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authorMarek Olšák <[email protected]>2014-02-06 19:24:23 +0100
committerMarek Olšák <[email protected]>2014-02-25 16:07:33 +0100
commitdca350201e00c7cf1cfb009158f4abf27fbc96d2 (patch)
tree8e331dfaa4ab2b623ee559f14fb1f678be6ba5df /src/mesa/drivers/dri/nouveau
parent86e68b0f1f7f5ff58b38653978acaa736ae3d01c (diff)
mesa: allow buffers to be mapped multiple times
OpenGL allows a buffer to be mapped only once, but we also map buffers internally, e.g. in the software primitive restart fallback, for PBOs, vbo_get_minmax_index, etc. This has always been a problem, but it will be a bigger problem with persistent buffer mappings, which will prevent all Mesa functions from mapping buffers for internal purposes. This adds a driver interface to core Mesa which supports multiple buffer mappings and allows 2 mappings: one for the GL user and one for Mesa. Note that Gallium supports an unlimited number of buffer and texture mappings, so it's not really an issue for Gallium. v2: fix unmapping in xm_dd.c, remove the GL errors there v3: fix the intel driver (by Fredrik) Reviewed-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/nouveau')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c28
1 files changed, 15 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
index 783a152955f..9a3d41739b9 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
@@ -127,12 +127,13 @@ nouveau_bufferobj_get_subdata(struct gl_context *ctx, GLintptrARB offset,
static void *
nouveau_bufferobj_map_range(struct gl_context *ctx, GLintptr offset,
GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *obj)
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index)
{
unsigned flags = 0;
char *map;
- assert(!obj->Pointer);
+ assert(!obj->Mappings[index].Pointer);
if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
if (access & GL_MAP_READ_BIT)
@@ -145,23 +146,24 @@ nouveau_bufferobj_map_range(struct gl_context *ctx, GLintptr offset,
if (!map)
return NULL;
- obj->Pointer = map + offset;
- obj->Offset = offset;
- obj->Length = length;
- obj->AccessFlags = access;
+ obj->Mappings[index].Pointer = map + offset;
+ obj->Mappings[index].Offset = offset;
+ obj->Mappings[index].Length = length;
+ obj->Mappings[index].AccessFlags = access;
- return obj->Pointer;
+ return obj->Mappings[index].Pointer;
}
static GLboolean
-nouveau_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj)
+nouveau_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj,
+ gl_map_buffer_index index)
{
- assert(obj->Pointer);
+ assert(obj->Mappings[index].Pointer);
- obj->Pointer = NULL;
- obj->Offset = 0;
- obj->Length = 0;
- obj->AccessFlags = 0;
+ obj->Mappings[index].Pointer = NULL;
+ obj->Mappings[index].Offset = 0;
+ obj->Mappings[index].Length = 0;
+ obj->Mappings[index].AccessFlags = 0;
return GL_TRUE;
}