diff options
author | Marek Olšák <[email protected]> | 2014-02-06 19:24:23 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2014-02-25 16:07:33 +0100 |
commit | dca350201e00c7cf1cfb009158f4abf27fbc96d2 (patch) | |
tree | 8e331dfaa4ab2b623ee559f14fb1f678be6ba5df /src/mesa/drivers/dri/nouveau | |
parent | 86e68b0f1f7f5ff58b38653978acaa736ae3d01c (diff) |
mesa: allow buffers to be mapped multiple times
OpenGL allows a buffer to be mapped only once, but we also map buffers
internally, e.g. in the software primitive restart fallback, for PBOs,
vbo_get_minmax_index, etc. This has always been a problem, but it will
be a bigger problem with persistent buffer mappings, which will prevent
all Mesa functions from mapping buffers for internal purposes.
This adds a driver interface to core Mesa which supports multiple buffer
mappings and allows 2 mappings: one for the GL user and one for Mesa.
Note that Gallium supports an unlimited number of buffer and texture
mappings, so it's not really an issue for Gallium.
v2: fix unmapping in xm_dd.c, remove the GL errors there
v3: fix the intel driver (by Fredrik)
Reviewed-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/nouveau')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c index 783a152955f..9a3d41739b9 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c @@ -127,12 +127,13 @@ nouveau_bufferobj_get_subdata(struct gl_context *ctx, GLintptrARB offset, static void * nouveau_bufferobj_map_range(struct gl_context *ctx, GLintptr offset, GLsizeiptr length, GLbitfield access, - struct gl_buffer_object *obj) + struct gl_buffer_object *obj, + gl_map_buffer_index index) { unsigned flags = 0; char *map; - assert(!obj->Pointer); + assert(!obj->Mappings[index].Pointer); if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) { if (access & GL_MAP_READ_BIT) @@ -145,23 +146,24 @@ nouveau_bufferobj_map_range(struct gl_context *ctx, GLintptr offset, if (!map) return NULL; - obj->Pointer = map + offset; - obj->Offset = offset; - obj->Length = length; - obj->AccessFlags = access; + obj->Mappings[index].Pointer = map + offset; + obj->Mappings[index].Offset = offset; + obj->Mappings[index].Length = length; + obj->Mappings[index].AccessFlags = access; - return obj->Pointer; + return obj->Mappings[index].Pointer; } static GLboolean -nouveau_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj) +nouveau_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj, + gl_map_buffer_index index) { - assert(obj->Pointer); + assert(obj->Mappings[index].Pointer); - obj->Pointer = NULL; - obj->Offset = 0; - obj->Length = 0; - obj->AccessFlags = 0; + obj->Mappings[index].Pointer = NULL; + obj->Mappings[index].Offset = 0; + obj->Mappings[index].Length = 0; + obj->Mappings[index].AccessFlags = 0; return GL_TRUE; } |