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authorEric Anholt <[email protected]>2004-10-02 01:33:46 +0000
committerEric Anholt <[email protected]>2004-10-02 01:33:46 +0000
commite5856a2960b6a65e1e5bb55d98a7e40498b5bf6d (patch)
tree4fee2e4d28ec04f8b54c09818e6babd3ed9c5192 /src/mesa/drivers/dri/r128/r128_tex.c
parentfc552c530fa663b47961b947be5600a061a0b116 (diff)
Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)
it's not that big of a deal in more normal apps, and axes a good bit of code. And I assume that t_vertex will only get faster. Removes ~43k from compiled binary. Tested with: quake3, ut, ipers, texcyl, chromium, tuxracer, neverball (kinda)
Diffstat (limited to 'src/mesa/drivers/dri/r128/r128_tex.c')
-rw-r--r--src/mesa/drivers/dri/r128/r128_tex.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c
index 7355c9f3fe1..29fa901c055 100644
--- a/src/mesa/drivers/dri/r128/r128_tex.c
+++ b/src/mesa/drivers/dri/r128/r128_tex.c
@@ -36,7 +36,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_context.h"
#include "r128_state.h"
#include "r128_ioctl.h"
-#include "r128_vb.h"
#include "r128_tris.h"
#include "r128_tex.h"
#include "r128_texobj.h"