 +0000
committerBrian Paul <[email protected]>2004-03-21 17:05:03 +0000
commit894844a8d956a0ee5f95836331dc318f49fdb845 (patch)
tree92aab765e7c82edf310ce1a5d3f1b25cfabc5156 /src/mesa/drivers/dri/r128
parent009501642533c7378fc4f061f1abe2ed4473a3f6 (diff)
Implemented support for software-based AUX color buffers.
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
Diffstat (limited to 'src/mesa/drivers/dri/r128')
-rw-r--r--src/mesa/drivers/dri/r128/r128_lock.c2
-rw-r--r--src/mesa/drivers/dri/r128/r128_span.c4
-rw-r--r--src/mesa/drivers/dri/r128/r128_state.c4
3 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_lock.c b/src/mesa/drivers/dri/r128/r128_lock.c
index 47ad1c8246d..8508f7dfe8a 100644
--- a/src/mesa/drivers/dri/r128/r128_lock.c
+++ b/src/mesa/drivers/dri/r128/r128_lock.c
@@ -52,7 +52,7 @@ r128UpdatePageFlipping( r128ContextPtr rmesa )
rmesa->doPageFlip = rmesa->sarea->pfAllowPageFlip;
- use_back = (rmesa->glCtx->Color._DrawDestMask == BACK_LEFT_BIT);
+ use_back = (rmesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT);
use_back ^= (rmesa->sarea->pfCurrentPage == 1);
if ( R128_DEBUG & DEBUG_VERBOSE_API )
diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c
index c6f31959423..db2ec44fbf2 100644
--- a/src/mesa/drivers/dri/r128/r128_span.c
+++ b/src/mesa/drivers/dri/r128/r128_span.c
@@ -390,7 +390,7 @@ static void r128DDSetBuffer( GLcontext *ctx,
r128ContextPtr rmesa = R128_CONTEXT(ctx);
switch ( bufferBit ) {
- case FRONT_LEFT_BIT:
+ case DD_FRONT_LEFT_BIT:
if ( rmesa->sarea->pfCurrentPage == 1 ) {
rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->backOffset;
rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->backPitch;
@@ -399,7 +399,7 @@ static void r128DDSetBuffer( GLcontext *ctx,
rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->frontPitch;
}
break;
- case BACK_LEFT_BIT:
+ case DD_BACK_LEFT_BIT:
if ( rmesa->sarea->pfCurrentPage == 1 ) {
rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->frontOffset;
rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->frontPitch;
diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c
index ec3a7965e55..e27e542a7d2 100644
--- a/src/mesa/drivers/dri/r128/r128_state.c
+++ b/src/mesa/drivers/dri/r128/r128_state.c
@@ -688,10 +688,10 @@ static void r128DDDrawBuffer( GLcontext *ctx, GLenum mode )
* _DrawDestMask is easier to cope with than <mode>.
*/
switch ( ctx->Color._DrawDestMask ) {
- case FRONT_LEFT_BIT:
+ case DD_FRONT_LEFT_BIT:
FALLBACK( rmesa, R128_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
- case BACK_LEFT_BIT:
+ case DD_BACK_LEFT_BIT:
FALLBACK( rmesa, R128_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
default: