diff options
author | Patrice Mandin <[email protected]> | 2007-08-27 11:45:30 +0200 |
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committer | Patrice Mandin <[email protected]> | 2007-08-27 11:45:30 +0200 |
commit | c28ea5573d1e0249083c90d53890c2ec4e61f08c (patch) | |
tree | 47324cf90ce2363e655e153b9f0967a35b2fb157 /src/mesa/drivers/dri/nouveau | |
parent | 24967c8646b496b0e6f2735374528fe93ac3e0a4 (diff) |
nouveau: nv10: set total stride of vertex array for POS attribute
Diffstat (limited to 'src/mesa/drivers/dri/nouveau')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv10_swtcl.c | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c index 611469b6e41..e31faf21a78 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c +++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c @@ -455,27 +455,33 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) * Tell the hardware about the vertex format */ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) { - int size; + int total_stride = 0; #define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2 #define NV10_SET_VERTEX_ATTRIB(i,j) \ do { \ + int size; \ + int stride = attr_size[j] << 2; \ + if (i==0) { \ + stride += total_stride; \ + } \ size = attr_size[j] << 4; \ - size |= (attr_size[j]*4) << 8; \ + size |= stride << 8; \ size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; \ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); \ OUT_RING_CACHE(size); \ + total_stride += stride; \ } while (0) - NV10_SET_VERTEX_ATTRIB(0, _TNL_ATTRIB_POS); - NV10_SET_VERTEX_ATTRIB(1, _TNL_ATTRIB_COLOR0); - NV10_SET_VERTEX_ATTRIB(2, _TNL_ATTRIB_COLOR1); - NV10_SET_VERTEX_ATTRIB(3, _TNL_ATTRIB_TEX0); - NV10_SET_VERTEX_ATTRIB(4, _TNL_ATTRIB_TEX1); - NV10_SET_VERTEX_ATTRIB(5, _TNL_ATTRIB_NORMAL); - NV10_SET_VERTEX_ATTRIB(6, _TNL_ATTRIB_WEIGHT); NV10_SET_VERTEX_ATTRIB(7, _TNL_ATTRIB_FOG); + NV10_SET_VERTEX_ATTRIB(6, _TNL_ATTRIB_WEIGHT); + NV10_SET_VERTEX_ATTRIB(5, _TNL_ATTRIB_NORMAL); + NV10_SET_VERTEX_ATTRIB(4, _TNL_ATTRIB_TEX1); + NV10_SET_VERTEX_ATTRIB(3, _TNL_ATTRIB_TEX0); + NV10_SET_VERTEX_ATTRIB(2, _TNL_ATTRIB_COLOR1); + NV10_SET_VERTEX_ATTRIB(1, _TNL_ATTRIB_COLOR0); + NV10_SET_VERTEX_ATTRIB(0, _TNL_ATTRIB_POS); BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1); OUT_RING_CACHE(0); |