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authorTimothy Arceri <[email protected]>2017-04-14 13:33:32 +1000
committerTimothy Arceri <[email protected]>2017-04-18 10:01:55 +1000
commita63919f848d5cc97b20bb5afc4a6b2111a491707 (patch)
treec6c7d144b452dba2ae204d7d9cc598234c6fd891 /src/mesa/drivers/dri/nouveau
parentd9d793696bf54e970491302605a1efd0aa182d1b (diff)
mesa: rename _mesa_add_renderbuffer* functions
These names make it easier to understand what is going on in regards to references. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/nouveau')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_screen.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
index 2dbd9d13b67..375f640f3d0 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
@@ -259,27 +259,27 @@ nouveau_create_buffer(__DRIscreen *dri_screen,
/* Front buffer. */
rb = nouveau_renderbuffer_dri_new(color_format, drawable);
- _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT, rb);
+ _mesa_attach_and_own_rb(fb, BUFFER_FRONT_LEFT, rb);
/* Back buffer */
if (visual->doubleBufferMode) {
rb = nouveau_renderbuffer_dri_new(color_format, drawable);
- _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT, rb);
+ _mesa_attach_and_own_rb(fb, BUFFER_BACK_LEFT, rb);
}
/* Depth/stencil buffer. */
if (visual->depthBits == 24 && visual->stencilBits == 8) {
rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable);
- _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
- _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
+ _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
+ _mesa_attach_and_reference_rb(fb, BUFFER_STENCIL, rb);
} else if (visual->depthBits == 24) {
rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT24, drawable);
- _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
+ _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
} else if (visual->depthBits == 16) {
rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT16, drawable);
- _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
+ _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
}
/* Software renderbuffers. */